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Battle in Eastern Med, lose the transport or the BB?
I missed, you got a hit and took the sub off, now I got a hit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Germans
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 artilleries moved from Tsinghai to Sikang
2 infantry moved from Kazakhstan to Sikang
2 armour moved from Tsinghai to Sikang
Combat - Russians
Battle in Sikang
Russians attack with 2 armour, 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Sikang, round 2 : 4/6 hits, 2,33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Evenkiyskiy to Timguska
1 aaGun moved from Amur to Korea
2 infantry moved from Amur to Korea
1 aaGun, 1 armour and 1 mech_infantry moved from Ukraine to Bryansk
1 fighter moved from Belarus to Bryansk
9 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Belarus
9 infantry and 1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians : 1,67
Japanese : -0,33
Good to Go, Giallo.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 3 transports moved from 41 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Chahar to Kweichow
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Kansu to Suiyuyan
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Burma
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma
1 fighter and 2 tactical_bombers moved from 41 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier and 1 destroyer
EDIT: Turning off Edit Mode
3 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
2 tactical_bombers placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,5,3,6,1,4,3,2,2,1,1
Japanese collect 39 PUs (8 lost to blockades); end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 6 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Amur to Japan
4 fighters moved from 6 Sea Zone to Japan
3 carriers, 2 destroyers, 1 fighter and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Morocco to Gibraltar
2 fighters moved from Morocco to Gibraltar
Scramble/Intercept?
just scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 6 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Amur to Japan
4 fighters moved from 6 Sea Zone to Japan
3 carriers, 2 destroyers, 1 fighter and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Morocco to Gibraltar
2 fighters moved from Morocco to Gibraltar
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Air Battle in Gibraltar
Americans attacks with 6 units heading to Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
AA fire in Gibraltar : 0/2 hits, 0,33 expected hits
Bombing raid in Gibraltar rolls: 3,8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Gibraltar causes 12 damage total. Damaged units is as follows: harbour = 6, airfield = 6
Strategic bombing raid in Japan
AA fire in Japan : 0/3 hits, 0,50 expected hits
Bombing raid in Japan rolls: 4,8,8 and causes: 20 damage to unit: factory_major
Bombing raid in Japan causes 20 damage total.
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Cleaning up after air battles
Non Combat Move - Americans
3 bombers moved from Japan to Korea
4 fighters moved from Japan to 25 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
3 bombers moved from Gibraltar to United Kingdom
2 fighters moved from Gibraltar to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
6 submarines placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to Alexandria
3 fighters moved from Egypt to Alexandria
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
1 armour moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 aaGun and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 aaGun and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
1 aaGun owned by the Germans lost in Normandy Bordeaux
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 4 : 2/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win with 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 aaGun and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kansu
British attack with 2 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 4/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kansu
British win, taking Kansu from Japanese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 1/5 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 fighters moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 armour and 3 mech_infantrys moved from Persia to West India
1 aaGun moved from India to West India
1 infantry moved from Syria to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from West India to India
Place Units - British
1 destroyer placed in 71 Sea Zone
3 mech_infantrys placed in Persia
2 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 36 PUs (4 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : 0,00
AA fire in Gibraltar : : 0,33
British : 1,83
Italians : -0,33
AA fire in Japan : : -0,50
Americans : -0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Belarus
1 artillery and 1 infantry moved from Baltic States to Belarus
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Americans
1 artillery moved from Algeria to Tunisia
2 bombers moved from Northern Italy to Southern Italy
1 artillery, 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Belarus
Italians attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 3 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Baltic States to Belarus
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Libya
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 mech_infantrys
EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
2 transports placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 25 Sea Zone to 5 Sea Zone
Combat - ANZAC
Battle in 5 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 5 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 5 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 5 Sea Zone to Amur
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 submarines moved from 61 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield, 4x harbour; Remaining resources: 52 PUs;
Germans buy 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour and 1 mech_infantry moved from Finland to Norway
1 fighter moved from Finland to Norway
1 bomber moved from Novgorod to Russia
3 bombers moved from Western Germany to Morocco
1 artillery, 7 fighters and 6 infantry moved from Algeria to Morocco
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries moved from Southern France to 93 Sea Zone
2 artilleries and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone
4 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
1 artillery and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Yenisey to Urals
Germans take Evenkiyskiy from Russians
Germans take Urals from Russians
1 mech_infantry moved from Vyborg to Archangel
1 armour moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Morocco
Germans attack with 5 artilleries, 3 bombers, 7 fighters and 10 infantry
British defend with 1 artillery and 2 infantry; Americans defend with 2 aaGuns, 1 airfield, 4 artilleries, 5 infantry and 2 mech_infantrys
AA fire in Morocco : 0/6 hits, 1,00 expected hits
Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 5 artilleries, 3 bombers, 7 fighters and 10 infantry in Morocco, round 2 : 10/25 hits, 9,67 expected hits
Americans roll dice for 2 aaGuns, 5 artilleries, 7 infantry and 2 mech_infantrys in Morocco, round 2 : 3/14 hits, 4,67 expected hits
2 aaGuns owned by the Americans, 3 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Morocco
Germans roll dice for 5 artilleries, 3 bombers, 7 fighters and 7 infantry in Morocco, round 3 : 10/22 hits, 9,17 expected hits
Americans roll dice for 4 artilleries in Morocco, round 3 : 2/4 hits, 1,33 expected hits
2 infantry owned by the Germans and 4 artilleries owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 5 artilleries, 3 bombers, 7 fighters and 5 infantry remaining. Battle score for attacker is 44
Casualties for Germans: 5 infantry
Casualties for Americans: 2 aaGuns, 4 artilleries, 5 infantry and 2 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Battle in Norway
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Norway, round 2 : 2/3 hits, 1,17 expected hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Western Ukraine, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 armour and 2 artilleries moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 armour moved from Vyborg to Novgorod
1 fighter moved from Norway to Western Germany
1 aaGun, 5 armour, 4 artilleries and 7 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Bessarabia to Western Ukraine
2 armour moved from Bessarabia to Belarus
10 mech_infantrys moved from Poland to Belarus
1 infantry moved from Yugoslavia to Northern Italy
10 mech_infantrys moved from Western Germany to Poland
3 infantry moved from France to Southern France
1 mech_infantry moved from Belarus to Novgorod
4 fighters moved from Morocco to 92 Sea Zone
3 fighters moved from Morocco to Tunisia
3 bombers moved from Morocco to Tunisia
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Holland Belgium to Southern France
1 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
1 submarine placed in 113 Sea Zone
2 infantry placed in Novgorod
1 mech_infantry placed in Novgorod
9 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tunisia: 2 fighters
EDIT: Adding units owned by Germans to 96 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,17
AA fire in Morocco : : -1,00
Germans : 3,83
British : -0,33
Americans : -1,00
Russians : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 30 PUs;
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Urals
1 fighter moved from Bryansk to Urals
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Sikang to Shensi
1 artillery and 3 infantry moved from Sikang to Szechwan
2 infantry moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Szechwan
Russians attack with 1 artillery and 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 fighter and 1 infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 0/2 hits, 0,83 expected hits
1 mech_infantry owned by the Germans lost in Urals
Russians roll dice for 1 fighter and 1 infantry in Urals, round 4 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Urals, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 6 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 7 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 7 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 3 infantry
Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 0,50 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
2 infantry owned by the Russians retreated to Bryansk
Germans win with 1 aaGun, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Rostov
1 aaGun, 1 armour, 12 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Urals to Timguska
2 armour moved from Sikang to Volgograd
3 infantry moved from Amur to Korea
Place Units - Russians
1 armour and 5 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1,17
Russians : -0,50
Japanese : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 14x factory_major; Remaining resources: 30 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
3 artilleries moved from French Indo China to 36 Sea Zone
3 artilleries and 3 transports moved from 36 Sea Zone to 19 Sea Zone
3 infantry moved from Kiangsu to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from Japan to Korea
2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Anhwe to Jehol
1 bomber moved from Burma to Jehol
2 mech_infantrys moved from Kweichow to Burma
4 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
3 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Chahar
1 submarine moved from 36 Sea Zone to 37 Sea Zone
5 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
4 bombers moved from Burma to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 7/8 hits, 5,00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 1 artillery, 3 bombers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Russians defend with 1 aaGun and 5 infantry
AA fire in Korea : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 3/4 hits, 2,33 expected hits
Combat Hit Differential Summary :
AA fire in Korea : : 0,50
ANZAC : -0,33
Chinese : 0,67
Japanese : 2,33
3 amphibious hits in korea
@Giallo 2xInf and AA-Gun, please.
@aequitas-et-veritas your chances are about 30%…
Let me know how many 1st Round hits you got, please.
Thank you.
@aequitas-et-veritas 5 hits
4x Inf and 1x StBmber
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 14x factory_major; Remaining resources: 30 PUs; 6 SuicideAttackTokens;
Japanese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
3 artilleries moved from French Indo China to 36 Sea Zone
3 artilleries and 3 transports moved from 36 Sea Zone to 19 Sea Zone
3 infantry moved from Kiangsu to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from Japan to Korea
2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Anhwe to Jehol
1 bomber moved from Burma to Jehol
2 mech_infantrys moved from Kweichow to Burma
4 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
3 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Hopei to Chahar
1 submarine moved from 36 Sea Zone to 37 Sea Zone
5 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
4 bombers moved from Burma to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 7/8 hits, 5,00 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Jehol
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
Americans defend with 1 artillery, 3 bombers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Russians defend with 1 aaGun and 5 infantry
AA fire in Korea : 1/3 hits, 0,50 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 3/4 hits, 2,33 expected hits
Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers in Korea, round 2 : 5/11 hits, 4,83 expected hits
Americans roll dice for 1 aaGun, 1 artillery, 3 bombers, 8 infantry and 2 mech_infantrys in Korea, round 2 : 5/14 hits, 4,17 expected hits
3 infantry owned by the Japanese, 5 infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 infantry owned by the Americans, 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Korea
3 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese retreated
Japanese roll dice for 1 artillery in Korea, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys in Korea, round 3 : 4/7 hits, 2,00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 3 artilleries, 1 fighter and 3 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Casualties for Americans: 1 bomber and 2 infantry
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
1 bomber moved from Jehol to Kiangsu
4 bombers moved from 37 Sea Zone to Philippines
Place Units - Japanese
3 artilleries and 1 infantry placed in Japan
Japanese undo move 1.
2 artilleries and 2 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
AA fire in Korea : : 0,50
ANZAC : -0,33
Americans : 2,83
Chinese : 0,67
Japanese : 3,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 4 bombers, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 110 Sea Zone to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 submarine moved from 25 Sea Zone to 16 Sea Zone
6 fighters moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Korea to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 aaGun, 4 bombers, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from 110 Sea Zone to Western Germany
3 bombers moved from United Kingdom to Western Germany
1 submarine moved from 25 Sea Zone to 16 Sea Zone
6 fighters moved from 25 Sea Zone to 16 Sea Zone
2 bombers moved from Korea to 16 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Western Germany rolls: 8,5,3 and causes: 16 damage to unit: factory_major
Bombing raid in Western Germany causes 16 damage total.
Battle in 16 Sea Zone
Americans attack with 2 bombers, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 bombers and 6 fighters in 16 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers and 6 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
6 fighters moved from 16 Sea Zone to 25 Sea Zone
2 bombers moved from 16 Sea Zone to Midway
1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
7 submarines moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 110 Sea Zone to 91 Sea Zone
4 fighters moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to United Kingdom
Place Units - Americans
1 aaGun and 1 infantry placed in Korea
1 destroyer placed in 6 Sea Zone
1 infantry placed in Western United States
4 bombers placed in Western United States
1 harbour placed in Midway
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,5,3,4,6,1,6,2,4,3,1,4,2,6,4,3,2,4,2,3,1
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Kansu to Urals
Russians take Urals from Germans
1 armour and 1 infantry moved from Kansu to Suiyuyan
1 armour moved from Kansu to Hopei
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 destroyer and 1 submarine moved from 71 Sea Zone to 70 Sea Zone
Combat - British
Battle in Suiyuyan
British attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Suiyuyan
British win, taking Suiyuyan from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 70 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 70 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 70 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 submarine in 70 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 70 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 70 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
British roll dice for 1 submarine in 70 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 70 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 70 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 70 Sea Zone
British roll dice for 1 destroyer in 70 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 submarine in 70 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British lost in 70 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -14
Casualties for British: 1 destroyer and 1 submarine
Non Combat Move - British
1 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Eastern Persia to India
2 armour moved from West India to India
3 mech_infantrys moved from West India to India
2 fighters moved from Egypt to Eastern Persia
1 aaGun moved from West India to Eastern Persia
3 mech_infantrys moved from Persia to West India
1 infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Iraq to Egypt
Place Units - British
2 fighters and 1 infantry placed in Egypt
1 transport placed in 110 Sea Zone
2 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 36 PUs (1 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
British : -2,17
Italians : 1,17
AA fire in Western Germany : : -0,50
Americans : -1,67
Japanese : 1,00