I will edit Italy AC’s to sz94 to allow Germany air to hit.
I will remove them after battle
18L G40 No Tech Sovietishcat (Allies) +0 vs. Patryn (Axis)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South AustraliaCombat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 artilleries, 5 infantry and 1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
1 armour moved from Eastern Poland to Slovakia Hungary
Germans take Slovakia Hungary from British
1 armour moved from Slovakia Hungary to Romania
2 infantry and 1 mech_infantry moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
3 infantry moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Russians
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Volgograd to Caucasus
3 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
3 bombers moved from Ukraine to Romania
1 fighter and 1 tactical_bomber moved from Ukraine to Romania
1 bomber moved from Ukraine to Romania
1 bomber moved from Western Germany to Romania
1 fighter and 1 tactical_bomber moved from Ukraine to Romania
1 fighter moved from Ukraine to Caucasus
1 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in Romania
Germans attack with 1 armour, 5 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Americans defend with 4 bombers
Germans roll dice for 1 armour, 5 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Romania, round 2 : 9/14 hits, 6.83 expected hits
British roll dice for 4 bombers, 2 fighters and 1 tactical_bomber in Romania, round 2 : 2/7 hits, 2.50 expected hits
1 tactical_bomber owned by the British, 2 infantry owned by the Germans, 4 bombers owned by the Americans and 2 fighters owned by the British lost in Romania
Germans win, taking Romania from British with 1 armour, 5 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Germans: 2 infantry
Casualties for Americans: 4 bombers
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 4 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 4 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 bomber and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers
British defend with 2 armour and 2 mech_infantrys
Germans roll dice for 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/10 hits, 4.00 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.67 expected hits
2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Caucasus, round 3 : 6/8 hits, 3.67 expected hits
Russians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 3 infantry
Casualties for British: 2 armour and 2 mech_infantrysNon Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Rostov to Volgograd
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Rostov
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
2 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 bomber moved from Normandy Bordeaux to Western Germany
5 bombers moved from Romania to Western Germany
2 fighters and 2 tactical_bombers moved from Romania to Germany
3 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
8 infantry moved from Western Germany to France
1 infantry moved from France to Western Germany
1 aaGun moved from France to Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 4.17
British : -0.50
Americans : -0.67
Russians : 0.83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
14 armour, 19 artilleries, 31 infantry and 2 mech_infantrys moved from Russia to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
14 armour, 19 artilleries, 31 infantry and 2 mech_infantrys moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 14 armour, 19 artilleries, 31 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 14 armour, 19 artilleries, 31 infantry and 2 mech_infantrys in Tambov, round 2 : 21/66 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 14 armour, 19 artilleries, 31 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Russia to TambovPlace Units - Russians
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 6 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
1 bomber moved from Western Australia to 62 Sea Zone
1 bomber moved from Western Australia to New South Wales
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 infantry moved from Western Australia to South Australia
1 artillery and 1 infantry moved from Western Australia to South AustraliaCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in New South Wales
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New South Wales, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New South Wales
Japanese captures 8PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in South Australia
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in South Australia, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
Japanese roll dice for 2 artilleries in South Australia, round 3 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in South Australia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber moved from New South Wales to Western Australia
1 bomber moved from 62 Sea Zone to Western Australia
2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
4 artilleries and 9 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
4 artilleries, 10 infantry and 7 transports moved from 6 Sea Zone to 33 Sea Zone
4 artilleries and 10 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from Amur to Korea
3 armour and 3 mech_infantrys moved from Burma to India
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
3 transports moved from 56 Sea Zone to 37 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
3 infantry moved from Burma to Shan State
3 mech_infantrys moved from Kwangsi to Shan State
3 armour moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Sikang to Kazakhstan
3 artilleries and 2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Novosibirsk to Kazakhstan
1 carrier moved from 37 Sea Zone to 56 Sea ZonePlace Units - Japanese
3 transports placed in 6 Sea Zone
3 artilleries, 1 bomber and 3 infantry placed in Japan
3 infantry placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 79 PUs; end with 87 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 102 PUsCombat Hit Differential Summary :
Americans : -0.33
ANZAC : 1.50
Japanese : -0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 bombers, 1 harbour, 3 infantry and 3 submarines; Remaining resources: 3 PUs;Combat Move - Americans
2 submarines moved from 93 Sea Zone to 97 Sea Zone
4 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to Normandy Bordeaux -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 9 bombers, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Turkey to Albania
1 mech_infantry moved from Turkey to Bulgaria
1 mech_infantry moved from Turkey to Albania
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 bombers, 1 harbour, 3 infantry and 3 submarines; Remaining resources: 3 PUs;Combat Move - Americans
2 submarines moved from 93 Sea Zone to 97 Sea Zone
4 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from Spain to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 4 infantry
Germans defend with 1 factory_minor, 1 harbour and 4 infantry
Americans roll dice for 2 fighters and 4 infantry in Normandy Bordeaux, round 2 : 3/6 hits
Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 3/4 hits
3 infantry owned by the Americans and 3 infantry owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 4 infantry
Casualties for Americans: 1 fighter and 3 infantryNon Combat Move - Americans
1 fighter moved from Normandy Bordeaux to Spain
10 infantry moved from Central United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 64 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Chile to 65 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
1 battleship, 1 carrier and 3 cruisers moved from 91 Sea Zone to 64 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 bombers moved from Queensland to Western United StatesPlace Units - Americans
3 bombers placed in Western United States
2 infantry placed in Western United States
3 submarines placed in 10 Sea Zone
1 harbour placed in Central America
1 infantry placed in SpainTurn Complete - Americans
Americans collect 62 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUsPurchase Units - British
British buy 2 armour, 9 bombers, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Turkey to Albania
1 mech_infantry moved from Turkey to Bulgaria
1 mech_infantry moved from Turkey to Albania
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Iraq to CaucasusCombat - British
Battle in Albania
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Albania, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Albania
British win, taking Albania from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits
1 mech_infantry owned by the British, 1 fighter owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 fighter and 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Caucasus to Persia
2 mech_infantrys moved from Persia to West India
2 armour moved from Iraq to Eastern Persia
2 mech_infantrys moved from Saudi Arabia to Turkey
1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - British
3 bombers placed in Saudi Arabia
3 bombers placed in Iraq
3 bombers placed in Persia
2 armour and 1 mech_infantry placed in Greece
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,2,5
British collect 38 PUs (6 lost to blockades); end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 fighters moved from Western Germany to Normandy Bordeaux
1 infantry moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Greater Southern Germany
1 artillery moved from Germany to Slovakia HungaryPlace Units - Italians
1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,1,4,6,4,4
Italians collect 13 PUs (4 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Italians : -0.17
Americans : -0.33 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Combat Move - ANZAC
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Combat Move - ANZAC
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to New South WalesCombat - ANZAC
Battle in New South Wales
ANZAC attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 artillery, 2 infantry and 1 mech_infantry in New South Wales, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery, 2 infantry and 1 mech_infantry in New South Wales, round 3 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in New South Wales, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales
ANZAC win, taking New South Wales from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 infantry moved from Iraq to PersiaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1
ANZAC collect 6 PUs (1 lost to blockades); end with 6 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 21 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Bryansk to Russia
2 infantry moved from Volgograd to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 infantry moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from Romania to Albania
4 bombers moved from Western Germany to Albania
1 bomber moved from Western Germany to Bulgaria
1 bomber moved from Western Germany to Albania
1 armour moved from Yakut S.S.R. to TimguskaCombat - Germans
Battle in Bulgaria
Germans attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 infantry in Bulgaria, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Russia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_major and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Russia, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Russia
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Albania
Germans attack with 1 armour, 5 bombers and 1 mech_infantry
British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 armour, 5 bombers and 1 mech_infantry in Albania, round 2 : 4/7 hits, 4.00 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Albania, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Albania
Germans win, taking Albania from British with 1 armour, 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Germans
5 bombers moved from Albania to Western Germany
1 bomber moved from Bulgaria to Western Germany
3 artilleries and 28 infantry moved from France to Southern France
3 infantry moved from Bessarabia to Romania
2 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Belarus to Smolensk
1 infantry moved from Samara to Volgograd
1 infantry moved from Vologda to Samara
1 infantry moved from Belarus to BryanskPlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Germany
2 artilleries and 1 infantry placed in France
1 bomber and 8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 64 PUs (3 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUsCombat Hit Differential Summary :
Germans : -1.17
British : -1.83
Russians : -0.83 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Combat Move - Russians
14 armour and 2 mech_infantrys moved from Tambov to Volgograd
19 artilleries and 31 infantry moved from Tambov to Volgograd -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Combat Move - Russians
14 armour, 19 artilleries, 31 infantry and 2 mech_infantrys moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from West India to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11
Combat Move - Russians
14 armour, 19 artilleries, 31 infantry and 2 mech_infantrys moved from Tambov to Volgograd
2 fighters and 1 tactical_bomber moved from West India to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 14 armour, 19 artilleries, 2 fighters, 31 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 19 armour, 7 artilleries, 1 factory_minor, 3 fighters, 15 infantry, 11 mech_infantrys and 2 tactical_bombers
AA fire in Volgograd : 0/3 hits
Russians roll dice for 14 armour, 19 artilleries, 2 fighters, 31 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 25/69 hits
Germans roll dice for 3 aaGuns, 19 armour, 7 artilleries, 3 fighters, 15 infantry, 11 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 33/57 hits
7 mech_infantrys owned by the Germans, 3 aaGuns owned by the Germans, 2 artilleries owned by the Russians, 15 infantry owned by the Germans and 31 infantry owned by the Russians lost in Volgograd
Russians roll dice for 14 armour, 17 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 13/36 hits
Germans roll dice for 19 armour, 7 artilleries, 3 fighters, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 3 : 16/35 hits
4 mech_infantrys owned by the Germans, 16 artilleries owned by the Russians, 2 armour owned by the Germans and 7 artilleries owned by the Germans lost in Volgograd
Russians roll dice for 14 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 4 : 8/20 hits
Germans roll dice for 17 armour, 3 fighters and 2 tactical_bombers in Volgograd, round 4 : 13/22 hits
2 mech_infantrys owned by the Russians, 10 armour owned by the Russians, 1 artillery owned by the Russians and 8 armour owned by the Germans lost in Volgograd
Russians roll dice for 4 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 5 : 3/7 hits
Germans roll dice for 9 armour, 3 fighters and 2 tactical_bombers in Volgograd, round 5 : 6/14 hits
2 fighters owned by the Russians, 4 armour owned by the Russians and 3 armour owned by the Germans lost in Volgograd
Russians roll dice for 1 tactical_bomber in Volgograd, round 6 : 0/1 hits
Germans roll dice for 6 armour, 3 fighters and 2 tactical_bombers in Volgograd, round 6 : 5/11 hits
1 tactical_bomber owned by the Russians lost in Volgograd
Germans win with 6 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -82
Casualties for Germans: 3 aaGuns, 13 armour, 7 artilleries, 15 infantry and 11 mech_infantrys
Casualties for Russians: 14 armour, 19 artilleries, 2 fighters, 31 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
Turn Complete - Russians
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I concede; the battle of Volgograd was 75% for me, and I lost big; so well done and it was fun!
I’ll post the results.
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Good game! Thank you for the game. Yeah I was going to retreat Volgogrod but at that point, the European Theatre didn’t matter. Japan was going to take and hold Hawaii so it was 6 VCs. Well done with the Allies, though I think you should have taken the bid offered - not really fair to the Allies without one.