StuckTojo (Axis) vs Odonis (Allies +24) No VC G40L

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                2 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    triplea_42781_Chi4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 carriers, 3 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Western United States to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 44 Sea Zone to 55 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from India to French Indo China
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Strategic bombing raid in French Indo China
                        AA fire in French Indo China :  0/1 hits
                    Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.
                Battle in Java
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Java from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Japanese lost in 55 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Celebes
                        Americans roll dice for 1 artillery in Celebes, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Celebes, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery in Celebes, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Celebes, round 5 :  1/1 hits
                        1 artillery owned by the Americans lost in Celebes
                    Japanese win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from French Indo China to India
                1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 16 Sea Zone to Midway
                3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from 92 Sea Zone to Trans-Jordan
                1 carrier and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
                2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 mech_infantrys and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                2 mech_infantrys moved from 86 Sea Zone to Brazil
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                2 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    Purchase Units - British
                British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                3 fighters and 1 tactical_bomber moved from India to Burma
                2 infantry moved from Tanganyika Territory to Kenya

    Combat - British
                Battle in Burma
                    British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 :  3/6 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Burma to India
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 tactical_bomber moved from Trans-Jordan to India
                1 armour and 5 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Tobruk to Egypt
                1 bomber moved from Gibraltar to Trans-Jordan
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to 98 Sea Zone
                2 fighters moved from 98 Sea Zone to Eastern Persia
                1 fighter moved from United Kingdom to 91 Sea Zone

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                3 mech_infantrys placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    triplea_42781_UK_4.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Romania to Bessarabia
                1 fighter moved from Southern Italy to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 mech_infantry in Bessarabia, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Bessarabia
                    retreated to Bessarabia
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Bessarabia to Romania
                1 mech_infantry moved from Greece to Bulgaria
                1 mech_infantry moved from Southern Italy to Yugoslavia
                2 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy
                2 artilleries placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
                Italians collect 13 PUs (5 lost to blockades); end with 13 PUs

    triplea_42781_Ita4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Tobruk to Libya
                      ANZAC take Libya from Italians

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC
                1 infantry moved from South Australia to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                2 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 mech_infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    triplea_42781_ANZ4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Tobruk to Libya
                      ANZAC take Libya from Italians

    Combat - ANZAC
                Battle in Borneo

    Non Combat Move - ANZAC
                1 infantry moved from South Australia to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                2 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 mech_infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Trans-Jordan to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Tunisia to Libya
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone

    Turn Complete - French

    triplea_42781_Fre4.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                2 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                1 artillery moved from Eastern Poland to Bessarabia
                2 tactical_bombers moved from Eastern Poland to Bessarabia
                1 bomber moved from Eastern Poland to Bessarabia
                1 artillery moved from Novgorod to Archangel
                1 tactical_bomber moved from Eastern Poland to Archangel
                1 bomber moved from Eastern Poland to Bryansk

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 artillery, 1 bomber and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 tactical_bombers in Bessarabia, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 bomber and 1 infantry in Bryansk, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Archangel, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Archangel to Eastern Poland
                3 artilleries moved from Eastern Poland to Western Ukraine
                12 armour, 5 artilleries, 15 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
                1 bomber moved from Bryansk to Eastern Poland
                1 bomber and 2 tactical_bombers moved from Bessarabia to Eastern Poland
                3 aaGuns moved from Eastern Poland to Western Ukraine
                1 artillery moved from Baltic States to Belarus
                3 mech_infantrys moved from Baltic States to Belarus
                1 mech_infantry moved from Baltic States to Eastern Poland
                8 infantry moved from Novgorod to Belarus
                4 mech_infantrys moved from Poland to Western Ukraine
                3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 1 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                3 armour placed in Novgorod
                2 infantry placed in France
                1 mech_infantry placed in Western Germany
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    triplea_42781_Ger5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 6 artilleries and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                2 mech_infantrys moved from Russia to Archangel
                1 infantry moved from Tambov to Bryansk
                2 fighters and 1 tactical_bomber moved from Rostov to Bryansk
                3 fighters moved from Russia to Archangel
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 3 fighters, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Archangel, round 2 :  2/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  0/3 hits
                        2 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in Archangel, round 3 :  1/6 hits
                        Germans roll dice for 1 artillery in Archangel, round 3 :  0/1 hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry
                Battle in Bryansk
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 :  3/5 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Bryansk to Russia
                3 fighters moved from Archangel to Russia
                6 infantry moved from Novosibirsk to Vologda
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                1 artillery moved from Tambov to Russia
                1 artillery and 1 infantry moved from Rostov to Volgograd
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                6 artilleries and 1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_42781_Rus5.tsvg

  • '20 '19 '18 '15 '13

    forgot battle in 16

    "DiceInput ErrorThere was an error in your dice throw: “/>aaa 1@1”

  • '20 '19 '18 '15 '13

    DiceRolls: 1@2; Total Hits: 01@2: (3)”

    DiceRolls: 1@1; Total Hits: 01@1: (4)”

  • '20 '19 '18 '15 '13

    DiceRolls: 1@2; Total Hits: 01@2: (4)”

    DiceRolls: 1@1; Total Hits: 01@1: (6)”

  • '20 '19 '18 '15 '13

    DiceRolls: 1@2; Total Hits: 11@2: (1)”

    DiceRolls: 1@1; Total Hits: 01@1: (5)”

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 57 PUs;
                Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
                1 infantry moved from Yunnan to Burma
                1 artillery moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 bomber moved from Yunnan to 42 Sea Zone
                1 bomber moved from Yunnan to 44 Sea Zone
                1 fighter moved from Philippines to Borneo
                1 fighter moved from Philippines to Borneo
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                2 artilleries moved from French Indo China to 36 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                2 tactical_bombers moved from Kweichow to Shensi
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 2 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 bomber and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 :  1/4 hits
                        Americans roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Java
                        Japanese roll dice for 2 artilleries and 2 infantry in Java, round 3 :  1/4 hits
                        Americans roll dice for 1 infantry in Java, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in Borneo
                    Japanese attack with 2 fighters and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Borneo, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 :  5/8 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Shensi, round 2 :  3/6 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 3 tactical_bombers moved from Shensi to Yunnan
                1 armour and 3 mech_infantrys moved from French Indo China to Yunnan
                3 fighters and 3 tactical_bombers moved from Burma to French Indo China
                1 bomber moved from 42 Sea Zone to Yunnan
                1 fighter moved from 43 Sea Zone to 35 Sea Zone
                1 battleship, 1 destroyer and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 bomber moved from 44 Sea Zone to Philippines
                2 fighters moved from Borneo to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Suiyuyan to Hopei

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 16 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan
                1 factory_minor placed in Kiangsu
                Japanese undo move 3.
                1 factory_minor placed in Kiangsu
                3 mech_infantrys placed in Kwangtung
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs

    triplea_42781_Jap5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Midway to 16 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 bomber moved from India to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 2 transports
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                    Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 destroyer and 2 transports
                Battle in 110 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from Trans-Jordan to India
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 fighter moved from 42 Sea Zone to Western Australia
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
                1 bomber moved from 42 Sea Zone to India
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_42781_Ame5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Kansu
                3 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Sikang
                Chinese undo move 1.
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    triplea_42781_Chi5.tsvg

  • '19 '17 '16

    OK. I don’t know what just happened. I took my combat and hit done. It did the bombing raid, then flashed, then the whole dice program just kind of died.

    If it’s cool by you I’m just going to re-take my turn from the start. I don’t even know what else we can do.

    Sorry man, I’ve seen a lot of things, but I’ve never seen this happen before.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Midway to 16 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 bomber moved from India to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 2 transports
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                    Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 22
                    Casualties for Japanese: 1 destroyer and 2 transports
                Battle in 110 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 110 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from Trans-Jordan to India
                1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 fighter moved from 42 Sea Zone to Western Australia
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
                1 bomber moved from 42 Sea Zone to India
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu
                2 infantry moved from Tsinghai to Kansu
                3 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kansu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kansu
                        Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                    Chinese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Sikang
                Chinese undo move 1.
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs

    Purchase Units - British
                British buy 1 destroyer, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from India to Burma
                3 fighters and 2 tactical_bombers moved from India to Burma
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 infantry moved from Kenya to Anglo Egyptian Sudan

    Combat - British
                Battle in Burma
                    British attack with 3 fighters, 3 infantry and 2 tactical_bombers
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 :  4/8 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                3 fighters and 2 tactical_bombers moved from Burma to India
                1 armour moved from Persia to West India
                1 armour and 5 infantry moved from Northwest Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 mech_infantry moved from Persia to West India
                1 armour moved from Persia to Caucasus
                1 fighter moved from 98 Sea Zone to Caucasus
                1 fighter moved from Eastern Persia to India
                1 battleship moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                4 mech_infantrys moved from Egypt to Iraq
                2 cruisers moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 98 Sea Zone

    Place Units - British
                3 mech_infantrys placed in Persia
                1 infantry placed in Egypt
                2 transports placed in 98 Sea Zone
                British undo move 3.
                1 destroyer and 1 transport placed in 98 Sea Zone
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    triplea_42781_UK_5.tsvg

  • '19 '17 '16

    Something weird happened on UK’s turn (see what I wrote after China’s turn).  :?

    I basically had to redo my turn because the dice program just died after the bambing rain and everything froze. The upshot for you is that when I retook my turn I forgot to take the bombing raid. Oh well.

    Go Italy.  :lol:

  • '20 '19 '18 '15 '13

    do the bombing run over - no worries at all!

  • '19 '17 '16

    Thanks.

    AA gunn

    DiceRolls: 1@1; Total Hits: 01@1: (5)

  • '19 '17 '16

    bomber:

    DiceRolls: 1@4; Total Hits: 01@4: (6)

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