Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 bombers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Belarus
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Bessarabia to Belarus
1 mech_infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
2 bombers and 2 mech_infantrys moved from Novgorod to Karelia
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 bomber moved from Bryansk to Samara
1 infantry moved from Tambov to Samara
Combat - Germans
Battle in Karelia
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 2 infantry; Americans defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Karelia, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Karelia
Germans roll dice for 2 bombers and 1 mech_infantry in Karelia, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Karelia
Germans win, taking Karelia from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Belarus, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 3 armour and 3 mech_infantrys in Belarus, round 3 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Vyborg
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Vyborg, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Vyborg
Germans roll dice for 1 fighter and 1 tactical_bomber in Vyborg, round 3 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Vyborg
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Samara
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 bomber moved from Samara to Bryansk
3 fighters moved from Western Germany to Bryansk
1 fighter and 1 tactical_bomber moved from Southern Italy to Bryansk
1 aaGun and 3 artilleries moved from Ukraine to Bryansk
2 bombers moved from Karelia to Bryansk
1 fighter and 1 tactical_bomber moved from Vyborg to Bryansk
1 mech_infantry moved from Greece to Romania
2 mech_infantrys moved from Bryansk to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
3 armour moved from Rostov to Volgograd
2 armour moved from Ukraine to Bryansk
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to France
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 bombers and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4
Germans collect 52 PUs (5 lost to blockades); end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 aaGun and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Rostov
Russians take Rostov from Germans
1 bomber moved from Russia to Volgograd
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
2 fighters moved from Russia to Samara
2 infantry moved from Russia to Tambov
Combat - Russians
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Samara
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Samara, round 2 : 0/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Samara, round 3 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
1 bomber moved from Volgograd to Russia
1 aaGun and 2 infantry moved from Kiangsi to Kwangtung
Place Units - Russians
1 aaGun and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,4,6,6
Russians collect 26 PUs (1 lost to blockades); end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67
AA fire in Volgograd : : -0.17
Russians : -1.33
Forgot to attack SZ16. If it’s ok I want to add that attack here.
:aaa 2@3 1@4:
def :aaa 1@2:
test :dice 1d6:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 6 infantry and 1 marine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 battleship and 1 transport moved from 19 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from UK_Pacific
2 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 artillery moved from Manchuria to Korea
Japanese take Korea from Russians
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from India to West India
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hunan
1 infantry moved from Yunnan to Hunan
2 bombers moved from Japan to Hunan
1 bomber moved from Japan to Kiangsu
1 bomber moved from Japan to 21 Sea Zone
Combat - Japanese
Battle in Amur
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking Amur from Russians with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsu
Japanese attack with 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Kiangsu, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in West India
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 21 Sea Zone to Philippines
2 bombers moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from West India to Yunnan
4 artilleries and 4 infantry moved from India to Burma
1 artillery and 2 infantry moved from Shan State to Yunnan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 42 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 bomber moved from Kiangsu to Philippines
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in India
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 armour and 1 marine placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Japanese collect 42 PUs; end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : 0.00
UK_Pacific : 0.67
Japanese : -1.83
No problem. I don’t think the forum roller works. So just roll it however. I trust you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 6 infantry and 1 marine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 battleship and 1 transport moved from 19 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from UK_Pacific
2 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 artillery moved from Manchuria to Korea
Japanese take Korea from Russians
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber moved from India to West India
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hunan
1 infantry moved from Yunnan to Hunan
2 bombers moved from Japan to Hunan
1 bomber moved from Japan to Kiangsu
1 bomber moved from Japan to 21 Sea Zone
Combat - Japanese
Battle in Amur
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking Amur from Russians with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsu
Japanese attack with 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Kiangsu, round 2 : 1/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 bomber, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in West India
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 21 Sea Zone to Philippines
2 bombers moved from Hunan to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from West India to Yunnan
4 artilleries and 4 infantry moved from India to Burma
1 artillery and 2 infantry moved from Shan State to Yunnan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 42 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 bomber moved from Kiangsu to Philippines
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 carrier and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in India
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 armour and 1 marine placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Japanese collect 42 PUs; end with 43 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : 0.00
UK_Pacific : 0.67
Japanese : -1.83
@majikforce said in Majikforce (Allies) vs Simon33 (Axis) BM3:
No problem. I don’t think the forum roller works. So just roll it however. I trust you.
Thanks. It’s a hit and a hit.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Suiyuyan to Kiangsu
1 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter
Japanese defend with 1 marine
Chinese roll dice for 1 fighter in Kiangsu, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 marine in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Kiangsu, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 marine in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Kiangsu
Japanese win with 1 marine remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter
Non Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Kwangsi to Kiangsi
15 infantry moved from Kwangsi to Kwangtung
Place Units - Chinese
1 infantry placed in Shantung
3 infantry placed in Anhwe
2 infantry placed in Shensi
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 2 infantry and 2 mech_infantrys moved from Tobruk to Libya
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 cruiser and 2 destroyers moved from 98 Sea Zone to 97 Sea Zone
Combat Hit Differential Summary :
Scramble 97?
Bother. Forgot to move the troops out of Libya. Probably a bit late now.
I’m going to full scramble. Max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 3 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Novgorod
2 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
1 armour moved from Norway to Karelia
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 mech_infantrys moved from Morocco to Algeria
Combat - Americans
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Battle in Holland Belgium
Battle in Karelia
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Karelia
Americans win, taking Holland Belgium from Germans, taking Karelia from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Novgorod to Russia
2 armour moved from Norway to Vyborg
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 armour and 2 fighters placed in Norway
2 armour and 1 mech_infantry placed in Finland
1 artillery and 1 infantry placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Suiyuyan to Kiangsu
1 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter
Japanese defend with 1 marine
Chinese roll dice for 1 fighter in Kiangsu, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 marine in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter in Kiangsu, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 marine in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Chinese lost in Kiangsu
Japanese win with 1 marine remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter
Non Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Kwangsi to Kiangsi
15 infantry moved from Kwangsi to Kwangtung
Place Units - Chinese
1 infantry placed in Shantung
3 infantry placed in Anhwe
2 infantry placed in Shensi
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 2 infantry and 2 mech_infantrys moved from Tobruk to Libya
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 cruiser and 2 destroyers moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Libya
British attack with 2 artilleries, 2 infantry and 2 mech_infantrys
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Libya, round 2 : 4/6 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in 97 Sea Zone
British attack with 1 cruiser, 3 destroyers and 3 submarines
Italians defend with 1 destroyer, 3 fighters and 1 submarine
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 cruiser and 3 destroyers in 97 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
1 destroyer owned by the British, 1 submarine owned by the Italians and 2 submarines owned by the British lost in 97 Sea Zone
British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British roll dice for 1 cruiser and 2 destroyers in 97 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the British lost in 97 Sea Zone
1 destroyer owned by the British and 1 cruiser owned by the British retreated to 99 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is -20
Casualties for British: 2 destroyers and 3 submarines
Casualties for Italians: 1 destroyer and 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Kazakhstan to Russia
1 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to Northwest Persia
1 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
1 infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to Eastern Persia
2 fighters moved from Finland to Russia
2 fighters moved from Persia to Russia
1 fighter moved from Finland to United Kingdom
2 fighters moved from Finland to Russia
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
2 submarines placed in 98 Sea Zone
1 fighter placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : 0.33
Italians : 1.33
Americans : 0.67
Chinese : -1.00
Japanese : 0.33
AA fire in Novgorod : : -0.17
I’m not sure if I can come back from this. I’m also not sure where it went wrong. Letting you get on Norway? Do you have any thoughts?
@simon33 said in Majikforce (Allies) vs Simon33 (Axis) BM3:
I’m not sure if I can come back from this. I’m also not sure where it went wrong. Letting you get on Norway? Do you have any thoughts?
I agree it will be hell for you to take Moscow. Norway is not good for you. It gives the US a foothold and I don’t really have to go all in on Atlantic Wall. Japan will have a hard time reclaiming the victory cities to win. Maybe they start to push on Russia? But that would probably spell the end for them. The good thing for you though is I still have to spend defensively since I’m all in on keeping Moscow alive. I was pretty aggressive in the Pacific and it has worked out so far. I know from experience it very difficult to come back against the allies when they have this much coordination this late in the game. That being said I still think you have a chance.
Still playing?