@Ghostglider no scramble. Sub will fight
Simon33 (Axis+4) vs Axis-Dominion (Allies) BM3
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Game History
Round: 5
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Belarus to Archangel
1 armour moved from Eastern Poland to Archangel
1 armour moved from Nenetsia to Evenkiyskiy
Italians take Urals from Russians
Italians take Evenkiyskiy from RussiansCombat - Italians
Battle in Archangel
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Western Germany
1 bomber and 2 fighters moved from Tobruk to Southern Italy
1 fighter moved from Southern Italy to Western GermanyPlace Units - Italians
5 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,6,5
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,2,5,4,1,4,3,1,6,3,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,1,5,1
Italians collect 8 PUs (10 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians : 0.33
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
2 fighters and 2 mech_infantrys moved from Nenetsia to Vologda
1 tactical_bomber moved from Belarus to Vologda
2 bombers moved from Novgorod to Vologda
1 armour moved from Belarus to Archangel
Germans take Smolensk from Russians
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Western Germany to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 4/7 hits, 3.33 expected hits
Russians roll dice for 3 infantry in Vologda, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians, 1 tactical_bomber owned by the Germans and 2 mech_infantrys owned by the Germans lost in Vologda
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 infantryNon Combat Move - Germans
2 bombers and 2 fighters moved from Vologda to Novgorod
4 artilleries and 6 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Nenetsia to Archangel
1 bomber moved from Western Ukraine to Novgorod
3 armour and 3 mech_infantrys moved from Belarus to Archangel
4 armour and 3 mech_infantrys moved from Romania to Belarus
2 mech_infantrys moved from Poland to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 fighter moved from Southern Italy to Western Germany
1 armour and 3 mech_infantrys moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Belarus to Eastern PolandPlace Units - Germans
3 armour placed in Novgorod
1 armour, 1 fighter, 2 infantry and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,2,5,2
Germans collect 38 PUs (4 lost to blockades); end with 38 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -0.00
Russians : 2.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to RussiaCombat - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Manchuria to Jehol
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Eastern Persia to Kazakhstan
3 artilleries moved from Bryansk to Tambov
16 infantry moved from Bryansk to Tambov
4 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
1 tactical_bomber moved from Bryansk to Russia
8 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Volgograd to Tambov
9 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
10 infantry moved from Bryansk to Russia
3 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to TambovPlace Units - Russians
10 infantry placed in Russia
1 infantry and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 carrier, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Shantung
1 infantry moved from Kiangsu to Shantung
2 tactical_bombers moved from Yunnan to Kiangsi
1 artillery, 2 fighters and 1 infantry moved from Kiangsu to Kiangsi
1 armour, 7 artilleries and 11 infantry moved from Burma to India
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Korea to Amur
Japanese take Amur from RussiansCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shantung
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shantung, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/6 hits, 3.00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 7 artilleries and 11 infantry
British defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 armour, 7 artilleries and 11 infantry in India, round 2 : 4/19 hits, 5.83 expected hits
UK_Pacific roll dice for 1 armour in India, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 7 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 armour moved from Burma to India
2 armour and 1 mech_infantry moved from Burma to Yunnan
1 mech_infantry moved from Yunnan to Kiangsi
2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Yunnan to Philippines
2 fighters moved from French Indo China to 42 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Shantung to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Korea
1 fighter moved from Japan to 35 Sea Zone
2 tactical_bombers moved from Yunnan to 35 Sea Zone
3 carriers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from French Indo China to Yunnan
3 bombers moved from French Indo China to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 infantry placed in Japan
3 artilleries placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 54 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese : -0.67
UK_Pacific : 0.50
Japanese : 0.67 -
Two turns late I force back to Moscow. Ouch! That German income is only a little above USSR’s.
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Two turns late I force back to Moscow. Ouch! That German income is only a little above USSR’s.
yep, germans are slacking big time!
scramble orders coming soon, stay tuned
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Jehol to KiangsuCombat - Americans
Combat Hit Differential Summary :
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scramble 112?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Jehol to KiangsuCombat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Norway
Battle in DenmarkNon Combat Move - Americans
2 bombers and 3 fighters moved from Jehol to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 54 Sea Zone to 31 Sea Zone
2 infantry and 2 mech_infantrys moved from 31 Sea Zone to Wake Island
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 aaGun, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUsCombat Hit Differential Summary :
AA fire in Kiangsu : : -0.17
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Jehol to KiangsuCombat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Norway
Battle in DenmarkNon Combat Move - Americans
2 bombers and 3 fighters moved from Jehol to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 54 Sea Zone to 31 Sea Zone
2 infantry and 2 mech_infantrys moved from 31 Sea Zone to Wake Island
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 aaGun, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Kiangsu : : -0.17
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Jehol to Shantung
1 fighter moved from Jehol to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
10 infantry moved from Jehol to Anhwe
10 infantry moved from Chahar to Anhwe
1 fighter moved from Shantung to AnhwePlace Units - Chinese
1 infantry placed in Kweichow
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
Chinese : -1.50
Japanese : 0.00 -
more scramble orders coming
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Holland Belgium to Southern France
British take Southern France from Italians
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 carriers and 2 destroyers moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
3 fighters moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from 99 Sea Zone to 113 Sea Zone
1 bomber moved from Syria to 113 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Syria to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to CyprusCombat - British
Combat Hit Differential Summary :
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scramble 113?
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scramble 3 ftrs.
So I did miss something. Bummer!
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I got 4 hits. max defense, air last?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Holland Belgium to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 armour and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Jehol to KiangsuCombat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Norway
Battle in DenmarkNon Combat Move - Americans
2 bombers and 3 fighters moved from Jehol to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to United Kingdom
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 31 Sea Zone
2 artilleries and 2 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 2 mech_infantrys moved from Queensland to 54 Sea Zone
2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 54 Sea Zone to 31 Sea Zone
2 infantry and 2 mech_infantrys moved from 31 Sea Zone to Wake Island
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 aaGun, 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 110 Sea Zone to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 108 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 31 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Jehol to Shantung
1 fighter moved from Jehol to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 4 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shantung, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
10 infantry moved from Jehol to Anhwe
10 infantry moved from Chahar to Anhwe
1 fighter moved from Shantung to AnhwePlace Units - Chinese
1 infantry placed in Kweichow
5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUsPurchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Holland Belgium to Southern France
British take Southern France from Italians
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
2 carriers and 2 destroyers moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
3 fighters moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from 99 Sea Zone to 113 Sea Zone
1 bomber moved from Syria to 113 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Syria to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to CyprusCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Greece
Battle in Cyprus
British attack with 2 artilleries and 2 infantry
Italians defend with 1 marine
British roll dice for 1 battleship and 3 cruisers in Cyprus, round 2 : 1/4 hits, 2.17 expected hits
Italians roll dice for 1 marine in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in Cyprus
British win, taking Greece from Italians, taking Cyprus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in 113 Sea Zone
British attack with 1 bomber, 2 carriers, 2 destroyers, 6 fighters, 1 tactical_bomber and 1 transport
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Italians defend with 1 fighter
British roll dice for 1 bomber, 2 carriers, 2 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 113 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
1 destroyer owned by the Germans, 2 destroyers owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 113 Sea Zone
British roll dice for 1 bomber, 1 carrier, 6 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 3 : 3/8 hits, 4.33 expected hits
Germans roll dice for 1 battleship, 3 fighters and 1 transport in 113 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
1 battleship owned by the Germans, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 fighter owned by the Italians and 2 fighters owned by the British lost in 113 Sea Zone
British roll dice for 1 bomber, 1 carrier, 4 fighters and 1 transport in 113 Sea Zone, round 4 : 1/5 hits, 2.67 expected hits
Germans roll dice for 1 fighter and 1 transport in 113 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 bomber, 1 carrier, 3 fighters and 1 transport remaining. Battle score for attacker is 10
Casualties for British: 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Casualties for Italians: 1 fighter
Battle in Germany
British captures 48PUs while taking Germans capital
British converts factory_major into different units
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to GermansNon Combat Move - British
1 bomber moved from 113 Sea Zone to Norway
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Bryansk to 99 Sea Zone
1 fighter moved from Russia to West India
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 carrier placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 91 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 94 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 97 PUsTurn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.00
British : -5.17
Italians : -0.33
Chinese : -1.50
AA fire in Kiangsu : : -0.17
Japanese : 0.00 -
Result posted. I should have posted a bunch of infantry or mechs in Berlin then. Not sure if it would have made a difference. Germany was under such intense pressure that it probably wouldn’t have mattered.
That recapture of France was more game changing than I expected. I just assumed I would get on Bryansk G6 but I didn’t. Ouch! I’ll have to keep that in mind for when the situation repeats. Probably should have risked air against the AA gun.
I was really frustrated with the guerilla fighters this game. It wasn’t worth attacking into mainland China.
WP.
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gg!
yah that was a sneaky dirty move I pulled, totally taking advantage of the bm rules, since losing france a second time didn’t have any negative consequences. just goes to show, one must be careful not to get too relaxed about or take for granted things like that.
Result posted. I should have posted a bunch of infantry or mechs in Berlin then. Not sure if it would have made a difference. Germany was under such intense pressure that it probably wouldn’t have mattered.
That recapture of France was more game changing than I expected. I just assumed I would get on Bryansk G6 but I didn’t. Ouch! I’ll have to keep that in mind for when the situation repeats. Probably should have risked air against the AA gun.
I was really frustrated with the guerilla fighters this game. It wasn’t worth attacking into mainland China.
WP.