No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
2 infantry moved from Western Germany to Holland Belgium
1 bomber and 4 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Bryansk to Smolensk
2 bombers and 1 tactical_bomber moved from Bryansk to Smolensk
3 fighters moved from Bryansk to Smolensk
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 artillery and 2 infantry moved from Persia to Iraq
1 armour moved from Trans-Jordan to Egypt
3 artilleries moved from Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
Combat - Germans
Battle in Smolensk
Germans attack with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/8 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 4 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 4 fighters and 2 infantry in Holland Belgium, round 2 : 4/7 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
4 fighters moved from Holland Belgium to Western Germany
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Denmark to Western Germany
2 artilleries moved from Western Germany to France
2 bombers, 3 fighters and 1 tactical_bomber moved from Smolensk to Bryansk
1 infantry moved from Bryansk to Tambov
6 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in France
1 fighter placed in Western Germany
3 tactical_bombers placed in Novgorod
3 armour placed in Ukraine
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0.17
Americans : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber, 1 cruiser, 3 destroyers, 1 infantry, 1 submarine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 46 Sea Zone to 62 Sea Zone
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Northwest Persia to Trans-Jordan
Combat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 2 transports
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Hunan to Burma
3 mech_infantrys moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Shan State to French Indo China
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Philippines to Burma
2 bombers moved from Philippines to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 cruiser, 1 destroyer and 1 transport placed in 36 Sea Zone
1 destroyer and 1 transport placed in 37 Sea Zone
1 infantry placed in Malaya
Japanese undo move 1.
1 bomber placed in French Indo China
1 cruiser and 1 transport placed in 36 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
@majikforce
Bump
Not sure why the game isn’t allowing me to post, but the file is attached above.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour moved from Gold Coast to Nigeria
Combat - Italians
Battle in French Madagascar
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 84 Sea Zone to 91 Sea Zone
1 submarine moved from 83 Sea Zone to 91 Sea Zone
3 fighters moved from Southern Italy to Egypt
1 aaGun moved from France to Northern Italy
Place Units - Italians
3 infantry placed in Egypt
2 fighters and 1 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Java
ANZAC attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 bomber and 2 infantry in Java, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Java to Northern Territory
4 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 2.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 2 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Russia
1 infantry moved from Samara to Russia
20 armour, 20 artilleries, 2 bombers, 3 fighters, 4 infantry, 35 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 tactical_bombers moved from Novgorod to Russia
6 mech_infantrys moved from Eastern Poland to Smolensk
2 bombers moved from Western Germany to Russia
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Western Germany to Southern Italy
5 fighters moved from Western Germany to Southern Italy
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
Combat - Germans
Battle in Smolensk
Germans attack with 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 mech_infantrys in Smolensk, round 2 : 1/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 23 armour, 20 artilleries, 4 bombers, 3 fighters, 6 infantry, 35 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 8 artilleries, 1 factory_major, 2 fighters, 70 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 5/11 hits, 1.83 expected hits
3 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 23 armour, 20 artilleries, 4 bombers, 6 infantry, 35 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 36/90 hits, 32.33 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 8 artilleries, 2 fighters, 70 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 30/88 hits, 30.50 expected hits
32 infantry owned by the Russians, 6 infantry owned by the Germans, 4 aaGuns owned by the Russians and 24 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 23 armour, 20 artilleries, 4 bombers, 11 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 25/60 hits, 25.83 expected hits
Russians roll dice for 2 armour, 8 artilleries, 2 fighters, 38 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 19/56 hits, 19.83 expected hits
25 infantry owned by the Russians, 8 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 23 armour, 12 artilleries, 4 bombers and 2 tactical_bombers in Russia, round 4 : 23/41 hits, 19.50 expected hits
Russians roll dice for 2 armour, 8 artilleries, 2 fighters, 13 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 8/31 hits, 11.50 expected hits
5 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 5 artilleries owned by the Russians and 8 artilleries owned by the Germans lost in Russia
Germans roll dice for 23 armour, 4 artilleries, 4 bombers and 2 tactical_bombers in Russia, round 5 : 18/33 hits, 16.83 expected hits
Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 5 : 3/8 hits, 3.83 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Russia
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 23 armour, 1 artillery, 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 19 artilleries, 3 fighters, 6 infantry, 35 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 4 aaGuns, 2 armour, 8 artilleries, 2 fighters, 70 infantry, 5 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
2 tactical_bombers moved from Russia to Bryansk
4 bombers moved from Russia to Bryansk
2 infantry moved from Norway to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Western Germany
Place Units - Germans
2 fighters placed in Western Germany
3 armour and 5 mech_infantrys placed in Western Germany
1 destroyer placed in 113 Sea Zone
3 mech_infantrys placed in France
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 65 PUs; end with 76 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 7.50
AA fire in Russia : : 3.17
Russians : -6.00
@majikforce Well I think that’s it. I have 8 victory cities and I don’t see how you can get one back before Germany goes again. I guess you have a desperate shot at Rome if you want it. Let me know. Other wise gg!
Yes I think it’s game over. Good game.