@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
G40 2E Colt vs AxisofAwesome(Allies)
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Politics - Italians 
 Italians takes Political Action: Political Action Axis To War With Russians
 Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians 
 1 armour moved from Iraq to Caucasus
 Italians take Northwest Persia from Neutral_Allies
 Italians take Caucasus from Russians
 1 armour moved from Egypt to Anglo Egyptian Sudan
 Italians take Anglo Egyptian Sudan from British
 1 armour moved from Anglo Egyptian Sudan to Egypt
 1 mech_infantry moved from Egypt to Syria
 1 infantry moved from Trans-Jordan to Syria
 2 fighters moved from Trans-Jordan to Syria
 1 fighter moved from Libya to Tunisia
 1 transport moved from 98 Sea Zone to 99 Sea Zone
 2 infantry moved from Greece to 99 Sea Zone
 2 infantry and 1 transport moved from 99 Sea Zone to 94 Sea Zone
 2 infantry moved from 94 Sea Zone to Algeria
 1 transport moved from 97 Sea Zone to 95 Sea Zone
 2 infantry moved from Northern Italy to 95 Sea Zone
 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
 2 infantry moved from 92 Sea Zone to Morocco
 2 transports moved from 97 Sea Zone to 95 Sea Zone
 2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
 2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
 2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
 1 bomber moved from Southern Italy to Tunisia
 1 battleship moved from 97 Sea Zone to 94 Sea ZoneCombat - Italians 
 Battle in Morocco
 Battle in Algeria
 Battle in Tunisia
 Italians attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
 French defend with 3 infantry
 Italians roll dice for 1 battleship in Tunisia, round 2 : 1/1 hits
 Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Tunisia, round 2 : 5/6 hits
 French roll dice for 3 infantry in Tunisia, round 2 : 1/3 hits
 3 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
 Italians win, taking Morocco from French, taking Algeria from French, taking Tunisia from French with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Italians: 1 infantry
 Casualties for French: 3 infantry
 Battle in Syria
 Italians attack with 2 fighters, 1 infantry and 1 mech_infantry
 French defend with 1 infantry
 Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Syria, round 2 : 1/4 hits
 French roll dice for 1 infantry in Syria, round 2 : 1/1 hits
 1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
 Italians win, taking Syria from French with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Italians: 1 infantry
 Casualties for French: 1 infantryNon Combat Move - Italians 
 1 bomber moved from Tunisia to Egypt
 1 fighter moved from Tunisia to Alexandria
 2 fighters moved from Syria to Egypt
 1 infantry moved from Northern Italy to 97 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
 1 infantry moved from 98 Sea Zone to Egypt
 1 aaGun and 1 infantry moved from Slovakia Hungary to Eastern Poland
 2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians 
 1 factory_minor placed in Egypt
 1 artillery and 1 infantry placed in Northern Italy
 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,3,1,5,3,6,4
 Italians collect 22 PUs (2 lost to blockades); end with 22 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 cruiser moved from 54 Sea Zone to 45 Sea Zone
 1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC 
 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 11 PUsCombat Hit Differential Summary : Production/PUs Summary : Germans : 45 / 52 
 Russians : 33 / 40
 Japanese : 53 / 66
 Americans : 52 / 73
 Chinese : 3 / 3
 British : 27 / 36
 UK_Pacific : 3 / 0
 Italians : 24 / 41
 ANZAC : 10 / 11
 French : 4 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - ANZAC 
 ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 1 cruiser moved from 54 Sea Zone to 45 Sea Zone
 1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC 
 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 11 PUsCombat Move - French Non Combat Move - French 
 1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French Combat Hit Differential Summary : Production/PUs Summary : Germans : 45 / 52 
 Russians : 33 / 40
 Japanese : 53 / 66
 Americans : 52 / 73
 Chinese : 3 / 3
 British : 27 / 36
 UK_Pacific : 3 / 0
 Italians : 24 / 41
 ANZAC : 10 / 11
 French : 4 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Research Technology - Germans Purchase Units - Germans 
 Germans buy 4 armour, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans 
 3 armour moved from Romania to Belarus
 3 armour and 4 mech_infantrys moved from Germany to Baltic States
 1 infantry moved from Eastern Poland to Western Ukraine
 2 bombers and 2 tactical_bombers moved from Slovakia Hungary to Western Ukraine
 11 armour, 5 artilleries, 22 infantry and 7 mech_infantrys moved from Eastern Poland to BelarusCombat - Germans 
 Battle in Western Ukraine
 Germans attack with 2 bombers, 1 infantry and 2 tactical_bombers
 Russians defend with 1 infantry
 Germans roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 3/5 hits
 Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Western Ukraine
 Germans win, taking Western Ukraine from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Baltic States
 Germans attack with 3 armour and 4 mech_infantrys
 Russians defend with 2 infantry
 Germans roll dice for 3 armour and 4 mech_infantrys in Baltic States, round 2 : 1/7 hits
 Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
 1 infantry owned by the Russians lost in Baltic States
 Germans roll dice for 3 armour and 4 mech_infantrys in Baltic States, round 3 : 3/7 hits
 Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
 Germans win, taking Baltic States from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 2 infantry
 Battle in Belarus
 Germans attack with 14 armour, 5 artilleries, 22 infantry and 7 mech_infantrys
 Russians defend with 2 infantry
 Germans roll dice for 14 armour, 5 artilleries, 22 infantry and 7 mech_infantrys in Belarus, round 2 : 9/48 hits
 Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
 Germans win, taking Belarus from Russians with 14 armour, 5 artilleries, 21 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Casualties for Russians: 2 infantryNon Combat Move - Germans 
 2 bombers and 2 tactical_bombers moved from Western Ukraine to Poland
 1 infantry moved from Bulgaria to Romania
 1 infantry moved from 98 Sea Zone to Egypt
 2 fighters moved from Egypt to Yugoslavia
 1 mech_infantry moved from Normandy Bordeaux to Western Germany
 1 submarine moved from 112 Sea Zone to 125 Sea Zone
 1 fighter moved from Western Germany to PolandPlace Units - Germans 
 2 submarines placed in 112 Sea Zone
 4 armour and 4 mech_infantrys placed in Germany
 Turning on Edit Mode
 EDIT: Adding units owned by Germans to Belarus: 3 aaGuns
 EDIT: Removing units owned by Germans from Eastern Poland: 3 aaGuns
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Germans collect 49 PUs; end with 49 PUs
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Russians 
 Russians buy 13 infantry; Remaining resources: 1 PUs;Combat Move - Russians 
 2 armour, 2 artilleries, 34 infantry and 2 mech_infantrys moved from Bryansk to Belarus
 5 armour moved from Russia to Belarus
 1 tactical_bomber moved from Novgorod to Belarus
 1 fighter moved from Novgorod to Belarus
 1 fighter moved from Novgorod to Belarus
 1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
 13 infantry moved from Novgorod to BelarusCombat - Russians 
 Battle in Belarus
 Russians attack with 7 armour, 2 artilleries, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber
 Germans defend with 3 aaGuns, 14 armour, 5 artilleries, 21 infantry and 7 mech_infantrys
 AA fire in Belarus : 1/3 hits, 0.50 expected hits
 1 fighter owned by the Russians lost in Belarus
 Russians roll dice for 7 armour, 2 artilleries, 1 fighter, 47 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 15/60 hits, 13.83 expected hits
 Germans roll dice for 3 aaGuns, 14 armour, 5 artilleries, 21 infantry and 7 mech_infantrys in Belarus, round 2 : 18/47 hits, 18.00 expected hits
 18 infantry owned by the Russians, 3 aaGuns owned by the Germans and 12 infantry owned by the Germans lost in Belarus
 Russians roll dice for 7 armour, 2 artilleries, 1 fighter, 29 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 16/42 hits, 10.83 expected hits
 Germans roll dice for 14 armour, 5 artilleries, 9 infantry and 7 mech_infantrys in Belarus, round 3 : 15/35 hits, 14.00 expected hits
 15 infantry owned by the Russians, 9 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Belarus
 Russians roll dice for 7 armour, 2 artilleries, 1 fighter, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 14/27 hits, 8.33 expected hits
 Germans roll dice for 14 armour and 5 artilleries in Belarus, round 4 : 13/19 hits, 8.67 expected hits
 13 infantry owned by the Russians, 5 artilleries owned by the Germans and 9 armour owned by the Germans lost in Belarus
 Russians roll dice for 7 armour, 2 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 5 : 5/14 hits, 6.17 expected hits
 Germans roll dice for 5 armour in Belarus, round 5 : 4/5 hits, 2.50 expected hits
 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians and 5 armour owned by the Germans lost in Belarus
 Russians win, taking Belarus from Germans with 7 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 47
 Casualties for Russians: 1 artillery, 1 fighter, 47 infantry and 2 mech_infantrys
 Casualties for Germans: 3 aaGuns, 14 armour, 5 artilleries, 21 infantry and 7 mech_infantrys
 Battle in Western Ukraine
 Russians attack with 1 artillery and 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
 Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Germans lost in Western Ukraine
 Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 1 aaGun moved from Bryansk to Ukraine
 1 aaGun moved from Bryansk to Belarus
 1 aaGun moved from Novgorod to Belarus
 1 aaGun moved from Novgorod to Belarus
 1 aaGun and 12 infantry moved from Yenisey to Timguska
 1 tactical_bomber moved from Belarus to Volgograd
 1 fighter moved from Belarus to VolgogradPlace Units - Russians 
 3 infantry placed in Volgograd
 3 infantry placed in Ukraine
 7 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 32 PUs; end with 33 PUsCombat Hit Differential Summary : Germans : 6.50 
 Russians : 11.00
 AA fire in Belarus : : 0.50
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Japanese 
 Japanese buy 3 artilleries, 1 destroyer, 3 infantry and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese 
 2 units repaired.
 1 infantry moved from Shensi to Tsinghai
 Japanese take Tsinghai from Chinese
 1 armour moved from India to West India
 Japanese take West India from UK_Pacific
 1 armour moved from West India to India
 3 artilleries moved from India to 39 Sea Zone
 1 artillery and 1 transport moved from 39 Sea Zone to 41 Sea Zone
 1 artillery moved from 41 Sea Zone to Sumatra
 1 artillery and 1 transport moved from 39 Sea Zone to 42 Sea Zone
 1 artillery moved from 42 Sea Zone to Java
 1 artillery and 1 transport moved from 39 Sea Zone to 44 Sea Zone
 1 artillery moved from 44 Sea Zone to CelebesCombat - Japanese 
 Battle in Java
 Battle in Sumatra
 Battle in CelebesNon Combat Move - Japanese 
 1 artillery moved from India to 39 Sea Zone
 4 fighters moved from 39 Sea Zone to Kweichow
 1 infantry moved from Kweichow to Shensi
 3 artilleries and 3 infantry moved from Hunan to Kweichow
 1 artillery, 2 battleships, 2 carriers, 1 cruiser and 3 transports moved from 39 Sea Zone to 36 Sea Zone
 1 artillery moved from 36 Sea Zone to Kwangsi
 2 fighters and 4 tactical_bombers moved from Shan State to Kwangsi
 2 bombers moved from Shan State to Philippines
 2 tactical_bombers moved from Shan State to Kweichow
 1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese 
 1 destroyer and 6 submarines placed in 6 Sea Zone
 3 infantry placed in India
 3 artilleries placed in French Indo China
 Japanese undo move 3.
 Japanese undo move 2.
 1 artillery and 2 infantry placed in French Indo China
 2 artilleries and 1 infantry placed in IndiaTurn Complete - Japanese 
 Japanese collect 67 PUs; end with 68 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - British 
 British buy 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - British 
 1 armour moved from Kenya to Anglo Egyptian Sudan
 British take Anglo Egyptian Sudan from Italians
 1 armour moved from Anglo Egyptian Sudan to Kenya
 1 fighter moved from 80 Sea Zone to 41 Sea Zone
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Americans 
 Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 5 PUs;Combat Move - Americans Non Combat Move - Americans 
 1 infantry moved from French Equatorial Africa to Belgian Congo
 1 artillery moved from French Equatorial Africa to Belgian Congo
 1 transport moved from 82 Sea Zone to 84 Sea Zone
 5 fighters moved from Iceland to Scotland
 2 cruisers and 8 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans 
 1 carrier and 4 destroyers placed in 10 Sea Zone
 2 fighters placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 57 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsPurchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 4 infantry moved from Kansu to Tsinghai
 1 artillery and 7 infantry moved from Sikang to TsinghaiCombat - Chinese 
 Battle in Tsinghai
 Chinese attack with 1 artillery and 11 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery and 11 infantry in Tsinghai, round 2 : 2/12 hits, 2.33 expected hits
 Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
 1 infantry owned by the Japanese lost in Tsinghai
 Chinese win, taking Tsinghai from Japanese with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Sikang to BurmaPlace Units - Chinese 
 1 infantry placed in TsinghaiTurn Complete - Chinese 
 Chinese collect 3 PUs; end with 3 PUsPurchase Units - British 
 British buy 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - British 
 1 armour moved from Kenya to Anglo Egyptian Sudan
 British take Anglo Egyptian Sudan from Italians
 1 armour moved from Anglo Egyptian Sudan to Kenya
 1 fighter moved from 80 Sea Zone to 41 Sea ZoneCombat - British 
 Battle in 41 Sea Zone
 British attack with 1 fighter
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 41 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - British 
 1 transport moved from 80 Sea Zone to 75 Sea Zone
 1 transport moved from 80 Sea Zone to 75 Sea Zone
 1 fighter moved from 41 Sea Zone to 39 Sea Zone
 1 infantry moved from Rhodesia to Belgian Congo
 3 armour moved from Union of South Africa to Belgian Congo
 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
 1 infantry moved from 82 Sea Zone to French Equatorial Africa
 1 armour moved from 82 Sea Zone to French Equatorial Africa
 1 cruiser and 1 destroyer moved from 101 Sea Zone to 118 Sea ZonePlace Units - British 
 3 tactical_bombers placed in United Kingdom
 1 infantry placed in Union of South AfricaTurn Complete - British 
 British collect 28 PUs; end with 28 PUsTurn Complete - UK_Pacific Combat Hit Differential Summary : Chinese : -0.33 
 Japanese : -0.33Production/PUs Summary : Germans : 46 / 64 
 Russians : 32 / 33
 Japanese : 66 / 78
 Americans : 52 / 77
 Chinese : 3 / 3
 British : 28 / 28
 UK_Pacific : 1 / 0
 Italians : 23 / 41
 ANZAC : 10 / 11
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - Italians 
 Italians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 bomber moved from Egypt to 82 Sea Zone
 1 armour moved from Egypt to Anglo Egyptian Sudan
 Italians take Anglo Egyptian Sudan from British
 1 armour moved from Anglo Egyptian Sudan to Egypt
 1 armour moved from Caucasus to Tambov
 Italians take Rostov from Russians
 Italians take Tambov from RussiansCombat - Italians 
 Battle in 82 Sea Zone
 Italians attack with 1 bomber
 British defend with 1 transport
 1 transport owned by the British lost in 82 Sea Zone
 Italians win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transportNon Combat Move - Italians 
 1 bomber moved from 82 Sea Zone to Egypt
 1 fighter moved from Alexandria to Egypt
 1 transport moved from 98 Sea Zone to 97 Sea Zone
 2 infantry moved from Morocco to 92 Sea Zone
 2 artilleries and 1 infantry moved from Tunisia to 94 Sea Zone
 2 infantry moved from Algeria to 94 Sea Zone
 2 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
 2 infantry moved from 96 Sea Zone to Tobruk
 2 artilleries, 1 battleship, 3 infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
 2 artilleries and 3 infantry moved from 98 Sea Zone to Trans-Jordan
 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
 1 artillery and 1 infantry moved from 99 Sea Zone to Syria
 1 mech_infantry moved from Syria to Iraq
 1 armour moved from Egypt to Trans-Jordan
 1 fighter moved from Southern Italy to EgyptPlace Units - Italians 
 1 armour and 2 artilleries placed in Egypt
 1 armour and 7 infantry placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 0
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6
 Italians collect 27 PUs; end with 27 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy nothing; Remaining resources: 11 PUs;Combat Move - ANZAC 
 1 fighter moved from Queensland to 42 Sea Zone
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery moved from Queensland to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
 1 infantry moved from 42 Sea Zone to Java
 1 artillery moved from 42 Sea Zone to Java
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
 1 infantry moved from 42 Sea Zone to Java
 1 infantry moved from 42 Sea Zone to Java
 1 cruiser moved from 45 Sea Zone to 44 Sea ZoneCombat - ANZAC 
 Battle in 44 Sea Zone
 ANZAC attack with 1 cruiser
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 44 Sea Zone
 ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 42 Sea Zone
 ANZAC attack with 1 fighter and 2 transports
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 42 Sea Zone
 ANZAC win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Java
 ANZAC attack with 1 artillery and 3 infantry
 Japanese defend with 1 artillery
 ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1.00 expected hits
 Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the ANZAC lost in Java
 ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 0/3 hits, 0.83 expected hits
 Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the ANZAC lost in Java
 ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 2/2 hits, 0.67 expected hits
 Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
 1 artillery owned by the Japanese lost in Java
 ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
 Casualties for ANZAC: 2 infantry
 Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC 
 1 fighter moved from 42 Sea Zone to Western AustraliaTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 25 PUsCombat Hit Differential Summary : ANZAC : -0.50 
 Japanese : 1.00
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 4 Purchase Units - ANZAC 
 ANZAC buy nothing; Remaining resources: 11 PUs;Combat Move - ANZAC 
 1 fighter moved from Queensland to 42 Sea Zone
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery moved from Queensland to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
 1 infantry moved from 42 Sea Zone to Java
 1 artillery moved from 42 Sea Zone to Java
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 1 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
 1 infantry moved from 42 Sea Zone to Java
 1 infantry moved from 42 Sea Zone to Java
 1 cruiser moved from 45 Sea Zone to 44 Sea ZoneCombat - ANZAC 
 Battle in 44 Sea Zone
 ANZAC attack with 1 cruiser
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 44 Sea Zone
 ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in 42 Sea Zone
 ANZAC attack with 1 fighter and 2 transports
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 42 Sea Zone
 ANZAC win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Java
 ANZAC attack with 1 artillery and 3 infantry
 Japanese defend with 1 artillery
 ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 0/4 hits, 1.00 expected hits
 Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the ANZAC lost in Java
 ANZAC roll dice for 1 artillery and 2 infantry in Java, round 3 : 0/3 hits, 0.83 expected hits
 Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
 1 infantry owned by the ANZAC lost in Java
 ANZAC roll dice for 1 artillery and 1 infantry in Java, round 4 : 2/2 hits, 0.67 expected hits
 Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
 1 artillery owned by the Japanese lost in Java
 ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
 Casualties for ANZAC: 2 infantry
 Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC 
 1 fighter moved from 42 Sea Zone to Western AustraliaTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 25 PUsCombat Move - French 
 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
 British take Anglo Egyptian Sudan from ItaliansCombat - French Non Combat Move - French 
 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
 1 fighter moved from United Kingdom to Scotland
 1 infantry moved from United Kingdom to Scotland
 1 infantry moved from United Kingdom to ScotlandTurn Complete - French Combat Hit Differential Summary : ANZAC : -0.50 
 Japanese : 1.00
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 I will be away camping this weekend. My next move will be on Sunday night. 
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 Enjoy it! 
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 test 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 armour, 2 destroyers, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 1 infantry moved from Vyborg to Novgorod
 Germans take Novgorod from Russians
 1 infantry moved from Romania to Bessarabia
 Germans take Bessarabia from Russians
 2 fighters moved from Yugoslavia to Belarus
 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
 2 bombers, 1 fighter and 2 tactical_bombers moved from Poland to Belarus
 3 armour and 3 mech_infantrys moved from Baltic States to BelarusCombat - Germans 
 Battle in Belarus
 Germans attack with 3 armour, 3 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers
 Russians defend with 3 aaGuns, 7 armour and 1 artillery
 AA fire in Belarus : 0/9 hits
 Germans roll dice for 3 armour, 3 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 9/16 hits
 Russians roll dice for 3 aaGuns, 7 armour and 1 artillery in Belarus, round 2 : 6/8 hits
 5 armour owned by the Russians, 1 artillery owned by the Russians, 1 fighter owned by the Germans, 2 armour owned by the Germans, 3 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus
 Germans roll dice for 1 armour, 3 bombers, 3 fighters and 3 tactical_bombers in Belarus, round 3 : 7/10 hits
 Russians roll dice for 2 armour in Belarus, round 3 : 1/2 hits
 2 armour owned by the Russians and 1 tactical_bomber owned by the Germans lost in Belarus
 Germans win, taking Belarus from Russians with 1 armour, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
 Casualties for Germans: 2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
 Casualties for Russians: 3 aaGuns, 7 armour and 1 artilleryNon Combat Move - Germans 
 8 infantry moved from Karelia to Novgorod
 3 bombers and 3 fighters moved from Belarus to Eastern Poland
 2 tactical_bombers moved from Belarus to Eastern Poland
 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
 4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
 1 mech_infantry moved from Western Germany to Poland
 3 aaGuns moved from Western Germany to Greater Southern GermanyPlace Units - Germans 
 2 destroyers placed in 112 Sea Zone
 3 fighters placed in Western Germany
 1 armour and 3 mech_infantrys placed in Germany
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Eastern Poland: 1 fighter
 EDIT: Adding units owned by Germans to Eastern Poland: 1 tactical_bomber
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Germans collect 49 PUs; end with 49 PUs
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
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 How come so much of the time when I try to post a saved game even for the first time in a day it says “last post from your IP was less than 15 seconds ago. Please try again later”? Waiting a few minutes doesn’t usually fix it. Its very annoying. 
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 That happens to me but it’s pretty rare. I don’t know the answer to that one :| 
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 I can’t post a turn summary. I attached it manually. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 5 Purchase Units - Japanese 
 Japanese buy 13 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese 
 1 infantry moved from Suiyuyan to Kansu
 Japanese take Kansu from Chinese
 1 infantry moved from Szechwan to Sikang
 Japanese take Sikang from Chinese
 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
 1 artillery moved from Kwangsi to 36 Sea Zone
 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
 2 artilleries and 2 infantry moved from 42 Sea Zone to Java
 2 bombers moved from Philippines to 44 Sea ZoneCombat - Japanese 
 Battle in 42 Sea Zone
 Japanese attack with 1 cruiser and 2 transports
 ANZAC defend with 2 transports
 2 transports owned by the ANZAC lost in 42 Sea Zone
 Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 14
 Casualties for ANZAC: 2 transports
 Battle in Java
 Japanese attack with 2 artilleries and 2 infantry
 ANZAC defend with 1 artillery and 1 infantry
 Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits
 ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
 1 infantry owned by the ANZAC lost in Java
 Japanese roll dice for 2 artilleries and 2 infantry in Java, round 3 : 1/4 hits
 ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
 Japanese win, taking Java from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
 Casualties for ANZAC: 1 artillery and 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in 44 Sea Zone
 Japanese attack with 2 bombers
 ANZAC defend with 1 cruiser
 Japanese roll dice for 2 bombers in 44 Sea Zone, round 2 : 2/2 hits
 ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the ANZAC and 1 bomber owned by the Japanese lost in 44 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is 0
 Casualties for ANZAC: 1 cruiser
 Casualties for Japanese: 1 bomberNon Combat Move - Japanese 
 1 bomber moved from 44 Sea Zone to Kwangsi
 2 battleships and 1 carrier moved from 36 Sea Zone to 6 Sea Zone
 2 tactical_bombers moved from Kweichow to 6 Sea Zone
 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
 2 fighters moved from Kweichow to 36 Sea Zone
 1 artillery and 1 infantry moved from Suiyuyan to Shensi
 3 artilleries, 8 infantry and 1 mech_infantry moved from Kweichow to Shensi
 1 aaGun moved from Kweichow to Shensi
 3 tactical_bombers moved from Kwangsi to Kweichow
 1 transport moved from 36 Sea Zone to 34 Sea Zone
 1 infantry moved from Paulau Island to 34 Sea Zone
 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese 
 3 submarines placed in 36 Sea Zone
 10 submarines placed in 6 Sea ZoneTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,4,6,6,4,1
 Japanese collect 66 PUs (2 lost to blockades); end with 66 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
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 My last post of the night 



 
		 
		





