@Daaras I’m not quite sure I have heard both on this forum.
18L BM3 FMERommel (Axis +3) vs Dawgoneit (Allies)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
2 bombers moved from Gibraltar to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Tobruk
Battle in Tunisia
Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Tunisia, round 2 : 0/5 hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 3 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Tunisia
Americans win, taking Tobruk from Italians, taking Tunisia from Neutral_Axis with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
Germans defend with 3 fighters; Italians defend with 1 cruiser, 3 destroyers, 2 submarines and 1 transport
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 2 : 5/8 hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser, 3 destroyers, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 4/7 hits
3 destroyers owned by the Italians, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 bombers, 1 cruiser and 2 fighters in 95 Sea Zone, round 3 : 2/5 hits
Italians roll dice for 1 cruiser, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 1/4 hits
2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 95 Sea Zone
Americans roll dice for 2 bombers, 1 cruiser and 1 fighter in 95 Sea Zone, round 4 : 2/4 hits
Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 95 Sea Zone, round 4 : 0/2 hits
1 cruiser owned by the Italians and 1 fighter owned by the Germans lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
Casualties for Germans: 3 fighters
Casualties for Italians: 1 cruiser, 3 destroyers, 2 submarines and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers and 1 fighter
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 cruiser and 1 fighter
Americans win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
Casualties for Germans: 3 fighters
Casualties for Italians: 1 cruiser, 3 destroyers, 2 submarines and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers and 1 fighterNon Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
2 bombers moved from Gibraltar to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Tobruk
Battle in Tunisia
Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Tunisia, round 2 : 0/5 hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 3 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Tunisia
Americans win, taking Tobruk from Italians, taking Tunisia from Neutral_Axis with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
Germans defend with 3 fighters; Italians defend with 1 cruiser, 3 destroyers, 2 submarines and 1 transport
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 2 : 5/8 hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser, 3 destroyers, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 4/7 hits
3 destroyers owned by the Italians, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 bombers, 1 cruiser and 2 fighters in 95 Sea Zone, round 3 : 2/5 hits
Italians roll dice for 1 cruiser, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 1/4 hits
2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 95 Sea Zone
Americans roll dice for 2 bombers, 1 cruiser and 1 fighter in 95 Sea Zone, round 4 : 2/4 hits
Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 95 Sea Zone, round 4 : 0/2 hits
1 cruiser owned by the Italians and 1 fighter owned by the Germans lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
Casualties for Germans: 3 fighters
Casualties for Italians: 1 cruiser, 3 destroyers, 2 submarines and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers and 1 fighter
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 cruiser and 1 fighter
Americans win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
Casualties for Germans: 3 fighters
Casualties for Italians: 1 cruiser, 3 destroyers, 2 submarines and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers and 1 fighterNon Combat Move - Americans
1 fighter could not land in 95 Sea Zone and was removed
2 bombers moved from 95 Sea Zone to Malta
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 2 fighters, 3 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
3 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Western United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Dutch New Guinea: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
3 infantry placed in Western United States
Americans undo move 5.
Americans undo move 4.
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 18 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 18 infantry in Suiyuyan, round 2 : 5/19 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Combat Move - British
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Persia to 80 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 bomber moved from Gibraltar to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 3 infantry moved from India to Burma
1 fighter moved from India to Burma
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to MaltaCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Egypt
British attack with 4 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 2 armour, 1 bomber, 2 fighters, 1 harbour and 3 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits
British roll dice for 4 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/9 hits -
4 hits in egypt.
ool please -
3 inf and Ita bomber. I really hate to lose that bomber, but no other low power unit
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
2 bombers moved from Gibraltar to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Tobruk
Battle in Tunisia
Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Tunisia, round 2 : 0/5 hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 3 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Tunisia
Americans win, taking Tobruk from Italians, taking Tunisia from Neutral_Axis with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
Germans defend with 3 fighters; Italians defend with 1 cruiser, 3 destroyers, 2 submarines and 1 transport
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 2 : 5/8 hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser, 3 destroyers, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 4/7 hits
3 destroyers owned by the Italians, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 bombers, 1 cruiser and 2 fighters in 95 Sea Zone, round 3 : 2/5 hits
Italians roll dice for 1 cruiser, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 1/4 hits
2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 95 Sea Zone
Americans roll dice for 2 bombers, 1 cruiser and 1 fighter in 95 Sea Zone, round 4 : 2/4 hits
Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 95 Sea Zone, round 4 : 0/2 hits
1 cruiser owned by the Italians and 1 fighter owned by the Germans lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
Casualties for Germans: 3 fighters
Casualties for Italians: 1 cruiser, 3 destroyers, 2 submarines and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers and 1 fighter
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 cruiser and 1 fighter
Americans win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
Casualties for Germans: 3 fighters
Casualties for Italians: 1 cruiser, 3 destroyers, 2 submarines and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers and 1 fighterNon Combat Move - Americans
1 fighter could not land in 95 Sea Zone and was removed
2 bombers moved from 95 Sea Zone to Malta
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 2 fighters, 3 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
3 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Western United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Dutch New Guinea: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
3 infantry placed in Western United States
Americans undo move 5.
Americans undo move 4.
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 18 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 18 infantry in Suiyuyan, round 2 : 5/19 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUsPurchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Persia to 80 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Egypt
1 bomber moved from Gibraltar to Egypt
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery and 3 infantry moved from India to Burma
1 fighter moved from India to Burma
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Gibraltar to MaltaCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Burma
British roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Egypt
British attack with 4 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 tactical_bomber; Italians defend with 2 armour, 1 bomber, 2 fighters, 1 harbour and 3 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 0/2 hits
British roll dice for 4 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/9 hits
Italians roll dice for 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 5/9 hits
1 mech_infantry owned by the British, 1 bomber owned by the Italians, 3 infantry owned by the Italians, 1 infantry owned by the British and 3 armour owned by the British lost in Egypt
1 armour retreated to Anglo Egyptian Sudan
Italians win with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 3 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 bomber and 3 infantry
Battle in Egypt
Germans defend with 1 tactical_bomber; Italians defend with 2 armour and 2 fighters
Italians win with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 3 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 bomber and 3 infantryNon Combat Move - British
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 armour moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 fighter moved from Burma to IndiaPlace Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
British collect 27 PUs; end with 27 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
Poor Italians, lost their fleet and will lose Egypt. Had to take the bomber as a hit, since if I had rolled average and saved bomber, the odds would have favored Brit slightly. Didn’t think you would risk losing your fleet to take out my tt and fleet by Italy. U.S. has troops but lacks a fleet capable of protecting and invasion. But Ger lost 3 ftrs, so everyone will have to rebuild. Not going out in a blaze of glory against Brits in AES. Will evacuate Egypt and build up my forces.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 3 PUs;Combat Move - Italians
2 fighters moved from Egypt to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 cruiser
Italians roll dice for 2 fighters in 95 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser in 95 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 95 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiserNon Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
2 fighters moved from 95 Sea Zone to Southern Italy
1 armour moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Northern Italy
1 armour moved from Iraq to Syria
1 infantry moved from Eastern Poland to Romania
1 mech_infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Romania to BulgariaPlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
Masters of the Med again, if but for a turn. Ger will sink the unprotected U.S. tt on its turn. Don’t know why the U.S. thought it was worth leapfrogging to Tobruk. The U.S. will get 5 PU per turn N.O. for N. Africa. Turns out those troops there will be a good investment. No way the Axis could afford to build an invasion fleet in the Med to dislodge the U.S.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
3 armour, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
1 cruiser and 1 submarine moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 1 marine placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
3 armour, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
1 cruiser and 1 submarine moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 1 marine placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Archangel to Smolensk
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
2 artilleries and 2 infantry moved from Bryansk to Ukraine
1 bomber moved from Slovakia Hungary to Rostov
1 bomber moved from Poland to Smolensk
1 bomber and 1 tactical_bomber moved from Eastern Poland to Tambov
1 tactical_bomber moved from Eastern Poland to Rostov
1 fighter moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Egypt to 96 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ukraine
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 bomber and 1 fighter in Smolensk, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 infantry moved from Novgorod to Archangel
1 armour moved from Archangel to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 bomber moved from Rostov to Eastern Poland
1 bomber moved from Tambov to Eastern Poland
1 bomber moved from Smolensk to Poland
1 infantry moved from Vyborg to Novgorod
1 armour moved from Western Ukraine to Bryansk
1 fighter moved from Smolensk to Eastern Poland
1 mech_infantry moved from Eastern Poland to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
3 armour placed in Novgorod
3 bombers placed in Western Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 52 PUs (1 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.611
Median : 4.000
Variance : 0.971
Standard Deviation : 0.986
Total rolls : 36Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.842
Median : 4.000
Variance : 1.944
Standard Deviation : 1.394
Total rolls : 19Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
Ger attacked 3 Rus terr, each with a bomber, plane and inf vs a single inf; 3 units power of 8 vs 1 unit power of 2. In 2 of 3 battles, I rolled 0 for 3 and Rus rolled 1 for 1. They weren’t worth using up more valuable inf. But this opens up opportunities for Rus on its turn that hurts Ger.
-
The Ger fleet breaks out into the Atlantic thanks to the sacrifice of the Italian navy in the prior round. This should delay the advance of the U.S. tt’s, taking pressure off of Italy and Ger; and force the U.S. to build at least some in the Atlantic, taking pressure off of Japan.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Vologda to Archangel
4 fighters moved from Russia to Archangel
1 submarine moved from 105 Sea Zone to 104 Sea ZoneCombat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 2 submarines
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 104 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 4 fighters and 1 infantry in Archangel, round 2 : 4/5 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters moved from Archangel to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Tambov
2 aaGuns, 1 armour, 1 fighter, 18 infantry and 1 mech_infantry moved from Buryatia to AmurPlace Units - Russians
1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 6 artilleries, 3 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 4 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from Kwangsi to Kansu
2 tactical_bombers moved from Kweichow to KansuCombat - Japanese
Battle in Kansu
Japanese attack with 1 bomber and 2 tactical_bombers
Chinese defend with 1 fighter
Japanese roll dice for 1 bomber and 2 tactical_bombers in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 fighter in Kansu, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 tactical_bomber
Battle in Burma
Japanese attack with 1 artillery, 4 fighters and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 tactical_bomber in Burma, round 2 : 2/6 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
retreated to Burma
UK_Pacific win with 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
2 fighters moved from Burma to Malaya
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Kansu to Kweichow
1 armour, 1 fighter and 1 infantry moved from Korea to Manchuria
1 tactical_bomber moved from 35 Sea Zone to Manchuria
3 artilleries and 6 infantry moved from Kweichow to Yunnan
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from Kansu to Kweichow
1 armour moved from Yunnan to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery moved from Kiangsu to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 artilleries placed in Manchuria
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.769
Median : 4.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9 -
Only 2 battles. Was glad to destroy the flying tiger ftr. It was worth losing a plane. I attacked Burma with 1 art and 5 planes. Enough power to take out the 3 defenders in one round. But I under-rolled and retreated rather than lose a plane. Built 12 land units and will continue to need plenty every turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 10 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Malta to Northern Italy
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Tobruk to Alexandria
1 armour and 2 mech_infantrys moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Central United States to Eastern United StatesCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits
Bombing raid in Northern Italy rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Northern Italy causes 9 damage total.
Battle in Celebes
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
2 bombers moved from Northern Italy to MaltaPlace Units - Americans
8 destroyers placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
18 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Chahar
Chinese attack with 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 18 infantry in Chahar, round 2 : 4/18 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs