18L BM3 FMERommel (Axis +3) vs Dawgoneit (Allies)


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                2 bombers moved from Gibraltar to 95 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
                1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 95 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in Tobruk
                Battle in Tunisia
                    Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Neutral_Axis defend with 1 infantry
                        Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Tunisia, round 2 :  0/5 hits
                        Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Tunisia
                        Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 3 :  2/4 hits
                        Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Tunisia
                    Americans win, taking Tobruk from Italians, taking Tunisia from Neutral_Axis with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_Axis: 1 infantry
                Battle in 95 Sea Zone
                    Americans attack with 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
                    Germans defend with 3 fighters; Italians defend with 1 cruiser, 3 destroyers, 2 submarines and 1 transport
                        Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 2 :  5/8 hits
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 cruiser, 3 destroyers, 3 fighters and 1 transport in 95 Sea Zone, round 2 :  4/7 hits
                        3 destroyers owned by the Italians, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 2 bombers, 1 cruiser and 2 fighters in 95 Sea Zone, round 3 :  2/5 hits
                        Italians roll dice for 1 cruiser, 3 fighters and 1 transport in 95 Sea Zone, round 3 :  1/4 hits
                        2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 95 Sea Zone
                        Americans roll dice for 2 bombers, 1 cruiser and 1 fighter in 95 Sea Zone, round 4 :  2/4 hits
                        Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 95 Sea Zone, round 4 :  0/2 hits
                        1 cruiser owned by the Italians and 1 fighter owned by the Germans lost in 95 Sea Zone
                        1 transport owned by the Italians lost in 95 Sea Zone
                    Americans win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
                    Casualties for Germans: 3 fighters
                    Casualties for Italians: 1 cruiser, 3 destroyers, 2 submarines and 1 transport
                    Casualties for Americans: 1 carrier, 3 destroyers and 1 fighter
                Battle in 95 Sea Zone
                    Americans attack with 2 bombers, 1 cruiser and 1 fighter
                    Americans win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
                    Casualties for Germans: 3 fighters
                    Casualties for Italians: 1 cruiser, 3 destroyers, 2 submarines and 1 transport
                    Casualties for Americans: 1 carrier, 3 destroyers and 1 fighter

    Non Combat Move - Americans

    triplea_42757_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                2 bombers moved from Gibraltar to 95 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
                1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 95 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in Tobruk
                Battle in Tunisia
                    Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Neutral_Axis defend with 1 infantry
                        Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Tunisia, round 2 :  0/5 hits
                        Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Tunisia
                        Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 3 :  2/4 hits
                        Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Tunisia
                    Americans win, taking Tobruk from Italians, taking Tunisia from Neutral_Axis with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_Axis: 1 infantry
                Battle in 95 Sea Zone
                    Americans attack with 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
                    Germans defend with 3 fighters; Italians defend with 1 cruiser, 3 destroyers, 2 submarines and 1 transport
                        Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 2 :  5/8 hits
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 cruiser, 3 destroyers, 3 fighters and 1 transport in 95 Sea Zone, round 2 :  4/7 hits
                        3 destroyers owned by the Italians, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 2 bombers, 1 cruiser and 2 fighters in 95 Sea Zone, round 3 :  2/5 hits
                        Italians roll dice for 1 cruiser, 3 fighters and 1 transport in 95 Sea Zone, round 3 :  1/4 hits
                        2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 95 Sea Zone
                        Americans roll dice for 2 bombers, 1 cruiser and 1 fighter in 95 Sea Zone, round 4 :  2/4 hits
                        Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 95 Sea Zone, round 4 :  0/2 hits
                        1 cruiser owned by the Italians and 1 fighter owned by the Germans lost in 95 Sea Zone
                        1 transport owned by the Italians lost in 95 Sea Zone
                    Americans win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
                    Casualties for Germans: 3 fighters
                    Casualties for Italians: 1 cruiser, 3 destroyers, 2 submarines and 1 transport
                    Casualties for Americans: 1 carrier, 3 destroyers and 1 fighter
                Battle in 95 Sea Zone
                    Americans attack with 2 bombers, 1 cruiser and 1 fighter
                    Americans win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
                    Casualties for Germans: 3 fighters
                    Casualties for Italians: 1 cruiser, 3 destroyers, 2 submarines and 1 transport
                    Casualties for Americans: 1 carrier, 3 destroyers and 1 fighter

    Non Combat Move - Americans
                1 fighter could not land in 95 Sea Zone and was removed
                2 bombers moved from 95 Sea Zone to Malta
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 3 cruisers, 2 fighters, 3 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                3 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 aaGuns moved from Western United States to Central United States

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Dutch New Guinea: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 destroyer and 2 transports placed in 101 Sea Zone
                2 destroyers placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States
                3 infantry placed in Western United States
                Americans undo move 5.
                Americans undo move 4.
                Americans undo move 4.
                Americans undo move 3.
                Americans undo move 2.
                Americans undo move 1.
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                3 destroyers placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_42757_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 18 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 18 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 18 infantry in Suiyuyan, round 2 :  5/19 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    triplea_42757_Chi5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Combat Move - British
                2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Persia to 80 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Persia to Egypt
                1 bomber moved from Gibraltar to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Egypt
                1 artillery and 3 infantry moved from India to Burma
                1 fighter moved from India to Burma
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Gibraltar to Malta

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 :  0/3 hits
                        2 infantry owned by the Japanese lost in Burma
                        British roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 3 :  1/5 hits
                        Japanese roll dice for 1 artillery in Burma, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Egypt
                    British attack with 4 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 tactical_bomber; Italians defend with 2 armour, 1 bomber, 2 fighters, 1 harbour and 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  0/2 hits
                        British roll dice for 4 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 :  4/9 hits

    triplea_42757_Bri5.tsvg


  • 4 hits in egypt.
    ool please

  • 2025 2024 '23 '22 '21 '20 '19

    3 inf and Ita bomber.  I really hate to lose that bomber, but no other low power unit


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                2 bombers moved from Gibraltar to 95 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
                1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 95 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in Tobruk
                Battle in Tunisia
                    Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Neutral_Axis defend with 1 infantry
                        Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Tunisia, round 2 :  0/5 hits
                        Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Tunisia
                        Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 3 :  2/4 hits
                        Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Tunisia
                    Americans win, taking Tobruk from Italians, taking Tunisia from Neutral_Axis with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_Axis: 1 infantry
                Battle in 95 Sea Zone
                    Americans attack with 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
                    Germans defend with 3 fighters; Italians defend with 1 cruiser, 3 destroyers, 2 submarines and 1 transport
                        Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 2 :  5/8 hits
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 cruiser, 3 destroyers, 3 fighters and 1 transport in 95 Sea Zone, round 2 :  4/7 hits
                        3 destroyers owned by the Italians, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 2 bombers, 1 cruiser and 2 fighters in 95 Sea Zone, round 3 :  2/5 hits
                        Italians roll dice for 1 cruiser, 3 fighters and 1 transport in 95 Sea Zone, round 3 :  1/4 hits
                        2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 95 Sea Zone
                        Americans roll dice for 2 bombers, 1 cruiser and 1 fighter in 95 Sea Zone, round 4 :  2/4 hits
                        Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 95 Sea Zone, round 4 :  0/2 hits
                        1 cruiser owned by the Italians and 1 fighter owned by the Germans lost in 95 Sea Zone
                        1 transport owned by the Italians lost in 95 Sea Zone
                    Americans win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
                    Casualties for Germans: 3 fighters
                    Casualties for Italians: 1 cruiser, 3 destroyers, 2 submarines and 1 transport
                    Casualties for Americans: 1 carrier, 3 destroyers and 1 fighter
                Battle in 95 Sea Zone
                    Americans attack with 2 bombers, 1 cruiser and 1 fighter
                    Americans win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
                    Casualties for Germans: 3 fighters
                    Casualties for Italians: 1 cruiser, 3 destroyers, 2 submarines and 1 transport
                    Casualties for Americans: 1 carrier, 3 destroyers and 1 fighter

    Non Combat Move - Americans
                1 fighter could not land in 95 Sea Zone and was removed
                2 bombers moved from 95 Sea Zone to Malta
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 3 cruisers, 2 fighters, 3 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                3 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Western United States to Central United States
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 aaGuns moved from Western United States to Central United States

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Dutch New Guinea: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 destroyer and 2 transports placed in 101 Sea Zone
                2 destroyers placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 fighter placed in Western United States
                1 artillery and 1 infantry placed in Eastern United States
                3 infantry placed in Western United States
                Americans undo move 5.
                Americans undo move 4.
                Americans undo move 4.
                Americans undo move 3.
                Americans undo move 2.
                Americans undo move 1.
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                3 destroyers placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 18 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 18 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 18 infantry in Suiyuyan, round 2 :  5/19 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs

    Purchase Units - British
                British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Persia to 80 Sea Zone
                1 armour, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Persia to Egypt
                1 bomber moved from Gibraltar to Egypt
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Egypt
                1 artillery and 3 infantry moved from India to Burma
                1 fighter moved from India to Burma
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Gibraltar to Malta

    Combat - British
                Battle in Burma
                    British attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 :  0/3 hits
                        2 infantry owned by the Japanese lost in Burma
                        British roll dice for 1 artillery, 1 fighter and 3 infantry in Burma, round 3 :  1/5 hits
                        Japanese roll dice for 1 artillery in Burma, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Egypt
                    British attack with 4 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 tactical_bomber; Italians defend with 2 armour, 1 bomber, 2 fighters, 1 harbour and 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  0/2 hits
                        British roll dice for 4 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 :  4/9 hits
                        Italians roll dice for 2 armour, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Egypt, round 2 :  5/9 hits
                        1 mech_infantry owned by the British, 1 bomber owned by the Italians, 3 infantry owned by the Italians, 1 infantry owned by the British and 3 armour owned by the British lost in Egypt
                    1 armour retreated to Anglo Egyptian Sudan
                    Italians win with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for British: 3 armour, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 bomber and 3 infantry
                Battle in Egypt
                    Germans defend with 1 tactical_bomber; Italians defend with 2 armour and 2 fighters
                    Italians win with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for British: 3 armour, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 bomber and 3 infantry

    Non Combat Move - British
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Anglo Egyptian Sudan
                2 armour moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 fighter moved from Burma to India

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
                British collect 27 PUs; end with 27 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_42757_UK_5.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Poor Italians, lost their fleet and will lose Egypt.  Had to take the bomber as a hit, since if I had rolled average and saved bomber, the odds would have favored Brit slightly.  Didn’t think you would risk losing your fleet to take out my tt and fleet by Italy.  U.S. has troops but lacks a fleet capable of protecting and invasion.  But Ger lost 3 ftrs, so everyone will have to rebuild.  Not going out in a blaze of glory against Brits in AES.  Will evacuate Egypt and build up my forces.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 2 submarines; Remaining resources: 3 PUs;

    Combat Move - Italians
                2 fighters moved from Egypt to 95 Sea Zone

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 2 fighters
                    Americans defend with 1 cruiser
                        Italians roll dice for 2 fighters in 95 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 cruiser in 95 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Americans lost in 95 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser

    Non Combat Move - Italians
                Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
                Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
                2 fighters moved from 95 Sea Zone to Southern Italy
                1 armour moved from Egypt to 98 Sea Zone
                1 armour and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 armour moved from 95 Sea Zone to Northern Italy
                1 armour moved from Iraq to Syria
                1 infantry moved from Eastern Poland to Romania
                1 mech_infantry moved from Yugoslavia to Romania
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from Neutral_Axis
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Romania to Bulgaria

    Place Units - Italians
                1 destroyer and 2 submarines placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs

    triplea_42757_Ita5.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Masters of the Med again, if but for a turn.  Ger will sink the unprotected U.S. tt on its turn.  Don’t know why the U.S. thought it was worth leapfrogging to Tobruk.  The U.S. will get 5 PU per turn N.O. for N. Africa.  Turns out those troops there will be a good investment.  No way the Axis could afford to build an invasion fleet in the Med to dislodge the U.S.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
                3 armour, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
                1 cruiser and 1 submarine moved from 63 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour and 1 marine placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_42757_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
                3 armour, 1 artillery, 1 fighter and 2 infantry moved from New South Wales to Queensland
                1 cruiser and 1 submarine moved from 63 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour and 1 marine placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42757_Fre5.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 bombers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Smolensk
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Rostov
                2 artilleries and 2 infantry moved from Bryansk to Ukraine
                1 bomber moved from Slovakia Hungary to Rostov
                1 bomber moved from Poland to Smolensk
                1 bomber and 1 tactical_bomber moved from Eastern Poland to Tambov
                1 tactical_bomber moved from Eastern Poland to Rostov
                1 fighter moved from Eastern Poland to Smolensk
                1 tactical_bomber moved from Egypt to 96 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 104 Sea Zone
                1 submarine moved from 112 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 96 Sea Zone
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Ukraine
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    retreated to Tambov
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Rostov, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Smolensk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 1 bomber and 1 fighter in Smolensk, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 96 Sea Zone to Southern Italy
                1 tactical_bomber moved from Tambov to Bryansk
                1 tactical_bomber moved from Rostov to Bryansk
                1 infantry moved from Novgorod to Archangel
                1 armour moved from Archangel to Bryansk
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                10 mech_infantrys moved from Germany to Eastern Poland
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 bomber moved from Rostov to Eastern Poland
                1 bomber moved from Tambov to Eastern Poland
                1 bomber moved from Smolensk to Poland
                1 infantry moved from Vyborg to Novgorod
                1 armour moved from Western Ukraine to Bryansk
                1 fighter moved from Smolensk to Eastern Poland
                1 mech_infantry moved from Eastern Poland to Bryansk
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 infantry moved from Northern Italy to Western Germany
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                3 armour placed in Novgorod
                3 bombers placed in Western Germany
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
                Germans collect 52 PUs (1 lost to blockades); end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.611
            Median : 4.000
            Variance : 0.971
            Standard Deviation : 0.986
            Total rolls : 36

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Germans Combat
                1 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.842
            Median : 4.000
            Variance : 1.944
            Standard Deviation : 1.394
            Total rolls : 19

    Americans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    triplea_42757_Ger6.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Ger attacked 3 Rus terr, each with a bomber, plane and inf vs a single inf; 3 units power of 8 vs 1 unit power of 2.  In 2 of 3 battles, I rolled 0 for 3 and Rus rolled 1 for 1.  They weren’t worth using up more valuable inf.  But this opens up opportunities for Rus on its turn that hurts Ger.

  • 2025 2024 '23 '22 '21 '20 '19

    The Ger fleet breaks out into the Atlantic thanks to the sacrifice of the Italian navy in the prior round.  This should delay the advance of the U.S. tt’s, taking pressure off of Italy and Ger; and force the U.S. to build at least some in the Atlantic, taking pressure off of Japan.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                2 fighters and 1 tactical_bomber moved from Russia to Rostov
                1 infantry moved from Vologda to Archangel
                4 fighters moved from Russia to Archangel
                1 submarine moved from 105 Sea Zone to 104 Sea Zone

    Combat - Russians
                Battle in 104 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 cruiser, 1 destroyer and 2 submarines
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        Russians roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Russians lost in 104 Sea Zone
                    Germans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Rostov
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 4 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 4 fighters and 1 infantry in Archangel, round 2 :  4/5 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                4 fighters moved from Archangel to Russia
                2 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 infantry moved from Russia to Tambov
                2 aaGuns, 1 armour, 1 fighter, 18 infantry and 1 mech_infantry moved from Buryatia to Amur

    Place Units - Russians
                1 fighter and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_42757_Rus6.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 6 artilleries, 3 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 artillery, 4 fighters and 1 tactical_bomber moved from Yunnan to Burma
                1 bomber moved from Kwangsi to Kansu
                2 tactical_bombers moved from Kweichow to Kansu

    Combat - Japanese
                Battle in Kansu
                    Japanese attack with 1 bomber and 2 tactical_bombers
                    Chinese defend with 1 fighter
                        Japanese roll dice for 1 bomber and 2 tactical_bombers in Kansu, round 2 :  2/3 hits
                        Chinese roll dice for 1 fighter in Kansu, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
                    Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 fighter
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Burma
                    Japanese attack with 1 artillery, 4 fighters and 1 tactical_bomber
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 1 artillery, 4 fighters and 1 tactical_bomber in Burma, round 2 :  2/6 hits
                        UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 :  1/3 hits
                        1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
                    retreated to Burma
                    UK_Pacific win with 1 artillery remaining. Battle score for attacker is 2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Japanese
                2 fighters moved from Burma to Malaya
                2 fighters and 1 tactical_bomber moved from Burma to Yunnan
                1 tactical_bomber moved from Kansu to Kweichow
                1 armour, 1 fighter and 1 infantry moved from Korea to Manchuria
                1 tactical_bomber moved from 35 Sea Zone to Manchuria
                3 artilleries and 6 infantry moved from Kweichow to Yunnan
                1 submarine moved from 37 Sea Zone to 74 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                2 transports moved from 35 Sea Zone to 6 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 55 Sea Zone
                1 battleship moved from 43 Sea Zone to 35 Sea Zone
                1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 bomber moved from Kansu to Kweichow
                1 armour moved from Yunnan to Kweichow
                2 mech_infantrys moved from Kiangsu to Kweichow
                1 artillery moved from Kiangsu to Anhwe

    Place Units - Japanese
                1 artillery and 2 infantry placed in Malaya
                3 artilleries placed in Manchuria
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                2 artilleries and 1 infantry placed in Japan
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.769
            Median : 4.000
            Variance : 1.583
            Standard Deviation : 1.258
            Total rolls : 13

    Chinese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                1 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.667
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                2 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.625
            Standard Deviation : 1.620
            Total rolls : 9

    triplea_42757_Jap6.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Only 2 battles.  Was glad to destroy the flying tiger ftr.  It was worth losing a plane.  I attacked Burma with 1 art and 5 planes.  Enough power to take out the 3 defenders in one round.  But I under-rolled and retreated rather than lose a plane.  Built 12 land units and will continue to need plenty every turn.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 10 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Malta to Northern Italy
                1 infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 mech_infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians
                1 infantry moved from Tobruk to Alexandria
                1 armour and 2 mech_infantrys moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 infantry moved from Central United States to Eastern United States

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/2 hits
                    Bombing raid in Northern Italy rolls: 5,4 and causes: 9 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 9 damage total.
                Battle in Celebes
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                2 bombers moved from Northern Italy to Malta

    Place Units - Americans
                8 destroyers placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_42757_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                18 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 18 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 18 infantry in Chahar, round 2 :  4/18 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs

    triplea_42757_Chi6.tsvg

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