No rush, but let us know when you’ve decided how you want to split powers. I’m going to be travelling for most of the next 6 days and likely won’t be able to post until next Wednesday evening.
18L BM3 FMERommel (Axis +3) vs Dawgoneit (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
2 transports moved from 62 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
1 infantry moved from New Zealand to 63 Sea ZonePlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 submarine moved from 54 Sea Zone to 63 Sea Zone
2 transports moved from 62 Sea Zone to 63 Sea Zone
2 aaGuns, 1 artillery, 1 fighter and 2 infantry moved from Queensland to New South Wales
1 infantry moved from New Zealand to 63 Sea ZonePlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
Turn Complete - French
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The Pacific is so much more complex to plan for with islands, tt’s, planes on carriers and naval bases, than the land based Ger/Rus theater. I struggled to decide which planes to use to attack each target and where each would land to be in position for the next turn. I had to be so careful not to let one of my two fleets get sunk. while taking isles, yet protecting my limited number of tt’s, that I didn’t realize that the IJN was strong enough to make the allied fleet retreat. Ger will be simple in comparison. Jpn is starting to out produce Ger and more immediate potential than Ger.
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Would you object to me editing Italy on German turn to move an Italian inf that didn’t move, to NCM Romania>E.Pol?
Been watching a close Boston vs Houston baseball game. -
no problem. 8-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery and 11 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 infantry
EDIT: Turning off Edit Mode
2 bombers moved from Poland to Ukraine
1 tactical_bomber moved from Greece to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Northern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
2 fighters moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Belarus to Smolensk
1 bomber moved from Poland to Smolensk
1 infantry moved from Novgorod to Archangel
1 armour moved from Eastern Poland to Archangel
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
14 armour, 8 artilleries, 17 infantry and 6 mech_infantrys moved from Belarus to Bryansk
1 armour moved from Belarus to Western UkraineCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 2 bombers, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 4/5 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 14 armour, 8 artilleries, 17 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 14 armour, 8 artilleries, 17 infantry and 6 mech_infantrys in Bryansk, round 2 : 15/45 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 14 armour, 8 artilleries, 17 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Italians to Eastern Poland: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Belarus to Bryansk
1 tactical_bomber moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 artilleries and 1 infantry moved from Finland to Norway
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Novgorod to Belarus
1 bomber moved from Smolensk to Poland
1 bomber moved from Ukraine to Slovakia Hungary
1 bomber moved from Ukraine to Eastern PolandPlace Units - Germans
10 mech_infantrys placed in Germany
1 armour, 1 artillery and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 50 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 infantry moved from Russia to Smolensk
4 fighters moved from Russia to Smolensk
1 infantry moved from Tambov to RostovCombat - Russians
Battle in Smolensk
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 4 fighters and 2 infantry in Smolensk, round 2 : 5/6 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
4 fighters moved from Smolensk to Russia
6 infantry moved from Yakut S.S.R. to BuryatiaPlace Units - Russians
1 artillery, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs -
Made good progress into Rus. But Rus can build 10 troops in Mos this turn, and continue big builds. Don’t know as Ger can produce enough ftr escorts to offset all the Rus and allied ftr interceptors that will be in Mos.
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not sure if russia can keep up.
we will see. -
In invasion of Celebes, I forgot to unload the land units for the attack. Your inf hit, so I took a ftr as the hit. I will edit to unload the tt and take an inf as hit instead of the ftr. This is the third turn in a row where I had one bad dice round. I attacked sub off Borneo with a BB, DD & ftr, 3 units with attack of 9, vs 1 unit with defense of 1. All 3 of mine missed but your sub hit on the first round. I now have a damaged BB.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 destroyers, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber moved from Yunnan to Burma
1 artillery moved from Shan State to Burma
1 tactical_bomber moved from Hunan to Burma
1 fighter moved from Anhwe to Burma
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
1 battleship moved from 41 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter moved from Philippines to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to CelebesCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 destroyer and 1 fighter in 43 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Celebes
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 3 fighters and 3 tactical_bombers in Celebes, round 2 : 3/6 hits
British roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Celebes
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 5 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/10 hits
UK_Pacific roll dice for 5 infantry in Burma, round 2 : 0/5 hits
4 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 3 : 8/10 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 5 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to Celebes: 1 artillery and 1 fighter
EDIT: Changing ownership of Celebes from British to Japanese
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 infantry moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Japan
1 fighter moved from Anhwe to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Chahar to Kweichow
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 artillery moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Kiangsu to Kweichow
2 armour moved from Szechwan to Kweichow
1 tactical_bomber moved from Burma to Kweichow
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Burma to Kweichow
1 tactical_bomber moved from Burma to Yunnan
3 fighters moved from Burma to Yunnan
1 bomber moved from Burma to Kwangsi
1 fighter moved from 43 Sea Zone to YunnanPlace Units - Japanese
3 artilleries placed in Manchuria
1 factory_minor placed in Malaya
1 artillery and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.341
Median : 3.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.281
Median : 3.000
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 32 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
2 bombers moved from Gibraltar to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 95 Sea Zone -
scramble in sz95?
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ool also
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scramble all 3 Ger ftrs. OOL: Italian subs, then DDs for round 1. Then let me know the die roll for round 2
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
2 bombers moved from Gibraltar to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Tobruk
Battle in Tunisia
Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Tunisia, round 2 : 0/5 hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 3 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Tunisia
Americans win, taking Tobruk from Italians, taking Tunisia from Neutral_Axis with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
Germans defend with 3 fighters; Italians defend with 1 cruiser, 3 destroyers, 2 submarines and 1 transport
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 2 : 5/8 hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser, 3 destroyers, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 4/7 hits
3 destroyers owned by the Italians, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 bombers, 1 cruiser and 2 fighters in 95 Sea Zone, round 3 : 2/5 hits -
2 hits the second round
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take 2 ftrs.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
2 bombers moved from Gibraltar to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Tobruk
Battle in Tunisia
Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Tunisia, round 2 : 0/5 hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 3 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Tunisia
Americans win, taking Tobruk from Italians, taking Tunisia from Neutral_Axis with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
Germans defend with 3 fighters; Italians defend with 1 cruiser, 3 destroyers, 2 submarines and 1 transport
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 2 : 5/8 hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser, 3 destroyers, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 4/7 hits
3 destroyers owned by the Italians, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 bombers, 1 cruiser and 2 fighters in 95 Sea Zone, round 3 : 2/5 hits
Italians roll dice for 1 cruiser, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 1/4 hits
2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 95 Sea Zone
Americans roll dice for 2 bombers, 1 cruiser and 1 fighter in 95 Sea Zone, round 4 : 2/4 hits
Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 95 Sea Zone, round 4 : 0/2 hits
1 cruiser owned by the Italians and 1 fighter owned by the Germans lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
Casualties for Germans: 3 fighters
Casualties for Italians: 1 cruiser, 3 destroyers, 2 submarines and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers and 1 fighter
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 cruiser and 1 fighter
Americans win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
Casualties for Germans: 3 fighters
Casualties for Italians: 1 cruiser, 3 destroyers, 2 submarines and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers and 1 fighterNon Combat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
2 bombers moved from Gibraltar to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from 96 Sea Zone to Tobruk
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Tobruk
Battle in Tunisia
Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Tunisia, round 2 : 0/5 hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 3 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Tunisia
Americans win, taking Tobruk from Italians, taking Tunisia from Neutral_Axis with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters
Germans defend with 3 fighters; Italians defend with 1 cruiser, 3 destroyers, 2 submarines and 1 transport
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters in 95 Sea Zone, round 2 : 5/8 hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser, 3 destroyers, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 4/7 hits
3 destroyers owned by the Italians, 3 destroyers owned by the Americans, 1 carrier owned by the Americans and 2 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 bombers, 1 cruiser and 2 fighters in 95 Sea Zone, round 3 : 2/5 hits
Italians roll dice for 1 cruiser, 3 fighters and 1 transport in 95 Sea Zone, round 3 : 1/4 hits
2 fighters owned by the Germans and 1 fighter owned by the Americans lost in 95 Sea Zone
Americans roll dice for 2 bombers, 1 cruiser and 1 fighter in 95 Sea Zone, round 4 : 2/4 hits
Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 95 Sea Zone, round 4 : 0/2 hits
1 cruiser owned by the Italians and 1 fighter owned by the Germans lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
Americans win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
Casualties for Germans: 3 fighters
Casualties for Italians: 1 cruiser, 3 destroyers, 2 submarines and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers and 1 fighter
Battle in 95 Sea Zone
Americans attack with 2 bombers, 1 cruiser and 1 fighter
Americans win with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 35
Casualties for Germans: 3 fighters
Casualties for Italians: 1 cruiser, 3 destroyers, 2 submarines and 1 transport
Casualties for Americans: 1 carrier, 3 destroyers and 1 fighterNon Combat Move - Americans
1 fighter could not land in 95 Sea Zone and was removed
2 bombers moved from 95 Sea Zone to Malta
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery, 1 battleship, 2 carriers, 3 cruisers, 2 fighters, 3 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
3 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Western United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Dutch New Guinea: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 101 Sea Zone
2 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
3 infantry placed in Western United States
Americans undo move 5.
Americans undo move 4.
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs