I resemble that remark!
18L BM3 FMERommel (Axis +3) vs Dawgoneit (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 111 Sea Zone to 105 Sea Zone
3 infantry moved from Novgorod to Karelia
2 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
2 armour, 1 fighter, 4 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Urals to Yenisey
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
1 fighter moved from Belarus to EvenkiyskiyPlace Units - Russians
1 armour, 1 fighter and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 bomber and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery, 5 infantry and 1 mech_infantry moved from Anhwe to HopeiCombat - Japanese
Non Combat Move - Japanese
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Anhwe
1 armour moved from Korea to Jehol
1 aaGun, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 infantry moved from Hunan to Yunnan
4 infantry moved from Manchuria to Jehol
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to Kwangsi
1 artillery, 1 fighter and 1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to Chahar
1 transport moved from 33 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
1 artillery and 1 bomber placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to Southeast Mexico
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea ZoneNon Combat Move - Americans
1 armour and 1 infantry moved from 89 Sea Zone to West IndiesPlace Units - Americans
1 bomber placed in Eastern United States
1 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 4.
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 11 infantry moved from Shensi to KansuNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 101 Sea Zone to 89 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Eastern United States to Southeast Mexico
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea ZoneNon Combat Move - Americans
1 armour and 1 infantry moved from 89 Sea Zone to West IndiesPlace Units - Americans
1 bomber placed in Eastern United States
1 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 4.
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 11 infantry moved from Shensi to KansuNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsPurchase Units - British
British buy 2 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
2 fighters and 1 tactical_bomber moved from Malta to Egypt
1 bomber moved from Malta to Gibraltar
1 artillery and 1 infantry moved from Ontario to QuebecNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
2 infantry moved from India to BurmaPlace Units - British
2 destroyers placed in 106 Sea Zone
2 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,1
British collect 26 PUs (2 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 44 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by British to 44 Sea Zone: 1 transport
EDIT: Adding units owned by British to Celebes: 1 infantry
EDIT: Changing ownership of Celebes from Dutch to British
EDIT: Changing PUs for UK_Pacific from 21 to 24
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Italians
1 cruiser, 1 destroyer and 2 transports moved from 95 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
1 armour moved from Greece to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber and 2 fighters moved from Southern Italy to Egypt
1 artillery moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry
British defend with 2 fighters, 1 harbour and 1 tactical_bomber; ANZAC defend with 2 infantry
Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Egypt, round 2 : 2/11 hits
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/5 hits
2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Egypt, round 3 : 2/9 hits
British roll dice for 2 fighters and 1 tactical_bomber in Egypt, round 3 : 0/3 hits
1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Egypt
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Egypt, round 4 : 2/9 hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 28
Casualties for Italians: 3 infantry
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Egypt to Greece
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 artillery moved from Yugoslavia to Bulgaria
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Java to India
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Java to India
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 76 Sea ZoneTurn Complete - French
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Test summary from TripleA, engine version: 1.9, time: 10:03:12 PM
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I’m making a change in combat moves. I don’t think dice will roll, but if they do, ignore them.
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Ignore prior post, I was able to abort the game and will restart.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 submarine moved from 108 Sea Zone to 106 Sea Zone
2 artilleries and 9 infantry moved from Finland to Karelia
2 fighters and 2 tactical_bombers moved from Western Germany to Karelia
2 bombers moved from Western Germany to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 cruiser and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone
4 armour, 2 artilleries and 5 infantry moved from Poland to Baltic States
1 armour and 3 mech_infantrys moved from Germany to Baltic States
7 artilleries and 13 infantry moved from Poland to Eastern Poland
9 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians -
Scramble Rus ftr in sz115? Ger > CR, 2 DD & 2 bombers > Rus Cr & sub. Empty Ger tt in sz.
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 submarine moved from 108 Sea Zone to 106 Sea Zone
2 artilleries and 9 infantry moved from Finland to Karelia
2 fighters and 2 tactical_bombers moved from Western Germany to Karelia
2 bombers moved from Western Germany to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 cruiser and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone
4 armour, 2 artilleries and 5 infantry moved from Poland to Baltic States
1 armour and 3 mech_infantrys moved from Germany to Baltic States
7 artilleries and 13 infantry moved from Poland to Eastern Poland
9 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Battle in Karelia
Germans attack with 2 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 11 infantry
Germans roll dice for 2 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers in Karelia, round 2 : 6/15 hits
Russians roll dice for 1 artillery and 11 infantry in Karelia, round 2 : 3/12 hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Germans roll dice for 2 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers in Karelia, round 3 : 5/12 hits
Russians roll dice for 1 artillery and 5 infantry in Karelia, round 3 : 2/6 hits
5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Germans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Karelia, round 4 : 3/10 hits
Russians roll dice for 1 artillery in Karelia, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 5 infantry
Casualties for Russians: 1 artillery and 11 infantry
Battle in 115 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 2 destroyers and 1 transport
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 bombers, 1 cruiser, 2 destroyers and 1 transport in 115 Sea Zone, round 2 : 2/5 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Baltic States
Germans attack with 5 armour, 2 artilleries, 5 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 5 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in Baltic States, round 2 : 5/15 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 2 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 2 destroyers
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits
British roll dice for 2 destroyers in 106 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
British win with no units remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 2 destroyers
Battle in Eastern Poland
Germans attack with 9 armour, 7 artilleries, 13 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 9 armour, 7 artilleries, 13 infantry and 3 mech_infantrys in Eastern Poland, round 2 : 6/32 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 9 armour, 7 artilleries, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Karelia to Finland
1 bomber moved from 115 Sea Zone to Western Germany
1 bomber moved from 115 Sea Zone to Western Germany
1 aaGun moved from Poland to Baltic States
2 aaGuns moved from Poland to Eastern Poland
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to France
4 infantry moved from Romania to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Western Germany to Poland
1 tactical_bomber moved from Southern Italy to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
1 submarine placed in 105 Sea Zone
1 submarine placed in 110 Sea Zone
1 bomber and 1 infantry placed in Western Germany
1 armour and 3 mech_infantrys placed in Germany
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 40 PUs (2 lost to blockades); end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUsDice Statistics:
Total
1 was rolled 15 times
2 was rolled 30 times
3 was rolled 31 times
4 was rolled 20 times
5 was rolled 23 times
6 was rolled 30 times
Average roll : 3.644
Median : 3.000
Variance : 1.480
Standard Deviation : 1.216
Total rolls : 149Null / Other
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.556
Median : 3.000
Variance : 1.192
Standard Deviation : 1.092
Total rolls : 27Germans Combat
1 was rolled 9 times
2 was rolled 20 times
3 was rolled 13 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.707
Median : 4.000
Variance : 0.901
Standard Deviation : 0.949
Total rolls : 92British Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.556
Median : 3.000
Variance : 1.192
Standard Deviation : 1.092
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bessarabia
1 fighter moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
5 infantry moved from Belarus to Bryansk
2 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Russia
2 artilleries and 1 infantry moved from Ukraine to Bryansk
12 infantry moved from Yakut S.S.R. to Buryatia
1 armour and 1 mech_infantry moved from Yenisey to Buryatia
1 fighter moved from Evenkiyskiy to Buryatia
6 infantry moved from Yenisey to Yakut S.S.R.Combat - Russians
Russians creates battle in territory 105 Sea Zone
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
2 aaGuns moved from Yakut S.S.R. to Buryatia
2 fighters and 1 tactical_bomber moved from Bessarabia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 3 artilleries and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs -
Whoa, change in direction of the Siberian army! 23 units appear to be poised to crash down on Japanese China. It’s 1/3 of your military units. I don’t think that the Great Wall will hold them back. It will really stall the Jpn advance in China, just as China has amassed one giant army of its own. But my invasion fleet must take SE Asia and the money isles over the next few turns to generate cash and cut back on India’s cash flow. I saw the mobile units moving east while the Siberian army went west. Guess you were waiting for the extra firepower and for my troops and air to move away from the border. And ANZ ftrs already in India with a big Indian inf army. Jpn will be hard pressed to defend its homeland from the Hawaii fleet while diverting some builds to land units.
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With G40, Jpn tanks can blitz into kill zones surrounding a China inf stack and then back to safety. But I can’t do that with BM. That’s a real drawback for me in this game.
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i believe you can move your tanks back during your combat move but if you wait until you noncom move to try to move back it wont let you.
not 100% sure if thats this game but kind of sure.
do you want to move it back? -
No, what I meant was I can blitz in and out, but its meaningless, because the unoccupied terr spores a Chinese