18L BM3 FMERommel (Axis +3) vs Dawgoneit (Allies)

  • 2025 2024 '23 '22 '21 '20 '19

    Do you know that you have 3 ANZ fighters sitting in Tsinghai, China for quite a few turns? You could have used them to defend Russia, or help Brit/UKP now. Altho, the game will be over shortly.


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Queensland to Sumatra
            3 fighters moved from Tsinghai to Northwest Persia
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 cruiser and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
            ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Queensland to Sumatra
            3 fighters moved from Tsinghai to Northwest Persia
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 cruiser and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
            ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to 92 Sea Zone
    
        Combat - French
            Battle in 92 Sea Zone
                French attack with 1 fighter
                Italians defend with 1 destroyer
                    French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the French lost in 92 Sea Zone
                Italians win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for French: 1 fighter
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.33
    French : -1.00
    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries moved from Norway to 113 Sea Zone
            3 artilleries moved from Western Germany to 113 Sea Zone
            5 infantry moved from Norway to 113 Sea Zone
            2 infantry moved from Western Germany to 113 Sea Zone
            1 cruiser, 3 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
            5 artilleries, 7 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
            5 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
            6 bombers and 3 fighters moved from Western Germany to United Kingdom
            1 armour moved from Novosibirsk to Kazakhstan
            1 armour moved from Urals to Kazakhstan
            1 infantry and 3 mech_infantrys moved from Russia to Samara
            14 armour moved from Volgograd to Northwest Persia
            6 armour and 5 tactical_bombers moved from Rostov to Northwest Persia
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 cruiser, 3 destroyers, 5 submarines and 6 transports
                Americans defend with 1 destroyer
                    Germans roll dice for 5 submarines in 110 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 1 cruiser, 3 destroyers, 5 submarines and 6 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in United Kingdom
                Germans attack with 5 artilleries, 6 bombers, 3 fighters and 7 infantry
                British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry; French defend with 2 infantry
                    AA fire in United Kingdom : 2/9 hits, 1.50 expected hits
                    2 fighters owned by the Germans lost in United Kingdom
                    Germans roll dice for 5 artilleries, 6 bombers, 1 fighter and 7 infantry in United Kingdom, round 2 : 7/19 hits, 8.17 expected hits
                    British roll dice for 4 aaGuns, 8 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/9 hits, 3.00 expected hits
                    4 aaGuns owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the French and 1 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 5 artilleries, 6 bombers, 1 fighter and 5 infantry in United Kingdom, round 3 : 9/17 hits, 7.83 expected hits
                    British roll dice for 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/6 hits, 2.00 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom
                Germans captures 39PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 5 artilleries, 6 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 19
                Casualties for Germans: 2 fighters and 3 infantry
                Casualties for British: 4 aaGuns, 6 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            Battle in Northwest Persia
                Germans attack with 20 armour and 5 tactical_bombers
                British defend with 3 armour, 2 infantry and 4 mech_infantrys; Americans defend with 1 armour and 2 mech_infantrys; ANZAC defend with 3 fighters
                    Germans roll dice for 20 armour and 5 tactical_bombers in Northwest Persia, round 2 : 16/25 hits, 13.33 expected hits
                    British roll dice for 4 armour, 3 fighters, 2 infantry and 6 mech_infantrys in Northwest Persia, round 2 : 5/15 hits, 6.67 expected hits
                    4 mech_infantrys owned by the British, 3 fighters owned by the ANZAC, 5 armour owned by the Germans, 1 armour owned by the Americans, 2 infantry owned by the British, 3 armour owned by the British and 2 mech_infantrys owned by the Americans lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 15 armour and 5 tactical_bombers remaining. Battle score for attacker is 54
                Casualties for Germans: 5 armour
                Casualties for British: 3 armour, 2 infantry and 4 mech_infantrys
                Casualties for Americans: 1 armour and 2 mech_infantrys
                Casualties for ANZAC: 3 fighters
            Battle in Kazakhstan
                Germans attack with 2 armour
                British defend with 1 armour and 1 infantry
                    Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
                    Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour
                Casualties for British: 1 armour and 1 infantry
            Battle in Samara
                Germans attack with 1 infantry and 3 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 1 infantry and 3 mech_infantrys in Samara, round 2 : 0/4 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry and 3 mech_infantrys in Samara, round 3 : 3/4 hits, 0.67 expected hits
                    British roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Samara
                Germans win, taking Samara from British with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            6 bombers moved from United Kingdom to Western Germany
            1 fighter moved from United Kingdom to Holland Belgium
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 108 Sea Zone
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 armour moved from Normandy Bordeaux to Western Germany
            2 artilleries, 3 infantry and 1 mech_infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery moved from Finland to Norway
            5 tactical_bombers moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            1 artillery moved from Bryansk to Rostov
            1 aaGun moved from Volgograd to Kazakhstan
            2 aaGuns moved from Rostov to Caucasus
    
        Place Units - Germans
            2 fighters and 1 infantry placed in Western Germany
            4 transports placed in 112 Sea Zone
            3 armour placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
    
        Turn Complete - Germans
            Germans collect 70 PUs; end with 109 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 114 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 121 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 123 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 128 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 143 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.17
    British : -4.33
    Americans : -0.33
    Russians : -0.33
    AA fire in United Kingdom : : 0.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Wow, checkmate old buddy. You didn’t defend London, despite clear signs of Sea Lion. Ger jumped to 143 P.U., with every war-time objective achieved. You had very bad luck with dice. Just like I did with D.A. in my first league game. You put boots on the ground to save the Mideast, which he didn’t. His reliance on air power wouldn’t have worked without my lousy dice rolling.


  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Yunnan: 1 bomber
            EDIT: Adding units owned by Germans to Malaya: 1 bomber
            EDIT: Turning off Edit Mode
            Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 
    
        Combat Move - Japanese
            3 armour moved from Burma to India
            1 armour moved from Yunnan to India
            2 fighters and 2 tactical_bombers moved from Yunnan to India
            2 tactical_bombers moved from Malaya to India
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 bombers moved from Malaya to Sumatra
            1 fighter moved from Malaya to Sumatra
            1 submarine moved from 41 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Malaya to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malaya to 43 Sea Zone
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 34 Sea Zone
            1 submarine moved from 35 Sea Zone to 45 Sea Zone
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from Malaya to 44 Sea Zone
            2 fighters moved from 35 Sea Zone to Borneo
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 bomber moved from Japan to 26 Sea Zone
    
        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in India
                Japanese attack with 4 armour, 2 fighters and 4 tactical_bombers
                British defend with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 4 armour, 2 fighters and 4 tactical_bombers in India, round 2 : 7/10 hits, 5.67 expected hits
                    UK_Pacific roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 3/6 hits, 3.00 expected hits
                    1 tactical_bomber owned by the British, 3 armour owned by the Japanese, 2 infantry owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in India
                Japanese captures 11PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Japanese: 3 armour
                Casualties for British: 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 armour and 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 5/6 hits, 2.83 expected hits
                    UK_Pacific roll dice for 1 armour and 1 infantry in Borneo, round 2 : 2/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 1 armour and 1 infantry
            Battle in Sumatra
                Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
                ANZAC defend with 1 armour, 1 fighter and 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Sumatra, round 2 : 3/5 hits, 2.50 expected hits
                    ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Sumatra, round 2 : 2/3 hits, 1.50 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for ANZAC: 1 armour, 1 fighter and 1 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 34 Sea Zone
                    Japanese roll dice for 1 fighter in 34 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 34 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 bomber moved from 26 Sea Zone to Marshall Islands
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 bombers moved from Sumatra to Malaya
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from 45 Sea Zone to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone
            2 fighters and 4 tactical_bombers moved from India to Burma
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
            1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Hunan to Burma
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            2 armour moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kweichow to Burma
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 artillery and 1 infantry moved from Shan State to Burma
            1 destroyer moved from 37 Sea Zone to 41 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 1 transport placed in 19 Sea Zone
            1 artillery and 2 mech_infantrys placed in Malaya
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery, 1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 75 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.17
    Americans : -0.83
    UK_Pacific : 1.17
    Japanese : 3.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Was already planning Japan move when you posted. Decided to take my turn. U.S. made a threat to Japan, but didn’t guard your tt’s off Hawaii, so my new bomber in Japan sank them. Took India. I chose to take tanks as hits rather tan planes, so Brit can retake it briefly. Anyway, moot point if I haven’t overlooked something regarding London.


  • @FMErwinRommel i have posted your win

  • 2025 2024 '23 '22 '21 '20 '19

    Thanks, good game. You had some bad dice luck there. Do you want to change sides and you start as Axis with BM3 bid of 3? Let me know when you set up the new game.

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