@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 cruiser and 1 transport; Remaining resources: 5 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 1 infantry moved from Rostov to Caucasus
1 bomber moved from Northern Italy to Caucasus
1 bomber moved from Southern Italy to Caucasus
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Sicily to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Caucasus
Italians attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Caucasus, round 2 : 1/4 hits, 2.00 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Crete from Neutral_Allies, taking Caucasus from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Yugoslavia
2 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 95 Sea Zone
1 armour and 1 mech_infantry moved from Southern France to Southern Italy
2 artilleries and 2 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Bulgaria to Greece
1 bomber moved from Caucasus to Bulgaria
Place Units - Italians
1 cruiser and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : 0.67
Do you know that you have 3 ANZ fighters sitting in Tsinghai, China for quite a few turns? You could have used them to defend Russia, or help Brit/UKP now. Altho, the game will be over shortly.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Sumatra
3 fighters moved from Tsinghai to Northwest Persia
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 cruiser and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from Queensland to Sumatra
3 fighters moved from Tsinghai to Northwest Persia
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 cruiser and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer
French roll dice for 1 fighter in 92 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the French lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.33
French : -1.00
ANZAC : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Norway to 113 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
5 infantry moved from Norway to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
1 cruiser, 3 destroyers and 5 submarines moved from 112 Sea Zone to 110 Sea Zone
5 artilleries, 7 infantry and 6 transports moved from 113 Sea Zone to 110 Sea Zone
5 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
6 bombers and 3 fighters moved from Western Germany to United Kingdom
1 armour moved from Novosibirsk to Kazakhstan
1 armour moved from Urals to Kazakhstan
1 infantry and 3 mech_infantrys moved from Russia to Samara
14 armour moved from Volgograd to Northwest Persia
6 armour and 5 tactical_bombers moved from Rostov to Northwest Persia
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 cruiser, 3 destroyers, 5 submarines and 6 transports
Americans defend with 1 destroyer
Germans roll dice for 5 submarines in 110 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 cruiser, 3 destroyers, 5 submarines and 6 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in United Kingdom
Germans attack with 5 artilleries, 6 bombers, 3 fighters and 7 infantry
British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry; French defend with 2 infantry
AA fire in United Kingdom : 2/9 hits, 1.50 expected hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 5 artilleries, 6 bombers, 1 fighter and 7 infantry in United Kingdom, round 2 : 7/19 hits, 8.17 expected hits
British roll dice for 4 aaGuns, 8 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/9 hits, 3.00 expected hits
4 aaGuns owned by the British, 2 infantry owned by the Germans, 2 infantry owned by the French and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 5 artilleries, 6 bombers, 1 fighter and 5 infantry in United Kingdom, round 3 : 9/17 hits, 7.83 expected hits
British roll dice for 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/6 hits, 2.00 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom
Germans captures 39PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 artilleries, 6 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 2 fighters and 3 infantry
Casualties for British: 4 aaGuns, 6 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Northwest Persia
Germans attack with 20 armour and 5 tactical_bombers
British defend with 3 armour, 2 infantry and 4 mech_infantrys; Americans defend with 1 armour and 2 mech_infantrys; ANZAC defend with 3 fighters
Germans roll dice for 20 armour and 5 tactical_bombers in Northwest Persia, round 2 : 16/25 hits, 13.33 expected hits
British roll dice for 4 armour, 3 fighters, 2 infantry and 6 mech_infantrys in Northwest Persia, round 2 : 5/15 hits, 6.67 expected hits
4 mech_infantrys owned by the British, 3 fighters owned by the ANZAC, 5 armour owned by the Germans, 1 armour owned by the Americans, 2 infantry owned by the British, 3 armour owned by the British and 2 mech_infantrys owned by the Americans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 15 armour and 5 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Germans: 5 armour
Casualties for British: 3 armour, 2 infantry and 4 mech_infantrys
Casualties for Americans: 1 armour and 2 mech_infantrys
Casualties for ANZAC: 3 fighters
Battle in Kazakhstan
Germans attack with 2 armour
British defend with 1 armour and 1 infantry
Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 armour and 1 infantry
Battle in Samara
Germans attack with 1 infantry and 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 infantry and 3 mech_infantrys in Samara, round 2 : 0/4 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry and 3 mech_infantrys in Samara, round 3 : 3/4 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from British with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
6 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 108 Sea Zone
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 armour moved from Normandy Bordeaux to Western Germany
2 artilleries, 3 infantry and 1 mech_infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Finland to Norway
5 tactical_bombers moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 artillery moved from Bryansk to Rostov
1 aaGun moved from Volgograd to Kazakhstan
2 aaGuns moved from Rostov to Caucasus
Place Units - Germans
2 fighters and 1 infantry placed in Western Germany
4 transports placed in 112 Sea Zone
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 70 PUs; end with 109 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 121 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 123 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 128 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 143 PUs
Combat Hit Differential Summary :
Germans : 5.17
British : -4.33
Americans : -0.33
Russians : -0.33
AA fire in United Kingdom : : 0.50
Wow, checkmate old buddy. You didn’t defend London, despite clear signs of Sea Lion. Ger jumped to 143 P.U., with every war-time objective achieved. You had very bad luck with dice. Just like I did with D.A. in my first league game. You put boots on the ground to save the Mideast, which he didn’t. His reliance on air power wouldn’t have worked without my lousy dice rolling.
@FMErwinRommel G.G.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yunnan: 1 bomber
EDIT: Adding units owned by Germans to Malaya: 1 bomber
EDIT: Turning off Edit Mode
Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 armour moved from Burma to India
1 armour moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from Yunnan to India
2 tactical_bombers moved from Malaya to India
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from Malaya to Sumatra
1 fighter moved from Malaya to Sumatra
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 43 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Malaya to 44 Sea Zone
2 fighters moved from 35 Sea Zone to Borneo
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in India
Japanese attack with 4 armour, 2 fighters and 4 tactical_bombers
British defend with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 4 armour, 2 fighters and 4 tactical_bombers in India, round 2 : 7/10 hits, 5.67 expected hits
UK_Pacific roll dice for 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 3/6 hits, 3.00 expected hits
1 tactical_bomber owned by the British, 3 armour owned by the Japanese, 2 infantry owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in India
Japanese captures 11PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 3 armour
Casualties for British: 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 5/6 hits, 2.83 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Borneo, round 2 : 2/2 hits, 0.83 expected hits
1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 infantry
ANZAC defend with 1 armour, 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in Sumatra, round 2 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Sumatra, round 2 : 2/3 hits, 1.50 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 1 armour, 1 fighter and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese roll dice for 1 fighter in 34 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 34 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 bomber moved from 26 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Sumatra to Malaya
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone
2 fighters and 4 tactical_bombers moved from India to Burma
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kweichow to Burma
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shan State to Burma
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
Place Units - Japanese
2 destroyers and 1 transport placed in 19 Sea Zone
1 artillery and 2 mech_infantrys placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
ANZAC : 1.17
Americans : -0.83
UK_Pacific : 1.17
Japanese : 3.67
Was already planning Japan move when you posted. Decided to take my turn. U.S. made a threat to Japan, but didn’t guard your tt’s off Hawaii, so my new bomber in Japan sank them. Took India. I chose to take tanks as hits rather tan planes, so Brit can retake it briefly. Anyway, moot point if I haven’t overlooked something regarding London.
@FMErwinRommel i have posted your win
Thanks, good game. You had some bad dice luck there. Do you want to change sides and you start as Axis with BM3 bid of 3? Let me know when you set up the new game.