@simon33
I know what you mean, I was on your end one time and forgot all bout the Italian fighters
18L BM3 FMERommel (Axis +3) vs Dawgoneit (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Vologda to Archangel
4 fighters moved from Russia to Archangel
1 submarine moved from 105 Sea Zone to 104 Sea ZoneCombat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 2 submarines
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 104 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 2 submarines remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Rostov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 4 fighters and 1 infantry in Archangel, round 2 : 4/5 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters moved from Archangel to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 infantry moved from Russia to Tambov
2 aaGuns, 1 armour, 1 fighter, 18 infantry and 1 mech_infantry moved from Buryatia to AmurPlace Units - Russians
1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 6 artilleries, 3 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 artillery, 4 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from Kwangsi to Kansu
2 tactical_bombers moved from Kweichow to KansuCombat - Japanese
Battle in Kansu
Japanese attack with 1 bomber and 2 tactical_bombers
Chinese defend with 1 fighter
Japanese roll dice for 1 bomber and 2 tactical_bombers in Kansu, round 2 : 2/3 hits
Chinese roll dice for 1 fighter in Kansu, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 tactical_bomber
Battle in Burma
Japanese attack with 1 artillery, 4 fighters and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 tactical_bomber in Burma, round 2 : 2/6 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
retreated to Burma
UK_Pacific win with 1 artillery remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Japanese
2 fighters moved from Burma to Malaya
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Kansu to Kweichow
1 armour, 1 fighter and 1 infantry moved from Korea to Manchuria
1 tactical_bomber moved from 35 Sea Zone to Manchuria
3 artilleries and 6 infantry moved from Kweichow to Yunnan
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from Kansu to Kweichow
1 armour moved from Yunnan to Kweichow
2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery moved from Kiangsu to AnhwePlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 artilleries placed in Manchuria
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.769
Median : 4.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 2.625
Standard Deviation : 1.620
Total rolls : 9 -
Only 2 battles. Was glad to destroy the flying tiger ftr. It was worth losing a plane. I attacked Burma with 1 art and 5 planes. Enough power to take out the 3 defenders in one round. But I under-rolled and retreated rather than lose a plane. Built 12 land units and will continue to need plenty every turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 10 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Malta to Northern Italy
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Tobruk to Alexandria
1 armour and 2 mech_infantrys moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Central United States to Eastern United StatesCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits
Bombing raid in Northern Italy rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Northern Italy causes 9 damage total.
Battle in Celebes
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
2 bombers moved from Northern Italy to MaltaPlace Units - Americans
8 destroyers placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
18 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Chahar
Chinese attack with 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 18 infantry in Chahar, round 2 : 4/18 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 10 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Malta to Northern Italy
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Tobruk to Alexandria
1 armour and 2 mech_infantrys moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Central United States to Eastern United StatesCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits
Bombing raid in Northern Italy rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Northern Italy causes 9 damage total.
Battle in Celebes
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
2 bombers moved from Northern Italy to MaltaPlace Units - Americans
8 destroyers placed in 101 Sea Zone
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
18 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Chahar
Chinese attack with 18 infantry
Japanese defend with 1 infantry
Chinese roll dice for 18 infantry in Chahar, round 2 : 4/18 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 18 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUsPurchase Units - British
British buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Malta to Egypt
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
2 armour moved from Northwest Persia to Iraq
1 mech_infantry moved from Persia to Iraq
1 armour moved from Persia to West India
1 armour moved from Persia to West India
1 bomber moved from Anglo Egyptian Sudan to Iraq
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour moved from 81 Sea Zone to EgyptCombat - British
Battle in Iraq
British attack with 2 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Egypt
British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 harbour
British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits
1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Iraq to Alexandria
1 artillery moved from Burma to India
1 infantry moved from India to BurmaPlace Units - British
2 armour and 1 infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Belgian Congo: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
British collect 28 PUs (5 lost to blockades); end with 28 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 3x factory_major; Remaining resources: 35 PUs;
Italians buy 1 bomber, 5 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Yugoslavia to Northern Italy
1 armour moved from Northern Italy to Romania
1 transport moved from 95 Sea Zone to 99 Sea Zone
1 armour moved from Syria to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 destroyer and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to YugoslaviaPlace Units - Italians
1 submarine placed in 97 Sea Zone
3 infantry placed in Southern Italy
Italians undo move 2.
1 bomber and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
10 DDs! You are a wild and crazy guy. Even Italy’s 38 PU wouldn’t buy enough fleet to match that. Even with 84 PU, the U.S. can’t build enough for both oceans. But 84 is a lot. So far only ANZ and soon Brits and not U.S. will be reinforcing Rus.
I expected the U.S. to bomb N. Italy, since the bombers had nothing else to do and I couldn’t afford new ftrs there or an airbase for scrambling. An AA hit would have really made a diff, cutting the I.C. damage this turn and only 1 bomber for future raids and invasion attacks. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 marine moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in Borneo
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Java from Japanese, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 54 Sea Zone to 46 Sea Zone
1 marine moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in Borneo
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Java from Japanese, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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Stupid me to let all those ANZ tt’s take the islands unescorted. I knew that the U.S. could sink any blockers and that ANZ could go north and south of Aust to reach Java. I put a sub by Malay and ftrs in it. I had combined my fleets, so I had excess ships for defense. So I could have put DDs by Borneo and Sum, as I had more DDs come from the home fleet to replace them. I can sink 5 tt’s and the ANZ CR blocker on my turn, but ANZ will get plenty of cash and I will lose plenty of cash.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 3 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Germans
1 tactical_bomber moved from Southern Italy to Rostov
1 infantry moved from Ukraine to Rostov
2 bombers moved from Eastern Poland to Rostov
1 infantry moved from Bryansk to Tambov
1 fighter moved from Eastern Poland to Rostov
2 tactical_bombers moved from Bryansk to Tambov
1 bomber moved from Poland to Tambov
3 bombers moved from Western Germany to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major
Bombing raid in United Kingdom causes 12 damage total.
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Tambov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Ukraine
2 artilleries moved from Ukraine to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 bomber and 2 tactical_bombers moved from Tambov to Bryansk
2 bombers, 1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
1 submarine moved from 104 Sea Zone to 119 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 cruiser and 1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
Barbarossa! Will the rogue Siberia army, led by Dr. Strangelove, attack Man or Korea while Moscow burns?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Russia to Tambov
7 fighters and 1 tactical_bomber moved from Russia to Tambov
2 infantry moved from Amur to Korea
1 fighter moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 7 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 7 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 5/10 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 7 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
7 fighters and 1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Korea to AmurPlace Units - Russians
1 artillery, 1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4
Russians collect 24 PUs (2 lost to blockades); end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 4 infantry, 2 marines, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour, 6 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber moved from Manchuria to Amur
2 fighters and 1 tactical_bomber moved from Japan to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hopei to Chahar
2 artilleries moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Chahar
4 armour, 1 bomber, 6 mech_infantrys and 1 tactical_bomber moved from Kweichow to Chahar
2 fighters and 1 tactical_bomber moved from Yunnan to Chahar
1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Malaya to 41 Sea Zone
1 infantry moved from Yunnan to Burma
1 fighter moved from Malaya to Burma -
Jpn > Rus army in Amur. Assume best defense? 2 aa, 16 inf, mech, armor, ftr. Attacking with 9 inf, 7 art, 1 armor, 5 planes
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 4 infantry, 2 marines, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 armour, 6 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber moved from Manchuria to Amur
2 fighters and 1 tactical_bomber moved from Japan to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hopei to Chahar
2 artilleries moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Chahar
4 armour, 1 bomber, 6 mech_infantrys and 1 tactical_bomber moved from Kweichow to Chahar
2 fighters and 1 tactical_bomber moved from Yunnan to Chahar
1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
2 cruisers moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 fighter and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Malaya to 41 Sea Zone
1 infantry moved from Yunnan to Burma
1 fighter moved from Malaya to BurmaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 1 armour, 7 artilleries, 3 fighters, 9 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 armour, 1 fighter, 16 infantry and 1 mech_infantry
AA fire in Amur : 1/5 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 7 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers in Amur, round 2 : 10/21 hits
Russians roll dice for 2 aaGuns, 1 armour, 1 fighter, 16 infantry and 1 mech_infantry in Amur, round 2 : 6/19 hits
6 infantry owned by the Japanese, 8 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 7 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Amur, round 3 : 7/15 hits
Russians roll dice for 1 armour, 1 fighter, 8 infantry and 1 mech_infantry in Amur, round 3 : 5/11 hits
3 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 artilleries owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 5 artilleries, 2 fighters and 2 tactical_bombers in Amur, round 4 : 4/10 hits
Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Amur, round 4 : 2/4 hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 fighter owned by the Russians, 2 artilleries owned by the Japanese and 1 armour owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 3 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Russians: 2 aaGuns, 1 armour, 1 fighter, 16 infantry and 1 mech_infantry
Casualties for Japanese: 4 artilleries, 1 fighter and 9 infantry
Battle in Chahar
Japanese attack with 5 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 7 mech_infantrys and 2 tactical_bombers
Chinese defend with 20 infantry
Japanese roll dice for 5 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 7 mech_infantrys and 2 tactical_bombers in Chahar, round 2 : 8/20 hits
Chinese roll dice for 20 infantry in Chahar, round 2 : 5/20 hits
1 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 5 armour, 2 artilleries, 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Chahar, round 3 : 8/15 hits
Chinese roll dice for 12 infantry in Chahar, round 3 : 3/12 hits
2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 5 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Chahar, round 4 : 8/12 hits
Chinese roll dice for 4 infantry in Chahar, round 4 : 1/4 hits
1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 5 armour, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Chinese: 20 infantry
Casualties for Japanese: 2 artilleries, 1 infantry and 6 mech_infantrys
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 cruisers in Korea, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits
Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 3 : 1/2 hits
Russians roll dice for 2 infantry in Korea, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Korea, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 artillery in Korea, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Korea, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Korea, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Korea, round 6 : 1/1 hits
1 artillery owned by the Japanese lost in Korea
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 cruiser in 46 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Borneo to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Amur to Japan
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Malaya to Shan State
1 fighter moved from 41 Sea Zone to Shan State
1 bomber moved from Chahar to Yunnan
1 tactical_bomber moved from Amur to Anhwe
1 fighter moved from Amur to Jehol
1 tactical_bomber moved from Amur to Jehol
1 fighter moved from Chahar to Hopei
1 fighter moved from Chahar to Hopei
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Chahar to Kweichow
1 tactical_bomber moved from Chahar to HopeiPlace Units - Japanese
2 artilleries and 1 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
2 armour and 1 mech_infantry placed in Manchuria
2 infantry and 2 marines placed in Japan
1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUsDice Statistics:
Total
1 was rolled 24 times
2 was rolled 41 times
3 was rolled 40 times
4 was rolled 33 times
5 was rolled 30 times
6 was rolled 30 times
Average roll : 3.475
Median : 3.000
Variance : 1.076
Standard Deviation : 1.037
Total rolls : 198ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.639
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 36UK_Pacific Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Russians Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.435
Median : 3.000
Variance : 0.489
Standard Deviation : 0.699
Total rolls : 46Japanese Combat
1 was rolled 15 times
2 was rolled 25 times
3 was rolled 17 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 17 times
Average roll : 3.473
Median : 3.000
Variance : 0.559
Standard Deviation : 0.747
Total rolls : 112 -
Overall successful turn for Japan. Destroyed the dual threat of Chinese army in Chahar and Rus army in Amur; but one Rus held out in Korea. I brought up 2 CRs for bombardment but they missed and it became 2-on-2 and I lost; since I couldn’t spare a plane for that attack. I wanted to have the max offense against the Rus army in Amur, so used the other tt there and all available planes. The hold out in Korea is a nuisance, but I couldn’t risk losing the big battle in Amur. Now its a race to S.E. Asia. I sank the 5 allied tt’s and blocking CR & DD. But I still regret letting you take all the money isles. The Rus sacrifice prevented me from sending loaded tt’s from Japan to the Phil.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 9 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
10 destroyers, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 artilleries, 2 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Alexandria to Trans-Jordan
British take Trans-Jordan from Italians
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in French West Africa
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win, taking French West Africa from Neutral_Axis with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Morocco to Algeria
1 infantry moved from Alexandria to Egypt
1 armour, 1 infantry and 2 mech_infantrys moved from Libya to Tobruk
1 armour and 2 mech_infantrys moved from Tobruk to Alexandria
1 armour, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
1 armour and 1 mech_infantry moved from Libya to Tobruk
2 aaGuns moved from Central United States to Eastern United States
2 bombers moved from Malta to PersiaPlace Units - Americans
3 mech_infantrys placed in Western United States
3 destroyers placed in 10 Sea Zone
6 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs