18L BM3 FMERommel (Axis +3) vs Dawgoneit (Allies)


  • @FMErwinRommel no scramble. intercept though.

  • 2025 2024 '23 '22 '21 '20 '19

    It’s been 8 weeks since we played, so I forgot what I was going to bomb and what my builds and plans were. So I chose to bomb naval base, but after looking at my builds and enlarging the IC damage icon to see it was a 12 not a 17, I have decided to change my bombing damage to go against Brit IC instead.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 3 destroyers, 2 infantry, 6 mech_infantrys, 2 submarines and 5 transports; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Russia to Urals
                  Germans take Vologda from Russians
                  Germans take Urals from Russians
            1 armour moved from Russia to Novosibirsk
                  Germans take Samara from Russians
                  Germans take Novosibirsk from Russians
            14 armour moved from Russia to Volgograd
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 bomber moved from Western Germany to United Kingdom
            3 bombers moved from Germany to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 infantry moved from France to Normandy Bordeaux
            1 armour, 2 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux
            2 artilleries and 2 infantry moved from France to Holland Belgium
            1 fighter, 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 1 units heading to United Kingdom
                British launches 1 interceptors out of United Kingdom
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/1 hits, 0.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
                Bombing raid in United Kingdom causes 3 damage total. 
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 2 bombers, 1 fighter and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 5/7 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 3 bombers, 1 fighter and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers and 1 fighter in 110 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone
                Germans win with 3 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Volgograd
                Germans attack with 14 armour
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 14 armour in Volgograd, round 2 : 8/14 hits, 7.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 14 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            6 armour moved from Russia to Rostov
            1 aaGun moved from Rostov to Volgograd
            1 aaGun moved from Bryansk to Rostov
            1 aaGun moved from Ukraine to Rostov
            3 bombers moved from 110 Sea Zone to Western Germany
            1 fighter moved from 110 Sea Zone to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Normandy Bordeaux to Western Germany
            1 bomber moved from United Kingdom to Western Germany
            1 artillery moved from Karelia to Finland
            2 tactical_bombers moved from Bryansk to Rostov
            1 bomber moved from Bryansk to Yunnan
            1 infantry moved from Smolensk to Russia
            1 artillery moved from Belarus to Bryansk
            1 aaGun moved from France to Northern Italy
            3 tactical_bombers moved from Bryansk to Rostov
    
        Place Units - Germans
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Ukraine
            3 destroyers and 2 submarines placed in 112 Sea Zone
            5 transports placed in 113 Sea Zone
            3 artilleries and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.50
    Defenders Fire,  : : -0.33
    Americans : -1.00
    Attackers Fire,  : : -0.17
    Russians : -0.33
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Took a long time to redo the bat calc’s and NCM decisions that I had made before in November. Ger is doing great, but Japan is struggling to retake the money isles. The U.S. produces too much income for Japan to compete and with Brit and ANZ added in, Ger will have to force U.S. to continue to concentrate on Europe. The Allied income advantage is still too high for me to say I will win. I thought the Axis were in better shape. We’ll see if Japan can defeat the Brits in Burma. I see Rus has no units left, so I will take Japan’s turn tomorrow.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 bombers, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 
    
        Combat Move - Japanese
            4 artilleries, 1 bomber, 5 fighters, 8 infantry, 1 mech_infantry and 6 tactical_bombers moved from Yunnan to Burma
            5 armour and 2 mech_infantrys moved from Kweichow to Burma
            1 mech_infantry moved from Hunan to Burma
            2 artilleries moved from Korea to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from 35 Sea Zone to French Indo China
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to French Indo China
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 armour moved from Soviet Far East to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 artillery and 1 infantry moved from Malaya to Shan State
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Japan attacking UKPac in Burma. Need OOL.
    Had trouble deciding which isle to attack and whether to finally use my marine on CR.

  • 2025 2024 '23 '22 '21 '20 '19

    15 hits in Burma slightly above average

  • 2025 2024 '23 '22 '21 '20 '19

    You have 2 American bombers, all else is Brit. Best defense?


  • max “D” please

  • 2025 2024 '23 '22 '21 '20 '19

    Wow, lopsided dice in my favor for major victory in Burma, Also in Celebes, didn’t need the marine and CR. Could have used this luck in my game against D.A.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 bombers, 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 
    
        Combat Move - Japanese
            4 artilleries, 1 bomber, 5 fighters, 8 infantry, 1 mech_infantry and 6 tactical_bombers moved from Yunnan to Burma
            5 armour and 2 mech_infantrys moved from Kweichow to Burma
            1 mech_infantry moved from Hunan to Burma
            2 artilleries moved from Korea to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 fighter moved from 35 Sea Zone to French Indo China
            1 infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
            1 fighter moved from 35 Sea Zone to French Indo China
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
            1 armour moved from Soviet Far East to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 armour moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 artillery and 1 infantry moved from Malaya to Shan State
    
        Combat - Japanese
            Battle in French Indo China
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 armour
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in French Indo China, round 2 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Shan State
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 artillery and 3 infantry
                    Japanese roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 2 : 2/6 hits, 2.67 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits
                    3 infantry owned by the Americans lost in Celebes
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Celebes, round 3 : 4/6 hits, 2.67 expected hits
                    Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Americans: 1 artillery and 3 infantry
            Battle in Burma
                Japanese attack with 5 armour, 4 artilleries, 1 bomber, 5 fighters, 8 infantry, 4 mech_infantrys and 6 tactical_bombers
                British defend with 3 aaGuns, 3 armour, 6 artilleries, 1 bomber, 1 fighter and 17 infantry; Americans defend with 2 bombers
                    AA fire in Burma : 0/9 hits, 1.50 expected hits
                    Japanese roll dice for 5 armour, 4 artilleries, 1 bomber, 5 fighters, 8 infantry, 4 mech_infantrys and 6 tactical_bombers in Burma, round 2 : 15/33 hits, 13.67 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 3 armour, 6 artilleries, 3 bombers, 1 fighter and 17 infantry in Burma, round 2 : 5/30 hits, 10.33 expected hits
                    5 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the British, 2 bombers owned by the Americans and 9 infantry owned by the British lost in Burma
                    Japanese roll dice for 5 armour, 4 artilleries, 1 bomber, 5 fighters, 3 infantry, 4 mech_infantrys and 6 tactical_bombers in Burma, round 3 : 11/28 hits, 12.83 expected hits
                    UK_Pacific roll dice for 3 armour, 6 artilleries, 1 fighter and 8 infantry in Burma, round 3 : 11/18 hits, 6.83 expected hits
                    3 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese, 3 artilleries owned by the British and 8 infantry owned by the British lost in Burma
                    Japanese roll dice for 5 armour, 1 bomber, 5 fighters and 6 tactical_bombers in Burma, round 4 : 9/17 hits, 9.67 expected hits
                    UK_Pacific roll dice for 3 armour, 3 artilleries and 1 fighter in Burma, round 4 : 2/7 hits, 3.17 expected hits
                    2 armour owned by the Japanese, 3 artilleries owned by the British, 1 fighter owned by the British and 3 armour owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 armour, 1 bomber, 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 86
                Casualties for Japanese: 2 armour, 4 artilleries, 8 infantry and 4 mech_infantrys
                Casualties for Americans: 2 bombers
                Casualties for British: 3 aaGuns, 3 armour, 6 artilleries, 1 bomber, 1 fighter and 17 infantry
    
        Non Combat Move - Japanese
            1 submarine moved from 74 Sea Zone to 41 Sea Zone
            1 armour moved from Anhwe to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Anhwe to Kweichow
            2 fighters moved from French Indo China to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from Korea to Manchuria
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Burma to Yunnan
            1 bomber, 3 fighters and 4 tactical_bombers moved from Burma to Malaya
    
        Place Units - Japanese
            1 bomber and 2 infantry placed in Malaya
            2 armour and 1 infantry placed in Kiangsu
            1 transport placed in 19 Sea Zone
            1 infantry placed in Manchuria
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    AA fire in Burma : : -1.50
    Americans : -1.67
    UK_Pacific : -3.50
    Japanese : -1.00
    

    Savegame


  • its not letting me post. keeps kicking me out and making me sign back in 301 ERROR

  • 2025 2024 '23 '22 '21 '20 '19

    How’s it working now? I couldn’t use marti for new games until I deleted old Java and installed latest version of Java, both 32-bit and 64-bit versions.



  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 armour, 8 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            5 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            1 armour moved from Trans-Jordan to Northwest Persia
            2 mech_infantrys moved from Trans-Jordan to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
            3 destroyers moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 cruiser and 1 transport
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Japanese lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 19
                Casualties for Japanese: 1 cruiser and 1 transport
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 42 Sea Zone to Western Australia
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Tunisia to Algeria
    
        Place Units - Americans
            5 destroyers and 2 transports placed in 101 Sea Zone
            3 destroyers placed in 10 Sea Zone
            2 armour and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 0.00
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Kansu to Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 armour, 8 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 104 Sea Zone to 110 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            5 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            1 armour moved from Trans-Jordan to Northwest Persia
            2 mech_infantrys moved from Trans-Jordan to Northwest Persia
            1 infantry moved from Trans-Jordan to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
            3 destroyers moved from 26 Sea Zone to 25 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 54 Sea Zone to 34 Sea Zone
    
        Combat - Americans
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 cruiser and 1 transport
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Japanese lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 19
                Casualties for Japanese: 1 cruiser and 1 transport
            Battle in 110 Sea Zone
                Americans attack with 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 42 Sea Zone to Western Australia
            5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 infantry moved from Tunisia to Libya
            1 infantry moved from Tunisia to Algeria
    
        Place Units - Americans
            5 destroyers and 2 transports placed in 101 Sea Zone
            3 destroyers placed in 10 Sea Zone
            2 armour and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Kansu to Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 9 PUs; 
            UK_Pacific buy 1 armour; Remaining resources: 3 PUs; 
    
        Combat Move - British
            2 fighters moved from Northwest Persia to India
            1 tactical_bomber moved from Northwest Persia to India
            2 artilleries and 1 infantry moved from Persia to Eastern Persia
            1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
            3 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
            3 mech_infantrys moved from Trans-Jordan to Iraq
            1 mech_infantry moved from Belgian Congo to Egypt
            1 infantry moved from Rhodesia to Belgian Congo
            1 mech_infantry moved from French Madagascar to 72 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 mech_infantry moved from Caucasus to Samara
                  British take Samara from Germans
            1 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Northwest Persia to Kazakhstan
    
        Combat - British
    
        Non Combat Move - British
            1 mech_infantry moved from 80 Sea Zone to Eastern Persia
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 fighter and 2 infantry placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from Union of South Africa: 3 infantry
            EDIT: Adding units owned by British to Rhodesia: 3 infantry
            EDIT: Turning off Edit Mode
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
            British collect 36 PUs (3 lost to blockades); end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 8 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
            Some Units in India change ownership: 1 armour and 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 0.00
    Japanese : -0.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 cruiser and 1 transport; Remaining resources: 5 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Rostov to Caucasus
            1 bomber moved from Northern Italy to Caucasus
            1 bomber moved from Southern Italy to Caucasus
            1 transport moved from 97 Sea Zone to 95 Sea Zone
            2 infantry moved from Sicily to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in Caucasus
                Italians attack with 1 artillery, 2 bombers and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Caucasus, round 2 : 1/4 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                Italians win, taking Crete from Neutral_Allies, taking Caucasus from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Caucasus to Yugoslavia
            2 destroyers moved from 97 Sea Zone to 99 Sea Zone
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
            1 submarine moved from 96 Sea Zone to 95 Sea Zone
            1 armour and 1 mech_infantry moved from Southern France to Southern Italy
            2 artilleries and 2 infantry moved from Southern France to Northern Italy
            1 artillery and 1 infantry moved from Bulgaria to Greece
            1 bomber moved from Caucasus to Bulgaria
    
        Place Units - Italians
            1 cruiser and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : 0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Do you know that you have 3 ANZ fighters sitting in Tsinghai, China for quite a few turns? You could have used them to defend Russia, or help Brit/UKP now. Altho, the game will be over shortly.


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            1 armour and 1 infantry moved from 43 Sea Zone to Borneo
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Queensland to Sumatra
            3 fighters moved from Tsinghai to Northwest Persia
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 armour and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 cruiser and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
            ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : -0.33
    

    Savegame

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