@FranceNeedsMorePower @Stucifer @crockett36 Are we trying this with no bid then?
18L BM3 FMERommel (Axis +3) vs Dawgoneit (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 destroyers, 1 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Persia to Shan State
5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Battle in Normandy Bordeaux
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland BelgiumNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
2 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Shan State to BurmaPlace Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
5 destroyers placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 infantry and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 armour moved from Burma to French Indo China
UK_Pacific take Shan State from Japanese
UK_Pacific take French Indo China from Japanese
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to French MadagascarCombat - British
Battle in French Madagascar
Battle in Caucasus
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
British win, taking French Madagascar from Neutral_Axis, taking Caucasus from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 bomber moved from Persia to Burma
2 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
2 armour moved from West India to Burma
1 armour moved from Iraq to Northwest Persia
1 mech_infantry moved from Syria to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United StatesPlace Units - British
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 9 to 15
EDIT: Turning off Edit Mode -
So your edit UKP +6 PU because you didn’t place your 2 inf buys in India, thus cancelling the purchase?
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So your edit UKP +6 PU because you didn’t place your 2 inf buys in India, thus cancelling the purchase?
it wouldnt let me deploy them
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Japan strat bombed India for 6 damage on my turn. You were able to build on UKP 6 and 7, but the new damage put you around 13 damage? If you repaired, you wouldn’t have had enough cash to buy anything anyway.
Interesting moves, U.S. makes 3 separate invasions of France and bombs Shan so Indian armor can take FIC. Going out with a flash?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 armour moved from Ukraine to Tambov
Italians take Tambov from Russians
2 artilleries, 5 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to 105 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Yugoslavia to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 105 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Southern France
Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Southern France, round 2 : 1/9 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Southern France, round 3 : 1/7 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from 105 Sea Zone to Northern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea ZonePlace Units - Italians
1 bomber placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
Good thing that Italy attacked S. Fra with all available land troops and most other targets were unguarded tt’s. I scored only 1 hit with 9 units, while the U.S. scored 2 for 2. Second round, again only 1 hit for 7 units and again the U.S. 1 for 1. Italians average die roll was 4.45, U.S. was 1.33. Italy attacked tt’s to free up Ger planes for other targets.
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Does the U.S. has some fetish for DD’s? Or do you have lots of stock in DD builders?
What happened to the good ol’ CVs and ftrs? -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo
Japanese win with 1 destroyer remaining. Battle score for attacker is -13
Casualties for ANZAC: 1 submarine and 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo
Japanese win with 1 destroyer remaining. Battle score for attacker is -13
Casualties for ANZAC: 1 submarine and 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Move - French
Turn Complete - French
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I would have stuck with your first move to reinforce Java instead of gambling 50/50 on taking Borneo. Reinforcing Burma with allied bombers won’t save it, as I brought in TBs from the CVs on my last turn. Strange game, I don’t have the money isles, so my cash flow is low. But now that I’ve eliminated the Rus and Chi threats and will take out the Indian threat, I can increase cash from the mainland and slowly take DEI.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 destroyers, 2 infantry, 6 mech_infantrys, 2 submarines and 5 transports; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
2 artilleries moved from France to Holland Belgium
2 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Normandy Bordeaux
14 armour moved from Russia to Volgograd -
scramble or intercept with Fr ftr in Lon?
Scramble sz110 defend U.S. DD against Ger sub, ftr and 3 bombers?
or
Intercept Ger bomber bombing London? -
forgot to blitz thru Rus. Posting new file.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 destroyers, 2 infantry, 6 mech_infantrys, 2 submarines and 5 transports; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
Germans take Novosibirsk from Russians
14 armour moved from Russia to Volgograd
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
3 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 armour, 2 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Holland Belgium
1 fighter, 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium -
Scramble to sz110 or intercept with Fr ftr in London?
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@FMErwinRommel Still waiting for scramble response. If I don’t hear from you, I will assume no scramble or intercept. It’s been 16 days.
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@FMErwinRommel no scramble. intercept though.
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It’s been 8 weeks since we played, so I forgot what I was going to bomb and what my builds and plans were. So I chose to bomb naval base, but after looking at my builds and enlarging the IC damage icon to see it was a 12 not a 17, I have decided to change my bombing damage to go against Brit IC instead.
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 3 destroyers, 2 infantry, 6 mech_infantrys, 2 submarines and 5 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Russia to Urals Germans take Vologda from Russians Germans take Urals from Russians 1 armour moved from Russia to Novosibirsk Germans take Samara from Russians Germans take Novosibirsk from Russians 14 armour moved from Russia to Volgograd 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom 3 bombers moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 armour, 2 bombers and 1 fighter moved from Western Germany to Normandy Bordeaux 2 artilleries and 2 infantry moved from France to Holland Belgium 1 fighter, 1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium Combat - Germans Air Battle in United Kingdom Germans attacks with 1 units heading to United Kingdom British launches 1 interceptors out of United Kingdom Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in United Kingdom causes 3 damage total. Battle in Normandy Bordeaux Germans attack with 1 armour, 2 bombers, 1 fighter and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 2 bombers, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Holland Belgium, round 2 : 5/7 hits, 2.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 110 Sea Zone Germans attack with 3 bombers, 1 fighter and 1 submarine Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 bombers and 1 fighter in 110 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 3 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Volgograd Germans attack with 14 armour Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 14 armour in Volgograd, round 2 : 8/14 hits, 7.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 14 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 6 armour moved from Russia to Rostov 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Ukraine to Rostov 3 bombers moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 2 bombers moved from Normandy Bordeaux to Western Germany 1 bomber moved from United Kingdom to Western Germany 1 artillery moved from Karelia to Finland 2 tactical_bombers moved from Bryansk to Rostov 1 bomber moved from Bryansk to Yunnan 1 infantry moved from Smolensk to Russia 1 artillery moved from Belarus to Bryansk 1 aaGun moved from France to Northern Italy 3 tactical_bombers moved from Bryansk to Rostov Place Units - Germans 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine 3 destroyers and 2 submarines placed in 112 Sea Zone 5 transports placed in 113 Sea Zone 3 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 2.50 Defenders Fire, : : -0.33 Americans : -1.00 Attackers Fire, : : -0.17 Russians : -0.33 AA fire in United Kingdom : : -0.17