Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
OOL please. Ger Bry > Moscow. Best defense?
75 units attack power 169 vs 62 units defense power 142
max “D”
I overlooked that Fr ftr in Lon can be scrambled to defend U.S. DD in E. Chan against Ger bomber, ftr and sub.
Scramble Fre ftr in Lon?
I didn’t scramble your Fre ftr in Lon in support of the U.S. DD. My sub hit, so my planes didn’t roll. If you wish to scramble, we can roll for my 2 planes and your Fre ftr.
Ger conquered Moscow.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from Western Germany to 110 Sea Zone
20 armour, 8 artilleries, 3 bombers, 1 fighter, 15 infantry, 18 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
1 bomber moved from Western Germany to Russia
3 tactical_bombers moved from Novgorod to Russia
3 armour moved from Ukraine to Russia
Combat - Germans
Battle in Russia
Germans attack with 23 armour, 8 artilleries, 4 bombers, 1 fighter, 15 infantry, 18 mech_infantrys and 6 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 5 armour, 11 artilleries, 1 factory_major, 8 fighters, 35 infantry and 1 tactical_bomber
AA fire in Russia : 2/6 hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 23 armour, 8 artilleries, 4 bombers, 15 infantry, 18 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 23/73 hits
Russians roll dice for 2 aaGuns, 5 armour, 11 artilleries, 8 fighters, 35 infantry and 1 tactical_bomber in Russia, round 2 : 21/60 hits
21 infantry owned by the Russians, 15 infantry owned by the Germans, 2 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 23 armour, 8 artilleries, 4 bombers, 12 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 22/52 hits
Russians roll dice for 5 armour, 11 artilleries, 8 fighters, 14 infantry and 1 tactical_bomber in Russia, round 3 : 13/39 hits
14 infantry owned by the Russians, 8 artilleries owned by the Russians, 1 artillery owned by the Germans and 12 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 23 armour, 7 artilleries, 4 bombers and 5 tactical_bombers in Russia, round 4 : 18/39 hits
Russians roll dice for 5 armour, 3 artilleries, 8 fighters and 1 tactical_bomber in Russia, round 4 : 8/17 hits
1 tactical_bomber owned by the Russians, 8 fighters owned by the Russians, 5 armour owned by the Russians, 3 artilleries owned by the Russians, 7 artilleries owned by the Germans and 1 armour owned by the Germans lost in Russia
Germans captures 29PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 22 armour, 4 bombers and 5 tactical_bombers remaining. Battle score for attacker is 104
Casualties for Germans: 1 armour, 8 artilleries, 1 fighter, 15 infantry, 18 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 5 armour, 11 artilleries, 8 fighters, 35 infantry and 1 tactical_bomber
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 bomber and 1 fighter moved from 110 Sea Zone to Western Germany
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 aaGun moved from Bryansk to Rostov
1 artillery moved from Novgorod to Karelia
1 artillery moved from Novgorod to Belarus
1 bomber moved from Russia to Germany
1 bomber moved from Russia to Germany
1 bomber moved from Russia to Bryansk
5 tactical_bombers moved from Russia to Bryansk
1 bomber moved from Russia to Germany
Place Units - Germans
2 bombers and 2 fighters placed in Western Germany
2 destroyers and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 59 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 113 PUs
The end result of the battle of Moscow was slightly better than the bat calc; 31 Ger units left and +104 TUV. Excluding the one-time cash, the Allies/Axis PUs are even; total axis units before Ger builds are almost even with the Allies; and TUV now surpasses the allies. The Allies failed to reinforce Russia. The Axis armor will race thru Rus from both ends, dividing the spoils.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Combat Move - Russians
2 infantry moved from Tambov to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 artilleries moved from Amur to Korea
1 fighter moved from Japan to Korea
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer and 2 fighters moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Yunnan to India
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 43 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 tactical_bombers in 43 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Korea
Japanese attack with 3 artilleries and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 3 artilleries and 1 fighter in Korea, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Korea to Japan
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to Yunnan
1 fighter moved from Shan State to Yunnan
1 artillery and 2 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 infantry and 1 tactical_bomber moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Hopei to Yunnan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Jehol to Yunnan
5 armour and 1 mech_infantry moved from Chahar to Kweichow
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Manchuria to Anhwe
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 marines moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 cruisers, 1 destroyer, 2 infantry, 2 marines, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry and 2 marines moved from 35 Sea Zone to Philippines
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from India to Yunnan
Place Units - Japanese
3 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 1.130
Standard Deviation : 1.063
Total rolls : 24
Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.706
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17
Both U.S. DD blockers hit, so I had to send another DD to block and left the other sz unblocked, rather than lose a plane. I wish that the Rus and ANZ solo defenders had hit instead. In the 3 battles that mattered, you hit, and missed in the ones where it didn’t matter if you hit. I had to scramble to keep the march on Inida on track.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 destroyers, 1 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Persia to Shan State
5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Normandy Bordeaux
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
2 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Shan State to Burma
Place Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
5 destroyers placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 destroyers, 1 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Persia to Shan State
5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Normandy Bordeaux
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Shan State, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
2 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Western United States to Southeast Mexico
1 infantry moved from 89 Sea Zone to Southeast Mexico
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Shan State to Burma
Place Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
5 destroyers placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Northwest Persia to Caucasus
1 armour moved from Burma to French Indo China
UK_Pacific take Shan State from Japanese
UK_Pacific take French Indo China from Japanese
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to French Madagascar
Combat - British
Battle in French Madagascar
Battle in Caucasus
British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Caucasus
British win, taking French Madagascar from Neutral_Axis, taking Caucasus from Italians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 bomber moved from Persia to Burma
2 infantry moved from India to Burma
1 infantry moved from Burma to Shan State
2 armour moved from West India to Burma
1 armour moved from Iraq to Northwest Persia
1 mech_infantry moved from Syria to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
Place Units - British
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 9 to 15
EDIT: Turning off Edit Mode
So your edit UKP +6 PU because you didn’t place your 2 inf buys in India, thus cancelling the purchase?
So your edit UKP +6 PU because you didn’t place your 2 inf buys in India, thus cancelling the purchase?
it wouldnt let me deploy them
Japan strat bombed India for 6 damage on my turn. You were able to build on UKP 6 and 7, but the new damage put you around 13 damage? If you repaired, you wouldn’t have had enough cash to buy anything anyway.
Interesting moves, U.S. makes 3 separate invasions of France and bombs Shan so Indian armor can take FIC. Going out with a flash?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber and 1 transport; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Tambov
Italians take Tambov from Russians
2 artilleries, 5 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to 105 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Yugoslavia to Southern France
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 105 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 0/2 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the French lost in 96 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Southern France
Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Southern France, round 2 : 1/9 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Southern France, round 3 : 1/7 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from 105 Sea Zone to Northern Italy
2 fighters moved from 96 Sea Zone to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Place Units - Italians
1 bomber placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Good thing that Italy attacked S. Fra with all available land troops and most other targets were unguarded tt’s. I scored only 1 hit with 9 units, while the U.S. scored 2 for 2. Second round, again only 1 hit for 7 units and again the U.S. 1 for 1. Italians average die roll was 4.45, U.S. was 1.33. Italy attacked tt’s to free up Ger planes for other targets.
Does the U.S. has some fetish for DD’s? Or do you have lots of stock in DD builders?
What happened to the good ol’ CVs and ftrs?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Borneo
Japanese win with 1 destroyer remaining. Battle score for attacker is -13
Casualties for ANZAC: 1 submarine and 1 transport
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs