@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Odonis (Axis) vs dawgoneit (Allies +21) No VC G40L18
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 2 fighters and 1 transport in 42 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Americans roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from 41 Sea Zone to India
2 infantry moved from 54 Sea Zone to Queensland
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from British Guiana to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to AlaskaPlace Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 mech_infantry
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
1 fighter moved from Gibraltar to 98 Sea Zone
1 bomber moved from Egypt to 99 Sea Zone
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Iraq to Trans-Jordan
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from Suriname to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Burma
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 3/6 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
2 armour and 1 mech_infantry moved from Libya to Alexandria
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from 98 Sea Zone to Egypt
1 bomber moved from 99 Sea Zone to Egypt
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
2 armour and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Gibraltar to United KingdomPlace Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
British collect 37 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
2 armour moved from Baltic States to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 3 armour, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Bessarabia to Western Ukraine
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 tactical_bomber
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery in Malaya, round 3 : 1/1 hits
Japanese roll dice for 1 tactical_bomber in Malaya, round 3 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 tactical_bomberNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 tactical_bomber
ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
Japanese roll dice for 1 tactical_bomber in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery in Malaya, round 3 : 1/1 hits
Japanese roll dice for 1 tactical_bomber in Malaya, round 3 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 artillery remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 tactical_bomberNon Combat Move - ANZAC
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery moved from Belarus to Archangel
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from Finland to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Bryansk
Germans take Bryansk from Russians
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 127 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 5 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 armour and 3 mech_infantrys in Ukraine, round 2 : 5/8 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 artilleries and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 cruiser in Archangel, round 2 : 0/1 hits
Germans roll dice for 3 artilleries and 2 infantry in Archangel, round 2 : 3/5 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
4 mech_infantrys moved from Novgorod to Archangel
4 armour moved from Novgorod to Archangel
3 aaGuns, 4 artilleries and 15 infantry moved from Eastern Poland to Western Ukraine
3 armour moved from Novgorod to Archangel
6 infantry moved from Finland to Karelia
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Baltic States to Western Germany
1 fighter moved from Eastern Poland to Western Germany
3 tactical_bombers moved from Eastern Poland to Novgorod
2 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
1 bomber placed in Western Germany
3 mech_infantrys placed in Western Germany
1 infantry placed in France
2 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
18 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Nenetsia
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
3 infantry moved from Russia to Samara
2 infantry moved from Volgograd to KazakhstanCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
3 infantry placed in Volgograd
2 armour, 1 fighter and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
3 infantry and 2 transports moved from 17 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Manchuria
11 infantry moved from Korea to Manchuria
3 mech_infantrys moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Suiyuyan to Manchuria
1 bomber moved from Yunnan to Manchuria
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Manchuria
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 armour and 1 mech_infantry moved from French Indo China to Malaya
1 mech_infantry moved from French Indo China to Malaya
2 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 cruiser moved from 35 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 cruiser, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 15 infantry, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Manchuria : 0/6 hits
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 15 infantry, 3 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 5/26 hits
Chinese roll dice for 2 aaGuns and 18 infantry in Manchuria, round 2 : 8/18 hits
8 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 7 infantry, 3 mech_infantrys and 3 tactical_bombers in Manchuria, round 3 : 5/18 hits
Chinese roll dice for 15 infantry in Manchuria, round 3 : 5/15 hits
5 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers in Manchuria, round 4 : 5/13 hits
Chinese roll dice for 10 infantry in Manchuria, round 4 : 6/10 hits
1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 5 infantry owned by the Russians and 3 mech_infantrys owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers in Manchuria, round 5 : 3/7 hits
Chinese roll dice for 5 infantry in Manchuria, round 5 : 5/5 hits
3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery and 1 bomber in Manchuria, round 6 : 2/2 hits
Chinese roll dice for 2 infantry in Manchuria, round 6 : 1/2 hits
2 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is -68
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 1 bomber, 3 fighters, 15 infantry, 3 mech_infantrys and 3 tactical_bombers
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 2/2 hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for British: 3 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in Malaya
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 1/4 hits
UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 aaGun moved from Korea to Manchuria
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery and 2 infantry moved from Kansu to ShensiPlace Units - Japanese
1 factory_minor placed in Kwangtung
2 armour and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 fighter and 2 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to French Indo China
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 3 : 3/5 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 6 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 7 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 7 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
4 fighters moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
2 armour placed in Eastern United States
3 transports placed in 101 Sea Zone
Americans undo move 2.
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
Americans undo move 2.
2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to French Indo China
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Strategic bombing raid in French Indo China
AA fire in French Indo China : 1/1 hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 0/5 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 3 : 3/5 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 5 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 6 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Sumatra, round 7 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 7 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
4 fighters moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
2 armour placed in Eastern United States
3 transports placed in 101 Sea Zone
Americans undo move 2.
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
1 infantry placed in Eastern United States
Americans undo move 2.
2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 armour and 4 mech_infantrys moved from Egypt to Iraq
2 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 aaGun moved from Suriname to 88 Sea Zone
1 aaGun and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Gibraltar
4 infantry moved from Brazil to Suriname
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 fighters placed in Egypt
1 artillery and 1 infantry placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 1 infantry and 1 mech_infantry moved from Western Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 3 armour, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 3 armour, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 3 armour and 1 mech_infantry in Bryansk, round 3 : 3/4 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 aaGun moved from Western Ukraine to Ukraine
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 43 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 cruiser
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 cruiser in 43 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 4 : 1/2 hits
1 cruiser owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 43 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 cruiser
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 cruiser in 43 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 4 : 1/2 hits
1 cruiser owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Archangel to Vologda
2 artilleries moved from Archangel to Nenetsia
1 tactical_bomber moved from Novgorod to Nenetsia
1 tactical_bomber moved from Novgorod to Vologda
1 mech_infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Ukraine to Rostov
1 bomber moved from Western Germany to Rostov
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Western Germany to RostovCombat - Germans
Battle in Rostov
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Rostov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 2 artilleries and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 2 artilleries and 1 tactical_bomber in Nenetsia, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 1 tactical_bomber in Nenetsia, round 3 : 0/3 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Nenetsia
Germans roll dice for 1 artillery and 1 tactical_bomber in Nenetsia, round 4 : 1/2 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Nenetsia
Germans win, taking Nenetsia from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Vologda to Bryansk
1 bomber moved from Smolensk to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 tactical_bomber moved from Nenetsia to Bryansk
3 fighters moved from Western Germany to Bryansk
2 bombers moved from Rostov to Bryansk
5 armour and 1 mech_infantry moved from Ukraine to Bryansk
3 aaGuns, 4 artilleries and 15 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
4 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
7 armour and 3 mech_infantrys moved from Archangel to Bryansk
3 armour moved from Novgorod to Bryansk
4 infantry moved from Karelia to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Nenetsia
1 cruiser moved from 127 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to France
2 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Bryansk
3 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to NovgorodPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
1 bomber and 1 infantry placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Japanese
2 infantry moved from Samara to Vologda
1 infantry moved from Samara to Russia
2 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Vologda
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 tactical_bomber moved from Vologda to Russia
3 fighters moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 fighter moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
4 artilleries and 1 mech_infantry moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 armour and 1 mech_infantry moved from Malaya to Burma
1 tactical_bomber moved from Yunnan to 41 Sea Zone
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 3 armour, 4 artilleries and 3 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 3 armour, 4 artilleries and 3 mech_infantrys in Burma, round 2 : 3/10 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 4 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 5 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -21
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Tsinghai
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Yunnan
2 fighters moved from 46 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 aaGun moved from Manchuria to KoreaPlace Units - Japanese
1 artillery and 1 infantry placed in French Indo China
1 armour placed in French Indo China
1 armour, 1 artillery and 1 mech_infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 cruiser and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3,6,5
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
4 fighters moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
2 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 1 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 3 armour, 1 artillery, 5 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits
Americans roll dice for 3 armour, 1 artillery, 5 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 8/19 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 armour, 1 artillery, 5 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Spain to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to GibraltarPlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Americans collect 56 PUs (4 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
4 fighters moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
2 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 1 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 3 armour, 1 artillery, 5 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 1 cruiser in Spain, round 2 : 1/2 hits
Americans roll dice for 3 armour, 1 artillery, 5 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 8/19 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 armour, 1 artillery, 5 fighters, 5 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Spain to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to GibraltarPlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
Americans collect 56 PUs (4 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 3 artilleries, 3 infantry and 4 mech_infantrys moved from Iraq to Turkey
2 armour and 1 mech_infantry moved from Trans-Jordan to Turkey
1 armour moved from Northwest Persia to Turkey
1 bomber and 4 fighters moved from Egypt to Turkey
3 artilleries and 7 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 artillery and 1 infantry moved from Gibraltar to Spain
1 armour and 1 infantry moved from Morocco to 91 Sea ZoneCombat - British
Battle in Turkey
British attack with 5 armour, 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 5 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 5 armour, 3 artilleries, 1 bomber, 4 fighters, 3 infantry and 5 mech_infantrys in Turkey, round 2 : 11/21 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits
8 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 5 armour, 3 artilleries, 1 bomber, 4 fighters, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 21
Casualties for British: 1 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
1 bomber and 4 fighters moved from Turkey to Iraq
1 armour and 1 infantry moved from 91 Sea Zone to SpainPlace Units - British
3 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
British undo move 2.
British undo move 1.
2 armour and 1 mech_infantry placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 armour and 1 mech_infantry moved from Bryansk to Rostov
2 armour moved from Bryansk to TambovCombat - Italians
Battle in Rostov
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Italians roll dice for 2 armour in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
2 artilleries and 2 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 destroyer moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 infantry placed in Southern France
1 mech_infantry placed in Southern Italy
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs





