FMERommel (Axis) vs Desert Admiral (Allies+16)

  • '19 '17

    TripleA Turn Summary: Americans round 28

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 28
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 destroyers and 4 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Sumatra to 37 Sea Zone
            5 tactical_bombers moved from Sumatra to 37 Sea Zone
            3 fighters moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            2 fighters moved from New Guinea to 37 Sea Zone
            1 fighter moved from Norway to Finland
            3 bombers moved from Norway to Finland
            3 fighters moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            3 fighters moved from Russia to Novosibirsk
            3 fighters moved from Russia to Sikang
            3 destroyers moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 3 destroyers
                Japanese defend with 2 destroyers and 2 submarines
                    Americans roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -18
                Casualties for Americans: 3 destroyers
                Casualties for Japanese: 1 submarine
            Battle in 37 Sea Zone
                Americans attack with 9 fighters and 5 tactical_bombers
                Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 8/14 hits, 7.83 expected hits
                    Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 55
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 carrier, 4 destroyers, 2 fighters and 1 transport
            Battle in Finland
                Americans attack with 3 bombers and 1 fighter
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 3 bombers and 1 fighter in Finland, round 2 : 1/4 hits, 2.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 2/2 hits, 0.83 expected hits
                    1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
                    Americans roll dice for 2 bombers in Finland, round 3 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 bomber owned by the Americans lost in Finland
                Americans win with 1 bomber remaining. Battle score for attacker is -24
                Casualties for Americans: 2 bombers and 1 fighter
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Ukraine
                Americans attack with 4 fighters
                Italians defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 4 fighters in Ukraine, round 2 : 1/4 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Ukraine
                Americans win with 4 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Novosibirsk
                Americans attack with 3 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 3 fighters in Novosibirsk, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Novosibirsk
                Americans win with 3 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Sikang
                Americans attack with 3 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 3 fighters in Sikang, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Americans win with 3 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            3 fighters could not land in 37 Sea Zone and were removed
            3 fighters moved from Sikang to Kazakhstan
            3 fighters moved from Novosibirsk to Russia
            4 fighters moved from Ukraine to Bryansk
            1 bomber moved from Finland to Bryansk
            1 fighter moved from 37 Sea Zone to Borneo
            1 fighter moved from 37 Sea Zone to Celebes
            1 fighter moved from 37 Sea Zone to Borneo
            1 tactical_bomber moved from 37 Sea Zone to Celebes
            4 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from 37 Sea Zone to Borneo
            1 tactical_bomber moved from 37 Sea Zone to Celebes
            1 tactical_bomber moved from 37 Sea Zone to Borneo
            1 tactical_bomber moved from 37 Sea Zone to Celebes
            1 tactical_bomber moved from 37 Sea Zone to Borneo
            1 cruiser moved from 54 Sea Zone to 45 Sea Zone
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 45 Sea Zone
            3 carriers moved from 54 Sea Zone to 45 Sea Zone
            2 carriers moved from 54 Sea Zone to 45 Sea Zone
            1 battleship moved from 54 Sea Zone to 45 Sea Zone
    
        Place Units - Americans
            3 armour placed in Norway
            4 fighters placed in Western United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Italians : -0.33
    Americans : -1.67
    Japanese : -0.17
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Chinese round 28

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 28
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 28

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 28
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 destroyers and 4 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Sumatra to 37 Sea Zone
            5 tactical_bombers moved from Sumatra to 37 Sea Zone
            3 fighters moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            2 fighters moved from New Guinea to 37 Sea Zone
            1 fighter moved from Norway to Finland
            3 bombers moved from Norway to Finland
            3 fighters moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            3 fighters moved from Russia to Novosibirsk
            3 fighters moved from Russia to Sikang
            3 destroyers moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 3 destroyers
                Japanese defend with 2 destroyers and 2 submarines
                    Americans roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -18
                Casualties for Americans: 3 destroyers
                Casualties for Japanese: 1 submarine
            Battle in 37 Sea Zone
                Americans attack with 9 fighters and 5 tactical_bombers
                Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 8/14 hits, 7.83 expected hits
                    Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
                    2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
                    1 transport owned by the Japanese lost in 37 Sea Zone
                Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 55
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 carrier, 4 destroyers, 2 fighters and 1 transport
            Battle in Finland
                Americans attack with 3 bombers and 1 fighter
                Germans defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 3 bombers and 1 fighter in Finland, round 2 : 1/4 hits, 2.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 2/2 hits, 0.83 expected hits
                    1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
                    Americans roll dice for 2 bombers in Finland, round 3 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 bomber owned by the Americans lost in Finland
                Americans win with 1 bomber remaining. Battle score for attacker is -24
                Casualties for Americans: 2 bombers and 1 fighter
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Ukraine
                Americans attack with 4 fighters
                Italians defend with 1 factory_minor and 1 infantry
                    Americans roll dice for 4 fighters in Ukraine, round 2 : 1/4 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Ukraine
                Americans win with 4 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Novosibirsk
                Americans attack with 3 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 3 fighters in Novosibirsk, round 2 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Novosibirsk
                Americans win with 3 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Sikang
                Americans attack with 3 fighters
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 3 fighters in Sikang, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Americans win with 3 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            3 fighters could not land in 37 Sea Zone and were removed
            3 fighters moved from Sikang to Kazakhstan
            3 fighters moved from Novosibirsk to Russia
            4 fighters moved from Ukraine to Bryansk
            1 bomber moved from Finland to Bryansk
            1 fighter moved from 37 Sea Zone to Borneo
            1 fighter moved from 37 Sea Zone to Celebes
            1 fighter moved from 37 Sea Zone to Borneo
            1 tactical_bomber moved from 37 Sea Zone to Celebes
            4 fighters moved from Western United States to Hawaiian Islands
            1 fighter moved from 37 Sea Zone to Borneo
            1 tactical_bomber moved from 37 Sea Zone to Celebes
            1 tactical_bomber moved from 37 Sea Zone to Borneo
            1 tactical_bomber moved from 37 Sea Zone to Celebes
            1 tactical_bomber moved from 37 Sea Zone to Borneo
            1 cruiser moved from 54 Sea Zone to 45 Sea Zone
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 45 Sea Zone
            3 carriers moved from 54 Sea Zone to 45 Sea Zone
            2 carriers moved from 54 Sea Zone to 45 Sea Zone
            1 battleship moved from 54 Sea Zone to 45 Sea Zone
    
        Place Units - Americans
            3 armour placed in Norway
            4 fighters placed in Western United States
            2 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Norway to Finland
                  British take Finland from Germans
            1 destroyer moved from 80 Sea Zone to 72 Sea Zone
            1 fighter moved from Egypt to 72 Sea Zone
            1 bomber moved from Persia to 72 Sea Zone
            1 mech_infantry moved from Caucasus to Sikang
                  Chinese take Sikang from Japanese
            1 armour moved from Caucasus to Turkmenistan
            4 fighters and 1 tactical_bomber moved from Persia to Turkmenistan
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 bomber and 1 tactical_bomber moved from Russia to Tsinghai
            1 fighter moved from Iraq to Turkmenistan
    
        Combat - British
            Battle in 72 Sea Zone
                British attack with 1 bomber, 1 destroyer and 1 fighter
                Japanese defend with 2 submarines
                    British roll dice for 1 bomber, 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 submarines in 72 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 72 Sea Zone
                    British roll dice for 1 bomber, 1 destroyer and 1 fighter in 72 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 72 Sea Zone
                British win, taking 72 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
            Battle in Tsinghai
                British attack with 1 bomber and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 bomber and 1 tactical_bomber in Tsinghai, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Turkmenistan
                British attack with 1 armour, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Turkmenistan, round 2 : 5/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Turkmenistan
                British win, taking Turkmenistan from Japanese with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from 72 Sea Zone to Persia
            1 fighter moved from Turkmenistan to Persia
            1 tactical_bomber moved from Turkmenistan to Persia
            4 fighters moved from Turkmenistan to Kazakhstan
            1 bomber moved from Tsinghai to Persia
            1 tactical_bomber moved from Tsinghai to Kazakhstan
            3 infantry moved from Iraq to Persia
            1 fighter moved from 72 Sea Zone to Union of South Africa
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 1 armour and 2 mech_infantrys
            EDIT: Adding units owned by British to Caucasus: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
            3 infantry placed in Persia
            2 infantry and 1 mech_infantry placed in Iraq
            1 fighter placed in United Kingdom
            1 transport placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Italians : -0.33
    British : 2.17
    Americans : -1.67
    Japanese : -1.67
    

    Production/PUs Summary :

    Germans : 42 / 47
    Russians : 16 / 29
    Japanese : 65 / 71
    Americans : 57 / 80
    Chinese : 1 / 3
    British : 35 / 38
    UK_Pacific : 0 / 0
    Italians : 18 / 7
    ANZAC : 25 / 27
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 28

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 28
    
        Purchase Units - Italians
            Italians buy 1 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Romania to Belarus
            1 armour moved from Bessarabia to Belarus
            1 artillery and 1 infantry moved from Northern Italy to France
            1 infantry moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,6,3,6,3,2,2,1
            Italians collect 5 PUs (13 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: ANZAC round 28

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 28
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                ANZAC win with 2 submarines remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4,6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
            ANZAC collect 21 PUs (4 lost to blockades); end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.67
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 28

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 28
    
        Purchase Units - ANZAC
            ANZAC buy 3 destroyers; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            3 submarines moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 3 submarines
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                ANZAC win with 2 submarines remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
    
        Place Units - ANZAC
            3 destroyers placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4,6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
            ANZAC collect 21 PUs (4 lost to blockades); end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Norway to Finland
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.67
    

    Production/PUs Summary :

    Germans : 42 / 47
    Russians : 16 / 29
    Japanese : 65 / 71
    Americans : 57 / 80
    Chinese : 1 / 3
    British : 35 / 38
    UK_Pacific : 0 / 0
    Italians : 18 / 6
    ANZAC : 25 / 29
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 29

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 29
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 3 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 tactical_bomber moved from Greece to Smolensk
            1 mech_infantry moved from Belarus to Smolensk
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                 retreated to Smolensk
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Smolensk to Belarus
            3 aaGuns, 3 artilleries and 9 infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Romania to Belarus
            4 infantry moved from Western Germany to Greater Southern Germany
            1 aaGun moved from Western Germany to Greater Southern Germany
    
        Place Units - Germans
            3 tactical_bombers placed in Greece
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,4,2,4,3,3,2,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,1,2
            Germans collect 38 PUs (4 lost to blockades); end with 40 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 0.67
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 29

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 29
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            3 infantry moved from Rostov to Bryansk
            6 artilleries moved from Russia to Bryansk
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 41 / 45
    Russians : 17 / 29
    Japanese : 65 / 71
    Americans : 57 / 80
    Chinese : 1 / 3
    British : 35 / 38
    UK_Pacific : 0 / 0
    Italians : 18 / 6
    ANZAC : 25 / 29
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    I concede the game. Japan can’t regain its lost islands and the income gap has widened so far that I can never win. No sense dragging this on. I want this loss to be recorded in 2018, so I can have a fresh start in 2019. I will post the results in the league result section. Good game, I enjoyed trying to fight on while there was some hope. I won’t be available for our rematch switch sides until perhaps Friday.


  • @FMErwinRommel Good game. Have you thought what you want for your 16 bid? I could go ahead and set it up since I go first.

  • 2025 2024 '23 '22 '21 '20 '19

    I’ll try something new that I read about in a forum topic on bid builds. Fighter in Scotland and sub in sz98.
    I hope that my concession posting in the league posting was done properly. It’s my first completed league game.


  • @FMErwinRommel Cool, I’ll set it up. When posting result you don’t need to put 32238. Just copy and paste the weblink.


  • @Desert_Admiral One thing you’ll find in League play is that even the lower players tend to be better than a lot of gaming group players. They’ve seen so many different setups. It definitely has made me a much better player.

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