FMERommel (Axis) vs Desert Admiral (Allies+16)


  • @FMErwinRommel Whatever you decide you’ve been a great opponent! Even though Germany was dwindling, you never let up on pressuring Russia. I think Surprise Attack mentioned you guys are playing. I bet you’ll beat him.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 26
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 aaGuns, 3 artilleries and 3 infantry moved from Romania to Bessarabia
            1 armour moved from Northern Italy to Slovakia Hungary
            1 aaGun and 3 infantry moved from Western Germany to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,6,5,6,3,6,5
            Italians collect 7 PUs (9 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @FMErwinRommel The heavy air losses of the allies this turn, offset the -95 TUV of Japn the prior turn. From UK24 to UK 26, each sides total units declined 95-97. During that period, total Allied TUV in excess of Axis TUV grew by +43. This roughly equaled the 20 or so income per turn advantage. So, battle losses for the 2 turns were roughly offset each other. At one time you said that the U.S. had 59 planes. At the end of U.S. turn 26 combat, the U.S. only had 24 planes left. And excluding 7 plane builds on turn 25, that means you lost 42 planes in combat in 2 turns.

  • 2025 2024 '23 '22 '21 '20 '19

    The current situation is interesting, but still highly unlikely for me to win. It took the Germans, Italians and Germans a second time to take Greece. The odds were for an overwhelming victory after the U.S. was worn down. But the Germans took heavy air losses. This prevented them from sinking the Allied fleet off of Italy on the next turn. With Germany having an I.C. and naval base on the Med to threaten wide-open Africa, it could have been a game changer. With the convoy blockers sunk, Italy could have built tt’s to take out the Rus controlled terr and thus denied Rus a significant cash flow similar to what Ger lost in Nor and its N.O. Ger no longer has planes or the cash to build enough new planes and ships to take out the allied fleet. And Japan no longer has excess planes to spare to provide air cover.

  • '19 '17

    TripleA Turn Summary: ANZAC round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 26
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 carrier moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer and 3 submarines moved from 54 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
            ANZAC collect 19 PUs (2 lost to blockades); end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.67
    

    Production/PUs Summary :

    Germans : 42 / 45
    Russians : 17 / 32
    Japanese : 73 / 90
    Americans : 57 / 76
    Chinese : 0 / 3
    British : 33 / 32
    UK_Pacific : 0 / 0
    Italians : 16 / 7
    ANZAC : 21 / 29
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 26
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 submarine
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            1 carrier moved from 54 Sea Zone to 41 Sea Zone
            1 fighter moved from 54 Sea Zone to 41 Sea Zone
            1 destroyer and 3 submarines moved from 54 Sea Zone to 41 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
            ANZAC collect 19 PUs (2 lost to blockades); end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.33
    Japanese : 0.67
    

    Production/PUs Summary :

    Germans : 42 / 45
    Russians : 17 / 32
    Japanese : 73 / 90
    Americans : 57 / 76
    Chinese : 0 / 3
    British : 33 / 32
    UK_Pacific : 0 / 0
    Italians : 16 / 7
    ANZAC : 21 / 29
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Desert_Admiral It was a mistake for Japan to have retreated most of its dd’s and subs to the home waters. Japan’s has lost its dice touch lately. 50/50 in Celebes and you won. Sum and Java defenders inflicted no hits. I can build tt’s this coming turn, but can’t invade until turn after, while you can keep re-invading. And ANZ is getting more cash.



  • @Desert_Admiral Ignore all those dice rolls. Trying a strategy in a solo game, but it kept your email in it.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 27

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 39 PUs; 
            Germans buy 3 aaGuns, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Romania to Western Ukraine
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                    Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Western Ukraine, round 5 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Germans
            8 armour and 11 mech_infantrys moved from Finland to Novgorod
            1 aaGun and 1 artillery moved from Finland to Karelia
            1 submarine moved from 113 Sea Zone to 114 Sea Zone
            3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Poland
            3 aaGuns and 1 infantry moved from Western Germany to Greater Southern Germany
            7 mech_infantrys moved from Western Germany to Poland
            1 aaGun and 1 artillery moved from Romania to Bessarabia
    
        Place Units - Germans
            3 aaGuns placed in Novgorod
            2 fighters and 1 mech_infantry placed in Greece
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,2,3,6,2,5,1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3,1,2
            Germans collect 40 PUs (4 lost to blockades); end with 40 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Ger has a better chance of breaking out in Europe than the Japanes have in saving their islands. Rus has 4 Jpn controlled terr and W. Ukr to recapture, but only 2 mech units to do it with. The Brit mobile force can retake some, but after Jpn collects the cash.

  • '19 '17

    TripleA Turn Summary: Russians round 27

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 29 PUs; 
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 mech_infantry moved from Russia to Volgograd
                  Russians take Volgograd from Japanese
            1 mech_infantry moved from Russia to Kazakhstan
                  Russians take Kazakhstan from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            4 infantry moved from Russia to Samara
            6 infantry moved from Russia to Bryansk
            4 aaGuns moved from Russia to Bryansk
    
        Place Units - Russians
            2 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 44 / 45
    Russians : 18 / 30
    Japanese : 70 / 90
    Americans : 57 / 76
    Chinese : 0 / 3
    British : 33 / 32
    UK_Pacific : 0 / 0
    Italians : 16 / 7
    ANZAC : 21 / 29
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @FMErwinRommel Agreed.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 27

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber and 1 mech_infantry moved from Tsinghai to Kazakhstan
            2 fighters moved from Eastern Persia to 80 Sea Zone
            1 submarine moved from 71 Sea Zone to 72 Sea Zone
            1 submarine moved from 70 Sea Zone to 72 Sea Zone
            1 submarine moved from 38 Sea Zone to 41 Sea Zone
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
            2 bombers moved from India to 41 Sea Zone
            1 bomber moved from Malaya to 41 Sea Zone
            2 fighters moved from Philippines to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 bomber moved from Iwo Jima to 47 Sea Zone
            1 fighter moved from Caroline Islands to 47 Sea Zone
            1 submarine moved from 32 Sea Zone to 47 Sea Zone
            1 submarine moved from 33 Sea Zone to 47 Sea Zone
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Need OOL by country for sz41.


  • @FMErwinRommel Go ahead and roll. Then I’ll decide.

  • 2025 2024 '23 '22 '21 '20 '19

    Saw your Rus move by email but not right away on the forum. Just your comment, which came later. But finally the move and save game appeared.

  • 2025 2024 '23 '22 '21 '20 '19

    1 sub hit. asks for casualty


  • @FMErwinRommel ANZ carrier

  • 2025 2024 '23 '22 '21 '20 '19

    4 more hits

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