Agreed it could have definitely been worse!
FMERommel (Axis) vs Desert Admiral (Allies+16)
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@Desert_Admiral Scramble in sz37
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No scramble. I messed up and was unable to get a 3rd ftr into Mal. But doesn’t matter, as I didn’t expect the planes from N.G. to be able to reach with my dd blocker. But computer allows it, even tho you didn’t attack sz55 blocker. Didn’t count on CV to Java sea.
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I should have sent loaded tt to Ital Somal and gambled on taking it from Rus.
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TripleA Turn Summary: Americans round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - Americans Americans buy 3 armour, 2 destroyers and 4 fighters; Remaining resources: 3 PUs; Combat Move - Americans 4 fighters moved from Sumatra to 37 Sea Zone 5 tactical_bombers moved from Sumatra to 37 Sea Zone 3 fighters moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from New Guinea to 37 Sea Zone 1 fighter moved from Norway to Finland 3 bombers moved from Norway to Finland 3 fighters moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 3 fighters moved from Russia to Novosibirsk 3 fighters moved from Russia to Sikang 3 destroyers moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 3 destroyers Japanese defend with 2 destroyers and 2 submarines Americans roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -18 Casualties for Americans: 3 destroyers Casualties for Japanese: 1 submarine Battle in 37 Sea Zone Americans attack with 9 fighters and 5 tactical_bombers Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport 2 submarines owned by the Japanese Submerged Americans roll dice for 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 8/14 hits, 7.83 expected hits Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Americans: 2 fighters Casualties for Japanese: 1 carrier, 4 destroyers, 2 fighters and 1 transport Battle in Finland Americans attack with 3 bombers and 1 fighter Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 3 bombers and 1 fighter in Finland, round 2 : 1/4 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland Americans roll dice for 2 bombers in Finland, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Finland Americans win with 1 bomber remaining. Battle score for attacker is -24 Casualties for Americans: 2 bombers and 1 fighter Casualties for Germans: 1 armour and 1 mech_infantry Battle in Ukraine Americans attack with 4 fighters Italians defend with 1 factory_minor and 1 infantry Americans roll dice for 4 fighters in Ukraine, round 2 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Americans win with 4 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Novosibirsk Americans attack with 3 fighters Japanese defend with 1 mech_infantry Americans roll dice for 3 fighters in Novosibirsk, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk Americans win with 3 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 44 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Sikang Americans attack with 3 fighters Japanese defend with 1 mech_infantry Americans roll dice for 3 fighters in Sikang, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Americans win with 3 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 3 fighters could not land in 37 Sea Zone and were removed 3 fighters moved from Sikang to Kazakhstan 3 fighters moved from Novosibirsk to Russia 4 fighters moved from Ukraine to Bryansk 1 bomber moved from Finland to Bryansk 1 fighter moved from 37 Sea Zone to Borneo 1 fighter moved from 37 Sea Zone to Celebes 1 fighter moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 37 Sea Zone to Celebes 4 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 37 Sea Zone to Celebes 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 37 Sea Zone to Celebes 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 cruiser moved from 54 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 45 Sea Zone 3 carriers moved from 54 Sea Zone to 45 Sea Zone 2 carriers moved from 54 Sea Zone to 45 Sea Zone 1 battleship moved from 54 Sea Zone to 45 Sea Zone Place Units - Americans 3 armour placed in Norway 4 fighters placed in Western United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1.67 Italians : -0.33 Americans : -1.67 Japanese : -0.17
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TripleA Turn Summary: Chinese round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - Americans Americans buy 3 armour, 2 destroyers and 4 fighters; Remaining resources: 3 PUs; Combat Move - Americans 4 fighters moved from Sumatra to 37 Sea Zone 5 tactical_bombers moved from Sumatra to 37 Sea Zone 3 fighters moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from New Guinea to 37 Sea Zone 1 fighter moved from Norway to Finland 3 bombers moved from Norway to Finland 3 fighters moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 3 fighters moved from Russia to Novosibirsk 3 fighters moved from Russia to Sikang 3 destroyers moved from 26 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 3 destroyers Japanese defend with 2 destroyers and 2 submarines Americans roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -18 Casualties for Americans: 3 destroyers Casualties for Japanese: 1 submarine Battle in 37 Sea Zone Americans attack with 9 fighters and 5 tactical_bombers Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport 2 submarines owned by the Japanese Submerged Americans roll dice for 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 8/14 hits, 7.83 expected hits Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits 2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 55 Casualties for Americans: 2 fighters Casualties for Japanese: 1 carrier, 4 destroyers, 2 fighters and 1 transport Battle in Finland Americans attack with 3 bombers and 1 fighter Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 3 bombers and 1 fighter in Finland, round 2 : 1/4 hits, 2.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 2/2 hits, 0.83 expected hits 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland Americans roll dice for 2 bombers in Finland, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Finland Americans win with 1 bomber remaining. Battle score for attacker is -24 Casualties for Americans: 2 bombers and 1 fighter Casualties for Germans: 1 armour and 1 mech_infantry Battle in Ukraine Americans attack with 4 fighters Italians defend with 1 factory_minor and 1 infantry Americans roll dice for 4 fighters in Ukraine, round 2 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine Americans win with 4 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Novosibirsk Americans attack with 3 fighters Japanese defend with 1 mech_infantry Americans roll dice for 3 fighters in Novosibirsk, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Novosibirsk Americans win with 3 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 44 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 42 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Sikang Americans attack with 3 fighters Japanese defend with 1 mech_infantry Americans roll dice for 3 fighters in Sikang, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Americans win with 3 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 3 fighters could not land in 37 Sea Zone and were removed 3 fighters moved from Sikang to Kazakhstan 3 fighters moved from Novosibirsk to Russia 4 fighters moved from Ukraine to Bryansk 1 bomber moved from Finland to Bryansk 1 fighter moved from 37 Sea Zone to Borneo 1 fighter moved from 37 Sea Zone to Celebes 1 fighter moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 37 Sea Zone to Celebes 4 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 37 Sea Zone to Celebes 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 tactical_bomber moved from 37 Sea Zone to Celebes 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 cruiser moved from 54 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 45 Sea Zone 3 carriers moved from 54 Sea Zone to 45 Sea Zone 2 carriers moved from 54 Sea Zone to 45 Sea Zone 1 battleship moved from 54 Sea Zone to 45 Sea Zone Place Units - Americans 3 armour placed in Norway 4 fighters placed in Western United States 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Norway to Finland British take Finland from Germans 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 1 fighter moved from Egypt to 72 Sea Zone 1 bomber moved from Persia to 72 Sea Zone 1 mech_infantry moved from Caucasus to Sikang Chinese take Sikang from Japanese 1 armour moved from Caucasus to Turkmenistan 4 fighters and 1 tactical_bomber moved from Persia to Turkmenistan 1 mech_infantry moved from Caucasus to Kazakhstan 1 bomber and 1 tactical_bomber moved from Russia to Tsinghai 1 fighter moved from Iraq to Turkmenistan Combat - British Battle in 72 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Japanese defend with 2 submarines British roll dice for 1 bomber, 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 2 submarines in 72 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 72 Sea Zone British roll dice for 1 bomber, 1 destroyer and 1 fighter in 72 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 72 Sea Zone British win, taking 72 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Battle in Tsinghai British attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 bomber and 1 tactical_bomber in Tsinghai, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Turkmenistan British attack with 1 armour, 5 fighters and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Turkmenistan, round 2 : 5/7 hits, 3.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Turkmenistan British win, taking Turkmenistan from Japanese with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from 72 Sea Zone to Persia 1 fighter moved from Turkmenistan to Persia 1 tactical_bomber moved from Turkmenistan to Persia 4 fighters moved from Turkmenistan to Kazakhstan 1 bomber moved from Tsinghai to Persia 1 tactical_bomber moved from Tsinghai to Kazakhstan 3 infantry moved from Iraq to Persia 1 fighter moved from 72 Sea Zone to Union of South Africa Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 armour and 2 mech_infantrys EDIT: Adding units owned by British to Caucasus: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode 3 infantry placed in Persia 2 infantry and 1 mech_infantry placed in Iraq 1 fighter placed in United Kingdom 1 transport placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2 British collect 33 PUs (2 lost to blockades); end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.67 Italians : -0.33 British : 2.17 Americans : -1.67 Japanese : -1.67
Production/PUs Summary :
Germans : 42 / 47 Russians : 16 / 29 Japanese : 65 / 71 Americans : 57 / 80 Chinese : 1 / 3 British : 35 / 38 UK_Pacific : 0 / 0 Italians : 18 / 7 ANZAC : 25 / 27 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Romania to Belarus 1 armour moved from Bessarabia to Belarus 1 artillery and 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Western Germany Place Units - Italians 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,6,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,6,3,6,3,2,2,1 Italians collect 5 PUs (13 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 destroyer ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 2 submarines remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3 ANZAC collect 21 PUs (4 lost to blockades); end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.67
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TripleA Turn Summary: French round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - ANZAC ANZAC buy 3 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 3 submarines moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 submarines Japanese defend with 1 destroyer ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone ANZAC win with 2 submarines remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone Place Units - ANZAC 3 destroyers placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4,6 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3 ANZAC collect 21 PUs (4 lost to blockades); end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Norway to Finland Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.67
Production/PUs Summary :
Germans : 42 / 47 Russians : 16 / 29 Japanese : 65 / 71 Americans : 57 / 80 Chinese : 1 / 3 British : 35 / 38 UK_Pacific : 0 / 0 Italians : 18 / 6 ANZAC : 25 / 29 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 29
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 29 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber and 3 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Germans 1 tactical_bomber moved from Greece to Smolensk 1 mech_infantry moved from Belarus to Smolensk Combat - Germans Battle in Smolensk Germans attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 1 tactical_bomber moved from Smolensk to Belarus 3 aaGuns, 3 artilleries and 9 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Romania to Belarus 4 infantry moved from Western Germany to Greater Southern Germany 1 aaGun moved from Western Germany to Greater Southern Germany Place Units - Germans 3 tactical_bombers placed in Greece 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,4,2,4,3,3,2,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,1,2 Germans collect 38 PUs (4 lost to blockades); end with 40 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.67
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TripleA Turn Summary: Russians round 29
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 29 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 infantry moved from Russia to Smolensk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk 3 infantry moved from Rostov to Bryansk 6 artilleries moved from Russia to Bryansk Combat - Russians Non Combat Move - Russians Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 41 / 45 Russians : 17 / 29 Japanese : 65 / 71 Americans : 57 / 80 Chinese : 1 / 3 British : 35 / 38 UK_Pacific : 0 / 0 Italians : 18 / 6 ANZAC : 25 / 29 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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I concede the game. Japan can’t regain its lost islands and the income gap has widened so far that I can never win. No sense dragging this on. I want this loss to be recorded in 2018, so I can have a fresh start in 2019. I will post the results in the league result section. Good game, I enjoyed trying to fight on while there was some hope. I won’t be available for our rematch switch sides until perhaps Friday.
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@FMErwinRommel Good game. Have you thought what you want for your 16 bid? I could go ahead and set it up since I go first.
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I’ll try something new that I read about in a forum topic on bid builds. Fighter in Scotland and sub in sz98.
I hope that my concession posting in the league posting was done properly. It’s my first completed league game. -
@FMErwinRommel Cool, I’ll set it up. When posting result you don’t need to put 32238. Just copy and paste the weblink.
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@Desert_Admiral One thing you’ll find in League play is that even the lower players tend to be better than a lot of gaming group players. They’ve seen so many different setups. It definitely has made me a much better player.