Scramble Normandy and 114. Not 113.
FMERommel (Axis) vs Desert Admiral (Allies+16)
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Not this turn, that was many turns ago.
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TripleA Turn Summary: UK_Pacific round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - Americans Americans buy 3 bombers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Norway to Karelia 1 fighter moved from Norway to Karelia 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Borneo Combat - Americans Battle in Borneo Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Borneo, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Borneo Americans roll dice for 1 tactical_bomber in Borneo, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Borneo Japanese win with 1 artillery remaining. Battle score for attacker is -18 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 infantry Battle in Karelia Americans attack with 4 fighters Germans defend with 1 aaGun and 1 artillery AA fire in Karelia : 0/3 hits, 0.50 expected hits Americans roll dice for 4 fighters in Karelia, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 aaGun and 1 artillery in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Karelia Americans win with 4 fighters remaining. Battle score for attacker is 9 Casualties for Germans: 1 aaGun and 1 artillery Non Combat Move - Americans 1 fighter moved from Karelia to Bryansk 3 fighters moved from Karelia to Bryansk 6 fighters moved from Norway to Russia 3 fighters moved from Midway to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 4 fighters moved from Dutch New Guinea to Sumatra 1 tactical_bomber moved from Dutch New Guinea to Sumatra 4 tactical_bombers moved from Dutch New Guinea to Sumatra 2 fighters moved from Hawaiian Islands to New Guinea 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone Place Units - Americans 3 bombers placed in Norway 4 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Norway to Novgorod 1 mech_infantry moved from Caucasus to Turkmenistan Russians take Turkmenistan from Japanese 1 mech_infantry moved from Caucasus to Sikang Chinese take Sikang from Japanese 1 mech_infantry moved from Caucasus to Tsinghai Chinese take Tsinghai from Japanese 1 armour moved from Caucasus to Novosibirsk Russians take Novosibirsk from Japanese 4 fighters moved from Russia to Bryansk 1 fighter moved from Samara to Russia 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 bomber moved from Egypt to West India 1 infantry moved from Norway to Finland British take Finland from Germans Combat - British Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Novgorod causes 4 damage total. Strategic bombing raid in West India AA fire in West India : 0/1 hits, 0.17 expected hits Bombing raid in West India rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in West India causes 5 damage total. Non Combat Move - British 1 bomber moved from Novgorod to Russia 1 bomber moved from West India to Persia 3 infantry moved from Iraq to Persia 1 fighter moved from Union of South Africa to Egypt 1 tactical_bomber moved from Russia to Persia 1 armour and 2 mech_infantrys moved from Persia to Caucasus Place Units - British 1 airfield placed in Persia 1 destroyer placed in 80 Sea Zone 3 infantry placed in Iraq Turning on Edit Mode EDIT: Removing units owned by British from Russia: 1 fighter EDIT: Adding units owned by British to Russia: 1 fighter EDIT: Removing units owned by British from Russia: 1 fighter EDIT: Adding units owned by British to Iraq: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3,2,6 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6 British collect 31 PUs (4 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Karelia : : -0.50 Americans : -0.67 AA fire in West India : : -0.17 Japanese : 0.67 AA fire in Novgorod : : -0.17
Production/PUs Summary :
Germans : 42 / 45 Russians : 19 / 30 Japanese : 67 / 75 Americans : 57 / 77 Chinese : 2 / 3 British : 35 / 36 UK_Pacific : 0 / 0 Italians : 16 / 7 ANZAC : 21 / 29 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians Combat - Italians Non Combat Move - Italians 1 armour moved from Slovakia Hungary to Bessarabia 1 armour and 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5,6,1,4,3,5,6 Italians collect 7 PUs (11 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 airfield placed in Sumatra Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3 ANZAC collect 22 PUs (3 lost to blockades); end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : -0.33
Production/PUs Summary :
Germans : 42 / 45 Russians : 17 / 30 Japanese : 63 / 75 Americans : 57 / 77 Chinese : 2 / 3 British : 35 / 36 UK_Pacific : 0 / 0 Italians : 18 / 7 ANZAC : 25 / 27 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 airfield placed in Sumatra Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3 ANZAC collect 22 PUs (3 lost to blockades); end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : -0.33
Production/PUs Summary :
Germans : 42 / 45 Russians : 17 / 30 Japanese : 63 / 75 Americans : 57 / 77 Chinese : 2 / 3 British : 35 / 36 UK_Pacific : 0 / 0 Italians : 18 / 7 ANZAC : 25 / 27 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@Desert_Admiral Here comes ANZAC!
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TripleA Turn Summary: Germans round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 armour and 1 mech_infantry moved from Novgorod to Finland Combat - Germans Battle in Finland Germans attack with 1 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 aaGuns, 7 armour and 10 mech_infantrys moved from Novgorod to Belarus 7 mech_infantrys moved from Poland to Belarus 3 aaGuns, 3 artilleries and 9 infantry moved from Poland to Eastern Poland 3 aaGuns and 1 infantry moved from Greater Southern Germany to Western Germany 1 mech_infantry moved from Greece to Romania Place Units - Germans 8 infantry placed in Western Germany 1 fighter and 1 tactical_bomber placed in Greece Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,4,4,6,5,2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,5,2 Germans collect 42 PUs (4 lost to blockades); end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -0.33
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TripleA Turn Summary: Russians round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - Russians Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 3 infantry Germans defend with 1 armour Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Rostov, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Rostov, round 5 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 mech_infantry moved from Volgograd to Novosibirsk 4 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 2 artilleries and 4 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk Place Units - Russians 6 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : -1.00
Production/PUs Summary :
Germans : 44 / 47 Russians : 17 / 29 Japanese : 63 / 75 Americans : 57 / 77 Chinese : 2 / 3 British : 33 / 36 UK_Pacific : 0 / 0 Italians : 18 / 7 ANZAC : 25 / 27 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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Nuts, Ger should have blitzed into Smol and returned to Bel. When ANZ attacked Borneo and missed several rounds, would have been a great chance for Jpn to roll well and win. Again. when Rus attacked Ros and missed several rounds, would have been a great chance for Ger to roll well and weaken the attackers.
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@FMErwinRommel True. Also would’ve been nice if my rolls happened also at the beginning :)
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I know what I want Japan to do, but need to think about my builds while I go running and enjoy the few hours of sunlight left. Jpn is struggling and ANZ is getting too much cash. Jpn can’t safely get its tt’s to the islands.
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TripleA Move Summary: Japanese round 28
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 3 Sea Zone to 5 Sea Zone 2 mech_infantrys moved from Kansu to Novosibirsk 1 mech_infantry moved from Hopei to Tsinghai 1 mech_infantry moved from Hopei to Sikang 1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan 2 bombers moved from India to Novosibirsk 1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone 2 fighters moved from Philippines to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 4 destroyers moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from Hopei to Novosibirsk 1 bomber moved from Malaya to Tsinghai 1 fighter moved from India to Sikang
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Scramble 3 U.S. ftrs from Sumatra to defend dd in sz41? Jpn attacking with 4 ftrs, dd and 2 subs.
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Rus and Brit full attack against Jpn border has Jpn stretched thin. Don’t like attacking Novo with just 2 ground troops to take hits and attack/defense power levels the same. But situation so bad, I’m gambling on luck to weaken you there.
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Wow, that gamble in Novo paid off big time. I hit average but Rus/Brit all missed on round 1. Then I killed the entire remaining force on round 2 and you only hit one. Plus my other border attacks all succeeded without loss to me. So the border is secure for now. I didn’t want that Brit tank running amuck in Siberia.
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TripleA Turn Summary: Japanese round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 3 Sea Zone to 5 Sea Zone 2 mech_infantrys moved from Kansu to Novosibirsk 1 mech_infantry moved from Hopei to Tsinghai 1 mech_infantry moved from Hopei to Sikang 1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan 2 bombers moved from India to Novosibirsk 1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone 2 fighters moved from Philippines to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 4 destroyers moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from Hopei to Novosibirsk 1 bomber moved from Malaya to Tsinghai 1 fighter moved from India to Sikang Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Turkmenistan Japanese attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Turkmenistan Japanese win, taking Turkmenistan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Tsinghai Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 37 Sea Zone Japanese attack with 4 destroyers and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 4 destroyers in 37 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 4 destroyers and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Novosibirsk Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys British defend with 1 armour; Russians defend with 4 infantry and 1 mech_infantry Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/6 hits, 2.17 expected hits 2 infantry owned by the Russians lost in Novosibirsk Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Novosibirsk, round 3 : 4/5 hits, 2.17 expected hits Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 18 Casualties for Russians: 4 infantry and 1 mech_infantry Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Japanese 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 3 mech_infantrys moved from French Indo China to Szechwan 1 armour moved from Hopei to Kansu 1 fighter moved from Sikang to Shensi 2 bombers moved from Novosibirsk to Shensi 1 fighter moved from Novosibirsk to Kansu 1 bomber moved from Tsinghai to Shensi 1 aaGun moved from Kansu to Shensi 1 artillery and 3 infantry moved from West India to Eastern Persia 1 infantry moved from Burma to India 2 fighters moved from 41 Sea Zone to Malaya 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 20 Sea Zone to 42 Sea Zone 2 aaGuns moved from West India to India 1 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to Yunnan 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to Kweichow 1 fighter moved from Caroline Islands to Philippines 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 3 fighters placed in India 1 armour, 1 bomber and 1 mech_infantry placed in French Indo China 1 airfield placed in Malaya 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : -0.67 Russians : -3.00 Japanese : 4.50
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@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
Wow, that gamble in Novo paid off big time. I hit average but Rus/Brit all missed on round 1. Then I killed the entire remaining force on round 2 and you only hit one. Plus my other border attacks all succeeded without loss to me. So the border is secure for now. I didn’t want that Brit tank running amuck in Siberia.
Guess every now and then you are allowed some lucky rolls :)
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TripleA Move Summary: Americans round 28
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - Americans Americans buy 3 armour, 2 destroyers and 4 fighters; Remaining resources: 3 PUs; Combat Move - Americans 4 fighters moved from Sumatra to 37 Sea Zone 5 tactical_bombers moved from Sumatra to 37 Sea Zone 3 fighters moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from New Guinea to 37 Sea Zone 1 fighter moved from Norway to Finland 3 bombers moved from Norway to Finland 3 fighters moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 3 fighters moved from Russia to Novosibirsk 3 fighters moved from Russia to Sikang 3 destroyers moved from 26 Sea Zone to 6 Sea Zone Combat - Americans
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@Desert_Admiral Scramble in sz37