@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
Not this turn, that was many turns ago.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27
Purchase Units - Americans
Americans buy 3 bombers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Norway to Karelia
1 fighter moved from Norway to Karelia
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Borneo
Combat - Americans
Battle in Borneo
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in Borneo, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 fighter owned by the Americans lost in Borneo
Americans roll dice for 1 tactical_bomber in Borneo, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Borneo
Japanese win with 1 artillery remaining. Battle score for attacker is -18
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Karelia
Americans attack with 4 fighters
Germans defend with 1 aaGun and 1 artillery
AA fire in Karelia : 0/3 hits, 0.50 expected hits
Americans roll dice for 4 fighters in Karelia, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 aaGun and 1 artillery in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Karelia
Americans win with 4 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun and 1 artillery
Non Combat Move - Americans
1 fighter moved from Karelia to Bryansk
3 fighters moved from Karelia to Bryansk
6 fighters moved from Norway to Russia
3 fighters moved from Midway to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
4 fighters moved from Dutch New Guinea to Sumatra
1 tactical_bomber moved from Dutch New Guinea to Sumatra
4 tactical_bombers moved from Dutch New Guinea to Sumatra
2 fighters moved from Hawaiian Islands to New Guinea
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
Place Units - Americans
3 bombers placed in Norway
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 airfield, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Norway to Novgorod
1 mech_infantry moved from Caucasus to Turkmenistan
Russians take Turkmenistan from Japanese
1 mech_infantry moved from Caucasus to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Caucasus to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Caucasus to Novosibirsk
Russians take Novosibirsk from Japanese
4 fighters moved from Russia to Bryansk
1 fighter moved from Samara to Russia
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 bomber moved from Egypt to West India
1 infantry moved from Norway to Finland
British take Finland from Germans
Combat - British
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Strategic bombing raid in West India
AA fire in West India : 0/1 hits, 0.17 expected hits
Bombing raid in West India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in West India causes 5 damage total.
Non Combat Move - British
1 bomber moved from Novgorod to Russia
1 bomber moved from West India to Persia
3 infantry moved from Iraq to Persia
1 fighter moved from Union of South Africa to Egypt
1 tactical_bomber moved from Russia to Persia
1 armour and 2 mech_infantrys moved from Persia to Caucasus
Place Units - British
1 airfield placed in Persia
1 destroyer placed in 80 Sea Zone
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by British to Russia: 1 fighter
EDIT: Removing units owned by British from Russia: 1 fighter
EDIT: Adding units owned by British to Iraq: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3,2,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
British collect 31 PUs (4 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Karelia : : -0.50
Americans : -0.67
AA fire in West India : : -0.17
Japanese : 0.67
AA fire in Novgorod : : -0.17
Production/PUs Summary :
Germans : 42 / 45
Russians : 19 / 30
Japanese : 67 / 75
Americans : 57 / 77
Chinese : 2 / 3
British : 35 / 36
UK_Pacific : 0 / 0
Italians : 16 / 7
ANZAC : 21 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Slovakia Hungary to Bessarabia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5,6,1,4,3,5,6
Italians collect 7 PUs (11 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 airfield placed in Sumatra
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
ANZAC collect 22 PUs (3 lost to blockades); end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -0.33
Production/PUs Summary :
Germans : 42 / 45
Russians : 17 / 30
Japanese : 63 / 75
Americans : 57 / 77
Chinese : 2 / 3
British : 35 / 36
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 25 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 airfield placed in Sumatra
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
ANZAC collect 22 PUs (3 lost to blockades); end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67
Japanese : -0.33
Production/PUs Summary :
Germans : 42 / 45
Russians : 17 / 30
Japanese : 63 / 75
Americans : 57 / 77
Chinese : 2 / 3
British : 35 / 36
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 25 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@Desert_Admiral Here comes ANZAC!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Novgorod to Finland
Combat - Germans
Battle in Finland
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 aaGuns, 7 armour and 10 mech_infantrys moved from Novgorod to Belarus
7 mech_infantrys moved from Poland to Belarus
3 aaGuns, 3 artilleries and 9 infantry moved from Poland to Eastern Poland
3 aaGuns and 1 infantry moved from Greater Southern Germany to Western Germany
1 mech_infantry moved from Greece to Romania
Place Units - Germans
8 infantry placed in Western Germany
1 fighter and 1 tactical_bomber placed in Greece
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,4,4,6,5,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,5,2
Germans collect 42 PUs (4 lost to blockades); end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - Russians
Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 3 infantry in Rostov, round 4 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 3 infantry in Rostov, round 5 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 mech_infantry moved from Volgograd to Novosibirsk
4 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
2 artilleries and 4 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Place Units - Russians
6 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : -1.00
Production/PUs Summary :
Germans : 44 / 47
Russians : 17 / 29
Japanese : 63 / 75
Americans : 57 / 77
Chinese : 2 / 3
British : 33 / 36
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 25 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Nuts, Ger should have blitzed into Smol and returned to Bel. When ANZ attacked Borneo and missed several rounds, would have been a great chance for Jpn to roll well and win. Again. when Rus attacked Ros and missed several rounds, would have been a great chance for Ger to roll well and weaken the attackers.
@FMErwinRommel True. Also would’ve been nice if my rolls happened also at the beginning :)
I know what I want Japan to do, but need to think about my builds while I go running and enjoy the few hours of sunlight left. Jpn is struggling and ANZ is getting too much cash. Jpn can’t safely get its tt’s to the islands.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 5 Sea Zone
2 mech_infantrys moved from Kansu to Novosibirsk
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Hopei to Sikang
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
2 bombers moved from India to Novosibirsk
1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from Philippines to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
4 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Hopei to Novosibirsk
1 bomber moved from Malaya to Tsinghai
1 fighter moved from India to Sikang
Scramble 3 U.S. ftrs from Sumatra to defend dd in sz41? Jpn attacking with 4 ftrs, dd and 2 subs.
Rus and Brit full attack against Jpn border has Jpn stretched thin. Don’t like attacking Novo with just 2 ground troops to take hits and attack/defense power levels the same. But situation so bad, I’m gambling on luck to weaken you there.
Wow, that gamble in Novo paid off big time. I hit average but Rus/Brit all missed on round 1. Then I killed the entire remaining force on round 2 and you only hit one. Plus my other border attacks all succeeded without loss to me. So the border is secure for now. I didn’t want that Brit tank running amuck in Siberia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 5 Sea Zone
2 mech_infantrys moved from Kansu to Novosibirsk
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Hopei to Sikang
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
2 bombers moved from India to Novosibirsk
1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from Philippines to 41 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
4 destroyers moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Hopei to Novosibirsk
1 bomber moved from Malaya to Tsinghai
1 fighter moved from India to Sikang
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Turkmenistan
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Turkmenistan
Japanese win, taking Turkmenistan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Sikang
Japanese attack with 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tsinghai
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 4 destroyers and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 4 destroyers in 37 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 4 destroyers and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
British defend with 1 armour; Russians defend with 4 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/6 hits, 2.17 expected hits
2 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Novosibirsk, round 3 : 4/5 hits, 2.17 expected hits
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 18
Casualties for Russians: 4 infantry and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
3 mech_infantrys moved from French Indo China to Szechwan
1 armour moved from Hopei to Kansu
1 fighter moved from Sikang to Shensi
2 bombers moved from Novosibirsk to Shensi
1 fighter moved from Novosibirsk to Kansu
1 bomber moved from Tsinghai to Shensi
1 aaGun moved from Kansu to Shensi
1 artillery and 3 infantry moved from West India to Eastern Persia
1 infantry moved from Burma to India
2 fighters moved from 41 Sea Zone to Malaya
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 20 Sea Zone to 42 Sea Zone
2 aaGuns moved from West India to India
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Yunnan
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Kweichow
1 fighter moved from Caroline Islands to Philippines
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
3 fighters placed in India
1 armour, 1 bomber and 1 mech_infantry placed in French Indo China
1 airfield placed in Malaya
2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : -0.67
Russians : -3.00
Japanese : 4.50
@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
Wow, that gamble in Novo paid off big time. I hit average but Rus/Brit all missed on round 1. Then I killed the entire remaining force on round 2 and you only hit one. Plus my other border attacks all succeeded without loss to me. So the border is secure for now. I didn’t want that Brit tank running amuck in Siberia.
Guess every now and then you are allowed some lucky rolls :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers and 4 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
4 fighters moved from Sumatra to 37 Sea Zone
5 tactical_bombers moved from Sumatra to 37 Sea Zone
3 fighters moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from New Guinea to 37 Sea Zone
1 fighter moved from Norway to Finland
3 bombers moved from Norway to Finland
3 fighters moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
3 fighters moved from Russia to Novosibirsk
3 fighters moved from Russia to Sikang
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
@Desert_Admiral Scramble in sz37