@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
FMERommel (Axis) vs Desert Admiral (Allies+16)
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you have 2 ftrs 2 damaged CV and a sub
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@FMErwinRommel Carriers and sub
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TripleA Turn Summary: Japanese round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber and 1 mech_infantry moved from Tsinghai to Kazakhstan 2 fighters moved from Eastern Persia to 80 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 submarine moved from 70 Sea Zone to 72 Sea Zone 1 submarine moved from 38 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 2 bombers moved from India to 41 Sea Zone 1 bomber moved from Malaya to 41 Sea Zone 2 fighters moved from Philippines to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 bomber moved from Iwo Jima to 47 Sea Zone 1 fighter moved from Caroline Islands to 47 Sea Zone 1 submarine moved from 32 Sea Zone to 47 Sea Zone 1 submarine moved from 33 Sea Zone to 47 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 3 bombers, 2 destroyers, 2 fighters and 3 submarines British defend with 1 fighter; Americans defend with 1 carrier; ANZAC defend with 1 carrier, 1 destroyer, 1 fighter and 3 submarines Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 3 bombers, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Units damaged: 1 carrier owned by the Americans ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits ANZAC roll dice for 2 carriers, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 1 destroyer owned by the ANZAC, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 3 bombers, 2 destroyers and 2 fighters in 41 Sea Zone, round 3 : 3/7 hits, 3.67 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 2 carriers and 2 fighters in 41 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 carrier owned by the ANZAC, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 3 bombers and 2 fighters in 41 Sea Zone, round 4 : 4/5 hits, 3.00 expected hits ANZAC roll dice for 2 fighters in 41 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the British lost in 41 Sea Zone Japanese win with 3 bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 2 destroyers, 2 fighters and 3 submarines Casualties for ANZAC: 1 carrier, 1 destroyer, 1 fighter and 3 submarines Casualties for Americans: 1 carrier Casualties for British: 1 fighter Battle in 80 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer Japanese roll dice for 2 fighters in 80 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 72 Sea Zone Japanese attack with 2 submarines British defend with 1 destroyer Japanese roll dice for 2 submarines in 72 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 72 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 72 Sea Zone Japanese win, taking 72 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kazakhstan Japanese attack with 1 bomber and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in 47 Sea Zone Japanese attack with 1 bomber, 1 fighter and 2 submarines Americans defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 47 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber and 1 fighter in 47 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 47 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 47 Sea Zone Japanese roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 47 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 47 Sea Zone Japanese roll dice for 1 bomber and 1 fighter in 47 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 47 Sea Zone 1 transport owned by the Americans lost in 47 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter and 2 submarines Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 bomber EDIT: Adding units owned by Japanese to India: 1 fighter EDIT: Turning off Edit Mode 2 fighters moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from 41 Sea Zone to India 1 bomber moved from 41 Sea Zone to Malaya 3 infantry moved from French Indo China to Shan State 1 infantry moved from Shan State to Burma 3 infantry moved from West India to Eastern Persia 1 bomber moved from Kazakhstan to India 2 aaGuns and 1 mech_infantry moved from Tsinghai to Kansu 1 armour and 2 mech_infantrys moved from Kiangsu to Hopei 1 fighter moved from Japan to Hopei 2 fighters moved from Japan to Philippines 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 1 Sea Zone to 3 Sea Zone 5 destroyers and 6 submarines moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 3 infantry placed in West India 3 mech_infantrys placed in French Indo China 2 artilleries, 1 fighter and 2 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
British : -1.00 ANZAC : 0.67 Americans : 1.17 Russians : 0.33 Japanese : -1.17 -
I changed my last casualty in battle off N. Brit and also off Sumatra, from a ftr to a bomber. Ftr off Sum would land on new CV and a ftr that attacked in sz80 would go to India instead of the new CV. Learned a good lesson to move ships from Japan > sz20 instead of sz36. Its farther from attacking allies and can still go as far south since there is a naval base, and ships can return to Japan, which they can’t do from sz20. I could have had lots of ships in position this turn, if I had done that last turn. Edited surviving ftr from N. Brit sea battle went back to Carol.
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The Rus mech in Kaz hitting back was very inconvenient for Jpn. The Brit mobile army can now threaten China, altho more likely to move into Ukr.
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Jpn +48 net TUV on its turn. Allies have lost all 3 of their CRs in the Pacific and I don’t see any CRs anywhere else in the world. ANZ has no DD’s left. But they have lots of cash.
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TripleA Turn Summary: Americans round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - Americans Americans buy 3 bombers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Norway to Karelia 1 fighter moved from Norway to Karelia 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Borneo Combat - Americans Battle in Borneo Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Borneo, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Borneo Americans roll dice for 1 tactical_bomber in Borneo, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Borneo Japanese win with 1 artillery remaining. Battle score for attacker is -18 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 infantry Battle in Karelia Americans attack with 4 fighters Germans defend with 1 aaGun and 1 artillery AA fire in Karelia : 0/3 hits, 0.50 expected hits Americans roll dice for 4 fighters in Karelia, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 aaGun and 1 artillery in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Karelia Americans win with 4 fighters remaining. Battle score for attacker is 9 Casualties for Germans: 1 aaGun and 1 artillery Non Combat Move - Americans 1 fighter moved from Karelia to Bryansk 3 fighters moved from Karelia to Bryansk 6 fighters moved from Norway to Russia 3 fighters moved from Midway to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 4 fighters moved from Dutch New Guinea to Sumatra 1 tactical_bomber moved from Dutch New Guinea to Sumatra 4 tactical_bombers moved from Dutch New Guinea to Sumatra 2 fighters moved from Hawaiian Islands to New Guinea 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone Place Units - Americans 3 bombers placed in Norway 4 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -0.33 AA fire in Karelia : : -0.50 Americans : -0.67 Japanese : 0.67Production/PUs Summary :
Germans : 44 / 45 Russians : 18 / 30 Japanese : 70 / 75 Americans : 57 / 77 Chinese : 0 / 3 British : 33 / 32 UK_Pacific : 0 / 0 Italians : 16 / 7 ANZAC : 21 / 29 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
Ger AA continue to miss, while Allied AA hit above average. When you attacked Bel in the prior round, I had saved most of my AA instead of taking casualties in Rus attack. But I only rolled 1 hit out of 12 against the U.S. planes.
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I stand corrected, U.S. has a CR off of Aust.
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TripleA Turn Summary: Chinese round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 44 / 45 Russians : 18 / 30 Japanese : 70 / 75 Americans : 57 / 77 Chinese : 0 / 3 British : 33 / 32 UK_Pacific : 0 / 0 Italians : 16 / 7 ANZAC : 21 / 29 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
1/12 Belarus; 0/3 Karelia; 0/1 Novg; 0/1 W. India. That’s 1/17.
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@FMErwinRommel You shot down a UK bomber in West India.
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Not this turn, that was many turns ago.
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TripleA Turn Summary: UK_Pacific round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - Americans Americans buy 3 bombers and 4 fighters; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Norway to Karelia 1 fighter moved from Norway to Karelia 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to Borneo Combat - Americans Battle in Borneo Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Borneo, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Americans lost in Borneo Americans roll dice for 1 tactical_bomber in Borneo, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Americans lost in Borneo Japanese win with 1 artillery remaining. Battle score for attacker is -18 Casualties for Americans: 1 fighter and 1 tactical_bomber Casualties for Japanese: 1 infantry Battle in Karelia Americans attack with 4 fighters Germans defend with 1 aaGun and 1 artillery AA fire in Karelia : 0/3 hits, 0.50 expected hits Americans roll dice for 4 fighters in Karelia, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 aaGun and 1 artillery in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Germans and 1 artillery owned by the Germans lost in Karelia Americans win with 4 fighters remaining. Battle score for attacker is 9 Casualties for Germans: 1 aaGun and 1 artillery Non Combat Move - Americans 1 fighter moved from Karelia to Bryansk 3 fighters moved from Karelia to Bryansk 6 fighters moved from Norway to Russia 3 fighters moved from Midway to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 4 fighters moved from Dutch New Guinea to Sumatra 1 tactical_bomber moved from Dutch New Guinea to Sumatra 4 tactical_bombers moved from Dutch New Guinea to Sumatra 2 fighters moved from Hawaiian Islands to New Guinea 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 46 Sea Zone to 54 Sea Zone Place Units - Americans 3 bombers placed in Norway 4 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 airfield, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Norway to Novgorod 1 mech_infantry moved from Caucasus to Turkmenistan Russians take Turkmenistan from Japanese 1 mech_infantry moved from Caucasus to Sikang Chinese take Sikang from Japanese 1 mech_infantry moved from Caucasus to Tsinghai Chinese take Tsinghai from Japanese 1 armour moved from Caucasus to Novosibirsk Russians take Novosibirsk from Japanese 4 fighters moved from Russia to Bryansk 1 fighter moved from Samara to Russia 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 bomber moved from Egypt to West India 1 infantry moved from Norway to Finland British take Finland from Germans Combat - British Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Novgorod causes 4 damage total. Strategic bombing raid in West India AA fire in West India : 0/1 hits, 0.17 expected hits Bombing raid in West India rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in West India causes 5 damage total. Non Combat Move - British 1 bomber moved from Novgorod to Russia 1 bomber moved from West India to Persia 3 infantry moved from Iraq to Persia 1 fighter moved from Union of South Africa to Egypt 1 tactical_bomber moved from Russia to Persia 1 armour and 2 mech_infantrys moved from Persia to Caucasus Place Units - British 1 airfield placed in Persia 1 destroyer placed in 80 Sea Zone 3 infantry placed in Iraq Turning on Edit Mode EDIT: Removing units owned by British from Russia: 1 fighter EDIT: Adding units owned by British to Russia: 1 fighter EDIT: Removing units owned by British from Russia: 1 fighter EDIT: Adding units owned by British to Iraq: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3,2,6 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6 British collect 31 PUs (4 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0.33 AA fire in Karelia : : -0.50 Americans : -0.67 AA fire in West India : : -0.17 Japanese : 0.67 AA fire in Novgorod : : -0.17Production/PUs Summary :
Germans : 42 / 45 Russians : 19 / 30 Japanese : 67 / 75 Americans : 57 / 77 Chinese : 2 / 3 British : 35 / 36 UK_Pacific : 0 / 0 Italians : 16 / 7 ANZAC : 21 / 29 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians Combat - Italians Non Combat Move - Italians 1 armour moved from Slovakia Hungary to Bessarabia 1 armour and 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5,6,1,4,3,5,6 Italians collect 7 PUs (11 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 airfield placed in Sumatra Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3 ANZAC collect 22 PUs (3 lost to blockades); end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
ANZAC : -1.67 Japanese : -0.33Production/PUs Summary :
Germans : 42 / 45 Russians : 17 / 30 Japanese : 63 / 75 Americans : 57 / 77 Chinese : 2 / 3 British : 35 / 36 UK_Pacific : 0 / 0 Italians : 18 / 7 ANZAC : 25 / 27 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: French round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 airfield placed in Sumatra Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3 ANZAC collect 22 PUs (3 lost to blockades); end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.67 Japanese : -0.33Production/PUs Summary :
Germans : 42 / 45 Russians : 17 / 30 Japanese : 63 / 75 Americans : 57 / 77 Chinese : 2 / 3 British : 35 / 36 UK_Pacific : 0 / 0 Italians : 18 / 7 ANZAC : 25 / 27 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
@Desert_Admiral Here comes ANZAC!
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TripleA Turn Summary: Germans round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 armour and 1 mech_infantry moved from Novgorod to Finland Combat - Germans Battle in Finland Germans attack with 1 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 aaGuns, 7 armour and 10 mech_infantrys moved from Novgorod to Belarus 7 mech_infantrys moved from Poland to Belarus 3 aaGuns, 3 artilleries and 9 infantry moved from Poland to Eastern Poland 3 aaGuns and 1 infantry moved from Greater Southern Germany to Western Germany 1 mech_infantry moved from Greece to Romania Place Units - Germans 8 infantry placed in Western Germany 1 fighter and 1 tactical_bomber placed in Greece Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,4,4,6,5,2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,5,2 Germans collect 42 PUs (4 lost to blockades); end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : 0.33 British : -0.33 -
TripleA Turn Summary: Russians round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - Russians Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 3 infantry Germans defend with 1 armour Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Rostov, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Rostov, round 5 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 mech_infantry moved from Volgograd to Novosibirsk 4 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 2 artilleries and 4 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk Place Units - Russians 6 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -2.00 Russians : -1.00Production/PUs Summary :
Germans : 44 / 47 Russians : 17 / 29 Japanese : 63 / 75 Americans : 57 / 77 Chinese : 2 / 3 British : 33 / 36 UK_Pacific : 0 / 0 Italians : 18 / 7 ANZAC : 25 / 27 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0





