FMERommel (Axis) vs Desert Admiral (Allies+16)

  • 2025 2024 '23 '22 '21 '20 '19

    Think I have 3 art left, so those plus 2 Jpn bombers and 1 Ger bomber . Bombers and AA both roll at 1 when the U.S. attacks, but the AA kills the planes before they can fire.


  • @FMErwinRommel 4 more. 6 AA’s, German bomber, Jap bomber, 2 German tanks, 7 Italian tanks, and rest of planes

  • 2025 2024 '23 '22 '21 '20 '19

    Tough choice. I have more than enough power to kill off the remaining Ruskies, but now I’m into tanks.
    2 remaining art or however many are left and then 2 AA


  • @Desert_Admiral No artillery left, just what I’ve listed above.

  • 2025 2024 '23 '22 '21 '20 '19

    4 AA The remainder will be weak. But U.S. would be split between 2 targets. But Brit came also attack.

  • 2025 2024 '23 '22 '21 '20 '19

    wait. take bombers and AA

  • '19 '17

    TripleA Turn Summary: Russians round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 26
    
        Purchase Units - Russians
            Russians repair damage of 15x factory_major; Remaining resources: 20 PUs; 
            Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            12 infantry moved from Bryansk to Belarus
            11 artilleries and 18 infantry moved from Smolensk to Belarus
            9 artilleries moved from Smolensk to Belarus
            1 armour moved from Smolensk to Belarus
            1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
            2 mech_infantrys moved from Russia to Belarus
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 armour, 20 artilleries, 1 fighter, 30 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 6 aaGuns, 2 armour, 5 artilleries, 2 bombers, 2 fighters, 5 infantry, 20 mech_infantrys and 1 tactical_bomber; Italians defend with 7 armour; Japanese defend with 3 bombers and 2 fighters
                    AA fire in Belarus : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Russians lost in Belarus
                    Russians roll dice for 1 armour, 20 artilleries, 30 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 18/54 hits, 16.50 expected hits
                    Italians roll dice for 6 aaGuns, 9 armour, 5 artilleries, 5 bombers, 4 fighters, 5 infantry, 20 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 22/49 hits, 18.50 expected hits
                    22 infantry owned by the Russians, 5 infantry owned by the Germans and 13 mech_infantrys owned by the Germans lost in Belarus
                    Russians roll dice for 1 armour, 20 artilleries, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 9/32 hits, 11.17 expected hits
                    Italians roll dice for 6 aaGuns, 9 armour, 5 artilleries, 5 bombers, 4 fighters, 7 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 15/31 hits, 12.50 expected hits
                    2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 2 artilleries owned by the Germans, 5 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Belarus
                    Russians roll dice for 1 armour, 15 artilleries and 1 tactical_bomber in Belarus, round 4 : 6/17 hits, 6.17 expected hits
                    Italians roll dice for 6 aaGuns, 9 armour, 3 artilleries, 5 bombers, 4 fighters and 1 tactical_bomber in Belarus, round 4 : 11/22 hits, 9.50 expected hits
                    2 bombers owned by the Japanese, 3 artilleries owned by the Germans, 11 artilleries owned by the Russians and 1 bomber owned by the Germans lost in Belarus
                    Russians roll dice for 1 armour, 4 artilleries and 1 tactical_bomber in Belarus, round 5 : 4/6 hits, 2.50 expected hits
                    Italians roll dice for 6 aaGuns, 9 armour, 2 bombers, 4 fighters and 1 tactical_bomber in Belarus, round 5 : 8/16 hits, 8.00 expected hits
                    1 tactical_bomber owned by the Russians, 4 aaGuns owned by the Germans, 1 armour owned by the Russians and 4 artilleries owned by the Russians lost in Belarus
                Italians win with 2 aaGuns, 9 armour, 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -34
                Casualties for Russians: 1 armour, 20 artilleries, 1 fighter, 30 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 4 aaGuns, 5 artilleries, 1 bomber, 5 infantry and 20 mech_infantrys
                Casualties for Japanese: 2 bombers
    
        Non Combat Move - Russians
    
        Place Units - Russians
            4 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : 7.50
    Russians : 0.67
    AA fire in Belarus : : 0.67
    

    Production/PUs Summary :

    Germans : 42 / 45
    Russians : 20 / 32
    Japanese : 73 / 91
    Americans : 57 / 77
    Chinese : 0 / 3
    British : 33 / 35
    UK_Pacific : 0 / 0
    Italians : 16 / 10
    ANZAC : 18 / 19
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 26
    
        Purchase Units - Russians
            Russians repair damage of 15x factory_major; Remaining resources: 20 PUs; 
            Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Ukraine to Western Ukraine
            12 infantry moved from Bryansk to Belarus
            11 artilleries and 18 infantry moved from Smolensk to Belarus
            9 artilleries moved from Smolensk to Belarus
            1 armour moved from Smolensk to Belarus
            1 fighter and 1 tactical_bomber moved from Smolensk to Belarus
            2 mech_infantrys moved from Russia to Belarus
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 armour, 20 artilleries, 1 fighter, 30 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 6 aaGuns, 2 armour, 5 artilleries, 2 bombers, 2 fighters, 5 infantry, 20 mech_infantrys and 1 tactical_bomber; Italians defend with 7 armour; Japanese defend with 3 bombers and 2 fighters
                    AA fire in Belarus : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Russians lost in Belarus
                    Russians roll dice for 1 armour, 20 artilleries, 30 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 18/54 hits, 16.50 expected hits
                    Italians roll dice for 6 aaGuns, 9 armour, 5 artilleries, 5 bombers, 4 fighters, 5 infantry, 20 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 22/49 hits, 18.50 expected hits
                    22 infantry owned by the Russians, 5 infantry owned by the Germans and 13 mech_infantrys owned by the Germans lost in Belarus
                    Russians roll dice for 1 armour, 20 artilleries, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 9/32 hits, 11.17 expected hits
                    Italians roll dice for 6 aaGuns, 9 armour, 5 artilleries, 5 bombers, 4 fighters, 7 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 15/31 hits, 12.50 expected hits
                    2 mech_infantrys owned by the Russians, 8 infantry owned by the Russians, 2 artilleries owned by the Germans, 5 artilleries owned by the Russians and 7 mech_infantrys owned by the Germans lost in Belarus
                    Russians roll dice for 1 armour, 15 artilleries and 1 tactical_bomber in Belarus, round 4 : 6/17 hits, 6.17 expected hits
                    Italians roll dice for 6 aaGuns, 9 armour, 3 artilleries, 5 bombers, 4 fighters and 1 tactical_bomber in Belarus, round 4 : 11/22 hits, 9.50 expected hits
                    2 bombers owned by the Japanese, 3 artilleries owned by the Germans, 11 artilleries owned by the Russians and 1 bomber owned by the Germans lost in Belarus
                    Russians roll dice for 1 armour, 4 artilleries and 1 tactical_bomber in Belarus, round 5 : 4/6 hits, 2.50 expected hits
                    Italians roll dice for 6 aaGuns, 9 armour, 2 bombers, 4 fighters and 1 tactical_bomber in Belarus, round 5 : 8/16 hits, 8.00 expected hits
                    1 tactical_bomber owned by the Russians, 4 aaGuns owned by the Germans, 1 armour owned by the Russians and 4 artilleries owned by the Russians lost in Belarus
                Italians win with 2 aaGuns, 9 armour, 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -34
                Casualties for Russians: 1 armour, 20 artilleries, 1 fighter, 30 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Germans: 4 aaGuns, 5 artilleries, 1 bomber, 5 infantry and 20 mech_infantrys
                Casualties for Japanese: 2 bombers
    
        Non Combat Move - Russians
    
        Place Units - Russians
            4 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 32 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Smolensk: 4 aaGuns
            EDIT: Adding units owned by Russians to Russia: 4 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : 7.50
    Russians : 0.67
    AA fire in Belarus : : 0.67
    

    Production/PUs Summary :

    Germans : 42 / 45
    Russians : 20 / 32
    Japanese : 73 / 91
    Americans : 57 / 77
    Chinese : 0 / 3
    British : 33 / 35
    UK_Pacific : 0 / 0
    Italians : 16 / 10
    ANZAC : 18 / 19
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Desert_Admiral There’s some rolls for you, 7.5 above!


  • @Desert_Admiral Question is do you evacuate the Japanese aircraft or leave to defend?


  • @Desert_Admiral Or reinforce?


  • @Desert_Admiral Sorry already moved before I saw the post.

  • 2025 2024 '23 '22 '21 '20 '19

    Japan ftrs stay to defend Phil. As my second post said, I changed my OOL for final round to 2 bombers and 2 AA. I had more than enough hits, so wouldn’t affect the results. I will edit on my turn.


  • @Desert_Admiral You moving soon or waiting? Ill hang around if youre moving.

  • 2025 2024 '23 '22 '21 '20 '19

    No, going for a run and then lunch and household chores. And then babysitting this eve. Take turn late tonight or tomorrow.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 26

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 26
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Belarus: 1 bomber
            EDIT: Removing units owned by Japanese from Belarus: 1 bomber
            EDIT: Adding units owned by Germans to Belarus: 2 aaGuns
            EDIT: Turning off Edit Mode
            Japanese buy 1 armour, 1 destroyer, 3 fighters, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 7 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Tsinghai to Caucasus
                  Japanese take Caucasus from Russians
            1 armour moved from Tsinghai to Kazakhstan
            1 armour moved from Kazakhstan to Volgograd
                  Japanese take Volgograd from Russians
            1 mech_infantry moved from Tsinghai to Urals
                  Japanese take Urals from Russians
            1 bomber moved from Eastern Persia to 41 Sea Zone
            1 bomber moved from India to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from Caroline Islands to 47 Sea Zone
            1 submarine moved from 35 Sea Zone to 47 Sea Zone
            1 bomber moved from Malaya to 55 Sea Zone
            1 bomber moved from Philippines to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Submerge sub in sz46 (off New Guinea)? Jpn attack with bomber and sub. U.S. defend with DD and sub.


  • Submerge no

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 26

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 26
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Belarus: 1 bomber
            EDIT: Removing units owned by Japanese from Belarus: 1 bomber
            EDIT: Adding units owned by Germans to Belarus: 2 aaGuns
            EDIT: Turning off Edit Mode
            Japanese buy 1 armour, 1 destroyer, 3 fighters, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 7 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Tsinghai to Caucasus
                  Japanese take Caucasus from Russians
            1 armour moved from Tsinghai to Kazakhstan
            1 armour moved from Kazakhstan to Volgograd
                  Japanese take Volgograd from Russians
            1 mech_infantry moved from Tsinghai to Urals
                  Japanese take Urals from Russians
            1 bomber moved from Eastern Persia to 41 Sea Zone
            1 bomber moved from India to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from Caroline Islands to 47 Sea Zone
            1 submarine moved from 35 Sea Zone to 47 Sea Zone
            1 bomber moved from Malaya to 55 Sea Zone
            1 bomber moved from Philippines to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                    Japanese roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                 retreated to 46 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 2 bombers and 1 submarine
                ANZAC defend with 1 cruiser and 1 transport
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers in 41 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 2 bombers remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 cruiser and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 47 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 47 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 47 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 47 Sea Zone
                Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 47 Sea Zone to Caroline Islands
            1 bomber moved from 46 Sea Zone to Iwo Jima
            1 bomber moved from 55 Sea Zone to Malaya
            1 bomber moved from 41 Sea Zone to India
            2 fighters and 3 tactical_bombers moved from Tsinghai to Belarus
            2 mech_infantrys moved from Szechwan to Tsinghai
            1 mech_infantry moved from Hopei to Kansu
            1 infantry moved from Malaya to Shan State
            2 artilleries and 1 infantry moved from West India to India
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            1 submarine moved from 35 Sea Zone to 33 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 bomber moved from 41 Sea Zone to India
            1 submarine moved from 35 Sea Zone to 38 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 submarine moved from 35 Sea Zone to 32 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            9 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in West India
            1 destroyer and 2 transports placed in 39 Sea Zone
            3 infantry placed in French Indo China
            1 armour and 2 mech_infantrys placed in Kiangsu
            3 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 85 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    ANZAC : 0.50
    Japanese : -1.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    making edit dd from sz6 to sz36

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