bid is destroyer in 106 and sub in 91
FMERommel (Axis) vs Desert Admiral (Allies+16)
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@FMErwinRommel It’s hopeless, but I want to try something and see if my luck will change. The Euro Axis have had bad luck since the beginning and in the past 2 turns it spread to Japan. From strat bombing, to convoy damage around Africa, to every major battle. I can’t believe that bad luck can be so constant.
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@FMErwinRommel The Germans, Italians, Japanese and Russians all had an average die roll of around 3.5 and median of 4. The Brits and U.S. both had average of 3.4 and median of 3, which is better. The median number for all is rounded to nearest 0.5.
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TripleA Turn Summary: ANZAC round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 cruiser moved from 54 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 cruiser moved from 42 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 fighter moved from 54 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter could not land in Java and was removed Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 2.67 Japanese : -0.67
Production/PUs Summary :
Germans : 39 / 44 Russians : 21 / 35 Japanese : 73 / 91 Americans : 57 / 77 Chinese : 0 / 3 British : 35 / 35 UK_Pacific : 0 / 0 Italians : 16 / 10 ANZAC : 18 / 19 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 25
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 25 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 cruiser moved from 54 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 cruiser moved from 42 Sea Zone to 41 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 fighter moved from 54 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter could not land in Java and was removed Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.67 Japanese : -0.67
Production/PUs Summary :
Germans : 39 / 44 Russians : 21 / 35 Japanese : 73 / 91 Americans : 57 / 77 Chinese : 0 / 3 British : 35 / 35 UK_Pacific : 0 / 0 Italians : 16 / 10 ANZAC : 18 / 19 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:44:25 AM
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TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 26 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 42 PUs; Germans buy 1 aaGun, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Karelia to Finland Germans take Finland from British 7 armour and 10 mech_infantrys moved from Novgorod to Finland 1 artillery moved from Vyborg to Finland 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Romania to Western Ukraine 1 tactical_bomber moved from Belarus to Archangel 1 bomber moved from Western Germany to Archangel 1 bomber moved from Western Germany to Western Ukraine Combat - Germans Battle in Archangel Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Belarus 1 bomber and 1 tactical_bomber moved from Archangel to Belarus 1 aaGun moved from Karelia to Finland 3 aaGuns moved from Novgorod to Belarus 1 armour moved from Greece to Romania 3 aaGuns, 2 artilleries and 8 infantry moved from Western Germany to Germany 2 fighters moved from Southern Italy to Belarus 1 infantry moved from Western Germany to Germany 1 artillery moved from Poland to Germany Place Units - Germans 3 infantry placed in Greece 1 aaGun and 7 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,2,4,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,6,2 Germans collect 40 PUs (4 lost to blockades); end with 40 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : -0.67
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@FMErwinRommel I want to see what happens this round with the Ger move to Finland. Japan was going to send its Phil tt’s north for safety. But when I put blockers, I kept them in place, in case you decided to take Isles instead of attack. Now Japan has no tt’s, but I had built up a counterattack force. Japan has bombers stationed to give air support to amphib re-invasion. They will be used to sink tt’s and ships. Japan had also garrisoned extra troops, AA guns and ftrs in Phil. So it will take you a while to conquer it. Japan still has 32 DD’s and subs in the Pacific, altho no CVs. The U.S. has 6 CVs and 12 planes.
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TripleA Move Summary: Russians round 26
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 26 Purchase Units - Russians Russians repair damage of 15x factory_major; Remaining resources: 20 PUs; Russians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Ukraine to Western Ukraine 12 infantry moved from Bryansk to Belarus 11 artilleries and 18 infantry moved from Smolensk to Belarus 9 artilleries moved from Smolensk to Belarus 1 armour moved from Smolensk to Belarus 1 fighter and 1 tactical_bomber moved from Smolensk to Belarus 2 mech_infantrys moved from Russia to Belarus
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@FMErwinRommel The Soviets are attacking!!! 18 casualties, OOL?
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@Desert_Admiral Ger inf, Ger mech saving AA for U.S. air strike. Rus rolled 1 above average.
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@FMErwinRommel You rolled above average with 22 hits. 9 more for you, OOL?
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@Desert_Admiral and I rolled below there.
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remaining mech and then art. I know that I would beat Rus better by taking AA and bombers, but I am still only losing 2 pointers, that’s not that big a diff.
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@FMErwinRommel 6 more
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Think I have 3 art left, so those plus 2 Jpn bombers and 1 Ger bomber . Bombers and AA both roll at 1 when the U.S. attacks, but the AA kills the planes before they can fire.
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@FMErwinRommel 4 more. 6 AA’s, German bomber, Jap bomber, 2 German tanks, 7 Italian tanks, and rest of planes
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Tough choice. I have more than enough power to kill off the remaining Ruskies, but now I’m into tanks.
2 remaining art or however many are left and then 2 AA -
@Desert_Admiral No artillery left, just what I’ve listed above.
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4 AA The remainder will be weak. But U.S. would be split between 2 targets. But Brit came also attack.
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wait. take bombers and AA