@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
You also made an unprovoked attack on Jpn Yun in our first team game. I thought it was because I, as Jpn, had burned thru China in 2 turns, decimating their army. This time, Jpn’s invasion of China is going slower. So I was surprised that you would make the unprovoked attack, thus preventing U.S. from entering the war early. You have invested heavily in Egypt. The 2 tt’s that escaped the Ger attack will make it easier for you to re-garrison Egypt. I didn’t want to expend a second bomber to take them out on Ger’s turn.
I’m going to be working in the yard with the weather turned cool. May not get to Italy’s turn until tomorrow night.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Tobruk to Libya
1 bomber moved from Southern Italy to Libya
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Libya
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 2 : 0/3 hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Libya, round 3 : 1/3 hits
French roll dice for 1 infantry in Libya, round 3 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking 97 Sea Zone from British, taking Libya from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from British Somaliland: 1 infantry
EDIT: Adding units owned by Italians to Ethiopia: 1 infantry
EDIT: Changing ownership of Ethiopia from British to Italians
EDIT: Turning off Edit Mode
1 bomber moved from Libya to Southern Italy
1 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 artillery moved from Southern France to France
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 submarine placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Couldn’t do Italy without planning Ger, as what Ger planes do is critical to Italy. Ger attacking Taranto raiders and sz96 were easy. But Ger also attacked tt by Gib and E. Africa fleet. So the loss of the Italian fleet by the Fre, required every Ger plane to complete yet another task, with no naval support. I compounded the problem by landing the Ger planes in S. Italy, that could have and should have landed back in W. Ger. Normally, Rus doesn’t go big into Scan, because it wants to consolidate in the south; and because Ger has lots of planes to aid the Fin army. But now, no Ger planes are within range and Rus has armor and planes that can reach Fin. Quite the role reversal. But it could become a trap for the Rus to divide their forces. Ger doesn’t need the Italians to take E. Pol, as Ger ground troops can hold their own without air defense.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
ANZAC collect 17 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Algeria to Morocco
1 fighter moved from Algeria to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Couldn’t do Italy without planning Ger, as what Ger planes do is critical to Italy. Ger attacking Taranto raiders and sz96 were easy. But Ger also attacked tt by Gib and E. Africa fleet. So the loss of the Italian fleet by the Fre, required every Ger plane to complete yet another task, with no naval support. I compounded the problem by landing the Ger planes in S. Italy, that could have and should have landed back in W. Ger. Normally, Rus doesn’t go big into Scan, because it wants to consolidate in the south; and because Ger has lots of planes to aid the Fin army. But now, no Ger planes are within range and Rus has armor and planes that can reach Fin. Quite the role reversal. But it could become a trap for the Rus to divide their forces. Ger doesn’t need the Italians to take E. Pol, as Ger ground troops can hold their own without air defense.
Always a risk if USSR goes on the offensive, but maybe it’s just a feint. We’ll see…
And of course historically USSR went into Finland.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 bomber moved from Southern Italy to Eastern Poland
1 bomber moved from Southern France to Eastern Poland
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
4 armour, 6 artilleries and 15 infantry moved from Poland to Baltic States
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/6 hits
Russians roll dice for 4 infantry in Eastern Poland, round 2 : 2/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 2 bombers and 1 tactical_bomber in Eastern Poland, round 3 : 3/4 hits
Russians roll dice for 3 infantry in Eastern Poland, round 3 : 2/3 hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 tactical_bomber owned by the Germans lost in Eastern Poland
Germans win with 2 bombers remaining. Battle score for attacker is -9
Casualties for Germans: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for Russians: 4 infantry
Battle in Baltic States
Germans attack with 4 armour, 6 artilleries and 15 infantry
Russians defend with 2 infantry
Germans roll dice for 4 armour, 6 artilleries and 15 infantry in Baltic States, round 2 : 6/25 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour, 6 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 artillery and 7 infantry moved from Finland to Norway
1 cruiser, 2 destroyers and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy
2 bombers moved from Eastern Poland to Germany
1 armour moved from Germany to Romania
10 armour and 8 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
Place Units - Germans
3 armour and 4 mech_infantrys placed in Germany
1 infantry placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.364
Median : 3.000
Variance : 0.140
Standard Deviation : 0.374
Total rolls : 44
Germans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.514
Median : 3.000
Variance : 0.206
Standard Deviation : 0.454
Total rolls : 35
Russians Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Ugh! Terrible dice. With the Rus army in Karelia, I wanted to put immediate pressure on Novg. So I put the main army in Balt instead of E. Pol. So I attack E. Pol with 3 ground and 3 planes, that’s 6 units with power of 16 vs 4 units with defense of 8. I rolled 1 hit and Rus rolled 2. I rolled 1/2 th hits, even tho I had twice the power. I would have retreated rather than risk the TB if only 1 Rus was left. But 3 Rus inf combined with 3 planes could reach any of 3 Ger terr. Odds round 2 were I’d just lose my 1 remaining ground unit. But no, Rus rolled 2/2. Rus overall rolled median of 2 and Ger median of 3. But I’ve assumed an aggressive naval position and have ftrs to scramble and planes in position to attack.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 artilleries and 2 infantry moved from Karelia to Finland
Combat - Russians
Battle in Finland
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 armour moved from Novgorod to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
4 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in Russia
Russians undo move 2.
1 mech_infantry placed in Volgograd
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.67
Ugh! Terrible dice. With the Rus army in Karelia, I wanted to put immediate pressure on Novg. So I put the main army in Balt instead of E. Pol. So I attack E. Pol with 3 ground and 3 planes, that’s 6 units with power of 16 vs 4 units with defense of 8. I rolled 1 hit and Rus rolled 2. I rolled 1/2 th hits, even tho I had twice the power. I would have retreated rather than risk the TB if only 1 Rus was left. But 3 Rus inf combined with 3 planes could reach any of 3 Ger terr. Odds round 2 were I’d just lose my 1 remaining ground unit. But no, Rus rolled 2/2. Rus overall rolled median of 2 and Ger median of 3. But I’ve assumed an aggressive naval position and have ftrs to scramble and planes in position to attack.
Yeah, I would’ve probably brought an extra land unit or 2 in. Gotta be ready for bad dice.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 artilleries and 2 infantry moved from Karelia to Finland
Combat - Russians
Battle in Finland
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 armour moved from Novgorod to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
4 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in Russia
Russians undo move 2.
1 mech_infantry placed in Volgograd
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.67
I had intended to build my 2 subs in Norm in sz105 and sz110, but just added them to my fleet without thinking. I will edit on Jpn turn. It won’t affect Rus sub in sz105, as my subs can’t attack without outside assistance.
I didn’t want to use up more ground troops than Rus had in E.Pol, as Rus could overwhelm anything I put there on Rus’ turn.
Sorry, but since I moved and no mention before, you can’t do it.
I understand.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
2 artilleries and 2 infantry moved from Karelia to Finland
Combat - Russians
Battle in Finland
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 armour moved from Novgorod to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
1 artillery moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
4 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in Russia
Russians undo move 2.
1 mech_infantry placed in Volgograd
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 12 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.67
I planned Jpn complex moves late last night in local move. Then painstakingly recreated this morning in forum mode, then wanted to make a change, but had already ended combat move without saving. Now you re-edit Rus back to Amur. Now I have to recalc and adjust again. You tie up lots of Rus inf and I have to tie up lots of Jpn units. I was planning on holding back some units anyway to be near the border, until Rus moved farther west.
I planned Jpn complex moves late last night in local move. Then painstakingly recreated this morning in forum mode, then wanted to make a change, but had already ended combat move without saving. Now you re-edit Rus back to Amur. Now I have to recalc and adjust again. You tie up lots of Rus inf and I have to tie up lots of Jpn units. I was planning on holding back some units anyway to be near the border, until Rus moved farther west.
lol
Got to keep you honest!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from Kwangsi to Malaya
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 cruiser moved from 33 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
2 infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Kwangsi to Yunnan
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
2 armour moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from Kwangsi to 43 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 4 fighters, 3 infantry and 4 tactical_bombers
British defend with 3 infantry and 1 mech_infantry
Japanese roll dice for 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 2 : 5/11 hits
Chinese roll dice for 3 infantry and 1 mech_infantry in Yunnan, round 2 : 0/4 hits
1 mech_infantry owned by the British and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 3 infantry and 1 mech_infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports in 37 Sea Zone, round 2 : 0/4 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports in 37 Sea Zone, round 3 : 3/4 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/10 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 43 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kwangtung, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Kwangtung, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 aaGun, 1 armour, 2 fighters and 4 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
2 fighters and 3 tactical_bombers moved from Yunnan to Jehol
2 infantry moved from Anhwe to Jehol
1 artillery and 5 infantry moved from Hopei to Kweichow
2 infantry moved from Anhwe to Jehol
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
2 bombers moved from Malaya to Hainan
1 bomber moved from Japan to Hainan
1 mech_infantry moved from Hopei to Kweichow
2 fighters and 1 tactical_bomber moved from Yunnan to Jehol
1 fighter moved from 43 Sea Zone to Kwangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
1 carrier and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 10 times
3 was rolled 14 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 8 times
Average roll : 3.667
Median : 4.000
Variance : 0.954
Standard Deviation : 0.977
Total rolls : 66
British Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
3 was rolled 3 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.143
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Japanese Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.592
Median : 4.000
Variance : 1.021
Standard Deviation : 1.010
Total rolls : 49