Good game.
Can start another in a week or two maybe.
@FMErwinRommel I’ve done well on rolls in Europe, but struggled against the Japs.
You’ve been duplicate posting lately. Same post, almost simultaneously. The Euro Axis need good dice more than Japan does. They can’t afford to continue losing.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Karelia to Archangel
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Western Ukraine
3 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys moved from Bulgaria to Greece
1 armour and 2 mech_infantrys moved from Romania to Greece
1 infantry moved from Albania to Greece
1 armour moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Greece
1 fighter moved from Western Germany to Greece
1 bomber moved from Belarus to Greece
Combat - Germans
Battle in Greece
Germans attack with 3 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 5 mech_infantrys
Americans defend with 1 airfield, 3 armour, 9 artilleries, 1 factory_minor, 3 fighters and 1 harbour
Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry and 5 mech_infantrys in Greece, round 2 : 5/16 hits, 5.83 expected hits
Americans roll dice for 3 armour, 9 artilleries and 3 fighters in Greece, round 2 : 8/15 hits, 6.50 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans, 5 artilleries owned by the Americans and 5 mech_infantrys owned by the Germans lost in Greece
2 artilleries owned by the Germans and 3 armour owned by the Germans retreated to Bulgaria
Americans win with 3 armour, 4 artilleries and 3 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery, 2 infantry and 5 mech_infantrys
Casualties for Americans: 5 artilleries
Battle in Archangel
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns, 4 artilleries and 6 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
1 artillery and 4 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Germany to Romania
9 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Karelia to Novgorod
1 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
2 fighters moved from Belarus to Western Germany
2 tactical_bombers moved from Belarus to Germany
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 bomber moved from Greece to Bulgaria
1 fighter moved from Greece to Western Germany
1 fighter moved from Greece to Bulgaria
Place Units - Germans
1 aaGun, 1 fighter and 2 mech_infantrys placed in Germany
1 aaGun and 2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -4.00
Americans : 1.50
Russians : 0.33
@FMErwinRommel Strange on the duplicates. May have something to do when I post from my tablet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Russians
Russians repair damage of 5x factory_minor, 20x factory_major; Remaining resources: 46 PUs;
Russians buy 10 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 mech_infantry moved from Smolensk to Urals
Russians take Urals from Japanese
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Russia to Kazakhstan
2 mech_infantrys moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 artillery moved from Samara to Russia
Place Units - Russians
10 artilleries placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.33
Production/PUs Summary :
Germans : 37 / 46
Russians : 25 / 37
Japanese : 79 / 93
Americans : 59 / 80
Chinese : 0 / 3
British : 33 / 37
UK_Pacific : 0 / 0
Italians : 16 / 12
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Russians
Russians repair damage of 5x factory_minor, 20x factory_major; Remaining resources: 46 PUs;
Russians buy 10 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
1 mech_infantry moved from Smolensk to Urals
Russians take Urals from Japanese
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 mech_infantry moved from Russia to Kazakhstan
2 mech_infantrys moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
1 artillery moved from Samara to Russia
Place Units - Russians
10 artilleries placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Archangel: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.33
Ger dice differential was -4 and U.S. +1.5. Ger rolled below and U.S. above. I had no chance of winning, so I retreated while I still had strong units. Ger attacked Arch with twice the units and twice the power and missed completely for 2 rounds. This is a drag.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 armour, 7 artilleries, 1 bomber, 3 destroyers, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
1 mech_infantry moved from Timguska to Urals
5 fighters and 1 mech_infantry moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Szechwan to Kazakhstan
3 fighters and 2 tactical_bombers moved from Eastern Persia to Kazakhstan
1 bomber moved from India to Iraq
1 bomber moved from Belarus to Volgograd
3 bombers moved from Belarus to Urals
Combat - Japanese
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Novosibirsk
Japanese attack with 5 fighters and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 5 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/6 hits, 2.67 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Urals
Japanese attack with 3 bombers and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 3 bombers and 1 mech_infantry in Urals, round 2 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 3 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Japanese roll dice for 3 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/6 hits, 3.00 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
3 bombers moved from Urals to Belarus
1 bomber moved from Volgograd to Belarus
1 bomber moved from Iraq to Eastern Persia
6 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from 55 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 aaGun moved from Szechwan to Sikang
3 fighters and 2 tactical_bombers moved from Kazakhstan to Eastern Persia
5 fighters moved from Novosibirsk to Belarus
2 mech_infantrys moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Tsinghai
1 mech_infantry moved from Tsinghai to Timguska
1 mech_infantry moved from Hopei to Tsinghai
1 fighter moved from Kiangsu to Tsinghai
1 bomber moved from Kiangsu to India
4 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Place Units - Japanese
3 artilleries placed in West India
3 artilleries placed in India
1 artillery and 2 mech_infantrys placed in French Indo China
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Kiangsu
1 bomber placed in Japan
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
ANZAC : 1.33
AA fire in Iraq : : -0.17
Russians : 0.00
Japanese : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Germany
2 fighters moved from Norway to Germany
3 fighters moved from Russia to Urals
2 fighters moved from Russia to Kazakhstan
1 tactical_bomber moved from Norway to Finland
1 infantry moved from Norway to Finland
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Finland
Americans attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Americans roll dice for 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Urals
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Urals
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from Urals to Russia
2 fighters moved from Kazakhstan to Russia
1 tactical_bomber moved from Finland to Norway
1 bomber and 2 fighters moved from Germany to Norway
1 fighter moved from 110 Sea Zone to Norway
1 bomber moved from Eastern United States to Norway
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Russia to Smolensk
3 fighters moved from Queensland to Dutch New Guinea
3 fighters moved from 54 Sea Zone to Dutch New Guinea
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 destroyers placed in 10 Sea Zone
2 bombers and 1 fighter placed in Norway
3 fighters placed in Greece
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 0.83
Japanese : -0.67
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 bomber moved from Norway to Germany
@Desert_Admiral Intercept in Germany?
@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
Ger dice differential was -4 and U.S. +1.5. Ger rolled below and U.S. above. I had no chance of winning, so I retreated while I still had strong units. Ger attacked Arch with twice the units and twice the power and missed completely for 2 rounds. This is a drag.
Tuff on the rolls and US rolled max on Berlin.
Yes, intercept. I knew Ger would be target since that’s where I build. But U.S. CV based escorts could only reach W. Ger, not Ger. So I gambled on where to put Ger ftrs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Germany
2 fighters moved from Norway to Germany
3 fighters moved from Russia to Urals
2 fighters moved from Russia to Kazakhstan
1 tactical_bomber moved from Norway to Finland
1 infantry moved from Norway to Finland
Combat - Americans
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Finland
Americans attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Americans roll dice for 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Urals
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Urals
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from Urals to Russia
2 fighters moved from Kazakhstan to Russia
1 tactical_bomber moved from Finland to Norway
1 bomber and 2 fighters moved from Germany to Norway
1 fighter moved from 110 Sea Zone to Norway
1 bomber moved from Eastern United States to Norway
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Russia to Smolensk
3 fighters moved from Queensland to Dutch New Guinea
3 fighters moved from 54 Sea Zone to Dutch New Guinea
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
2 destroyers placed in 10 Sea Zone
2 bombers and 1 fighter placed in Norway
3 fighters placed in Greece
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 31 PUs;
British buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 bomber moved from Norway to Germany
Combat - British
Air Battle in Germany
British attacks with 1 units heading to Germany
Germans launches 1 interceptors out of Germany
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Cleaning up after air battles
Non Combat Move - British
3 infantry moved from Iraq to Persia
1 mech_infantry moved from Persia to Caucasus
1 bomber moved from Germany to Norway
1 fighter moved from Egypt to Bryansk
1 fighter moved from United Kingdom to Norway
Place Units - British
1 armour and 2 infantry placed in Persia
3 infantry placed in Iraq
1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Bryansk: 1 fighter
EDIT: Adding units owned by British to Greece: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6
British collect 30 PUs (5 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
Defenders Fire, : : -0.17
Americans : 0.83
Attackers Fire, : : -0.17
Japanese : -0.67
AA fire in Germany : : -0.33
Production/PUs Summary :
Germans : 35 / 46
Russians : 23 / 37
Japanese : 81 / 91
Americans : 59 / 79
Chinese : 0 / 3
British : 35 / 35
UK_Pacific : 0 / 0
Italians : 16 / 12
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 7 armour, 3 artilleries and 1 mech_infantry moved from Bulgaria to Romania
3 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,1,3,1,5,2,2
Italians collect 4 PUs (12 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
I learned from Japan against Moscow and U.S. against Germany, that if the bombing raid has at least a couple of fighter escorts, the raid won’t be stopped by interceptors; as the ftrs will take the few hits (if any) from the short air battle, and the bombers will proceed on to the target. AA fire won’t stop a big raid.
@FMErwinRommel hello, how can I play a game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 7 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :