TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
    Purchase Units - Japanese
        Japanese repair damage of 3x factory_minor; Remaining resources: 89 PUs; 6 SuicideAttackTokens; 
        Japanese buy 1 aaGun, 3 fighters, 5 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 42 Sea Zone to 46 Sea Zone
        1 submarine moved from 37 Sea Zone to 55 Sea Zone
        2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
        2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
        1 bomber moved from Malaya to 55 Sea Zone
        3 fighters moved from Eastern Persia to Kazakhstan
        1 mech_infantry moved from Szechwan to Kazakhstan
        2 mech_infantrys moved from Tsinghai to Kazakhstan
        1 armour, 1 fighter and 1 mech_infantry moved from Tsinghai to Novosibirsk
        1 fighter moved from Kweichow to Novosibirsk
        5 bombers and 3 fighters moved from Belarus to Russia
    Combat - Japanese
        Air Battle in Russia
            Japanese attacks with 8 units heading to Russia
            Russians launches 7 interceptors out of Russia
                Attackers Fire,  : 1/8 hits, 1.33 expected hits
                Defenders Fire,  : 2/7 hits, 1.17 expected hits
                2 fighters owned by the Japanese lost in Russia
                1 fighter owned by the Americans lost in Russia
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Russia
                AA fire in Russia : 1/5 hits, 0.83 expected hits
            1 bomber killed by AA
            Bombing raid in Russia rolls: 8,5,8,4 and causes: 20 damage to unit: factory_major
            Bombing raid in Russia causes 20 damage total. 
        Battle in Novosibirsk
            Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
            Russians defend with 1 artillery and 1 infantry
                Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits, 1.67 expected hits
                Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
            Japanese win, taking Novosibirsk from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 mech_infantry
            Casualties for Russians: 1 artillery and 1 infantry
        Battle in Kazakhstan
            Japanese attack with 3 fighters and 3 mech_infantrys
            Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
                Japanese roll dice for 3 fighters and 3 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2.00 expected hits
                Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
                1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
                Japanese roll dice for 3 fighters and 3 mech_infantrys in Kazakhstan, round 3 : 0/6 hits, 2.00 expected hits
                Russians roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese lost in Kazakhstan
                Japanese roll dice for 3 fighters and 2 mech_infantrys in Kazakhstan, round 4 : 1/5 hits, 1.83 expected hits
                Russians roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Russians lost in Kazakhstan
            Japanese win, taking Kazakhstan from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
            Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
            Casualties for Japanese: 1 mech_infantry
        Battle in 46 Sea Zone
            Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 46 Sea Zone
            Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Battle in 55 Sea Zone
            Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
            ANZAC defend with 1 destroyer
                Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 55 Sea Zone
            Japanese win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for ANZAC: 1 destroyer
        Cleaning up after air battles
    Non Combat Move - Japanese
        2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
        2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
        1 bomber moved from 55 Sea Zone to Malaya
        3 fighters moved from Kazakhstan to Eastern Persia
        2 fighters moved from Novosibirsk to Tsinghai
        1 armour moved from Timguska to Yenisey
        1 mech_infantry moved from Hopei to Tsinghai
        2 mech_infantrys moved from French Indo China to Szechwan
        1 aaGun moved from French Indo China to Yunnan
        4 infantry moved from West India to Eastern Persia
        3 mech_infantrys moved from India to Eastern Persia
        4 bombers and 1 fighter moved from Russia to Belarus
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry, 5 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
        2 infantry moved from 35 Sea Zone to Philippines
    Place Units - Japanese
        1 aaGun and 2 infantry placed in West India
        3 infantry placed in India
        2 fighters and 1 mech_infantry placed in French Indo China
        1 fighter and 1 mech_infantry placed in Kiangsu
        5 submarines placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 81 PUs; end with 82 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.17
Defenders Fire,  : : 0.83
ANZAC : -0.67
Attackers Fire,  : : -0.33
Russians : -0.33
Japanese : -2.50
Savegame