look familiar?
;)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from New Guinea to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 42 Sea Zone to 61 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to New Guinea
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour, 1 artillery, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Belarus to Russia
1 fighter moved from Belarus to Archangel
1 artillery and 1 infantry moved from Novgorod to Archangel
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 2 artilleries
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 artilleries in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
1 artillery owned by the Germans retreated to Novgorod
Russians win with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 fighter moved from Archangel to Belarus
1 bomber moved from Russia to Belarus
2 infantry moved from Karelia to Novgorod
1 aaGun moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
2 armour moved from Romania to Belarus
1 aaGun, 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Romania to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
3 artilleries moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Slovakia Hungary
1 armour and 8 mech_infantrys moved from Germany to Romania
1 infantry moved from Novgorod to Belarus
Place Units - Germans
1 aaGun, 1 artillery and 1 infantry placed in Novgorod
1 destroyer and 1 submarine placed in 112 Sea Zone
2 armour and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 37 PUs (5 lost to blockades); end with 37 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : -1.17
Russians : 0.33
The continuation of the AA disparity is driving me crazy. Ger could have used its bombers to attack Arch. But since no Rus tanks could reach Novg and there were no ftrs in Mos, I chose to bomb Mos at a 1/3 chance of a hit. Of course, AA rolled 1 of 2 and the surviving bomber only rolled a 1. Which became a damage of 3 with the bonus. The Jpn bomber also only rolled a 1 on Stalin, which became a 3 with the bonus. Not only have the allied bombers never been shot down, but they have inflicted damages averaging 5 or 6. Also, Arch defenders rolled 1 of 2, while I rolled 0 of 3 (5,5,5). So I rolled high when attacking, but low when bombing.
Allies (Brit) 7 bombing raids, 36 damage, no losses +36 TUV; Axis 3 completed raids, 12 damage, 40% losses, -12 TUV.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 3x factory_minor, 1x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
Combat - Russians
Non Combat Move - Russians
3 armour moved from Russia to Vologda
2 artilleries moved from Archangel to Smolensk
2 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 3x factory_minor, 1x factory_major; Remaining resources: 31 PUs;
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
Combat - Russians
Non Combat Move - Russians
3 armour moved from Russia to Vologda
2 artilleries moved from Archangel to Smolensk
2 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Samara
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 35 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 42 / 47
Russians : 23 / 35
Japanese : 79 / 92
Americans : 56 / 77
Chinese : 0 / 3
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 16 / 10
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
Allies (Brit) 7 bombing raids, 36 damage, no losses +36 TUV; Axis 3 completed raids, 12 damage, 40% losses, -12 TUV.
Pretty rough…
Feel your pain. I’ve had games like this.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 86 PUs; 6 SuicideAttackTokens;
Japanese buy 1 aaGun, 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Timguska to Urals
1 bomber moved from Szechwan to Urals
1 armour moved from Tsinghai to Novosibirsk
1 tactical_bomber moved from Tsinghai to Novosibirsk
1 mech_infantry moved from Szechwan to Kazakhstan
1 tactical_bomber moved from Tsinghai to Kazakhstan
1 fighter moved from India to Eastern Persia
1 artillery, 1 fighter and 1 infantry moved from West India to Eastern Persia
1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to India
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 fighter moved from Philippines to 55 Sea Zone
Combat - Japanese
Battle in 61 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 61 Sea Zone
Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Eastern Persia
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Persia, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Persia, round 3 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Urals
Japanese attack with 1 artillery and 1 bomber
British defend with 1 armour
Japanese roll dice for 1 artillery and 1 bomber in Urals, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in Urals
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for British: 1 armour
Battle in Novosibirsk
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Novosibirsk, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Urals to Tsinghai
1 artillery moved from Yenisey to Timguska
1 tactical_bomber moved from Novosibirsk to Tsinghai
1 tactical_bomber moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Yunnan to Sikang
2 fighters moved from Eastern Persia to India
3 infantry moved from India to West India
1 infantry moved from Shan State to Malaya
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from French Indo China to Shan State
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 5 destroyers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from French Indo China to Yunnan
1 bomber moved from Japan to Tsinghai
Place Units - Japanese
3 infantry placed in West India
3 infantry placed in India
1 aaGun and 2 fighters placed in French Indo China
2 artilleries and 1 bomber placed in Kiangsu
1 fighter placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 81 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
British : -1.00
ANZAC : 0.50
Russians : -0.50
Japanese : -3.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 46 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iceland
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from Midway to 54 Sea Zone
3 fighters moved from 54 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Western United States to Midway
1 fighter moved from Western United States to Midway
2 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 97 Sea Zone to 92 Sea Zone
Place Units - Americans
3 armour placed in Greece
5 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 46 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iceland
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from Midway to 54 Sea Zone
3 fighters moved from 54 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Western United States to Midway
1 fighter moved from Western United States to Midway
2 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 97 Sea Zone to 92 Sea Zone
Place Units - Americans
3 armour placed in Greece
5 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
1 bomber moved from Russia to Novgorod
1 mech_infantry moved from Volgograd to Novosibirsk
5 fighters moved from Smolensk to Novosibirsk
1 bomber moved from Persia to West India
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
3 fighters moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Persia to Eastern Persia
Combat - British
British creates battle in territory 105 Sea Zone
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Strategic bombing raid in West India
AA fire in West India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in West India causes 0 damage total.
Battle in Eastern Persia
British attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Persia, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking 105 Sea Zone from Germans, taking Eastern Persia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Novosibirsk
British attack with 5 fighters and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 5 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Novosibirsk
British win with 5 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Kazakhstan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Novosibirsk to Russia
4 fighters moved from Novosibirsk to Smolensk
1 bomber moved from Novgorod to Smolensk
3 transports moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
3 fighters moved from Eastern Persia to Persia
1 fighter moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Persia to Iraq
Place Units - British
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : -1.17
Americans : 0.33
AA fire in West India : : 0.83
Japanese : 1.17
AA fire in Novgorod : : -0.17
Production/PUs Summary :
Germans : 42 / 47
Russians : 22 / 35
Japanese : 80 / 92
Americans : 56 / 77
Chinese : 0 / 3
British : 33 / 41
UK_Pacific : 0 / 0
Italians : 16 / 10
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The Allies lost a bomber!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 46 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iceland
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from Midway to 54 Sea Zone
3 fighters moved from 54 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Western United States to Midway
1 fighter moved from Western United States to Midway
2 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 97 Sea Zone to 92 Sea Zone
Place Units - Americans
3 armour placed in Greece
5 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
1 bomber moved from Russia to Novgorod
1 mech_infantry moved from Volgograd to Novosibirsk
5 fighters moved from Smolensk to Novosibirsk
1 bomber moved from Persia to West India
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
3 fighters moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Persia to Eastern Persia
Combat - British
British creates battle in territory 105 Sea Zone
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Strategic bombing raid in West India
AA fire in West India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in West India causes 0 damage total.
Battle in Eastern Persia
British attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Persia, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking 105 Sea Zone from Germans, taking Eastern Persia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Novosibirsk
British attack with 5 fighters and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 5 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Novosibirsk
British win with 5 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Kazakhstan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Novosibirsk to Russia
4 fighters moved from Novosibirsk to Smolensk
1 bomber moved from Novgorod to Smolensk
3 transports moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
3 fighters moved from Eastern Persia to Persia
1 fighter moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Persia to Iraq
Place Units - British
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Northwest Persia: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
British : -1.17
Americans : 0.33
AA fire in West India : : 0.83
Japanese : 1.17
AA fire in Novgorod : : -0.17
Wise edit to bring Brit mobile army back into range to help retake E. Persia after I take it this coming turn. You were sending units to counter Jpn from entering Rus from China and not matching Jpn buildup in the south. Jpn is getting spread thin. Starting to look like our first team game, where Jpn was fending off all the allies as Ger collapsed. But I learned from that game and have been building cheaper defensive inf in India.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Romania to Bulgaria
1 aaGun, 4 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,3,5,5,3,6,3
Italians collect 3 PUs (13 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 2 tactical_bombers; Remaining resources: 5 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 bomber moved from Belarus to Archangel
1 artillery and 1 mech_infantry moved from Romania to Bessarabia
1 fighter moved from Belarus to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Belarus
4 armour and 2 mech_infantrys moved from Belarus to Karelia
2 aaGuns and 2 infantry moved from Novgorod to Belarus
2 artilleries moved from Romania to Bulgaria
7 mech_infantrys moved from Romania to Belarus
1 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Bessarabia to Belarus
6 infantry moved from Western Germany to Northern Italy
2 armour moved from Western Germany to Poland
1 mech_infantry moved from Belarus to Karelia
1 artillery moved from Novgorod to Belarus
Place Units - Germans
2 fighters and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -0.33