OK, I see what you mean, you meant to put 2 of the US fighters on E US and not all 4 on SZ10. Sure, go ahead and make the change, just let me know.
Thanks!
@FMErwinRommel Intercept away! US planes first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 89 PUs; 6 SuicideAttackTokens;
Japanese buy 1 aaGun, 3 fighters, 5 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
3 fighters moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
2 mech_infantrys moved from Tsinghai to Kazakhstan
1 armour, 1 fighter and 1 mech_infantry moved from Tsinghai to Novosibirsk
1 fighter moved from Kweichow to Novosibirsk
5 bombers and 3 fighters moved from Belarus to Russia
Combat - Japanese
Air Battle in Russia
Japanese attacks with 8 units heading to Russia
Russians launches 7 interceptors out of Russia
Attackers Fire, : 1/8 hits, 1.33 expected hits
Defenders Fire, : 2/7 hits, 1.17 expected hits
2 fighters owned by the Japanese lost in Russia
1 fighter owned by the Americans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/5 hits, 0.83 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,5,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Novosibirsk
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 3 fighters and 3 mech_infantrys
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 3 fighters and 3 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 3 fighters and 3 mech_infantrys in Kazakhstan, round 3 : 0/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 3 fighters and 2 mech_infantrys in Kazakhstan, round 4 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 bomber moved from 55 Sea Zone to Malaya
3 fighters moved from Kazakhstan to Eastern Persia
2 fighters moved from Novosibirsk to Tsinghai
1 armour moved from Timguska to Yenisey
1 mech_infantry moved from Hopei to Tsinghai
2 mech_infantrys moved from French Indo China to Szechwan
1 aaGun moved from French Indo China to Yunnan
4 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
4 bombers and 1 fighter moved from Russia to Belarus
2 infantry moved from Japan to 6 Sea Zone
2 infantry, 5 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 aaGun and 2 infantry placed in West India
3 infantry placed in India
2 fighters and 1 mech_infantry placed in French Indo China
1 fighter and 1 mech_infantry placed in Kiangsu
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 81 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.17
Defenders Fire, : : 0.83
ANZAC : -0.67
Attackers Fire, : : -0.33
Russians : -0.33
Japanese : -2.50
That’s irritating. Japan bombed Russia to the max, and I expected to lose 1 of 5 to AA. But I had 8 to 7 on the air battle and yet I lost 2 ftrs and you only lost 1. So I lost 32 TUV and you only lost 10. So my losses exceeded the 20 damage I caused, and I only have 1 ftr left for escorting. I intended to put only 2 mech into Kazak, since bat calc said I would win and have half a chance of a ground unit survive. It wasn’t critical to take it, since the allies had no blitzing units in range. And I knew the Brit planes in Persia would kill the survivors. But I didn’t want to risk bad dice, so I matched 3 ground attackers for 3 defenders. Hopefully, they will take some planes down with them.
Every Russian controlled I.C. has max damage! Asian Russia is under Japanese control and the Russian border is looking very empty. Will Rus send its mech army in Moscow to throw me back? So far, you haven’t committed many units to your eastern front.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
5 fighters moved from Russia to Novosibirsk
6 fighters moved from Smolensk to Novgorod
1 fighter moved from Bryansk to Novgorod
Combat - Americans
Battle in Novgorod
Americans attack with 7 fighters
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 7 fighters in Novgorod, round 2 : 4/7 hits, 3.50 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 0/3 hits, 1.33 expected hits
2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Americans win with 7 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Novosibirsk
Americans attack with 5 fighters
Japanese defend with 1 armour
Americans roll dice for 5 fighters in Novosibirsk, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Novosibirsk
Americans win with 4 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour
Non Combat Move - Americans
4 fighters moved from Novosibirsk to Russia
6 fighters moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Greece to Russia
2 fighters moved from Greece to Bryansk
2 carriers moved from 123 Sea Zone to 109 Sea Zone
2 destroyers moved from 123 Sea Zone to 109 Sea Zone
3 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
3 fighters placed in Greece
1 bomber placed in Eastern United States
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : 0.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
I received the Marti emails for Brit combat but no posting for Brit. Did the Japanese mech snake eyes taking down 2 Brit planes ruin your mood? Dice trends continue, Ger roll average or poorly, while Jpn roll average or great. All 3 Japanese mobile units took an American or Brit plane down with them. But the 3 Ger mobile units all missed in Novg.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
5 fighters moved from Russia to Novosibirsk
6 fighters moved from Smolensk to Novgorod
1 fighter moved from Bryansk to Novgorod
Combat - Americans
Battle in Novgorod
Americans attack with 7 fighters
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 7 fighters in Novgorod, round 2 : 4/7 hits, 3.50 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 0/3 hits, 1.33 expected hits
2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Americans win with 7 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Novosibirsk
Americans attack with 5 fighters
Japanese defend with 1 armour
Americans roll dice for 5 fighters in Novosibirsk, round 2 : 2/5 hits, 2.50 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Novosibirsk
Americans win with 4 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour
Non Combat Move - Americans
4 fighters moved from Novosibirsk to Russia
6 fighters moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Greece to Russia
2 fighters moved from Greece to Bryansk
2 carriers moved from 123 Sea Zone to 109 Sea Zone
2 destroyers moved from 123 Sea Zone to 109 Sea Zone
3 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
3 fighters placed in Greece
1 bomber placed in Eastern United States
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Persia to Kazakhstan
6 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
4 infantry moved from Norway to Finland
3 fighters moved from Norway to Finland
1 fighter moved from Russia to Kazakhstan
Combat - British
Battle in Finland
British attack with 3 fighters and 4 infantry
Germans defend with 2 artilleries and 1 infantry
British roll dice for 3 fighters and 4 infantry in Finland, round 2 : 2/7 hits, 2.17 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
British roll dice for 3 fighters and 3 infantry in Finland, round 3 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Finland
British win, taking Finland from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Kazakhstan
British attack with 1 bomber, 7 fighters and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 4/9 hits, 4.83 expected hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 2 fighters owned by the British lost in Kazakhstan
British win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for British: 2 fighters
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 bomber moved from Kazakhstan to Smolensk
3 infantry moved from Iraq to Persia
2 fighters moved from Egypt to Persia
2 fighters moved from Kazakhstan to Persia
1 fighter moved from Kazakhstan to Persia
1 fighter moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Finland to Smolensk
1 fighter moved from Finland to Smolensk
1 fighter moved from Finland to Norway
Place Units - British
1 fighter placed in Egypt
3 infantry placed in Persia
3 infantry placed in Iraq
1 submarine placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 123 Sea Zone: 2 carriers and 2 submarines
EDIT: Adding units owned by British to 109 Sea Zone: 2 carriers and 2 submarines
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,5
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67
British : 0.00
Americans : 0.00
Japanese : 1.83
Production/PUs Summary :
Germans : 37 / 47
Russians : 21 / 35
Japanese : 81 / 92
Americans : 59 / 80
Chinese : 0 / 3
British : 35 / 38
UK_Pacific : 0 / 0
Italians : 16 / 7
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@FMErwinRommel I teach and started my move before one of the classes. Didn’t have time to finish. As you observed I was pleased with the Leningrad attack. Pesky Japs continue their offensive. Overall the Allies put more planes back on the board than they lost.
With regards to the Japanese bombing run earlier, your expected losses were 2 with 3 possible. 8 planes coming in plus 5 AA shots. That’s 13 shots. I rolled my 2 plus 1 extra.
You have a very positive TUV from bombing. I have a very negative TUV from bombing. I needed the extra hit, you didn’t, considering your advantage in ftrs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bulgaria
2 armour moved from Northern Italy to Bulgaria
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,4,4,3,1
Italians collect 7 PUs (9 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 37 / 47
Russians : 21 / 35
Japanese : 81 / 92
Americans : 59 / 80
Chinese : 0 / 3
British : 35 / 38
UK_Pacific : 0 / 0
Italians : 16 / 8
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Finland
1 fighter, 1 infantry and 1 tactical_bomber moved from Belarus to Archangel
1 mech_infantry moved from Romania to Western Ukraine
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
2 mech_infantrys moved from Romania to Bessarabia
1 fighter moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Bessarabia
1 fighter moved from Bulgaria to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Finland to Belarus
2 fighters and 1 tactical_bomber moved from Archangel to Belarus
1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus
1 fighter moved from Bessarabia to Bulgaria
1 tactical_bomber moved from Bessarabia to Belarus
1 fighter and 1 tactical_bomber moved from Finland to Karelia
2 mech_infantrys moved from Belarus to Karelia
3 armour moved from Slovakia Hungary to Belarus
2 aaGuns, 4 artilleries and 6 infantry moved from Germany to Poland
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Western Germany to Yugoslavia
1 mech_infantry moved from Romania to Belarus
1 mech_infantry moved from Belarus to Karelia
1 submarine moved from 112 Sea Zone to 127 Sea Zone
2 submarines moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
10 mech_infantrys placed in Germany
2 infantry placed in Novgorod
Germans undo move 2.
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries
EDIT: Adding units owned by Germans to Germany: 2 artilleries
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.50
British : 0.00
Russians : -0.33
Achieved Ger objectives, regained border terr, including Fin, for the continuing skirmishing. Decent dice where it counted. Novg wasn’t bombed and I still can’t build there due to massive U.S. air power. I read that the Ger allocated I think it was 70% of their ftrs to bombing interdiction, which greatly reduced their air presence on the Rus front.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - Russians
Russians buy nothing; Remaining resources: 35 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
2 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Japanese
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 3/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Russia to Urals
3 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
Turn Complete - Russians
Russians collect 24 PUs; end with 59 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 1.67
Production/PUs Summary :
Germans : 39 / 48
Russians : 24 / 71
Japanese : 78 / 92
Americans : 59 / 80
Chinese : 0 / 3
British : 33 / 38
UK_Pacific : 0 / 0
Italians : 16 / 8
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 bomber, 4 destroyers, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
1 mech_infantry moved from Szechwan to Kazakhstan
3 fighters moved from Eastern Persia to Kazakhstan
1 armour moved from Yenisey to Urals
2 bombers moved from Belarus to Urals
2 fighters and 1 mech_infantry moved from Tsinghai to Timguska
1 mech_infantry moved from Tsinghai to Novosibirsk
2 bombers moved from Belarus to Novosibirsk
Combat - Japanese
Battle in Urals
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 bombers in Urals, round 2 : 3/3 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Timguska
Japanese attack with 2 fighters and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Timguska, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Novosibirsk, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 3 fighters and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 3 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from 55 Sea Zone to Malaya
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
2 bombers moved from Urals to Belarus
2 bombers moved from Novosibirsk to Belarus
2 fighters moved from Timguska to Tsinghai
3 fighters moved from Kazakhstan to Eastern Persia
1 tactical_bomber moved from Bulgaria to Eastern Persia
2 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 mech_infantry moved from Szechwan to Tsinghai
1 aaGun moved from Yunnan to Szechwan
1 mech_infantry moved from French Indo China to Szechwan
2 fighters moved from French Indo China to Tsinghai
1 mech_infantry moved from Kiangsu to Hopei
1 fighter moved from Kiangsu to Tsinghai
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
5 submarines moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Bulgaria to Eastern Persia
Place Units - Japanese
3 infantry placed in West India
3 infantry placed in India
1 fighter and 2 mech_infantrys placed in French Indo China
1 bomber and 1 fighter placed in Kiangsu
4 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 81 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : 0.33
Russians : -0.33
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 factory_minor and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters moved from Greece to Bessarabia
4 fighters moved from Smolensk to Novosibirsk
4 fighters moved from Smolensk to Urals
2 fighters moved from Bryansk to Bessarabia
Combat - Americans
Battle in Bessarabia
Americans attack with 5 fighters
Germans defend with 1 mech_infantry
Americans roll dice for 5 fighters in Bessarabia, round 2 : 1/5 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Bessarabia
Americans win with 4 fighters remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Americans attack with 4 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 4 fighters in Novosibirsk, round 2 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Americans win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Urals
Americans attack with 4 fighters
Japanese defend with 1 armour
Americans roll dice for 4 fighters in Urals, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Urals
Americans win with 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
4 fighters moved from Novosibirsk to Smolensk
2 fighters moved from Urals to Smolensk
1 fighter moved from Bessarabia to Russia
1 fighter moved from Bessarabia to Bryansk
2 fighters moved from Urals to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
2 fighters moved from Bessarabia to Bryansk
2 fighters and 1 tactical_bomber moved from United Kingdom to Norway
1 bomber moved from Eastern United States to Norway
3 fighters moved from Midway to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Dutch New Guinea
1 fighter moved from 54 Sea Zone to Dutch New Guinea
2 carriers moved from 109 Sea Zone to 110 Sea Zone
4 fighters moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Western United States to Midway
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Norway
3 fighters placed in Greece
1 bomber placed in Eastern United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -0.50
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :