FMERommel (Axis) vs Desert Admiral (Allies+16)

  • 2025 2024 '23 '22 '21 '20 '19

    ANZ finally built replacement tt and troops. But not the U.S. in the Pacific. Jpn has dutifully been replenishing garrison in Phil.


  • @FMErwinR

    Too much talk, not enough playing!!

  • '19 '17

    Let Round 18 begin!

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 49 PUs; 
            Germans buy 1 aaGun, 4 artilleries, 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 bomber, 1 fighter and 1 infantry moved from Belarus to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber and 1 fighter moved from Archangel to Belarus
            1 infantry moved from Bulgaria to Romania
            1 infantry moved from Yugoslavia to Bulgaria
            2 armour and 6 mech_infantrys moved from Karelia to Belarus
            1 aaGun moved from Belarus to Novgorod
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in France
            1 artillery and 2 infantry placed in Novgorod
            1 destroyer placed in 110 Sea Zone
            1 aaGun, 1 artillery and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.67
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 25 PUs; 
            Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Italians
            2 infantry moved from Bryansk to Ukraine
            1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
            1 infantry moved from Russia to Bryansk
            2 artilleries moved from Russia to Bryansk
            1 infantry moved from Smolensk to Archangel
            1 armour and 2 mech_infantrys moved from Russia to Smolensk
            1 infantry moved from Novosibirsk to Timguska
            1 infantry moved from Samara to Novosibirsk
    
        Place Units - Russians
            2 infantry placed in Volgograd
            5 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -2.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 2 bombers, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kansu to Timguska
            1 bomber moved from Tsinghai to Volgograd
            4 fighters and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
            1 fighter and 2 tactical_bombers moved from Tsinghai to Timguska
            2 bombers and 1 mech_infantry moved from Tsinghai to Novosibirsk
    
        Combat - Japanese
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in Timguska
                Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Timguska, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Novosibirsk
                Japanese attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
                Japanese win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 4 fighters and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 4 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 4/6 hits, 2.33 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter and 2 tactical_bombers moved from Timguska to Tsinghai
            2 bombers moved from Novosibirsk to Tsinghai
            1 fighter moved from Kazakhstan to Tsinghai
            3 fighters moved from Kazakhstan to Eastern Persia
            1 bomber moved from Tsinghai to Malaya
            1 submarine moved from 77 Sea Zone to 71 Sea Zone
            2 infantry moved from West India to Eastern Persia
            3 mech_infantrys moved from India to Eastern Persia
            1 artillery moved from Sikang to Tsinghai
            1 aaGun moved from Szechwan to Shensi
            1 mech_infantry moved from Hopei to Tsinghai
            1 mech_infantry moved from French Indo China to Szechwan
            1 armour moved from Amur to Yakut S.S.R.
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            3 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from Kiangsu to Hopei
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 bomber moved from Volgograd to Tsinghai
    
        Place Units - Japanese
            1 bomber and 2 infantry placed in Japan
            3 artilleries placed in West India
            3 mech_infantrys placed in India
            1 fighter and 2 mech_infantrys placed in Kiangsu
            1 bomber, 1 fighter and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 81 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : -0.17
    Russians : 1.00
    Japanese : 3.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Again, the Rus guards in two border terr hit, so even tho I killed them several times over, I didn’t take the terr. But where I attacked with 2 ground troops, the border guard missed.

  • '19 '17

    TripleA Turn Summary: Americans round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 aaGuns, 3 infantry and 4 transports moved from 110 Sea Zone to 109 Sea Zone
            2 artilleries moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
            4 fighters moved from Gibraltar to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                British loiter and taunt with 2 aaGuns and 1 infantry; French loiter and taunt with 2 infantry; Americans attack with 2 artilleries, 2 carriers, 3 destroyers, 9 fighters, 3 infantry, 1 tactical_bomber and 5 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 2 carriers, 3 destroyers, 9 fighters, 1 tactical_bomber and 5 transports in 110 Sea Zone, round 2 : 4/13 hits, 6.17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
                Americans win with 2 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            11 tactical_bombers moved from New Guinea to Dutch New Guinea
            1 fighter moved from New Guinea to Dutch New Guinea
            1 fighter moved from New Guinea to Dutch New Guinea
            1 fighter moved from Midway to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Dutch New Guinea
            1 fighter moved from Midway to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Dutch New Guinea
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Midway
            1 tactical_bomber moved from 26 Sea Zone to Midway
    
        Place Units - Americans
            3 fighters placed in Greece
            5 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -2.17
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 aaGuns, 3 infantry and 4 transports moved from 110 Sea Zone to 109 Sea Zone
            2 artilleries moved from United Kingdom to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
            4 fighters moved from Gibraltar to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Battle in 110 Sea Zone
                British loiter and taunt with 2 aaGuns and 1 infantry; French loiter and taunt with 2 infantry; Americans attack with 2 artilleries, 2 carriers, 3 destroyers, 9 fighters, 3 infantry, 1 tactical_bomber and 5 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 2 carriers, 3 destroyers, 9 fighters, 1 tactical_bomber and 5 transports in 110 Sea Zone, round 2 : 4/13 hits, 6.17 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
                Americans win with 2 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 110 Sea Zone to United Kingdom
            2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            11 tactical_bombers moved from New Guinea to Dutch New Guinea
            1 fighter moved from New Guinea to Dutch New Guinea
            1 fighter moved from New Guinea to Dutch New Guinea
            1 fighter moved from Midway to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Dutch New Guinea
            1 fighter moved from Midway to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Dutch New Guinea
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Midway
            1 tactical_bomber moved from 26 Sea Zone to Midway
    
        Place Units - Americans
            3 fighters placed in Greece
            5 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 carrier and 6 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 bomber moved from Russia to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
            2 fighters moved from Persia to Kazakhstan
            1 destroyer moved from 98 Sea Zone to 80 Sea Zone
            4 fighters moved from Persia to 80 Sea Zone
    
        Combat - British
            Battle in 80 Sea Zone
                British attack with 1 destroyer and 4 fighters
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 4 fighters in 80 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone
                British win with 4 fighters remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Kazakhstan
                British attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 mech_infantrys
                    British roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/6 hits, 3.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Kazakhstan
                 retreated to Kazakhstan
                Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - British
            1 bomber, 3 fighters and 1 tactical_bomber moved from Kazakhstan to Persia
            1 armour moved from Caucasus to Persia
            1 infantry and 2 mech_infantrys moved from Iraq to Persia
            4 fighters moved from 80 Sea Zone to Persia
            2 aaGuns moved from 110 Sea Zone to United Kingdom
            6 infantry moved from United Kingdom to 110 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            3 infantry placed in Iraq
            1 carrier placed in 110 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6
            British collect 33 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : -4.33
    Americans : -2.17
    Japanese : 1.17
    

    Production/PUs Summary :

    Germans : 42 / 54
    Russians : 24 / 37
    Japanese : 78 / 91
    Americans : 56 / 76
    Chinese : 0 / 3
    British : 33 / 41
    UK_Pacific : 0 / 0
    Italians : 16 / 10
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 aaGun moved from Yugoslavia to Bulgaria
            1 mech_infantry moved from Northern Italy to Bulgaria
            1 infantry moved from Southern Italy to Northern Italy
            2 aaGuns moved from Northern Italy to France
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,3,6,6,5
            Italians collect 7 PUs (9 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 42 / 54
    Russians : 24 / 37
    Japanese : 78 / 91
    Americans : 56 / 76
    Chinese : 0 / 3
    British : 33 / 41
    UK_Pacific : 0 / 0
    Italians : 16 / 7
    ANZAC : 10 / 15
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Bessarabia to Western Ukraine
            1 bomber moved from Belarus to Western Ukraine
            1 artillery and 1 infantry moved from Novgorod to Archangel
            1 fighter moved from Belarus to Archangel
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 artillery and 1 bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Archangel to Belarus
            1 bomber moved from Western Ukraine to Belarus
            1 infantry moved from Novgorod to Belarus
            1 fighter moved from Western Germany to Bulgaria
            1 fighter moved from Western Germany to Belarus
            1 infantry moved from Romania to Bessarabia
            1 destroyer moved from 113 Sea Zone to 114 Sea Zone
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in Novgorod
            1 airfield placed in Germany
            2 fighters and 2 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians : -0.67
    

    Savegame

  • '19 '17

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:31:04 AM
    Savegame


  • @Desert_Admiral

    I thought I moved to attack Khazkstan, but during rolls found that I didn’t. Could I do that separately?

  • 2025 2024 '23 '22 '21 '20 '19

    yes, attack Khaz

  • '19 '17

    TripleA Move Summary: Russians round 19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 37 PUs; 
    
        Combat Move - Russians
            2 artilleries and 2 infantry moved from Volgograd to Kazakhstan
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 19
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 33 PUs; 
            Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Smolensk to Archangel
            1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
            1 artillery and 2 infantry moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Archangel
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Archangel, round 4 : 0/3 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Archangel, round 5 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
            1 infantry moved from Samara to Novosibirsk
            5 infantry moved from Russia to Smolensk
            1 mech_infantry moved from Russia to Smolensk
            1 mech_infantry moved from Smolensk to Urals
            1 mech_infantry moved from Smolensk to Urals
            1 armour moved from Smolensk to Urals
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kazakhstan: 2 mech_infantrys
            EDIT: Removing units owned by Russians from Volgograd: 2 artilleries and 2 infantry
            EDIT: Changing ownership of Kazakhstan from Japanese to Russians
            EDIT: Adding units owned by Russians to Kazakhstan: 1 artillery
            EDIT: Turning off Edit Mode
            3 artilleries and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -2.67
    

    Production/PUs Summary :

    Germans : 42 / 55
    Russians : 25 / 37
    Japanese : 77 / 91
    Americans : 56 / 76
    Chinese : 0 / 3
    British : 33 / 41
    UK_Pacific : 0 / 0
    Italians : 16 / 7
    ANZAC : 10 / 15
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Desert_Admiral

    Tensions are tight. Seems like there some uneasy border situations that may explode!

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