FMERommel (Axis) vs Desert Admiral (Allies+16)

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 27

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Bessarabia to Ukraine
                  Italians take Ukraine from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Slovakia Hungary to Bessarabia
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5,6,1,4,3,5,6
            Italians collect 7 PUs (11 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: ANZAC round 27

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 airfield placed in Sumatra
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
            ANZAC collect 22 PUs (3 lost to blockades); end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : -0.33
    

    Production/PUs Summary :

    Germans : 42 / 45
    Russians : 17 / 30
    Japanese : 63 / 75
    Americans : 57 / 77
    Chinese : 2 / 3
    British : 35 / 36
    UK_Pacific : 0 / 0
    Italians : 18 / 7
    ANZAC : 25 / 27
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 27

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 27
    
        Purchase Units - ANZAC
            ANZAC buy 1 airfield, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 airfield placed in Sumatra
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
            ANZAC collect 22 PUs (3 lost to blockades); end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : -0.33
    

    Production/PUs Summary :

    Germans : 42 / 45
    Russians : 17 / 30
    Japanese : 63 / 75
    Americans : 57 / 77
    Chinese : 2 / 3
    British : 35 / 36
    UK_Pacific : 0 / 0
    Italians : 18 / 7
    ANZAC : 25 / 27
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @Desert_Admiral Here comes ANZAC!

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 28

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 28
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Western Ukraine to Rostov
                  Germans take Rostov from Russians
            1 armour and 1 mech_infantry moved from Novgorod to Finland
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Finland
                Germans win, taking Finland from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 7 armour and 10 mech_infantrys moved from Novgorod to Belarus
            7 mech_infantrys moved from Poland to Belarus
            3 aaGuns, 3 artilleries and 9 infantry moved from Poland to Eastern Poland
            3 aaGuns and 1 infantry moved from Greater Southern Germany to Western Germany
            1 mech_infantry moved from Greece to Romania
    
        Place Units - Germans
            8 infantry placed in Western Germany
            1 fighter and 1 tactical_bomber placed in Greece
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,4,4,6,5,2,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,5,2
            Germans collect 42 PUs (4 lost to blockades); end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 28

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 28
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Bryansk to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 3 infantry
                Germans defend with 1 armour
                    Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 4 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 3 infantry in Rostov, round 5 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 mech_infantry moved from Volgograd to Novosibirsk
            4 infantry moved from Samara to Novosibirsk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            2 artilleries and 4 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            6 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Russians : -1.00
    

    Production/PUs Summary :

    Germans : 44 / 47
    Russians : 17 / 29
    Japanese : 63 / 75
    Americans : 57 / 77
    Chinese : 2 / 3
    British : 33 / 36
    UK_Pacific : 0 / 0
    Italians : 18 / 7
    ANZAC : 25 / 27
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Nuts, Ger should have blitzed into Smol and returned to Bel. When ANZ attacked Borneo and missed several rounds, would have been a great chance for Jpn to roll well and win. Again. when Rus attacked Ros and missed several rounds, would have been a great chance for Ger to roll well and weaken the attackers.


  • @FMErwinRommel True. Also would’ve been nice if my rolls happened also at the beginning :)

  • 2025 2024 '23 '22 '21 '20 '19

    I know what I want Japan to do, but need to think about my builds while I go running and enjoy the few hours of sunlight left. Jpn is struggling and ANZ is getting too much cash. Jpn can’t safely get its tt’s to the islands.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 28

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 28
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 3 Sea Zone to 5 Sea Zone
            2 mech_infantrys moved from Kansu to Novosibirsk
            1 mech_infantry moved from Hopei to Tsinghai
            1 mech_infantry moved from Hopei to Sikang
            1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
            2 bombers moved from India to Novosibirsk
            1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone
            2 fighters moved from Philippines to 41 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 20 Sea Zone to 55 Sea Zone
            4 destroyers moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from Hopei to Novosibirsk
            1 bomber moved from Malaya to Tsinghai
            1 fighter moved from India to Sikang
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Scramble 3 U.S. ftrs from Sumatra to defend dd in sz41? Jpn attacking with 4 ftrs, dd and 2 subs.


  • 2025 2024 '23 '22 '21 '20 '19

    Rus and Brit full attack against Jpn border has Jpn stretched thin. Don’t like attacking Novo with just 2 ground troops to take hits and attack/defense power levels the same. But situation so bad, I’m gambling on luck to weaken you there.

  • 2025 2024 '23 '22 '21 '20 '19

    Wow, that gamble in Novo paid off big time. I hit average but Rus/Brit all missed on round 1. Then I killed the entire remaining force on round 2 and you only hit one. Plus my other border attacks all succeeded without loss to me. So the border is secure for now. I didn’t want that Brit tank running amuck in Siberia.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 28

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 28
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 3 Sea Zone to 5 Sea Zone
            2 mech_infantrys moved from Kansu to Novosibirsk
            1 mech_infantry moved from Hopei to Tsinghai
            1 mech_infantry moved from Hopei to Sikang
            1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
            2 bombers moved from India to Novosibirsk
            1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone
            2 fighters moved from Philippines to 41 Sea Zone
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 destroyer moved from 20 Sea Zone to 55 Sea Zone
            4 destroyers moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from Hopei to Novosibirsk
            1 bomber moved from Malaya to Tsinghai
            1 fighter moved from India to Sikang
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Turkmenistan
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Turkmenistan
                Japanese win, taking Turkmenistan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Sikang
                Japanese attack with 1 fighter and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Tsinghai
                Japanese attack with 1 bomber and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 37 Sea Zone
                Japanese attack with 4 destroyers and 2 submarines
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 4 destroyers in 37 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win with 4 destroyers and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Novosibirsk
                Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys
                British defend with 1 armour; Russians defend with 4 infantry and 1 mech_infantry
                    Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/6 hits, 2.17 expected hits
                    2 infantry owned by the Russians lost in Novosibirsk
                    Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Novosibirsk, round 3 : 4/5 hits, 2.17 expected hits
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/4 hits, 1.50 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 18
                Casualties for Russians: 4 infantry and 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 artillery moved from India to 39 Sea Zone
            1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            3 mech_infantrys moved from French Indo China to Szechwan
            1 armour moved from Hopei to Kansu
            1 fighter moved from Sikang to Shensi
            2 bombers moved from Novosibirsk to Shensi
            1 fighter moved from Novosibirsk to Kansu
            1 bomber moved from Tsinghai to Shensi
            1 aaGun moved from Kansu to Shensi
            1 artillery and 3 infantry moved from West India to Eastern Persia
            1 infantry moved from Burma to India
            2 fighters moved from 41 Sea Zone to Malaya
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from 41 Sea Zone to 37 Sea Zone
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 20 Sea Zone to 42 Sea Zone
            2 aaGuns moved from West India to India
            1 infantry moved from Shan State to Malaya
            1 infantry moved from Shan State to Malaya
            1 infantry moved from Shan State to Yunnan
            1 carrier moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to Kweichow
            1 fighter moved from Caroline Islands to Philippines
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            3 fighters placed in India
            1 armour, 1 bomber and 1 mech_infantry placed in French Indo China
            1 airfield placed in Malaya
            2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Chinese : -0.67
    Russians : -3.00
    Japanese : 4.50
    

    Savegame


  • @FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):

    Wow, that gamble in Novo paid off big time. I hit average but Rus/Brit all missed on round 1. Then I killed the entire remaining force on round 2 and you only hit one. Plus my other border attacks all succeeded without loss to me. So the border is secure for now. I didn’t want that Brit tank running amuck in Siberia.

    Guess every now and then you are allowed some lucky rolls :)

  • '19 '17

    TripleA Move Summary: Americans round 28

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 28
    
        Purchase Units - Americans
            Americans buy 3 armour, 2 destroyers and 4 fighters; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            4 fighters moved from Sumatra to 37 Sea Zone
            5 tactical_bombers moved from Sumatra to 37 Sea Zone
            3 fighters moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 45 Sea Zone
            1 submarine moved from 45 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            2 fighters moved from New Guinea to 37 Sea Zone
            1 fighter moved from Norway to Finland
            3 bombers moved from Norway to Finland
            3 fighters moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Ukraine
            3 fighters moved from Russia to Novosibirsk
            3 fighters moved from Russia to Sikang
            3 destroyers moved from 26 Sea Zone to 6 Sea Zone
    
        Combat - Americans
    

    Savegame


  • @Desert_Admiral Scramble in sz37

  • 2025 2024 '23 '22 '21 '20 '19

    No scramble. I messed up and was unable to get a 3rd ftr into Mal. But doesn’t matter, as I didn’t expect the planes from N.G. to be able to reach with my dd blocker. But computer allows it, even tho you didn’t attack sz55 blocker. Didn’t count on CV to Java sea.

  • 2025 2024 '23 '22 '21 '20 '19

    I should have sent loaded tt to Ital Somal and gambled on taking it from Rus.

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