@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 46 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iceland
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from Midway to 54 Sea Zone
3 fighters moved from 54 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Western United States to Midway
1 fighter moved from Western United States to Midway
2 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 97 Sea Zone to 92 Sea Zone
Place Units - Americans
3 armour placed in Greece
5 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
1 bomber moved from Russia to Novgorod
1 mech_infantry moved from Volgograd to Novosibirsk
5 fighters moved from Smolensk to Novosibirsk
1 bomber moved from Persia to West India
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
3 fighters moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Persia to Eastern Persia
Combat - British
British creates battle in territory 105 Sea Zone
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Strategic bombing raid in West India
AA fire in West India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in West India causes 0 damage total.
Battle in Eastern Persia
British attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Persia, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking 105 Sea Zone from Germans, taking Eastern Persia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Novosibirsk
British attack with 5 fighters and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 5 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Novosibirsk
British win with 5 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Kazakhstan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Novosibirsk to Russia
4 fighters moved from Novosibirsk to Smolensk
1 bomber moved from Novgorod to Smolensk
3 transports moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
3 fighters moved from Eastern Persia to Persia
1 fighter moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Persia to Iraq
Place Units - British
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
British : -1.17
Americans : 0.33
AA fire in West India : : 0.83
Japanese : 1.17
AA fire in Novgorod : : -0.17
Production/PUs Summary :
Germans : 42 / 47
Russians : 22 / 35
Japanese : 80 / 92
Americans : 56 / 77
Chinese : 0 / 3
British : 33 / 41
UK_Pacific : 0 / 0
Italians : 16 / 10
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The Allies lost a bomber!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 46 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iceland
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Iceland
Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
3 fighters moved from Midway to 54 Sea Zone
3 fighters moved from 54 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Western United States to Midway
1 fighter moved from Western United States to Midway
2 fighters moved from Western United States to Hawaiian Islands
1 transport moved from 97 Sea Zone to 92 Sea Zone
Place Units - Americans
3 armour placed in Greece
5 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
1 bomber moved from Russia to Novgorod
1 mech_infantry moved from Volgograd to Novosibirsk
5 fighters moved from Smolensk to Novosibirsk
1 bomber moved from Persia to West India
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
3 fighters moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Persia to Eastern Persia
Combat - British
British creates battle in territory 105 Sea Zone
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Strategic bombing raid in West India
AA fire in West India : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in West India causes 0 damage total.
Battle in Eastern Persia
British attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Persia, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
British win, taking 105 Sea Zone from Germans, taking Eastern Persia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Novosibirsk
British attack with 5 fighters and 1 mech_infantry
Japanese defend with 1 armour
British roll dice for 5 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/6 hits, 2.67 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Novosibirsk
British win with 5 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Kazakhstan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Novosibirsk to Russia
4 fighters moved from Novosibirsk to Smolensk
1 bomber moved from Novgorod to Smolensk
3 transports moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
3 fighters moved from Eastern Persia to Persia
1 fighter moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Persia to Iraq
Place Units - British
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Northwest Persia: 2 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33
British : -1.17
Americans : 0.33
AA fire in West India : : 0.83
Japanese : 1.17
AA fire in Novgorod : : -0.17
Wise edit to bring Brit mobile army back into range to help retake E. Persia after I take it this coming turn. You were sending units to counter Jpn from entering Rus from China and not matching Jpn buildup in the south. Jpn is getting spread thin. Starting to look like our first team game, where Jpn was fending off all the allies as Ger collapsed. But I learned from that game and have been building cheaper defensive inf in India.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Romania to Bulgaria
1 aaGun, 4 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,3,5,5,3,6,3
Italians collect 3 PUs (13 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 2 tactical_bombers; Remaining resources: 5 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 bomber moved from Belarus to Archangel
1 artillery and 1 mech_infantry moved from Romania to Bessarabia
1 fighter moved from Belarus to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Belarus
4 armour and 2 mech_infantrys moved from Belarus to Karelia
2 aaGuns and 2 infantry moved from Novgorod to Belarus
2 artilleries moved from Romania to Bulgaria
7 mech_infantrys moved from Romania to Belarus
1 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Bessarabia to Belarus
6 infantry moved from Western Germany to Northern Italy
2 armour moved from Western Germany to Poland
1 mech_infantry moved from Belarus to Karelia
1 artillery moved from Novgorod to Belarus
Place Units - Germans
2 fighters and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -0.33
Test summary from TripleA, engine version: 1.9, time: 3:48:08 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
1 armour moved from Vologda to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 artillery and 2 infantry moved from Smolensk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Urals
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 0.00
Production/PUs Summary :
Germans : 42 / 58
Russians : 24 / 36
Japanese : 78 / 92
Americans : 56 / 77
Chinese : 0 / 3
British : 33 / 41
UK_Pacific : 0 / 0
Italians : 16 / 3
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 armour, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
9 armour, 5 artilleries, 18 infantry and 2 mech_infantrys moved from West India to Eastern Persia
1 mech_infantry moved from Sikang to Kazakhstan
1 infantry moved from Timguska to Evenkiyskiy
2 bombers moved from Tsinghai to Evenkiyskiy
1 bomber moved from Kiangsu to Novosibirsk
1 tactical_bomber moved from Tsinghai to Novosibirsk
3 fighters moved from India to Kazakhstan
1 tactical_bomber moved from Tsinghai to Urals
1 artillery moved from Timguska to Urals
1 infantry moved from Timguska to Novosibirsk
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 46 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win, taking 39 Sea Zone from French with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Evenkiyskiy
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 armour
Japanese roll dice for 2 bombers and 1 infantry in Evenkiyskiy, round 2 : 0/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 bombers and 1 infantry in Evenkiyskiy, round 3 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 armour in Evenkiyskiy, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Evenkiyskiy
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Urals
Japanese attack with 1 artillery and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 tactical_bomber in Urals, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Urals
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 3 fighters and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 3 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Eastern Persia
Japanese attack with 9 armour, 5 artilleries, 18 infantry and 2 mech_infantrys
British defend with 1 artillery
Japanese roll dice for 9 armour, 5 artilleries, 18 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 7/34 hits, 10.33 expected hits
British roll dice for 1 artillery in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 9 armour, 5 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Japanese
2 bombers moved from Evenkiyskiy to Tsinghai
1 tactical_bomber moved from Urals to Tsinghai
1 bomber and 1 tactical_bomber moved from Novosibirsk to Tsinghai
3 fighters moved from Kazakhstan to Tsinghai
1 artillery moved from Yunnan to Szechwan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 aaGuns moved from West India to Eastern Persia
3 infantry moved from India to West India
2 infantry moved from Shan State to Malaya
1 aaGun moved from French Indo China to Yunnan
2 fighters moved from French Indo China to West India
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 61 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 artilleries moved from Kiangsu to Kiangsi
1 transport moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 aaGun and 2 infantry placed in West India
3 mech_infantrys placed in India
1 armour, 1 fighter and 1 tactical_bomber placed in Japan
1 destroyer and 3 submarines placed in 6 Sea Zone
1 bomber and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 78 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
British : 0.67
Americans : -0.67
Russians : 2.00
Japanese : -2.17
Again, defenders hit far above average, where I needed them to miss and missed where it didn’t matter. I tried to recapture the 4 Rus border terr with a single land unit each and an average of 2 planes each. Each of the 4 terr were defended by a single unit, all of which hit. That’s 4-for-4 (1.5 expected). So I lost 4 PU and failed to block Rus tanks from moving into Jpn terr. Any units sent to guard those terr would be destroyed. Even the single defender in E. Persia gave a hit, reducing my defense on your counterattack. Only your DD blockers missed. Which wasn’t critical, because I attacked with subs, as I didn’t try to block you with my DDs. Jpn can’t afford to just trade unit losses. It takes 2 turns to move land units through China and the allies are outspending Jpn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Albania to Greece
Combat - Americans
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to New Guinea
3 fighters moved from 54 Sea Zone to New Guinea
3 fighters moved from Midway to 54 Sea Zone
3 fighters moved from Western United States to Midway
2 fighters moved from Western United States to Eastern United States
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to British Guiana
1 carrier, 1 destroyer and 1 transport moved from 92 Sea Zone to 109 Sea Zone
Place Units - Americans
3 infantry placed in Greece
1 destroyer placed in 101 Sea Zone
6 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
What, no invasion of Norway? Did our welcoming committee scare you away? I see you transferred ftrs from W.C. to E.C. and built 2 more in E.C.
Back to building inf in Gre instead of tanks? I was counting on you permanently diverting more funds there.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Albania to Greece
Combat - Americans
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 123 Sea Zone to 109 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to New Guinea
3 fighters moved from 54 Sea Zone to New Guinea
3 fighters moved from Midway to 54 Sea Zone
3 fighters moved from Western United States to Midway
2 fighters moved from Western United States to Eastern United States
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to British Guiana
1 carrier, 1 destroyer and 1 transport moved from 92 Sea Zone to 109 Sea Zone
Place Units - Americans
3 infantry placed in Greece
1 destroyer placed in 101 Sea Zone
6 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 6 armour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
Non Combat Move - British
1 fighter moved from Iraq to Persia
2 armour and 2 mech_infantrys moved from Northwest Persia to Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
2 mech_infantrys moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Volgograd to Persia
1 fighter moved from 97 Sea Zone to Persia
1 fighter moved from Bryansk to Persia
1 fighter moved from Bryansk to Persia
4 transports moved from 92 Sea Zone to 91 Sea Zone
1 submarine and 4 transports moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun moved from United Kingdom to 109 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 destroyers moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
3 armour placed in Iraq
3 armour placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
British collect 29 PUs (4 lost to blockades); end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 armour moved from Bulgaria to Bessarabia
3 infantry moved from Yugoslavia to Bulgaria
1 aaGun, 1 artillery and 7 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to France
1 armour and 1 mech_infantry moved from Northern Italy to Western Germany
1 aaGun and 4 artilleries moved from Yugoslavia to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,6,5,3
Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
When the empty Brit tt’s moved to the idle Brit inf in the homeland and joined up with the American tt’s, what was a minor threat is now a major threat from Norway to NorBor. Here’s where a modest Ger bomber squad on sentry in W.Ger, could have threatened the movement from the Med. The Italians could have moved 11 troops into Bulg this turn. But by the time they could attack Gre, the U.S. would have added more defenders and my chances were slim. Frustrating, since most are not mobile and can’t be in position this turn in Ger or Fra to repel any invasion. I couldn’t help but look at the 2 decisive, climatic battles looming for Japan: the fleet battle in the Pacific; and the land/air battle around Persia.