Reinstated edit to USSR sub.
FMERommel (Axis) vs Desert Admiral (Allies+16)
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TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Bessarabia to Ukraine Italians take Ukraine from Russians Combat - Italians Non Combat Move - Italians 1 armour moved from Slovakia Hungary to Bessarabia 1 armour and 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,5,6,1,4,3,5,6 Italians collect 7 PUs (11 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 airfield placed in Sumatra Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3 ANZAC collect 22 PUs (3 lost to blockades); end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : -0.33
Production/PUs Summary :
Germans : 42 / 45 Russians : 17 / 30 Japanese : 63 / 75 Americans : 57 / 77 Chinese : 2 / 3 British : 35 / 36 UK_Pacific : 0 / 0 Italians : 18 / 7 ANZAC : 25 / 27 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Borneo, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 airfield placed in Sumatra Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3 ANZAC collect 22 PUs (3 lost to blockades); end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.67 Japanese : -0.33
Production/PUs Summary :
Germans : 42 / 45 Russians : 17 / 30 Japanese : 63 / 75 Americans : 57 / 77 Chinese : 2 / 3 British : 35 / 36 UK_Pacific : 0 / 0 Italians : 18 / 7 ANZAC : 25 / 27 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@Desert_Admiral Here comes ANZAC!
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TripleA Turn Summary: Germans round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 armour and 1 mech_infantry moved from Novgorod to Finland Combat - Germans Battle in Finland Germans attack with 1 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 aaGuns, 7 armour and 10 mech_infantrys moved from Novgorod to Belarus 7 mech_infantrys moved from Poland to Belarus 3 aaGuns, 3 artilleries and 9 infantry moved from Poland to Eastern Poland 3 aaGuns and 1 infantry moved from Greater Southern Germany to Western Germany 1 mech_infantry moved from Greece to Romania Place Units - Germans 8 infantry placed in Western Germany 1 fighter and 1 tactical_bomber placed in Greece Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,4,4,6,5,2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,5,2 Germans collect 42 PUs (4 lost to blockades); end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -0.33
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TripleA Turn Summary: Russians round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - Russians Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 3 infantry Germans defend with 1 armour Russians roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Rostov, round 3 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Rostov, round 4 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 3 infantry in Rostov, round 5 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 armour in Rostov, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 mech_infantry moved from Volgograd to Novosibirsk 4 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 2 artilleries and 4 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk Place Units - Russians 6 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : -1.00
Production/PUs Summary :
Germans : 44 / 47 Russians : 17 / 29 Japanese : 63 / 75 Americans : 57 / 77 Chinese : 2 / 3 British : 33 / 36 UK_Pacific : 0 / 0 Italians : 18 / 7 ANZAC : 25 / 27 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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Nuts, Ger should have blitzed into Smol and returned to Bel. When ANZ attacked Borneo and missed several rounds, would have been a great chance for Jpn to roll well and win. Again. when Rus attacked Ros and missed several rounds, would have been a great chance for Ger to roll well and weaken the attackers.
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@FMErwinRommel True. Also would’ve been nice if my rolls happened also at the beginning :)
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I know what I want Japan to do, but need to think about my builds while I go running and enjoy the few hours of sunlight left. Jpn is struggling and ANZ is getting too much cash. Jpn can’t safely get its tt’s to the islands.
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TripleA Move Summary: Japanese round 28
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 3 Sea Zone to 5 Sea Zone 2 mech_infantrys moved from Kansu to Novosibirsk 1 mech_infantry moved from Hopei to Tsinghai 1 mech_infantry moved from Hopei to Sikang 1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan 2 bombers moved from India to Novosibirsk 1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone 2 fighters moved from Philippines to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 4 destroyers moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from Hopei to Novosibirsk 1 bomber moved from Malaya to Tsinghai 1 fighter moved from India to Sikang
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Scramble 3 U.S. ftrs from Sumatra to defend dd in sz41? Jpn attacking with 4 ftrs, dd and 2 subs.
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Rus and Brit full attack against Jpn border has Jpn stretched thin. Don’t like attacking Novo with just 2 ground troops to take hits and attack/defense power levels the same. But situation so bad, I’m gambling on luck to weaken you there.
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Wow, that gamble in Novo paid off big time. I hit average but Rus/Brit all missed on round 1. Then I killed the entire remaining force on round 2 and you only hit one. Plus my other border attacks all succeeded without loss to me. So the border is secure for now. I didn’t want that Brit tank running amuck in Siberia.
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TripleA Turn Summary: Japanese round 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 3 Sea Zone to 5 Sea Zone 2 mech_infantrys moved from Kansu to Novosibirsk 1 mech_infantry moved from Hopei to Tsinghai 1 mech_infantry moved from Hopei to Sikang 1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan 2 bombers moved from India to Novosibirsk 1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone 2 fighters moved from Philippines to 41 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 20 Sea Zone to 55 Sea Zone 4 destroyers moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 43 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from Hopei to Novosibirsk 1 bomber moved from Malaya to Tsinghai 1 fighter moved from India to Sikang Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Turkmenistan Japanese attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Turkmenistan Japanese win, taking Turkmenistan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 41 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Sikang Japanese attack with 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Tsinghai Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 37 Sea Zone Japanese attack with 4 destroyers and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 4 destroyers in 37 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 4 destroyers and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Novosibirsk Japanese attack with 2 bombers, 1 fighter and 2 mech_infantrys British defend with 1 armour; Russians defend with 4 infantry and 1 mech_infantry Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Novosibirsk, round 2 : 0/6 hits, 2.17 expected hits 2 infantry owned by the Russians lost in Novosibirsk Japanese roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Novosibirsk, round 3 : 4/5 hits, 2.17 expected hits Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Novosibirsk, round 3 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 18 Casualties for Russians: 4 infantry and 1 mech_infantry Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour Non Combat Move - Japanese 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 3 mech_infantrys moved from French Indo China to Szechwan 1 armour moved from Hopei to Kansu 1 fighter moved from Sikang to Shensi 2 bombers moved from Novosibirsk to Shensi 1 fighter moved from Novosibirsk to Kansu 1 bomber moved from Tsinghai to Shensi 1 aaGun moved from Kansu to Shensi 1 artillery and 3 infantry moved from West India to Eastern Persia 1 infantry moved from Burma to India 2 fighters moved from 41 Sea Zone to Malaya 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 submarine moved from 20 Sea Zone to 42 Sea Zone 2 aaGuns moved from West India to India 1 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to Malaya 1 infantry moved from Shan State to Yunnan 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to Kweichow 1 fighter moved from Caroline Islands to Philippines 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu Place Units - Japanese 3 fighters placed in India 1 armour, 1 bomber and 1 mech_infantry placed in French Indo China 1 airfield placed in Malaya 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : -0.67 Russians : -3.00 Japanese : 4.50
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@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
Wow, that gamble in Novo paid off big time. I hit average but Rus/Brit all missed on round 1. Then I killed the entire remaining force on round 2 and you only hit one. Plus my other border attacks all succeeded without loss to me. So the border is secure for now. I didn’t want that Brit tank running amuck in Siberia.
Guess every now and then you are allowed some lucky rolls :)
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TripleA Move Summary: Americans round 28
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28 Purchase Units - Americans Americans buy 3 armour, 2 destroyers and 4 fighters; Remaining resources: 3 PUs; Combat Move - Americans 4 fighters moved from Sumatra to 37 Sea Zone 5 tactical_bombers moved from Sumatra to 37 Sea Zone 3 fighters moved from 54 Sea Zone to 37 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 45 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from New Guinea to 37 Sea Zone 1 fighter moved from Norway to Finland 3 bombers moved from Norway to Finland 3 fighters moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Ukraine 3 fighters moved from Russia to Novosibirsk 3 fighters moved from Russia to Sikang 3 destroyers moved from 26 Sea Zone to 6 Sea Zone Combat - Americans
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@Desert_Admiral Scramble in sz37
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No scramble. I messed up and was unable to get a 3rd ftr into Mal. But doesn’t matter, as I didn’t expect the planes from N.G. to be able to reach with my dd blocker. But computer allows it, even tho you didn’t attack sz55 blocker. Didn’t count on CV to Java sea.
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I should have sent loaded tt to Ital Somal and gambled on taking it from Rus.