One less bomber to 111, in 110, bomber is subbed for a tac.
FMERommel (Axis) vs Desert Admiral (Allies+16)
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I changed the game ID to 32238 in the dialogue box and in the save game, but it still gives me the 301 error. Website says its working, but I can’t post from triplea.
I attacked Kansu with most of my units in China and won in one round. But the Chi/Bri defenders all hit, instead of just the two expected. Now I don’t have as many mech to take hits as I try to advance into Russia.0_1543001403321_triplea_32238_Jap12.tsvg -
@Desert_Admiral Northern Virginia
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@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
I changed the game ID to 32238 in the dialogue box and in the save game, but it still gives me the 301 error. Website says its working, but I can’t post from triplea.
I attacked Kansu with most of my units in China and won in one round. But the Chi/Bri defenders all hit, instead of just the two expected. Now I don’t have as many mech to take hits as I try to advance into Russia.0_1543001403321_triplea_32238_Jap12.tsvgI tried to change game ID also, but also had the 301 error.
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I’ll do my move later today. Also did our team game.
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If the U.S. should be so foolish as to attack the Phil fleet this turn, please ask for my response before rolling dice.
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No foolishness!
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Made a mistake and didn’t unload the Americans onto Java. The bomber attacked and hit. Your guys countered and hit. I’ll roll my guys and the rest of the battle in the forums.
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The rolling feature isn’t working yet. I’ll open a 2nd instance and invade Java again and see my 2 rolls at 2
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Ignore the attack on the sub
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@Desert_Admiral
Hit with my guy. So I lose one land unit. -
@Desert_Admiral 0_1543014340768_US Turn.tsvg
I edited 1 island battles and lost planes instead of land units.
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2 island battles
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Lost plane instead of infantry in Eastern Persia.
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That was a lot of movement and editing to follow. I didn’t think the U.S. ftrs would be able to attack most of the isles, but as long as a cv could reach, even if it didn’t in combat, then it is allowed. I figured you would either spread your tt’s around or concentrate them all in one isle that I couldn’t take back. At least the U.S. lost 4 ftrs. Did you move forward just to pull off the attack and then return to Aust? You must have noticed I reinforced Phil fleet. ANZ lost 3 DDs on Jpn’s turn. I only have 3 tt’s in range to take back isles, so I won’t lose the full 20 PU, but will lose the N.O. And the U.S. got 15 PU.
Ger was going to attack Bry with intent to retreat without taking it. But the allied reinforcement stops that. Interesting fluid movement in Balkans and Rus ready to move south. Will take my turn tomorrow eve. -
So the Rus & Fre inf will be conquering Italy single-handed?0_1543104587972_triplea_32238_Ita12.tsvg
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 3 PUs; Combat Move - Italians Non Combat Move - Italians 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from Norway to Western Germany 2 armour and 1 mech_infantry moved from Romania to Belarus 1 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia Turn Complete - Italians Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,1,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,2,1,2,3,2,6,1 Italians collect 2 PUs (12 lost to blockades); end with 5 PUs Turning on Edit Mode EDIT: Changing PUs for Italians from 5 to 6 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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I saw a post that said we have to download and install the latest stable version of triplea in order for it to post to the new site. Version 1900.13066 64 bit https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum