@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers and 4 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
4 fighters moved from Sumatra to 37 Sea Zone
5 tactical_bombers moved from Sumatra to 37 Sea Zone
3 fighters moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from New Guinea to 37 Sea Zone
1 fighter moved from Norway to Finland
3 bombers moved from Norway to Finland
3 fighters moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
3 fighters moved from Russia to Novosibirsk
3 fighters moved from Russia to Sikang
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 2 destroyers and 2 submarines
Americans roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -18
Casualties for Americans: 3 destroyers
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 9 fighters and 5 tactical_bombers
Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 8/14 hits, 7.83 expected hits
Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier, 4 destroyers, 2 fighters and 1 transport
Battle in Finland
Americans attack with 3 bombers and 1 fighter
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 bombers and 1 fighter in Finland, round 2 : 1/4 hits, 2.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 2/2 hits, 0.83 expected hits
1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Americans roll dice for 2 bombers in Finland, round 3 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Finland
Americans win with 1 bomber remaining. Battle score for attacker is -24
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Ukraine
Americans attack with 4 fighters
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 4 fighters in Ukraine, round 2 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Novosibirsk
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Novosibirsk, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Sikang
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Sikang, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
3 fighters could not land in 37 Sea Zone and were removed
3 fighters moved from Sikang to Kazakhstan
3 fighters moved from Novosibirsk to Russia
4 fighters moved from Ukraine to Bryansk
1 bomber moved from Finland to Bryansk
1 fighter moved from 37 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to Celebes
4 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to Celebes
1 tactical_bomber moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to Celebes
1 tactical_bomber moved from 37 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 45 Sea Zone
3 carriers moved from 54 Sea Zone to 45 Sea Zone
2 carriers moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
Place Units - Americans
3 armour placed in Norway
4 fighters placed in Western United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1.67
Italians : -0.33
Americans : -1.67
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers and 4 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
4 fighters moved from Sumatra to 37 Sea Zone
5 tactical_bombers moved from Sumatra to 37 Sea Zone
3 fighters moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from New Guinea to 37 Sea Zone
1 fighter moved from Norway to Finland
3 bombers moved from Norway to Finland
3 fighters moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
3 fighters moved from Russia to Novosibirsk
3 fighters moved from Russia to Sikang
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 3 destroyers
Japanese defend with 2 destroyers and 2 submarines
Americans roll dice for 3 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is -18
Casualties for Americans: 3 destroyers
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 9 fighters and 5 tactical_bombers
Japanese defend with 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 1 transport
2 submarines owned by the Japanese Submerged
Americans roll dice for 9 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 8/14 hits, 7.83 expected hits
Japanese roll dice for 1 carrier, 4 destroyers, 2 fighters and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits
2 fighters owned by the Japanese, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier, 4 destroyers, 2 fighters and 1 transport
Battle in Finland
Americans attack with 3 bombers and 1 fighter
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 bombers and 1 fighter in Finland, round 2 : 1/4 hits, 2.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 2/2 hits, 0.83 expected hits
1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Americans roll dice for 2 bombers in Finland, round 3 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 bomber owned by the Americans lost in Finland
Americans win with 1 bomber remaining. Battle score for attacker is -24
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Ukraine
Americans attack with 4 fighters
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 4 fighters in Ukraine, round 2 : 1/4 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Ukraine
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Novosibirsk
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Novosibirsk, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Novosibirsk
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Sikang
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 3 fighters in Sikang, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
3 fighters could not land in 37 Sea Zone and were removed
3 fighters moved from Sikang to Kazakhstan
3 fighters moved from Novosibirsk to Russia
4 fighters moved from Ukraine to Bryansk
1 bomber moved from Finland to Bryansk
1 fighter moved from 37 Sea Zone to Borneo
1 fighter moved from 37 Sea Zone to Celebes
1 fighter moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to Celebes
4 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to Celebes
1 tactical_bomber moved from 37 Sea Zone to Borneo
1 tactical_bomber moved from 37 Sea Zone to Celebes
1 tactical_bomber moved from 37 Sea Zone to Borneo
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 45 Sea Zone
3 carriers moved from 54 Sea Zone to 45 Sea Zone
2 carriers moved from 54 Sea Zone to 45 Sea Zone
1 battleship moved from 54 Sea Zone to 45 Sea Zone
Place Units - Americans
3 armour placed in Norway
4 fighters placed in Western United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Norway to Finland
British take Finland from Germans
1 destroyer moved from 80 Sea Zone to 72 Sea Zone
1 fighter moved from Egypt to 72 Sea Zone
1 bomber moved from Persia to 72 Sea Zone
1 mech_infantry moved from Caucasus to Sikang
Chinese take Sikang from Japanese
1 armour moved from Caucasus to Turkmenistan
4 fighters and 1 tactical_bomber moved from Persia to Turkmenistan
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber and 1 tactical_bomber moved from Russia to Tsinghai
1 fighter moved from Iraq to Turkmenistan
Combat - British
Battle in 72 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 2 submarines
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 72 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 2 submarines in 72 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 72 Sea Zone
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 72 Sea Zone, round 3 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Tsinghai
British attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber and 1 tactical_bomber in Tsinghai, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Turkmenistan
British attack with 1 armour, 5 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Turkmenistan, round 2 : 5/7 hits, 3.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Turkmenistan
British win, taking Turkmenistan from Japanese with 1 armour, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from 72 Sea Zone to Persia
1 fighter moved from Turkmenistan to Persia
1 tactical_bomber moved from Turkmenistan to Persia
4 fighters moved from Turkmenistan to Kazakhstan
1 bomber moved from Tsinghai to Persia
1 tactical_bomber moved from Tsinghai to Kazakhstan
3 infantry moved from Iraq to Persia
1 fighter moved from 72 Sea Zone to Union of South Africa
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Caucasus: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
3 infantry placed in Persia
2 infantry and 1 mech_infantry placed in Iraq
1 fighter placed in United Kingdom
1 transport placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.67
Italians : -0.33
British : 2.17
Americans : -1.67
Japanese : -1.67
Production/PUs Summary :
Germans : 42 / 47
Russians : 16 / 29
Japanese : 65 / 71
Americans : 57 / 80
Chinese : 1 / 3
British : 35 / 38
UK_Pacific : 0 / 0
Italians : 18 / 7
ANZAC : 25 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Belarus
1 armour moved from Bessarabia to Belarus
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,6,3,6,3,2,2,1
Italians collect 5 PUs (13 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
ANZAC collect 21 PUs (4 lost to blockades); end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 3 submarines in 55 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 carriers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
ANZAC collect 21 PUs (4 lost to blockades); end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Norway to Finland
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : 0.67
Production/PUs Summary :
Germans : 42 / 47
Russians : 16 / 29
Japanese : 65 / 71
Americans : 57 / 80
Chinese : 1 / 3
British : 35 / 38
UK_Pacific : 0 / 0
Italians : 18 / 6
ANZAC : 25 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber and 3 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Germans
1 tactical_bomber moved from Greece to Smolensk
1 mech_infantry moved from Belarus to Smolensk
Combat - Germans
Battle in Smolensk
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Belarus
3 aaGuns, 3 artilleries and 9 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Romania to Belarus
4 infantry moved from Western Germany to Greater Southern Germany
1 aaGun moved from Western Germany to Greater Southern Germany
Place Units - Germans
3 tactical_bombers placed in Greece
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,4,2,4,3,3,2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1,1,2
Germans collect 38 PUs (4 lost to blockades); end with 40 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 29
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
3 infantry moved from Rostov to Bryansk
6 artilleries moved from Russia to Bryansk
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 29 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 41 / 45
Russians : 17 / 29
Japanese : 65 / 71
Americans : 57 / 80
Chinese : 1 / 3
British : 35 / 38
UK_Pacific : 0 / 0
Italians : 18 / 6
ANZAC : 25 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I concede the game. Japan can’t regain its lost islands and the income gap has widened so far that I can never win. No sense dragging this on. I want this loss to be recorded in 2018, so I can have a fresh start in 2019. I will post the results in the league result section. Good game, I enjoyed trying to fight on while there was some hope. I won’t be available for our rematch switch sides until perhaps Friday.
@FMErwinRommel Good game. Have you thought what you want for your 16 bid? I could go ahead and set it up since I go first.
I’ll try something new that I read about in a forum topic on bid builds. Fighter in Scotland and sub in sz98.
I hope that my concession posting in the league posting was done properly. It’s my first completed league game.
@FMErwinRommel Cool, I’ll set it up. When posting result you don’t need to put 32238. Just copy and paste the weblink.
@Desert_Admiral One thing you’ll find in League play is that even the lower players tend to be better than a lot of gaming group players. They’ve seen so many different setups. It definitely has made me a much better player.