Oof. Very good dice for the Soviets this turn:
Net Allies dice swing: +4.31 swing
Net Axis dice swing: -4.31 swing
This means the Soviets ended up with 4.31 more units than they would’ve had otherwise.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 101 Sea Zone to 102 Sea Zone
1 cruiser moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 bomber and 1 fighter placed in Western United States
1 carrier placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Americans undo move 1.
Americans undo move 2.
1 fighter and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Shensi
1 fighter and 5 infantry moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 bomber, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 carrier moved from 98 Sea Zone to 76 Sea Zone
1 cruiser moved from 98 Sea Zone to 76 Sea Zone
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 95 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 bomber moved from United Kingdom to France
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Holland Belgium
Battle in 96 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transport
Battle in 95 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 cruiser in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 fighter owned by the British lost in 95 Sea Zone
Italians win with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is -13
Casualties for British: 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in 106 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Ethiopia
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British lost in Ethiopia
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
2 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Quebec to New Brunswick Nova Scotia
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery moved from Ontario to Quebec
1 infantry moved from Ontario to Quebec
1 infantry moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 bomber moved from France to United Kingdom
1 fighter moved from 96 Sea Zone to Malta
Place Units - British
1 submarine placed in 110 Sea Zone
1 bomber and 1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Germans : 0.67
British : -1.33
Italians : 2.00
AA fire in France : : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour and 2 infantry moved from Albania to Greece
1 armour and 3 infantry moved from 97 Sea Zone to Greece
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour moved from Tobruk to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in Greece
Italians attack with 2 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 armour and 5 infantry in Greece, round 2 : 4/7 hits, 1.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 1/4 hits, 1.33 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -1.00
French : -2.00
Neutral_Allies : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
2 fighters moved from New Zealand to Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Morocco to Algeria
1 infantry moved from Syria to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 3:33:48 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 cruiser, 1 fighter and 2 transports
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser and 2 transports in 101 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser and 2 transports in 101 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser and 2 transports in 101 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 101 Sea Zone
Germans roll dice for 1 submarine in 101 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 10 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in 101 Sea Zone
Germans roll dice for 1 submarine in 101 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 12 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in 101 Sea Zone
1 submarine owned by the Germans Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 26
Casualties for Americans: 1 cruiser and 2 transports
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
1 transport owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United States
Non Combat Move - Germans
2 bombers, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
5 armour and 2 mech_infantrys moved from France to Germany
1 artillery moved from France to Western Germany
1 artillery moved from Poland to Germany
2 armour moved from Poland to Germany
1 infantry moved from Finland to Norway
2 infantry moved from Poland to Germany
1 armour moved from Bulgaria to Slovakia Hungary
4 infantry moved from Bulgaria to Romania
2 artilleries and 4 infantry moved from Yugoslavia to Romania
1 infantry moved from Slovakia Hungary to Romania
Place Units - Germans
10 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -0.67
Americans : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
11 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Manchuria
Russians attack with 11 infantry
Japanese defend with 1 aaGun and 6 infantry
Russians roll dice for 11 infantry in Manchuria, round 2 : 2/11 hits, 1.83 expected hits
Japanese roll dice for 1 aaGun and 6 infantry in Manchuria, round 2 : 3/6 hits, 2.00 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 3 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 5 infantry in Manchuria, round 3 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 4 : 1/8 hits, 1.33 expected hits
Japanese roll dice for 4 infantry in Manchuria, round 4 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 5 : 1/7 hits, 1.17 expected hits
Japanese roll dice for 3 infantry in Manchuria, round 5 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 6 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 6 : 0/2 hits, 0.67 expected hits
Russians roll dice for 4 infantry in Manchuria, round 7 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Manchuria, round 7 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 8 infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Amur to Korea
Place Units - Russians
1 bomber placed in Russia
2 armour and 1 fighter placed in Novgorod
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Russians : 0.00
Japanese : 0.67
Scramble in Phillipines?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
2 infantry moved from Siam to Shan State
1 artillery and 2 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Anhwe to Manchuria
2 bombers moved from Kwangsi to Manchuria
1 fighter moved from Kiangsi to Japan
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Caroline Islands to Japan
2 fighters moved from Kwangsi to Kwangtung
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 35 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Burma
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 battleship
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the British lost in 37 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 35 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 2 carriers, 1 cruiser, 2 destroyers, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/7 hits, 2.67 expected hits
Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 3 : 4/6 hits, 2.50 expected hits
Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 fighter and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 1.33 expected hits
2 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Burma, round 3 : 3/6 hits, 2.50 expected hits
UK_Pacific roll dice for 1 fighter in Burma, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for British: 1 fighter and 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the British lost in Shan State
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Kwangtung, round 2 : 2/5 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 battleship in Korea, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 1 infantry
Battle in Manchuria
Japanese attack with 2 bombers, 2 infantry and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 2 bombers and 1 mech_infantry in Manchuria, round 3 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber and 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit Mode
1 bomber moved from Manchuria to Kiangsu
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from Kwangtung to 6 Sea Zone
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : 0.33
Americans : 0.50
Chinese : 1.67
UK_Pacific : -3.33
Russians : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 fighter, 2 infantry and 4 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Central United States to United Kingdom
Place Units - Americans
1 armour, 1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,5
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 11 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kweichow to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 11 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kweichow to Hopei
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 armour, 1 fighter, 2 infantry and 4 transports; Remaining resources: 2 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 armour moved from Central United States to Eastern United States
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Central United States to United Kingdom
Place Units - Americans
1 armour, 1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,5
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 11 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kweichow to Hopei
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from 76 Sea Zone to Ethiopia
2 cruisers moved from 76 Sea Zone to 72 Sea Zone
1 carrier moved from 76 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
Combat - British
Battle in Ethiopia
Battle in Kenya
British attack with 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 cruisers in Kenya, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 2 infantry in Kenya, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in Kenya, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Kenya, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in Kenya, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kenya
Italians win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
Place Units - British
1 fighter and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 30 PUs
Place Units - UK_Pacific
1 fighter and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
British : -0.83
Italians : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 transport moved from 97 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Algeria
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Southern France to Northern Italy
Combat - Italians
Battle in Gibraltar
Battle in Morocco
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.83 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Algeria
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Algeria, round 3 : 2/4 hits, 1.83 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Gibraltar from British, taking Morocco from French, taking Algeria from French with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
Italians collect 21 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.67
French : -1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to New South Wales
2 fighters moved from New Zealand to Queensland
1 fighter moved from New South Wales to Queensland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to New South Wales
2 fighters moved from New Zealand to Queensland
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to New South Wales
2 fighters moved from New Zealand to Queensland
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Syria to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to 62 Sea Zone
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :