@imperious-leader said in Global 1940 Fixed Units Variants:
@gen-manstein right, just off the top of my head.Baron M. could collaborate
Barons to busy. We don’t need his collaborate.
@captainwalker Anzac can’t non combat into Anzac since they are independent now and separate like a strict neutral. Play them like they are Mongolia.
Russia declares at its 3rd turn.
@Blackychan thanks for the reply!
@captainwalker of course if Anzac wants the Dutch islands they have to attack but will not bring the other strict neutrals into it.
@Blackychan Java and Celebes are unoccupied… so is there any downside for Anzac attacking them when not at war w/Japan?
@captainwalker the axis get to take Belgium and Japan can freely take the other money islands without any repercussions.
@Blackychan apparently we’re playing wrong in our game… thanks for the info
In essence, the main difference is that now the Pacific UK and ANZAC can no longer claim the money islands freely?
If Japan strikes the islands, does that allow the US to declare war like Global 1940?
@bakerbei They cannot claim it freely because it is now an independent faction rather than “pro-Allies” that ANZAC and Pacific UK can just freely claim. If they want to claim the money islands, they must attack them, which turns only the Dutch territories pro-Axis.
However, if the Axis attack, they become pro-Allies and can then be taken by the Allies. Otherwise, the Dutch cannot be taken unless an attack from either the Axis or Allies happens on one of the Dutch territories.
If Japan attacks the Dutch islands, it does not bring any of the Allies into the war, as it is an independent faction. And the Pacific no longer claims the Dutch islands under their protection.
@Blackychan So then does it not behoove the Pacific Allies to take the islands so that way the Japanese can’t claim the islands without declaring war on the Allies?
Unless I’m misunderstanding the rules, the way this set up is that where the Japanese could take the money islands without allowing the US into the war earlier?
@Blackychan Triple A allows Anzac to walk in on the Dutch islands during non combat move … not sure who can fix that.
In the rules it says if Japan attacks the Dutch then the US can DOW against any axis power.
@Blackychan In the game I was referring to, Germany attacked Holland R1… so that attack must have made the Dutch pro allied.
This is the first time I’ve played this set up so I need to learn the special rules and how to utilize them to my advantage.
@captainwalker that’s the original rules. Ozetas rules change that.
@captainwalker Yes, if Germany attacks Holland, the Money Islands become pro-Allies. The opening round for Germany is the most important, as you can take every territory adjacent to Russia, still get your bonuses, and wipe out France. Then you can attack Russia and significantly weaken it by turn 4.
I have found that attacking the Dutch is largely useless for the Axis. Ozeta commonly positions them as a threatening point for Sea Lion, but you can execute Sea Lion on turn two if you play Germany’s cards right, without having to worry about eliminating the Dutch. However, if the Dutch are not dealt with properly, the Allies can simply declare war on them and go for the Money Islands anyway, at very little cost to themselves and with far more negative impact on the Axis.
If you want to play a game on Triple A we can
@Blackychan Sure… we can play a game. I’d like to learn more about the set up and some of the game options.
pm for details about getting it set up
Hi captain
Yea you have to Player Enforce the takeover of the Dutch Islands as you stated triplea will allow it.
I need to revisit this map and see if I can change that. Relationships can be quite complex and are hard to get just right for every situation.
Also, the original game Notes by veqryn explain some of the triplea limitations if you haven’t already seen them.
A few may have changed but it is still mostly accurate.
@barnee I’m not sure if it does allow it. Germany took Holland R1 so that would have made Dutch pro allies in our game.
You can check it out if you’d like anyway.
I have been going through the game notes since this is the first time I’ve played this set up… will probably have more questions the more I learn about it.
@captainwalker
Yea I just tried it and it won’t let you take Dutch TTys in NCM when the Dutch haven’t been attacked.
There is no option for UK/ANZAC/FRA to DOW on the Dutch though. I will need to add that.
Idk if DOW on the Neutrals allows it or not. I will check.
Edit
Yea DOW on the True Neutrals doesn’t allow UK to attack the Dutch.
You will need to edit them to at War. Ctrl w or it’s under the Game tab top left.
Edit 2
Hmm … I don’t see anywhere that it says the Allies can DOW on the Dutch. I don’t think they can. I think just have to wait for the Axis to attack them and then they become pro Allied
@Blackychan said in Oztea's 1939 Global Setup:
However, if the Dutch are not dealt with properly, the Allies can simply declare war on them and go for the Money Islands anyway
Can you point me to where it says this in the rules ?
@captainwalker said in Oztea's 1939 Global Setup:
Triple A allows Anzac to walk in on the Dutch islands during non combat move … not sure who can fix that.
yea triplea won’t allow it in this mod. it works correctly
@bakerbei said in Oztea's 1939 Global Setup:
@Blackychan So then does it not behoove the Pacific Allies to take the islands so that way the Japanese can’t claim the islands without declaring war on the Allies?
Unless I’m misunderstanding the rules, the way this set up is that where the Japanese could take the money islands without allowing the US into the war earlier?
The way I’m reading it, JPN can attack the Dutch and it just changes the Dutch to Pro Allied. Doesn’t create any DOW with anyone else.
JPN still needs Borneo to get the bonus though.
Idk I will read through the whole thread again and see if he says anything about it.
I’m guessing he just assumes G is gonna attack HOL by turn 2 or 3 Idk