@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17
Purchase Units - Germans
Germans buy 7 armour and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Norway to 6 Sea Zone
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from Norway to 6 Sea Zone
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from Norway to 6 Sea Zone
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
Combat - Germans
Battle in 8 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 1 armour, 1 infantry and 1 transport; Americans defend with 1 transport
Germans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the British lost in 8 Sea Zone
Germans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 transport in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans, 1 transport owned by the Americans, 1 infantry owned by the British and 1 armour owned by the British lost in 8 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 1 infantry and 1 transport
Casualties for Germans: 1 submarine
Casualties for Americans: 1 transport
Battle in United Kingdom
Germans attack with 11 armour
British defend with 2 aaGuns, 24 armour, 2 artilleries and 1 factory
Germans roll dice for 11 armour in United Kingdom, round 2 : 6/11 hits, 5.50 expected hits
British roll dice for 24 armour and 2 artilleries in United Kingdom, round 2 : 9/26 hits, 12.67 expected hits
9 armour owned by the Germans, 2 artilleries owned by the British and 4 armour owned by the British lost in United Kingdom
Germans roll dice for 2 armour in United Kingdom, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 20 armour in United Kingdom, round 3 : 10/20 hits, 10.00 expected hits
2 armour owned by the Germans and 1 armour owned by the British lost in United Kingdom
British win with 19 armour remaining. Battle score for attacker is -22
Casualties for Germans: 11 armour
Casualties for British: 5 armour and 2 artilleries
Non Combat Move - Germans
Place Units - Germans
7 armour placed in Germany
3 transports placed in 5 Sea Zone
1 transport were produced but were not placed
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : -2.83
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Mexico to Panama
1 infantry moved from Central United States to Western Canada
1 submarine moved from 32 Sea Zone to 28 Sea Zone
1 fighter moved from French Madagascar to Kenya
Combat - British
Battle in Kenya
British attack with 1 fighter
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 fighter in Kenya, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Kenya
British roll dice for 1 fighter in Kenya, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kenya, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Kenya
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Non Combat Move - British
1 fighter moved from Eastern Canada to United Kingdom
Place Units - British
1 armour, 1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
British : 0.00
British rolls : : 0.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 6 armour and 2 transports; Remaining resources: 3 PUs;
Combat Move - Japanese
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 armour moved from 63 Sea Zone to Alaska
1 fighter moved from Japan to 64 Sea Zone
1 fighter moved from Japan to 64 Sea Zone
1 fighter moved from 55 Sea Zone to Alaska
1 fighter moved from 55 Sea Zone to Alaska
1 fighter moved from 55 Sea Zone to Alaska
1 fighter moved from Western Europe to 18 Sea Zone
1 fighter moved from Western Europe to 18 Sea Zone
1 battleship moved from 64 Sea Zone to 63 Sea Zone
1 battleship moved from 64 Sea Zone to 63 Sea Zone
1 battleship moved from 64 Sea Zone to 63 Sea Zone
1 battleship moved from 64 Sea Zone to 63 Sea Zone
Combat - Japanese
Battle in 18 Sea Zone
Japanese attack with 2 fighters
Americans defend with 2 infantry and 1 transport
Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 transport in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
2 infantry owned by the Americans and 1 transport owned by the Americans lost in 18 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 infantry and 1 transport
Battle in Alaska
Japanese attack with 2 armour and 3 fighters
Americans defend with 2 armour and 2 infantry
Japanese roll dice for 4 battleships in Alaska, round 2 : 3/4 hits, 2.67 expected hits
1 armour owned by the Americans and 2 infantry owned by the Americans lost in Alaska
Japanese roll dice for 2 armour and 3 fighters in Alaska, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 2 armour and 3 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 2 armour and 2 infantry
Non Combat Move - Japanese
3 fighters could not land in Alaska and were removed
2 fighters could not land in 18 Sea Zone and were removed
Place Units - Japanese
6 armour placed in Japan
2 transports placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : -0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 11 PUs;
Combat Move - Americans
1 armour moved from Western United States to Alaska
1 infantry moved from Western Canada to Alaska
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Western Canada to Alaska
1 fighter moved from Western United States to Alaska
1 fighter moved from Western United States to 64 Sea Zone
1 infantry moved from Western United States to Western Canada
1 infantry moved from Central United States to Western Canada
Combat - Americans
Battle in 64 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 carrier and 2 fighters
Americans roll dice for 1 fighter in 64 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 carrier and 2 fighters in 64 Sea Zone, round 2 : 1/3 hits, 2.17 expected hits
1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 64 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier
Battle in Alaska
Americans attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 2 armour
Americans roll dice for 1 armour, 1 fighter and 2 infantry in Alaska, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 armour in Alaska, round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 armour
2 fighters owned by the Japanese forced to land in 55 Sea Zone
Non Combat Move - Americans
1 fighter moved from Alaska to Western United States
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Central United States to Western United States
1 armour moved from Mexico to Western United States
Place Units - Americans
2 armour, 1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : 1.17
Japanese : -1.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 transport moved from 5 Sea Zone to 7 Sea Zone
1 transport moved from 5 Sea Zone to 7 Sea Zone
1 transport moved from 5 Sea Zone to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Libya to French Equatorial Africa
Non Combat Move - Germans
Place Units - Germans
6 armour, 1 bomber and 1 infantry placed in Germany
2 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18
Research Technology - British
British spend 5 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British discover Rockets Advance
Purchase Units - British
British buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 7 Sea Zone
Combat - British
Battle in 7 Sea Zone
British attack with 1 fighter
Germans defend with 7 armour, 1 destroyer, 1 submarine and 7 transports
British roll dice for 1 fighter in 7 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer and 7 transports in 7 Sea Zone, round 2 : 0/8 hits, 1.67 expected hits
1 armour owned by the Germans and 1 transport owned by the Germans lost in 7 Sea Zone
British roll dice for 1 fighter in 7 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer and 6 transports in 7 Sea Zone, round 3 : 4/7 hits, 1.50 expected hits
1 fighter owned by the British lost in 7 Sea Zone
Germans win with 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 transport
Casualties for British: 1 fighter
Non Combat Move - British
1 submarine moved from 28 Sea Zone to 24 Sea Zone
Place Units - British
1 aaGun, 1 armour and 1 infantry placed in United Kingdom
Activate Technology - British
British activating Rockets Advance
Turn Complete - British
British collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : 0.00
British rolls : : 1.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 5 armour, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 fighter moved from 55 Sea Zone to Alaska
1 fighter moved from 55 Sea Zone to Alaska
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 transport moved from 57 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 57 Sea Zone
1 armour moved from Norway to 6 Sea Zone
1 armour moved from Norway to 6 Sea Zone
1 armour moved from Norway to 6 Sea Zone
Combat - Japanese
Battle in Alaska
Japanese attack with 4 armour and 2 fighters
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 4 battleships in Alaska, round 2 : 4/4 hits, 2.67 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 4 armour and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Alaska to 55 Sea Zone
1 fighter moved from Alaska to 55 Sea Zone
Place Units - Japanese
5 armour and 1 fighter placed in Japan
2 transports placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese : 1.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 6 PUs;
Combat Move - Americans
1 fighter moved from Mexico to Alaska
1 armour moved from Western United States to Alaska
1 armour moved from Western United States to Alaska
1 infantry moved from Western Canada to Alaska
Combat - Americans
Battle in Alaska
Americans attack with 2 armour, 1 fighter and 1 infantry
Japanese defend with 4 armour
Americans roll dice for 2 armour, 1 fighter and 1 infantry in Alaska, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 4 armour in Alaska, round 2 : 3/4 hits, 2.00 expected hits
1 armour owned by the Japanese, 2 armour owned by the Americans and 1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 fighter in Alaska, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 3 armour in Alaska, round 3 : 1/3 hits, 1.50 expected hits
1 fighter owned by the Americans lost in Alaska
Japanese win with 3 armour remaining. Battle score for attacker is -18
Casualties for Americans: 2 armour, 1 fighter and 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 armour moved from Western United States to Western Canada
1 armour moved from Western United States to Western Canada
1 infantry moved from Eastern Canada to Western Canada
1 artillery moved from Central United States to Western Canada
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Central United States to Western Canada
1 infantry moved from Eastern United States to Central United States
1 fighter moved from Western United States to Western Canada
1 fighter moved from New Zealand to Australia
1 fighter moved from Australia to French Madagascar
Place Units - Americans
1 armour and 1 infantry placed in Western United States
1 bomber and 1 infantry placed in Eastern United States
1 destroyer were produced but were not placed
Turn Complete - Americans
Americans collect 36 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : -1.17
Japanese : 0.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19
Purchase Units - Germans
Germans buy 5 armour and 5 transports; Remaining resources: 1 PUs;
Combat Move - Germans
6 armour and 6 transports moved from 7 Sea Zone to 9 Sea Zone
1 destroyer moved from 7 Sea Zone to 12 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 transport moved from 14 Sea Zone to 12 Sea Zone
1 transport moved from 14 Sea Zone to 12 Sea Zone
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
2 transports moved from 5 Sea Zone to 7 Sea Zone
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 7 Sea Zone
3 transports moved from 6 Sea Zone to 7 Sea Zone
1 armour moved from French Equatorial Africa to French West Africa
Germans take French West Africa from British
6 armour moved from 9 Sea Zone to Eastern Canada
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 2 transports
Americans defend with 1 transport
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in Eastern Canada
Germans attack with 6 armour
Americans defend with 3 infantry
Germans roll dice for 6 armour in Eastern Canada, round 2 : 3/6 hits, 3.00 expected hits
British roll dice for 3 infantry in Eastern Canada, round 2 : 2/3 hits, 1.00 expected hits
2 armour owned by the Germans and 3 infantry owned by the Americans lost in Eastern Canada
Germans win, taking Eastern Canada from British with 4 armour remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour
Casualties for Americans: 3 infantry
Non Combat Move - Germans
Place Units - Germans
5 armour placed in Germany
5 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 69 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : 1.00
Americans : -0.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - British
Germans lost 5 PUs to rocket attack by British
Rockets in United Kingdom roll: 5
1 infantry moved from Western Canada to Alaska
Combat - British
Battle in Alaska
British attack with 1 infantry
Japanese defend with 3 armour
British roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 3 armour in Alaska, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the British lost in Alaska
Japanese win with 3 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
Place Units - British
1 fighter placed in United Kingdom
Turn Complete - British
British collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
British : -0.17
British rolls : : 0.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 4 armour, 1 fighter and 2 transports; Remaining resources: 2 PUs;
Combat Move - Japanese
1 armour and 1 transport moved from 57 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 armour moved from Alaska to Western Canada
1 armour moved from Alaska to Western Canada
1 armour moved from Alaska to Western Canada
1 fighter moved from Japan to Alaska
1 fighter moved from 55 Sea Zone to Western Canada
1 fighter moved from 55 Sea Zone to Western Canada
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 battleship moved from 63 Sea Zone to 64 Sea Zone
1 battleship moved from 63 Sea Zone to 64 Sea Zone
1 battleship moved from 63 Sea Zone to 64 Sea Zone
1 battleship moved from 63 Sea Zone to 64 Sea Zone
Combat - Japanese
Battle in Western Canada
Japanese attack with 3 armour and 2 fighters
Americans defend with 2 armour, 1 artillery, 1 fighter and 6 infantry
Japanese roll dice for 3 armour and 2 fighters in Western Canada, round 2 : 3/5 hits, 2.50 expected hits
British roll dice for 2 armour, 1 artillery, 1 fighter and 6 infantry in Western Canada, round 2 : 4/10 hits, 4.17 expected hits
1 fighter owned by the Japanese, 3 armour owned by the Japanese and 3 infantry owned by the Americans lost in Western Canada
Japanese roll dice for 1 fighter in Western Canada, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Western Canada, round 3 : 2/7 hits, 3.17 expected hits
1 fighter owned by the Japanese lost in Western Canada
British win with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is -26
Casualties for Japanese: 3 armour and 2 fighters
Casualties for Americans: 3 infantry
Non Combat Move - Japanese
Place Units - Japanese
4 armour and 1 fighter placed in Japan
2 transports placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : -1.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans discover Long Range Aircraft
Purchase Units - Americans
Americans buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 9 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to Eastern Canada
1 armour moved from Western Canada to Eastern Canada
1 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Western Canada to Alaska
1 fighter moved from Western United States to Alaska
1 artillery moved from Western Canada to Alaska
1 infantry moved from Western United States to Western Canada
1 infantry moved from Western Canada to Alaska
1 armour moved from Western United States to Alaska
1 armour moved from Western United States to Western Canada
1 fighter moved from Western United States to Western Canada
1 infantry moved from Eastern United States to Eastern Canada
Combat - Americans
Battle in Alaska
Americans attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 4 armour and 1 fighter
Americans roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Alaska, round 2 : 2/5 hits, 2.17 expected hits
Japanese roll dice for 4 armour and 1 fighter in Alaska, round 2 : 5/5 hits, 2.83 expected hits
2 armour owned by the Japanese, 2 armour owned by the Americans, 1 infantry owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Alaska
Japanese win with 2 armour and 1 fighter remaining. Battle score for attacker is -17
Casualties for Americans: 2 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 2 armour
Battle in Eastern Canada
Americans attack with 1 armour, 1 bomber and 2 infantry
Germans defend with 4 armour
Americans roll dice for 1 armour, 1 bomber and 2 infantry in Eastern Canada, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 4 armour in Eastern Canada, round 2 : 4/4 hits, 2.00 expected hits
1 armour owned by the Germans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Eastern Canada
Germans win with 3 armour remaining. Battle score for attacker is -21
Casualties for Americans: 1 armour, 1 bomber and 2 infantry
Casualties for Germans: 1 armour
Non Combat Move - Americans
1 armour moved from Western United States to Western Canada
1 infantry moved from Central United States to Eastern United States
1 armour moved from Western United States to Eastern United States
1 armour moved from Mexico to Central United States
1 infantry moved from Western United States to Western Canada
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Western Canada
1 aaGun and 8 infantry moved from Western United States to Western Canada
1 infantry moved from Western Canada to Western United States
1 infantry moved from Western Canada to Western United States
Place Units - Americans
1 armour and 1 fighter placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
Activate Technology - Americans
Americans activating Long Range Aircraft
Turn Complete - Americans
Americans collect 36 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 2.00
Americans rolls : : 1.00
Americans : -0.83
Japanese : 2.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20
Purchase Units - Germans
Germans buy 2 armour, 7 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone
1 armour moved from 9 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone
1 armour moved from 9 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 transport moved from 12 Sea Zone to 17 Sea Zone
1 armour moved from French West Africa to 17 Sea Zone
1 armour and 1 transport moved from 17 Sea Zone to 18 Sea Zone
1 armour moved from 18 Sea Zone to Brazil
Germans take Brazil from Americans
1 armour moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 bomber moved from Germany to Eastern Canada
1 destroyer moved from 12 Sea Zone to 9 Sea Zone
1 submarine moved from 12 Sea Zone to 1 Sea Zone
1 transport moved from 12 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
2 armour and 7 infantry placed in Germany
1 transport placed in 5 Sea Zone
3 transports placed in 14 Sea Zone
Turn Complete - Germans
Germans collect 72 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
Germans lost 5 PUs to rocket attack by British
Rockets in United Kingdom roll: 5
1 fighter moved from United Kingdom to Norway
Combat - British
Battle in Norway
British attack with 1 fighter
Germans defend with 1 infantry
British roll dice for 1 fighter in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in Norway, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Norway to United Kingdom
Place Units - British
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 0.00
British rolls : : 0.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 5 fighters; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour moved from 9 Sea Zone to Eastern Canada
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 fighter moved from Japan to Alaska
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 battleship moved from 64 Sea Zone to 55 Sea Zone
1 battleship moved from 64 Sea Zone to 55 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
5 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :