@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Dad vs Son All Out War
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 factory and 3 fighters; Remaining resources: 3 PUs; Combat Move - Japanese 1 infantry and 1 transport moved from 57 Sea Zone to 55 Sea Zone 1 fighter moved from 55 Sea Zone to Western United States 1 fighter moved from 55 Sea Zone to Western United States 1 fighter moved from 55 Sea Zone to Western United States 1 fighter moved from 55 Sea Zone to Western United States 1 fighter moved from Midway to Western United States 1 fighter moved from Midway to Western United States 1 fighter moved from Midway to Western United States 1 infantry moved from 55 Sea Zone to Western United States 1 fighter moved from Japan to 56 Sea Zone 1 fighter moved from Japan to Midway 1 fighter moved from 56 Sea Zone to Midway 1 fighter moved from Japan to Midway 1 fighter moved from Japan to Midway 1 fighter moved from Japan to Midway 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 infantry moved from Manchuria to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone Combat - Japanese Battle in Western United States Japanese attack with 7 fighters and 1 infantry Americans defend with 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 8 infantry AA fire in Western United States : 0/7 hits, 1.17 expected hits Japanese roll dice for 4 battleships in Western United States, round 2 : 3/4 hits, 2.67 expected hits 3 infantry owned by the Americans lost in Western United States Japanese roll dice for 7 fighters and 1 infantry in Western United States, round 2 : 5/8 hits, 3.67 expected hits Americans roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Western United States, round 2 : 2/12 hits, 4.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Western United States Japanese roll dice for 6 fighters in Western United States, round 3 : 3/6 hits, 3.00 expected hits Americans roll dice for 3 armour, 1 artillery, 1 bomber and 1 fighter in Western United States, round 3 : 3/7 hits, 3.00 expected hits 3 fighters owned by the Japanese, 1 armour owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Western United States Japanese roll dice for 3 fighters in Western United States, round 4 : 0/3 hits, 1.50 expected hits Americans roll dice for 2 armour and 1 fighter in Western United States, round 4 : 2/3 hits, 1.83 expected hits 2 fighters owned by the Japanese lost in Western United States Japanese roll dice for 1 fighter in Western United States, round 5 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 armour and 1 fighter in Western United States, round 5 : 3/3 hits, 1.83 expected hits 1 fighter owned by the Japanese and 1 armour owned by the Americans lost in Western United States Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -20 Casualties for Americans: 2 armour, 1 artillery, 1 bomber and 8 infantry Casualties for Japanese: 7 fighters and 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 factory placed in India 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Western United States : : -1.17 Americans : -1.33 Japanese : 0.67
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 8 Sea Zone to 6 Sea Zone 1 armour moved from Central United States to Western United States 1 bomber moved from Eastern United States to 55 Sea Zone 1 bomber moved from Mexico to 56 Sea Zone 1 armour moved from Eastern United States to Western United States Combat - Americans Battle in 56 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport Americans roll dice for 1 bomber in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 destroyer Germans defend with 1 destroyer, 2 submarines and 7 transports Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Germans win with 1 destroyer, 2 submarines and 7 transports remaining. Battle score for attacker is -12 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber Japanese defend with 4 battleships, 4 carriers, 3 destroyers, 2 submarines and 1 transport Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 4 battleships, 4 carriers, 3 destroyers and 1 transport in 55 Sea Zone, round 2 : 8/12 hits, 6.33 expected hits 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone Japanese win with 4 battleships, 4 carriers, 3 destroyers and 2 submarines remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 56 Sea Zone to Western Canada Place Units - Americans 1 armour, 1 fighter and 2 infantry placed in Western United States 1 destroyer placed in 55 Sea Zone Americans undo move 2. 1 destroyer placed in 54 Sea Zone Americans undo move 2. 1 destroyer placed in 54 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans rolls : : 0.00 Americans : -0.17 Japanese : 1.50
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 16 Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 16 Purchase Units - Germans Germans buy 8 armour and 3 transports; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Germany to Southern Europe 1 armour moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe Combat - Germans Battle in United Kingdom Germans attack with 9 armour British defend with 2 aaGuns, 24 armour, 2 artilleries, 1 factory and 7 infantry Germans roll dice for 9 armour in United Kingdom, round 2 : 6/9 hits, 4.50 expected hits British roll dice for 24 armour, 2 artilleries and 7 infantry in United Kingdom, round 2 : 14/33 hits, 15.00 expected hits 9 armour owned by the Germans and 6 infantry owned by the British lost in United Kingdom British win with 24 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -27 Casualties for Germans: 9 armour Casualties for British: 6 infantry Non Combat Move - Germans Place Units - Germans 8 armour placed in Germany 2 transports placed in 5 Sea Zone 1 transport placed in 14 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 1.50 British : -1.00
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 16 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone Non Combat Move - British 1 destroyer moved from 2 Sea Zone to 7 Sea Zone Place Units - British 1 armour placed in United Kingdom 1 transport placed in 8 Sea Zone Turn Complete - British British collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 armour, 2 fighters and 2 transports; Remaining resources: 3 PUs; Combat Move - Japanese 1 fighter moved from Japan to 55 Sea Zone 1 fighter moved from Japan to 55 Sea Zone 1 fighter moved from Japan to 55 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 64 Sea Zone to 57 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from Norway to 7 Sea Zone 1 fighter moved from Norway to 7 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 fighter moved from Midway to Alaska 1 fighter moved from Midway to Alaska 1 fighter moved from Midway to Alaska 1 fighter moved from Midway to Alaska 1 fighter moved from Midway to Alaska 1 infantry moved from 63 Sea Zone to Alaska 1 battleship moved from 55 Sea Zone to 64 Sea Zone 1 carrier moved from 55 Sea Zone to 64 Sea Zone 1 battleship moved from 55 Sea Zone to 64 Sea Zone 1 battleship moved from 55 Sea Zone to 64 Sea Zone 1 battleship moved from 55 Sea Zone to 64 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 2 destroyers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 54 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 7 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer Japanese roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in 7 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Alaska Japanese attack with 5 fighters and 1 infantry Americans defend with 3 armour and 2 infantry Japanese roll dice for 5 fighters and 1 infantry in Alaska, round 2 : 1/6 hits, 2.67 expected hits Americans roll dice for 3 armour and 2 infantry in Alaska, round 2 : 2/5 hits, 2.17 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Japanese roll dice for 4 fighters in Alaska, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 3 armour and 1 infantry in Alaska, round 3 : 2/4 hits, 1.83 expected hits 2 fighters owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Japanese roll dice for 2 fighters in Alaska, round 4 : 1/2 hits, 1.00 expected hits Americans roll dice for 3 armour in Alaska, round 4 : 0/3 hits, 1.50 expected hits 1 armour owned by the Americans lost in Alaska Japanese roll dice for 2 fighters in Alaska, round 5 : 1/2 hits, 1.00 expected hits Americans roll dice for 2 armour in Alaska, round 5 : 2/2 hits, 1.00 expected hits 2 fighters owned by the Japanese and 1 armour owned by the Americans lost in Alaska Americans win with 1 armour remaining. Battle score for attacker is -37 Casualties for Japanese: 5 fighters and 1 infantry Casualties for Americans: 2 armour and 2 infantry Non Combat Move - Japanese 1 destroyer moved from 55 Sea Zone to 20 Sea Zone 1 carrier moved from 55 Sea Zone to 20 Sea Zone 1 fighter moved from 7 Sea Zone to Western Europe 1 fighter moved from 7 Sea Zone to Western Europe Place Units - Japanese 2 armour and 2 fighters placed in Japan 2 transports were produced but were not placed Turn Complete - Japanese Japanese collect 46 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : -0.50 Americans : 0.00 Japanese : -2.00
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 16 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 4 PUs; Combat Move - Americans 1 bomber moved from Western Canada to 55 Sea Zone 1 fighter moved from Western United States to 64 Sea Zone 1 infantry moved from Central United States to Western United States Combat - Americans Battle in 55 Sea Zone Americans attack with 1 bomber Japanese defend with 2 carriers, 3 fighters and 1 submarine Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 2 carriers and 3 fighters in 55 Sea Zone, round 2 : 3/5 hits, 3.50 expected hits 1 submarine owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone Japanese win with 2 carriers and 3 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber Casualties for Japanese: 1 submarine Battle in 64 Sea Zone Americans attack with 1 fighter Japanese defend with 4 battleships and 1 carrier Americans roll dice for 1 fighter in 64 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 4 battleships and 1 carrier in 64 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits 1 fighter owned by the Americans lost in 64 Sea Zone Japanese win with 4 battleships and 1 carrier remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 1 infantry moved from Western Canada to Western United States 1 infantry moved from Western Canada to Alaska 1 infantry moved from Western Canada to Alaska 1 fighter moved from Eastern United States to Western United States 1 armour moved from Western United States to Alaska 1 infantry moved from Eastern Canada to Eastern United States 1 infantry moved from Eastern Canada to Western Canada 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone Place Units - Americans 2 armour, 1 fighter and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -0.33 Japanese : 0.33
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17 Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17 Purchase Units - Germans Germans buy 7 armour and 4 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 armour moved from Southern Europe to 14 Sea Zone 1 armour moved from 14 Sea Zone to Libya 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Norway to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Norway to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Norway to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe Combat - Germans Battle in 8 Sea Zone Germans attack with 1 destroyer and 2 submarines British defend with 1 armour, 1 infantry and 1 transport; Americans defend with 1 transport Germans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 transport owned by the British lost in 8 Sea Zone Germans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 transport in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans, 1 transport owned by the Americans, 1 infantry owned by the British and 1 armour owned by the British lost in 8 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 16 Casualties for British: 1 armour, 1 infantry and 1 transport Casualties for Germans: 1 submarine Casualties for Americans: 1 transport Battle in United Kingdom Germans attack with 11 armour British defend with 2 aaGuns, 24 armour, 2 artilleries and 1 factory Germans roll dice for 11 armour in United Kingdom, round 2 : 6/11 hits, 5.50 expected hits British roll dice for 24 armour and 2 artilleries in United Kingdom, round 2 : 9/26 hits, 12.67 expected hits 9 armour owned by the Germans, 2 artilleries owned by the British and 4 armour owned by the British lost in United Kingdom Germans roll dice for 2 armour in United Kingdom, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 20 armour in United Kingdom, round 3 : 10/20 hits, 10.00 expected hits 2 armour owned by the Germans and 1 armour owned by the British lost in United Kingdom British win with 19 armour remaining. Battle score for attacker is -22 Casualties for Germans: 11 armour Casualties for British: 5 armour and 2 artilleries Non Combat Move - Germans Place Units - Germans 7 armour placed in Germany 3 transports placed in 5 Sea Zone 1 transport were produced but were not placed Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : -2.83
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TripleA Turn Summary: British round 17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Mexico to Panama 1 infantry moved from Central United States to Western Canada 1 submarine moved from 32 Sea Zone to 28 Sea Zone 1 fighter moved from French Madagascar to Kenya Combat - British Battle in Kenya British attack with 1 fighter Germans defend with 1 artillery and 1 infantry British roll dice for 1 fighter in Kenya, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Kenya British roll dice for 1 fighter in Kenya, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kenya, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Kenya Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Germans: 1 infantry Casualties for British: 1 fighter Non Combat Move - British 1 fighter moved from Eastern Canada to United Kingdom Place Units - British 1 armour, 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
British : 0.00 British rolls : : 0.00 Japanese : 0.00
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17 Purchase Units - Japanese Japanese buy 6 armour and 2 transports; Remaining resources: 3 PUs; Combat Move - Japanese 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour moved from 63 Sea Zone to Alaska 1 fighter moved from Japan to 64 Sea Zone 1 fighter moved from Japan to 64 Sea Zone 1 fighter moved from 55 Sea Zone to Alaska 1 fighter moved from 55 Sea Zone to Alaska 1 fighter moved from 55 Sea Zone to Alaska 1 fighter moved from Western Europe to 18 Sea Zone 1 fighter moved from Western Europe to 18 Sea Zone 1 battleship moved from 64 Sea Zone to 63 Sea Zone 1 battleship moved from 64 Sea Zone to 63 Sea Zone 1 battleship moved from 64 Sea Zone to 63 Sea Zone 1 battleship moved from 64 Sea Zone to 63 Sea Zone Combat - Japanese Battle in 18 Sea Zone Japanese attack with 2 fighters Americans defend with 2 infantry and 1 transport Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 transport in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 2 infantry owned by the Americans and 1 transport owned by the Americans lost in 18 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 2 infantry and 1 transport Battle in Alaska Japanese attack with 2 armour and 3 fighters Americans defend with 2 armour and 2 infantry Japanese roll dice for 4 battleships in Alaska, round 2 : 3/4 hits, 2.67 expected hits 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Alaska Japanese roll dice for 2 armour and 3 fighters in Alaska, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 2 armour and 3 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 2 armour and 2 infantry Non Combat Move - Japanese 3 fighters could not land in Alaska and were removed 2 fighters could not land in 18 Sea Zone and were removed Place Units - Japanese 6 armour placed in Japan 2 transports placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 0.83
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TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 11 PUs; Combat Move - Americans 1 armour moved from Western United States to Alaska 1 infantry moved from Western Canada to Alaska 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern Canada to Western Canada 1 infantry moved from Western Canada to Alaska 1 fighter moved from Western United States to Alaska 1 fighter moved from Western United States to 64 Sea Zone 1 infantry moved from Western United States to Western Canada 1 infantry moved from Central United States to Western Canada Combat - Americans Battle in 64 Sea Zone Americans attack with 1 fighter Japanese defend with 1 carrier and 2 fighters Americans roll dice for 1 fighter in 64 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier and 2 fighters in 64 Sea Zone, round 2 : 1/3 hits, 2.17 expected hits 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 64 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 fighter Casualties for Japanese: 1 carrier Battle in Alaska Americans attack with 1 armour, 1 fighter and 2 infantry Japanese defend with 2 armour Americans roll dice for 1 armour, 1 fighter and 2 infantry in Alaska, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 armour in Alaska, round 2 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry Casualties for Japanese: 2 armour 2 fighters owned by the Japanese forced to land in 55 Sea Zone Non Combat Move - Americans 1 fighter moved from Alaska to Western United States 1 artillery moved from Eastern United States to Central United States 1 infantry moved from Central United States to Western United States 1 armour moved from Mexico to Western United States Place Units - Americans 2 armour, 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : 1.17 Japanese : -1.17
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18 Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18 Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 1 submarine moved from 8 Sea Zone to 7 Sea Zone 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Libya to French Equatorial Africa Non Combat Move - Germans Place Units - Germans 6 armour, 1 bomber and 1 infantry placed in Germany 2 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 66 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 18
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18 Research Technology - British British spend 5 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British discover Rockets Advance Purchase Units - British British buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 7 Sea Zone Combat - British Battle in 7 Sea Zone British attack with 1 fighter Germans defend with 7 armour, 1 destroyer, 1 submarine and 7 transports British roll dice for 1 fighter in 7 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer and 7 transports in 7 Sea Zone, round 2 : 0/8 hits, 1.67 expected hits 1 armour owned by the Germans and 1 transport owned by the Germans lost in 7 Sea Zone British roll dice for 1 fighter in 7 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer and 6 transports in 7 Sea Zone, round 3 : 4/7 hits, 1.50 expected hits 1 fighter owned by the British lost in 7 Sea Zone Germans win with 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour and 1 transport Casualties for British: 1 fighter Non Combat Move - British 1 submarine moved from 28 Sea Zone to 24 Sea Zone Place Units - British 1 aaGun, 1 armour and 1 infantry placed in United Kingdom Activate Technology - British British activating Rockets Advance Turn Complete - British British collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 0.83 British : 0.00 British rolls : : 1.00
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18 Purchase Units - Japanese Japanese buy 5 armour, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 fighter moved from 55 Sea Zone to Alaska 1 fighter moved from 55 Sea Zone to Alaska 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 transport moved from 57 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 57 Sea Zone 1 armour moved from Norway to 6 Sea Zone 1 armour moved from Norway to 6 Sea Zone 1 armour moved from Norway to 6 Sea Zone Combat - Japanese Battle in Alaska Japanese attack with 4 armour and 2 fighters Americans defend with 1 armour and 1 infantry Japanese roll dice for 4 battleships in Alaska, round 2 : 4/4 hits, 2.67 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 4 armour and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Japanese 1 fighter moved from Alaska to 55 Sea Zone 1 fighter moved from Alaska to 55 Sea Zone Place Units - Japanese 5 armour and 1 fighter placed in Japan 2 transports placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese : 1.33
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 6 PUs; Combat Move - Americans 1 fighter moved from Mexico to Alaska 1 armour moved from Western United States to Alaska 1 armour moved from Western United States to Alaska 1 infantry moved from Western Canada to Alaska Combat - Americans Battle in Alaska Americans attack with 2 armour, 1 fighter and 1 infantry Japanese defend with 4 armour Americans roll dice for 2 armour, 1 fighter and 1 infantry in Alaska, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 4 armour in Alaska, round 2 : 3/4 hits, 2.00 expected hits 1 armour owned by the Japanese, 2 armour owned by the Americans and 1 infantry owned by the Americans lost in Alaska Americans roll dice for 1 fighter in Alaska, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 3 armour in Alaska, round 3 : 1/3 hits, 1.50 expected hits 1 fighter owned by the Americans lost in Alaska Japanese win with 3 armour remaining. Battle score for attacker is -18 Casualties for Americans: 2 armour, 1 fighter and 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 1 armour moved from Western United States to Western Canada 1 armour moved from Western United States to Western Canada 1 infantry moved from Eastern Canada to Western Canada 1 artillery moved from Central United States to Western Canada 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Central United States to Western Canada 1 infantry moved from Eastern United States to Central United States 1 fighter moved from Western United States to Western Canada 1 fighter moved from New Zealand to Australia 1 fighter moved from Australia to French Madagascar Place Units - Americans 1 armour and 1 infantry placed in Western United States 1 bomber and 1 infantry placed in Eastern United States 1 destroyer were produced but were not placed Turn Complete - Americans Americans collect 36 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -1.17 Japanese : 0.50
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19 Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19 Purchase Units - Germans Germans buy 5 armour and 5 transports; Remaining resources: 1 PUs; Combat Move - Germans 6 armour and 6 transports moved from 7 Sea Zone to 9 Sea Zone 1 destroyer moved from 7 Sea Zone to 12 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 transport moved from 14 Sea Zone to 12 Sea Zone 1 transport moved from 14 Sea Zone to 12 Sea Zone 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 2 transports moved from 5 Sea Zone to 7 Sea Zone 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 7 Sea Zone 3 transports moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from French Equatorial Africa to French West Africa Germans take French West Africa from British 6 armour moved from 9 Sea Zone to Eastern Canada Combat - Germans Battle in 12 Sea Zone Germans attack with 1 destroyer, 1 submarine and 2 transports Americans defend with 1 transport Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Battle in Eastern Canada Germans attack with 6 armour Americans defend with 3 infantry Germans roll dice for 6 armour in Eastern Canada, round 2 : 3/6 hits, 3.00 expected hits British roll dice for 3 infantry in Eastern Canada, round 2 : 2/3 hits, 1.00 expected hits 2 armour owned by the Germans and 3 infantry owned by the Americans lost in Eastern Canada Germans win, taking Eastern Canada from British with 4 armour remaining. Battle score for attacker is -1 Casualties for Germans: 2 armour Casualties for Americans: 3 infantry Non Combat Move - Germans Place Units - Germans 5 armour placed in Germany 5 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 69 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : 1.00 Americans : -0.17
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TripleA Turn Summary: British round 19
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 fighter; Remaining resources: 2 PUs; Combat Move - British Germans lost 5 PUs to rocket attack by British Rockets in United Kingdom roll: 5 1 infantry moved from Western Canada to Alaska Combat - British Battle in Alaska British attack with 1 infantry Japanese defend with 3 armour British roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 armour in Alaska, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the British lost in Alaska Japanese win with 3 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British Place Units - British 1 fighter placed in United Kingdom Turn Complete - British British collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
British : -0.17 British rolls : : 0.00 Japanese : -0.50