@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 RUSSIA 2.tsvg
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 fighters; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 fighter moved from 55 Sea Zone to Alaska
1 fighter moved from 55 Sea Zone to Alaska
1 fighter moved from 55 Sea Zone to Alaska
1 fighter moved from 55 Sea Zone to Alaska
1 armour and 1 transport moved from 55 Sea Zone to 64 Sea Zone
1 armour moved from 64 Sea Zone to Alaska
1 armour moved from 63 Sea Zone to Alaska
1 infantry moved from 63 Sea Zone to Alaska
1 infantry moved from 63 Sea Zone to Alaska
1 infantry and 1 transport moved from 50 Sea Zone to 57 Sea Zone
1 fighter moved from Norway to 6 Sea Zone
1 fighter moved from Japan to 56 Sea Zone
1 fighter moved from Japan to Midway
1 fighter moved from Japan to Midway
1 fighter moved from 56 Sea Zone to Midway
Combat - Japanese
Battle in 6 Sea Zone
Germans loiter and taunt; Japanese attack with 1 fighter
British defend with 1 submarine
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the British lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 submarine
Battle in Alaska
Japanese attack with 2 armour, 4 fighters and 2 infantry
Americans defend with 3 armour
Japanese roll dice for 2 armour, 4 fighters and 2 infantry in Alaska, round 2 : 2/8 hits, 3.33 expected hits
Americans roll dice for 3 armour in Alaska, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Japanese and 2 armour owned by the Americans lost in Alaska
Japanese roll dice for 2 armour and 4 fighters in Alaska, round 3 : 5/6 hits, 3.00 expected hits
Americans roll dice for 1 armour in Alaska, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 armour and 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 3 armour
Non Combat Move - Japanese
1 fighter moved from Alaska to 55 Sea Zone
1 fighter moved from Alaska to 55 Sea Zone
1 fighter moved from Alaska to 55 Sea Zone
1 fighter moved from Alaska to 55 Sea Zone
1 fighter moved from 6 Sea Zone to Norway
Place Units - Japanese
5 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : 1.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 14
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,1 for Heavy Bomber and gets 1 hit
Americans discover Heavy Bomber
Purchase Units - Americans
Americans buy 1 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Western Canada to Alaska
1 infantry moved from Western Canada to Alaska
1 armour moved from Western United States to Alaska
1 infantry moved from Western Canada to Alaska
1 armour moved from Eastern Canada to Alaska
1 armour moved from Eastern United States to Western United States
1 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Eastern United States to Eastern Canada
Combat - Americans
Battle in Alaska
Americans attack with 3 armour and 2 infantry
Japanese defend with 1 armour
Americans roll dice for 3 armour and 2 infantry in Alaska, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 3 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 fighter moved from Australia to 47 Sea Zone
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 12 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 fighter moved from 47 Sea Zone to Australia
1 fighter moved from Australia to New Zealand
Place Units - Americans
1 armour and 3 infantry placed in Eastern United States
1 bomber placed in Western United States
Activate Technology - Americans
Americans activating Heavy Bomber
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans : 1.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15
Purchase Units - Germans
Germans buy 8 armour and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Southern Europe to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 7 armour and 7 fighters
British defend with 1 aaGun, 23 armour, 2 artilleries, 1 factory and 14 infantry
AA fire in United Kingdom : 0/7 hits, 1.17 expected hits
Germans roll dice for 7 armour and 7 fighters in United Kingdom, round 2 : 7/14 hits, 7.00 expected hits
British roll dice for 23 armour, 2 artilleries and 14 infantry in United Kingdom, round 2 : 16/39 hits, 16.83 expected hits
7 fighters owned by the Germans, 7 armour owned by the Germans and 7 infantry owned by the British lost in United Kingdom
British win with 23 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is -84
Casualties for Germans: 7 armour and 7 fighters
Casualties for British: 7 infantry
Non Combat Move - Germans
Place Units - Germans
8 armour placed in Germany
2 transports placed in 5 Sea Zone
1 transport placed in 14 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -0.83
AA fire in United Kingdom : : -1.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 aaGun and 1 armour; Remaining resources: 2 PUs;
Non Combat Move - British
1 destroyer moved from 9 Sea Zone to 2 Sea Zone
Place Units - British
1 aaGun and 1 armour placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 factory and 3 fighters; Remaining resources: 3 PUs;
Combat Move - Japanese
1 infantry and 1 transport moved from 57 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to Western United States
1 fighter moved from 55 Sea Zone to Western United States
1 fighter moved from 55 Sea Zone to Western United States
1 fighter moved from 55 Sea Zone to Western United States
1 fighter moved from Midway to Western United States
1 fighter moved from Midway to Western United States
1 fighter moved from Midway to Western United States
1 infantry moved from 55 Sea Zone to Western United States
1 fighter moved from Japan to 56 Sea Zone
1 fighter moved from Japan to Midway
1 fighter moved from 56 Sea Zone to Midway
1 fighter moved from Japan to Midway
1 fighter moved from Japan to Midway
1 fighter moved from Japan to Midway
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from Manchuria to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in Western United States
Japanese attack with 7 fighters and 1 infantry
Americans defend with 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 8 infantry
AA fire in Western United States : 0/7 hits, 1.17 expected hits
Japanese roll dice for 4 battleships in Western United States, round 2 : 3/4 hits, 2.67 expected hits
3 infantry owned by the Americans lost in Western United States
Japanese roll dice for 7 fighters and 1 infantry in Western United States, round 2 : 5/8 hits, 3.67 expected hits
Americans roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Western United States, round 2 : 2/12 hits, 4.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Western United States
Japanese roll dice for 6 fighters in Western United States, round 3 : 3/6 hits, 3.00 expected hits
Americans roll dice for 3 armour, 1 artillery, 1 bomber and 1 fighter in Western United States, round 3 : 3/7 hits, 3.00 expected hits
3 fighters owned by the Japanese, 1 armour owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Western United States
Japanese roll dice for 3 fighters in Western United States, round 4 : 0/3 hits, 1.50 expected hits
Americans roll dice for 2 armour and 1 fighter in Western United States, round 4 : 2/3 hits, 1.83 expected hits
2 fighters owned by the Japanese lost in Western United States
Japanese roll dice for 1 fighter in Western United States, round 5 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 armour and 1 fighter in Western United States, round 5 : 3/3 hits, 1.83 expected hits
1 fighter owned by the Japanese and 1 armour owned by the Americans lost in Western United States
Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -20
Casualties for Americans: 2 armour, 1 artillery, 1 bomber and 8 infantry
Casualties for Japanese: 7 fighters and 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 factory placed in India
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Western United States : : -1.17
Americans : -1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 armour moved from Central United States to Western United States
1 bomber moved from Eastern United States to 55 Sea Zone
1 bomber moved from Mexico to 56 Sea Zone
1 armour moved from Eastern United States to Western United States
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans roll dice for 1 bomber in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in 56 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 destroyer, 2 submarines and 7 transports
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Germans win with 1 destroyer, 2 submarines and 7 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber
Japanese defend with 4 battleships, 4 carriers, 3 destroyers, 2 submarines and 1 transport
Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 4 battleships, 4 carriers, 3 destroyers and 1 transport in 55 Sea Zone, round 2 : 8/12 hits, 6.33 expected hits
1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone
Japanese win with 4 battleships, 4 carriers, 3 destroyers and 2 submarines remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 56 Sea Zone to Western Canada
Place Units - Americans
1 armour, 1 fighter and 2 infantry placed in Western United States
1 destroyer placed in 55 Sea Zone
Americans undo move 2.
1 destroyer placed in 54 Sea Zone
Americans undo move 2.
1 destroyer placed in 54 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans rolls : : 0.00
Americans : -0.17
Japanese : 1.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 16
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 16
Purchase Units - Germans
Germans buy 8 armour and 3 transports; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Germany to Southern Europe
1 armour moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to United Kingdom
1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
Combat - Germans
Battle in United Kingdom
Germans attack with 9 armour
British defend with 2 aaGuns, 24 armour, 2 artilleries, 1 factory and 7 infantry
Germans roll dice for 9 armour in United Kingdom, round 2 : 6/9 hits, 4.50 expected hits
British roll dice for 24 armour, 2 artilleries and 7 infantry in United Kingdom, round 2 : 14/33 hits, 15.00 expected hits
9 armour owned by the Germans and 6 infantry owned by the British lost in United Kingdom
British win with 24 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -27
Casualties for Germans: 9 armour
Casualties for British: 6 infantry
Non Combat Move - Germans
Place Units - Germans
8 armour placed in Germany
2 transports placed in 5 Sea Zone
1 transport placed in 14 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 1.50
British : -1.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 16
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
Non Combat Move - British
1 destroyer moved from 2 Sea Zone to 7 Sea Zone
Place Units - British
1 armour placed in United Kingdom
1 transport placed in 8 Sea Zone
Turn Complete - British
British collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters and 2 transports; Remaining resources: 3 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 55 Sea Zone
1 fighter moved from Japan to 55 Sea Zone
1 fighter moved from Japan to 55 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 64 Sea Zone to 57 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 fighter moved from Norway to 7 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 fighter moved from Midway to Alaska
1 fighter moved from Midway to Alaska
1 fighter moved from Midway to Alaska
1 fighter moved from Midway to Alaska
1 fighter moved from Midway to Alaska
1 infantry moved from 63 Sea Zone to Alaska
1 battleship moved from 55 Sea Zone to 64 Sea Zone
1 carrier moved from 55 Sea Zone to 64 Sea Zone
1 battleship moved from 55 Sea Zone to 64 Sea Zone
1 battleship moved from 55 Sea Zone to 64 Sea Zone
1 battleship moved from 55 Sea Zone to 64 Sea Zone
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 54 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 7 Sea Zone
Japanese attack with 2 fighters
British defend with 1 destroyer
Japanese roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 destroyer owned by the British lost in 7 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 destroyer
Battle in Alaska
Japanese attack with 5 fighters and 1 infantry
Americans defend with 3 armour and 2 infantry
Japanese roll dice for 5 fighters and 1 infantry in Alaska, round 2 : 1/6 hits, 2.67 expected hits
Americans roll dice for 3 armour and 2 infantry in Alaska, round 2 : 2/5 hits, 2.17 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Japanese roll dice for 4 fighters in Alaska, round 3 : 1/4 hits, 2.00 expected hits
Americans roll dice for 3 armour and 1 infantry in Alaska, round 3 : 2/4 hits, 1.83 expected hits
2 fighters owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Japanese roll dice for 2 fighters in Alaska, round 4 : 1/2 hits, 1.00 expected hits
Americans roll dice for 3 armour in Alaska, round 4 : 0/3 hits, 1.50 expected hits
1 armour owned by the Americans lost in Alaska
Japanese roll dice for 2 fighters in Alaska, round 5 : 1/2 hits, 1.00 expected hits
Americans roll dice for 2 armour in Alaska, round 5 : 2/2 hits, 1.00 expected hits
2 fighters owned by the Japanese and 1 armour owned by the Americans lost in Alaska
Americans win with 1 armour remaining. Battle score for attacker is -37
Casualties for Japanese: 5 fighters and 1 infantry
Casualties for Americans: 2 armour and 2 infantry
Non Combat Move - Japanese
1 destroyer moved from 55 Sea Zone to 20 Sea Zone
1 carrier moved from 55 Sea Zone to 20 Sea Zone
1 fighter moved from 7 Sea Zone to Western Europe
1 fighter moved from 7 Sea Zone to Western Europe
Place Units - Japanese
2 armour and 2 fighters placed in Japan
2 transports were produced but were not placed
Turn Complete - Japanese
Japanese collect 46 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : -0.50
Americans : 0.00
Japanese : -2.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 16
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 4 PUs;
Combat Move - Americans
1 bomber moved from Western Canada to 55 Sea Zone
1 fighter moved from Western United States to 64 Sea Zone
1 infantry moved from Central United States to Western United States
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 carriers, 3 fighters and 1 submarine
Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 2 carriers and 3 fighters in 55 Sea Zone, round 2 : 3/5 hits, 3.50 expected hits
1 submarine owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone
Japanese win with 2 carriers and 3 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 submarine
Battle in 64 Sea Zone
Americans attack with 1 fighter
Japanese defend with 4 battleships and 1 carrier
Americans roll dice for 1 fighter in 64 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 4 battleships and 1 carrier in 64 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits
1 fighter owned by the Americans lost in 64 Sea Zone
Japanese win with 4 battleships and 1 carrier remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 infantry moved from Western Canada to Western United States
1 infantry moved from Western Canada to Alaska
1 infantry moved from Western Canada to Alaska
1 fighter moved from Eastern United States to Western United States
1 armour moved from Western United States to Alaska
1 infantry moved from Eastern Canada to Eastern United States
1 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
Place Units - Americans
2 armour, 1 fighter and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17
Purchase Units - Germans
Germans buy 7 armour and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 8 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Norway to 6 Sea Zone
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from Norway to 6 Sea Zone
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from Norway to 6 Sea Zone
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
Combat - Germans
Battle in 8 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 1 armour, 1 infantry and 1 transport; Americans defend with 1 transport
Germans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the British lost in 8 Sea Zone
Germans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 transport in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans, 1 transport owned by the Americans, 1 infantry owned by the British and 1 armour owned by the British lost in 8 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 1 infantry and 1 transport
Casualties for Germans: 1 submarine
Casualties for Americans: 1 transport
Battle in United Kingdom
Germans attack with 11 armour
British defend with 2 aaGuns, 24 armour, 2 artilleries and 1 factory
Germans roll dice for 11 armour in United Kingdom, round 2 : 6/11 hits, 5.50 expected hits
British roll dice for 24 armour and 2 artilleries in United Kingdom, round 2 : 9/26 hits, 12.67 expected hits
9 armour owned by the Germans, 2 artilleries owned by the British and 4 armour owned by the British lost in United Kingdom
Germans roll dice for 2 armour in United Kingdom, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 20 armour in United Kingdom, round 3 : 10/20 hits, 10.00 expected hits
2 armour owned by the Germans and 1 armour owned by the British lost in United Kingdom
British win with 19 armour remaining. Battle score for attacker is -22
Casualties for Germans: 11 armour
Casualties for British: 5 armour and 2 artilleries
Non Combat Move - Germans
Place Units - Germans
7 armour placed in Germany
3 transports placed in 5 Sea Zone
1 transport were produced but were not placed
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : -2.83
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Mexico to Panama
1 infantry moved from Central United States to Western Canada
1 submarine moved from 32 Sea Zone to 28 Sea Zone
1 fighter moved from French Madagascar to Kenya
Combat - British
Battle in Kenya
British attack with 1 fighter
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 fighter in Kenya, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Kenya
British roll dice for 1 fighter in Kenya, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Kenya, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in Kenya
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Non Combat Move - British
1 fighter moved from Eastern Canada to United Kingdom
Place Units - British
1 armour, 1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
British : 0.00
British rolls : : 0.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 6 armour and 2 transports; Remaining resources: 3 PUs;
Combat Move - Japanese
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 armour moved from 63 Sea Zone to Alaska
1 fighter moved from Japan to 64 Sea Zone
1 fighter moved from Japan to 64 Sea Zone
1 fighter moved from 55 Sea Zone to Alaska
1 fighter moved from 55 Sea Zone to Alaska
1 fighter moved from 55 Sea Zone to Alaska
1 fighter moved from Western Europe to 18 Sea Zone
1 fighter moved from Western Europe to 18 Sea Zone
1 battleship moved from 64 Sea Zone to 63 Sea Zone
1 battleship moved from 64 Sea Zone to 63 Sea Zone
1 battleship moved from 64 Sea Zone to 63 Sea Zone
1 battleship moved from 64 Sea Zone to 63 Sea Zone
Combat - Japanese
Battle in 18 Sea Zone
Japanese attack with 2 fighters
Americans defend with 2 infantry and 1 transport
Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 transport in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
2 infantry owned by the Americans and 1 transport owned by the Americans lost in 18 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 infantry and 1 transport
Battle in Alaska
Japanese attack with 2 armour and 3 fighters
Americans defend with 2 armour and 2 infantry
Japanese roll dice for 4 battleships in Alaska, round 2 : 3/4 hits, 2.67 expected hits
1 armour owned by the Americans and 2 infantry owned by the Americans lost in Alaska
Japanese roll dice for 2 armour and 3 fighters in Alaska, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 2 armour and 3 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 2 armour and 2 infantry
Non Combat Move - Japanese
3 fighters could not land in Alaska and were removed
2 fighters could not land in 18 Sea Zone and were removed
Place Units - Japanese
6 armour placed in Japan
2 transports placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : -0.67
Japanese : 0.83
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 11 PUs;
Combat Move - Americans
1 armour moved from Western United States to Alaska
1 infantry moved from Western Canada to Alaska
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Western Canada to Alaska
1 fighter moved from Western United States to Alaska
1 fighter moved from Western United States to 64 Sea Zone
1 infantry moved from Western United States to Western Canada
1 infantry moved from Central United States to Western Canada
Combat - Americans
Battle in 64 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 carrier and 2 fighters
Americans roll dice for 1 fighter in 64 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 carrier and 2 fighters in 64 Sea Zone, round 2 : 1/3 hits, 2.17 expected hits
1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 64 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier
Battle in Alaska
Americans attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 2 armour
Americans roll dice for 1 armour, 1 fighter and 2 infantry in Alaska, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 2 armour in Alaska, round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 armour
2 fighters owned by the Japanese forced to land in 55 Sea Zone
Non Combat Move - Americans
1 fighter moved from Alaska to Western United States
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Central United States to Western United States
1 armour moved from Mexico to Western United States
Place Units - Americans
2 armour, 1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : 1.17
Japanese : -1.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 transport moved from 5 Sea Zone to 7 Sea Zone
1 transport moved from 5 Sea Zone to 7 Sea Zone
1 transport moved from 5 Sea Zone to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 submarine moved from 8 Sea Zone to 7 Sea Zone
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 transport moved from 6 Sea Zone to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Libya to French Equatorial Africa
Non Combat Move - Germans
Place Units - Germans
6 armour, 1 bomber and 1 infantry placed in Germany
2 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18
Research Technology - British
British spend 5 on tech rolls
British rolls : 1/1 hits, 0.00 expected hits
British discover Rockets Advance
Purchase Units - British
British buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 7 Sea Zone
Combat - British
Battle in 7 Sea Zone
British attack with 1 fighter
Germans defend with 7 armour, 1 destroyer, 1 submarine and 7 transports
British roll dice for 1 fighter in 7 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer and 7 transports in 7 Sea Zone, round 2 : 0/8 hits, 1.67 expected hits
1 armour owned by the Germans and 1 transport owned by the Germans lost in 7 Sea Zone
British roll dice for 1 fighter in 7 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer and 6 transports in 7 Sea Zone, round 3 : 4/7 hits, 1.50 expected hits
1 fighter owned by the British lost in 7 Sea Zone
Germans win with 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 transport
Casualties for British: 1 fighter
Non Combat Move - British
1 submarine moved from 28 Sea Zone to 24 Sea Zone
Place Units - British
1 aaGun, 1 armour and 1 infantry placed in United Kingdom
Activate Technology - British
British activating Rockets Advance
Turn Complete - British
British collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : 0.00
British rolls : : 1.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 5 armour, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 fighter moved from 55 Sea Zone to Alaska
1 fighter moved from 55 Sea Zone to Alaska
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 transport moved from 57 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 57 Sea Zone
1 armour moved from Norway to 6 Sea Zone
1 armour moved from Norway to 6 Sea Zone
1 armour moved from Norway to 6 Sea Zone
Combat - Japanese
Battle in Alaska
Japanese attack with 4 armour and 2 fighters
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 4 battleships in Alaska, round 2 : 4/4 hits, 2.67 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 4 armour and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
1 fighter moved from Alaska to 55 Sea Zone
1 fighter moved from Alaska to 55 Sea Zone
Place Units - Japanese
5 armour and 1 fighter placed in Japan
2 transports placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Japanese : 1.33