Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Western Canada to Alaska
1 armour moved from Western Canada to Alaska
1 armour moved from Western Canada to Alaska
1 fighter moved from Eastern United States to Western Canada
1 armour moved from Central United States to Western Canada
1 armour moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Western Canada
1 armour moved from Western Canada to Alaska
Combat - Americans
Battle in Alaska
Americans attack with 3 armour and 1 fighter
Japanese defend with 1 armour and 4 fighters
Americans roll dice for 3 armour and 1 fighter in Alaska, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 4 fighters in Alaska, round 2 : 5/5 hits, 3.83 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese, 3 armour owned by the Americans and 1 fighter owned by the Americans lost in Alaska
Japanese win with 3 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 3 armour and 1 fighter
Casualties for Japanese: 1 armour and 1 fighter
Non Combat Move - Americans
2 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Eastern United States to Eastern Canada
Place Units - Americans
1 armour, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : 1.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - Germans
Germans buy 2 armour, 3 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery moved from Kenya to Union of South Africa
1 infantry moved from Kenya to Union of South Africa
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 infantry moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Caucasus to Ukraine S.S.R.
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/4 hits, 0.67 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 2,1,2,6,4,2 and costs: 8 PUs.
Bombing raid costs 8 PUs
Battle in Union of South Africa
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Union of South Africa
Germans win, taking Union of South Africa from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
Place Units - Germans
2 armour, 3 fighters and 1 infantry placed in Germany
2 transports placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : -0.33
AA fire in United Kingdom : : 0.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - British
British buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Norway
1 bomber moved from Norway to Karelia S.S.R.
1 bomber moved from Karelia S.S.R. to Norway
Combat - British
Battle in Norway
British attack with 1 bomber
Germans defend with 3 armour, 2 fighters and 1 infantry; Japanese defend with 3 armour and 2 fighters
British roll dice for 1 bomber in Norway, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 6 armour, 4 fighters and 1 infantry in Norway, round 2 : 7/11 hits, 6.33 expected hits
1 bomber owned by the British lost in Norway
Germans win with 6 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is -15
Casualties for British: 1 bomber
Non Combat Move - British
Place Units - British
1 fighter placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -0.67
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 4 fighters; Remaining resources: 9 PUs;
Combat Move - Japanese
1 fighter moved from Japan to Alaska
1 fighter moved from Japan to Alaska
1 fighter moved from Japan to Alaska
1 fighter moved from Japan to Alaska
1 infantry and 1 transport moved from 58 Sea Zone to 52 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 52 Sea Zone
1 armour moved from 52 Sea Zone to Hawaiian Islands
1 infantry moved from 52 Sea Zone to Hawaiian Islands
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 transport moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
1 infantry moved from French Indochina to 36 Sea Zone
1 transport moved from 60 Sea Zone to 49 Sea Zone
1 transport moved from 60 Sea Zone to 49 Sea Zone
1 transport moved from 60 Sea Zone to 50 Sea Zone
1 transport moved from 60 Sea Zone to 50 Sea Zone
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 1 armour and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 battleship in Hawaiian Islands, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 infantry in Hawaiian Islands, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 transport moved from 63 Sea Zone to 60 Sea Zone
Place Units - Japanese
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : 0.67
Test summary from TripleA, engine version: 1.9, time: 9:11:36 PM
Savegame
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 12
Research Technology - Americans
Americans spend 15 on tech rolls
Americans roll 4,1,3 for Heavy Bomber and gets 0 hits
Purchase Units - Americans
Americans buy 1 bomber; Remaining resources: 8 PUs;
Combat Move - Americans
1 bomber moved from Eastern United States to Alaska
1 armour moved from Western United States to Alaska
1 armour moved from Central United States to Western United States
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from Western Canada to Alaska
Combat - Americans
Battle in Alaska
Americans attack with 1 armour, 1 bomber and 1 fighter
Japanese defend with 7 fighters
Americans roll dice for 1 armour, 1 bomber and 1 fighter in Alaska, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 7 fighters in Alaska, round 2 : 6/7 hits, 5.83 expected hits
2 fighters owned by the Japanese, 1 armour owned by the Americans, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in Alaska
Japanese win with 5 fighters remaining. Battle score for attacker is -10
Casualties for Americans: 1 armour, 1 bomber and 1 fighter
Casualties for Japanese: 2 fighters
Non Combat Move - Americans
1 infantry moved from Central United States to Western Canada
1 infantry moved from Central United States to Western Canada
1 infantry moved from Eastern Canada to Eastern United States
1 artillery moved from Western United States to Western Canada
1 transport moved from 10 Sea Zone to 12 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 infantry moved from Eastern Canada to Eastern United States
1 infantry moved from Eastern Canada to Western Canada
1 armour moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Western Canada
Place Units - Americans
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 36 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 13
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 3,5,2 for Jet Power and gets 0 hits
Purchase Units - Germans
Germans buy 4 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 3 bombers and 2 fighters
British defend with 1 aaGun, 21 armour, 1 artillery, 1 factory, 1 fighter and 18 infantry
AA fire in United Kingdom : 2/5 hits, 0.83 expected hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 3 bombers in United Kingdom, round 2 : 3/6 hits, 2.50 expected hits
British roll dice for 21 armour, 1 artillery, 1 fighter and 18 infantry in United Kingdom, round 2 : 16/41 hits, 17.50 expected hits
3 bombers owned by the Germans and 3 infantry owned by the British lost in United Kingdom
British win with 21 armour, 1 artillery, 1 fighter and 15 infantry remaining. Battle score for attacker is -56
Casualties for Germans: 3 bombers and 2 fighters
Casualties for British: 3 infantry
Non Combat Move - Germans
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 infantry moved from Ukraine S.S.R. to Eastern Europe
Place Units - Germans
4 fighters and 1 infantry placed in Germany
1 transport placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : -1.50
AA fire in United Kingdom : : 1.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 13
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Mexico to Central United States
1 destroyer moved from 16 Sea Zone to 14 Sea Zone
1 fighter moved from 35 Sea Zone to India
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
Combat - British
British creates battle in territory India
Battle in 36 Sea Zone
British attack with 1 carrier
Japanese defend with 2 infantry and 1 transport
British roll dice for 1 carrier in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 carrier in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 carrier in 36 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 36 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 carrier in 36 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 36 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 carrier in 36 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 36 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits
1 carrier owned by the British lost in 36 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -16
Casualties for British: 1 carrier
Non Combat Move - British
1 transport moved from 9 Sea Zone to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 submarine moved from 47 Sea Zone to 37 Sea Zone
1 fighter moved from India to 35 Sea Zone
1 fighter moved from 35 Sea Zone to French Madagascar
1 infantry moved from United Kingdom to 2 Sea Zone
1 fighter moved from United Kingdom to Eastern Canada
Place Units - British
2 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
British : -0.83
British rolls : : 0.00
Japanese : 0.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 13
Research Technology - Japanese
Japanese spend 20 on tech rolls
Japanese roll 4,5,3,3 for Heavy Bomber and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 armour and 3 fighters; Remaining resources: 2 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 55 Sea Zone
1 fighter moved from Japan to 55 Sea Zone
1 fighter moved from Japan to 55 Sea Zone
1 fighter moved from Japan to 55 Sea Zone
1 armour moved from Hawaiian Islands to 52 Sea Zone
1 battleship moved from 52 Sea Zone to 55 Sea Zone
1 armour and 1 transport moved from 52 Sea Zone to 55 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 60 Sea Zone
1 transport moved from 50 Sea Zone to 47 Sea Zone
1 infantry moved from New Guinea to 47 Sea Zone
1 transport moved from 60 Sea Zone to 56 Sea Zone
1 transport moved from 52 Sea Zone to 60 Sea Zone
1 transport moved from 49 Sea Zone to 60 Sea Zone
1 transport moved from 49 Sea Zone to 60 Sea Zone
1 transport moved from 50 Sea Zone to 60 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 fighter moved from Alaska to Western United States
1 fighter moved from Alaska to Western United States
1 fighter moved from Alaska to Western United States
1 fighter moved from Alaska to Western United States
1 fighter moved from Alaska to Western United States
Combat - Japanese
Battle in 2 Sea Zone
Japanese attack with 2 fighters
British defend with 2 infantry and 1 transport
Japanese roll dice for 2 fighters in 2 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the British and 2 infantry owned by the British lost in 2 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 2 infantry and 1 transport
Battle in Western United States
Japanese attack with 5 fighters
Americans defend with 1 aaGun, 1 armour, 1 factory and 8 infantry
AA fire in Western United States : 1/5 hits, 0.83 expected hits
1 fighter owned by the Japanese lost in Western United States
Japanese roll dice for 4 fighters in Western United States, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 armour and 8 infantry in Western United States, round 2 : 3/9 hits, 3.17 expected hits
3 fighters owned by the Japanese and 3 infantry owned by the Americans lost in Western United States
Japanese roll dice for 1 fighter in Western United States, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour and 5 infantry in Western United States, round 3 : 3/6 hits, 2.17 expected hits
1 fighter owned by the Japanese lost in Western United States
Americans win with 1 armour and 5 infantry remaining. Battle score for attacker is -41
Casualties for Japanese: 5 fighters
Casualties for Americans: 3 infantry
Non Combat Move - Japanese
1 infantry moved from China to Manchuria
1 fighter moved from 2 Sea Zone to Norway
1 fighter moved from 2 Sea Zone to Norway
Place Units - Japanese
1 armour and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : -0.17
AA fire in Western United States : : 0.17
Americans : 0.67
Japanese : 1.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 13
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Western Canada to 55 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 artillery moved from Western Canada to Western United States
1 armour moved from Western Canada to Alaska
Americans take Alaska from Japanese
1 armour moved from Western Canada to Alaska
1 armour moved from Eastern Canada to Alaska
1 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Western Canada to Western United States
1 infantry moved from Western Canada to Western United States
1 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Central United States to Western United States
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 armour, 4 battleships, 4 carriers, 3 destroyers, 4 fighters, 2 submarines and 1 transport
Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 4 battleships, 4 carriers, 3 destroyers, 4 fighters and 1 transport in 55 Sea Zone, round 2 : 12/16 hits, 9.67 expected hits
1 fighter owned by the Americans lost in 55 Sea Zone
Japanese win with 4 battleships, 4 carriers, 3 destroyers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 armour moved from Eastern United States to Mexico
1 bomber moved from Eastern United States to Mexico
1 armour moved from Eastern United States to Mexico
Place Units - Americans
1 armour, 1 fighter and 1 infantry placed in Western United States
1 armour and 1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Americans : -0.50
Japanese : 2.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 14
Research Technology - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 14
Purchase Units - Germans
Germans buy 6 armour, 1 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Eastern Europe to Germany
1 infantry moved from Union of South Africa to Kenya
1 artillery moved from Union of South Africa to Kenya
Non Combat Move - Germans
Place Units - Germans
4 transports placed in 5 Sea Zone
5 armour and 1 infantry placed in Germany
1 armour placed in Southern Europe
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 14
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 37 Sea Zone to 32 Sea Zone
1 destroyer moved from 13 Sea Zone to 9 Sea Zone
Non Combat Move - British
Place Units - British
1 artillery placed in United Kingdom
1 submarine placed in 6 Sea Zone
Turn Complete - British
British collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 fighters; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 fighter moved from 55 Sea Zone to Alaska
1 fighter moved from 55 Sea Zone to Alaska
1 fighter moved from 55 Sea Zone to Alaska
1 fighter moved from 55 Sea Zone to Alaska
1 armour and 1 transport moved from 55 Sea Zone to 64 Sea Zone
1 armour moved from 64 Sea Zone to Alaska
1 armour moved from 63 Sea Zone to Alaska
1 infantry moved from 63 Sea Zone to Alaska
1 infantry moved from 63 Sea Zone to Alaska
1 infantry and 1 transport moved from 50 Sea Zone to 57 Sea Zone
1 fighter moved from Norway to 6 Sea Zone
1 fighter moved from Japan to 56 Sea Zone
1 fighter moved from Japan to Midway
1 fighter moved from Japan to Midway
1 fighter moved from 56 Sea Zone to Midway
Combat - Japanese
Battle in 6 Sea Zone
Germans loiter and taunt; Japanese attack with 1 fighter
British defend with 1 submarine
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the British lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 submarine
Battle in Alaska
Japanese attack with 2 armour, 4 fighters and 2 infantry
Americans defend with 3 armour
Japanese roll dice for 2 armour, 4 fighters and 2 infantry in Alaska, round 2 : 2/8 hits, 3.33 expected hits
Americans roll dice for 3 armour in Alaska, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Japanese and 2 armour owned by the Americans lost in Alaska
Japanese roll dice for 2 armour and 4 fighters in Alaska, round 3 : 5/6 hits, 3.00 expected hits
Americans roll dice for 1 armour in Alaska, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 armour and 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 3 armour
Non Combat Move - Japanese
1 fighter moved from Alaska to 55 Sea Zone
1 fighter moved from Alaska to 55 Sea Zone
1 fighter moved from Alaska to 55 Sea Zone
1 fighter moved from Alaska to 55 Sea Zone
1 fighter moved from 6 Sea Zone to Norway
Place Units - Japanese
5 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : 1.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 14
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 6,1 for Heavy Bomber and gets 1 hit
Americans discover Heavy Bomber
Purchase Units - Americans
Americans buy 1 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Western Canada to Alaska
1 infantry moved from Western Canada to Alaska
1 armour moved from Western United States to Alaska
1 infantry moved from Western Canada to Alaska
1 armour moved from Eastern Canada to Alaska
1 armour moved from Eastern United States to Western United States
1 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Eastern Canada to Western Canada
1 infantry moved from Eastern United States to Eastern Canada
Combat - Americans
Battle in Alaska
Americans attack with 3 armour and 2 infantry
Japanese defend with 1 armour
Americans roll dice for 3 armour and 2 infantry in Alaska, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 3 armour and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 fighter moved from Australia to 47 Sea Zone
1 transport moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 12 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 8 Sea Zone
1 fighter moved from 47 Sea Zone to Australia
1 fighter moved from Australia to New Zealand
Place Units - Americans
1 armour and 3 infantry placed in Eastern United States
1 bomber placed in Western United States
Activate Technology - Americans
Americans activating Heavy Bomber
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans : 1.17
Japanese : -0.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15
Purchase Units - Germans
Germans buy 8 armour and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Western Europe to 6 Sea Zone
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Southern Europe to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
1 fighter moved from Norway to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 7 armour and 7 fighters
British defend with 1 aaGun, 23 armour, 2 artilleries, 1 factory and 14 infantry
AA fire in United Kingdom : 0/7 hits, 1.17 expected hits
Germans roll dice for 7 armour and 7 fighters in United Kingdom, round 2 : 7/14 hits, 7.00 expected hits
British roll dice for 23 armour, 2 artilleries and 14 infantry in United Kingdom, round 2 : 16/39 hits, 16.83 expected hits
7 fighters owned by the Germans, 7 armour owned by the Germans and 7 infantry owned by the British lost in United Kingdom
British win with 23 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is -84
Casualties for Germans: 7 armour and 7 fighters
Casualties for British: 7 infantry
Non Combat Move - Germans
Place Units - Germans
8 armour placed in Germany
2 transports placed in 5 Sea Zone
1 transport placed in 14 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -0.83
AA fire in United Kingdom : : -1.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 aaGun and 1 armour; Remaining resources: 2 PUs;
Non Combat Move - British
1 destroyer moved from 9 Sea Zone to 2 Sea Zone
Place Units - British
1 aaGun and 1 armour placed in United Kingdom
Turn Complete - British
British collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
British rolls : : 0.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 factory and 3 fighters; Remaining resources: 3 PUs;
Combat Move - Japanese
1 infantry and 1 transport moved from 57 Sea Zone to 55 Sea Zone
1 fighter moved from 55 Sea Zone to Western United States
1 fighter moved from 55 Sea Zone to Western United States
1 fighter moved from 55 Sea Zone to Western United States
1 fighter moved from 55 Sea Zone to Western United States
1 fighter moved from Midway to Western United States
1 fighter moved from Midway to Western United States
1 fighter moved from Midway to Western United States
1 infantry moved from 55 Sea Zone to Western United States
1 fighter moved from Japan to 56 Sea Zone
1 fighter moved from Japan to Midway
1 fighter moved from 56 Sea Zone to Midway
1 fighter moved from Japan to Midway
1 fighter moved from Japan to Midway
1 fighter moved from Japan to Midway
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 infantry moved from Manchuria to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in Western United States
Japanese attack with 7 fighters and 1 infantry
Americans defend with 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 8 infantry
AA fire in Western United States : 0/7 hits, 1.17 expected hits
Japanese roll dice for 4 battleships in Western United States, round 2 : 3/4 hits, 2.67 expected hits
3 infantry owned by the Americans lost in Western United States
Japanese roll dice for 7 fighters and 1 infantry in Western United States, round 2 : 5/8 hits, 3.67 expected hits
Americans roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Western United States, round 2 : 2/12 hits, 4.67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Western United States
Japanese roll dice for 6 fighters in Western United States, round 3 : 3/6 hits, 3.00 expected hits
Americans roll dice for 3 armour, 1 artillery, 1 bomber and 1 fighter in Western United States, round 3 : 3/7 hits, 3.00 expected hits
3 fighters owned by the Japanese, 1 armour owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Western United States
Japanese roll dice for 3 fighters in Western United States, round 4 : 0/3 hits, 1.50 expected hits
Americans roll dice for 2 armour and 1 fighter in Western United States, round 4 : 2/3 hits, 1.83 expected hits
2 fighters owned by the Japanese lost in Western United States
Japanese roll dice for 1 fighter in Western United States, round 5 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 armour and 1 fighter in Western United States, round 5 : 3/3 hits, 1.83 expected hits
1 fighter owned by the Japanese and 1 armour owned by the Americans lost in Western United States
Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -20
Casualties for Americans: 2 armour, 1 artillery, 1 bomber and 8 infantry
Casualties for Japanese: 7 fighters and 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 factory placed in India
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Western United States : : -1.17
Americans : -1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 armour moved from Central United States to Western United States
1 bomber moved from Eastern United States to 55 Sea Zone
1 bomber moved from Mexico to 56 Sea Zone
1 armour moved from Eastern United States to Western United States
Combat - Americans
Battle in 56 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans roll dice for 1 bomber in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese lost in 56 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 destroyer, 2 submarines and 7 transports
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Germans win with 1 destroyer, 2 submarines and 7 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber
Japanese defend with 4 battleships, 4 carriers, 3 destroyers, 2 submarines and 1 transport
Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 4 battleships, 4 carriers, 3 destroyers and 1 transport in 55 Sea Zone, round 2 : 8/12 hits, 6.33 expected hits
1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone
Japanese win with 4 battleships, 4 carriers, 3 destroyers and 2 submarines remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 56 Sea Zone to Western Canada
Place Units - Americans
1 armour, 1 fighter and 2 infantry placed in Western United States
1 destroyer placed in 55 Sea Zone
Americans undo move 2.
1 destroyer placed in 54 Sea Zone
Americans undo move 2.
1 destroyer placed in 54 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans rolls : : 0.00
Americans : -0.17
Japanese : 1.50