Update. I tried skipping turns all the way to A9 and they still cannot buy air. Seems like the XML on the trigger to change their purchase profile is bugged.
Dad vs Son All Out War
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 13 Research Technology - Japanese Japanese spend 20 on tech rolls Japanese roll 4,5,3,3 for Heavy Bomber and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour and 3 fighters; Remaining resources: 2 PUs; Combat Move - Japanese 1 fighter moved from Japan to 55 Sea Zone 1 fighter moved from Japan to 55 Sea Zone 1 fighter moved from Japan to 55 Sea Zone 1 fighter moved from Japan to 55 Sea Zone 1 armour moved from Hawaiian Islands to 52 Sea Zone 1 battleship moved from 52 Sea Zone to 55 Sea Zone 1 armour and 1 transport moved from 52 Sea Zone to 55 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 60 Sea Zone 1 transport moved from 50 Sea Zone to 47 Sea Zone 1 infantry moved from New Guinea to 47 Sea Zone 1 transport moved from 60 Sea Zone to 56 Sea Zone 1 transport moved from 52 Sea Zone to 60 Sea Zone 1 transport moved from 49 Sea Zone to 60 Sea Zone 1 transport moved from 49 Sea Zone to 60 Sea Zone 1 transport moved from 50 Sea Zone to 60 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 fighter moved from Alaska to Western United States 1 fighter moved from Alaska to Western United States 1 fighter moved from Alaska to Western United States 1 fighter moved from Alaska to Western United States 1 fighter moved from Alaska to Western United States Combat - Japanese Battle in 2 Sea Zone Japanese attack with 2 fighters British defend with 2 infantry and 1 transport Japanese roll dice for 2 fighters in 2 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the British and 2 infantry owned by the British lost in 2 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 14 Casualties for British: 2 infantry and 1 transport Battle in Western United States Japanese attack with 5 fighters Americans defend with 1 aaGun, 1 armour, 1 factory and 8 infantry AA fire in Western United States : 1/5 hits, 0.83 expected hits 1 fighter owned by the Japanese lost in Western United States Japanese roll dice for 4 fighters in Western United States, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 armour and 8 infantry in Western United States, round 2 : 3/9 hits, 3.17 expected hits 3 fighters owned by the Japanese and 3 infantry owned by the Americans lost in Western United States Japanese roll dice for 1 fighter in Western United States, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour and 5 infantry in Western United States, round 3 : 3/6 hits, 2.17 expected hits 1 fighter owned by the Japanese lost in Western United States Americans win with 1 armour and 5 infantry remaining. Battle score for attacker is -41 Casualties for Japanese: 5 fighters Casualties for Americans: 3 infantry Non Combat Move - Japanese 1 infantry moved from China to Manchuria 1 fighter moved from 2 Sea Zone to Norway 1 fighter moved from 2 Sea Zone to Norway Place Units - Japanese 1 armour and 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 50 PUsCombat Hit Differential Summary :
British : -0.17 AA fire in Western United States : : 0.17 Americans : 0.67 Japanese : 1.50 -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 13 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Western Canada to 55 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 artillery moved from Western Canada to Western United States 1 armour moved from Western Canada to Alaska Americans take Alaska from Japanese 1 armour moved from Western Canada to Alaska 1 armour moved from Eastern Canada to Alaska 1 infantry moved from Eastern Canada to Western Canada 1 infantry moved from Western Canada to Western United States 1 infantry moved from Western Canada to Western United States 1 infantry moved from Eastern Canada to Western Canada 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Central United States to Western United States Combat - Americans Battle in 55 Sea Zone Americans attack with 1 fighter Japanese defend with 1 armour, 4 battleships, 4 carriers, 3 destroyers, 4 fighters, 2 submarines and 1 transport Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 4 battleships, 4 carriers, 3 destroyers, 4 fighters and 1 transport in 55 Sea Zone, round 2 : 12/16 hits, 9.67 expected hits 1 fighter owned by the Americans lost in 55 Sea Zone Japanese win with 4 battleships, 4 carriers, 3 destroyers, 4 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 1 armour moved from Eastern United States to Mexico 1 bomber moved from Eastern United States to Mexico 1 armour moved from Eastern United States to Mexico Place Units - Americans 1 armour, 1 fighter and 1 infantry placed in Western United States 1 armour and 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -0.50 Japanese : 2.33 -
TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 14 Research Technology - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 14 Purchase Units - Germans Germans buy 6 armour, 1 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Norway 1 infantry moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 1 infantry moved from Eastern Europe to Germany 1 infantry moved from Union of South Africa to Kenya 1 artillery moved from Union of South Africa to Kenya Non Combat Move - Germans Place Units - Germans 4 transports placed in 5 Sea Zone 5 armour and 1 infantry placed in Germany 1 armour placed in Southern Europe Turn Complete - Germans Germans collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 14 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 artillery and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 37 Sea Zone to 32 Sea Zone 1 destroyer moved from 13 Sea Zone to 9 Sea Zone Non Combat Move - British Place Units - British 1 artillery placed in United Kingdom 1 submarine placed in 6 Sea Zone Turn Complete - British British collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
British rolls : : 0.00 -
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 14 Purchase Units - Japanese Japanese buy 5 fighters; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Japan to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 fighter moved from 55 Sea Zone to Alaska 1 fighter moved from 55 Sea Zone to Alaska 1 fighter moved from 55 Sea Zone to Alaska 1 fighter moved from 55 Sea Zone to Alaska 1 armour and 1 transport moved from 55 Sea Zone to 64 Sea Zone 1 armour moved from 64 Sea Zone to Alaska 1 armour moved from 63 Sea Zone to Alaska 1 infantry moved from 63 Sea Zone to Alaska 1 infantry moved from 63 Sea Zone to Alaska 1 infantry and 1 transport moved from 50 Sea Zone to 57 Sea Zone 1 fighter moved from Norway to 6 Sea Zone 1 fighter moved from Japan to 56 Sea Zone 1 fighter moved from Japan to Midway 1 fighter moved from Japan to Midway 1 fighter moved from 56 Sea Zone to Midway Combat - Japanese Battle in 6 Sea Zone Germans loiter and taunt; Japanese attack with 1 fighter British defend with 1 submarine Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the British lost in 6 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 submarine Battle in Alaska Japanese attack with 2 armour, 4 fighters and 2 infantry Americans defend with 3 armour Japanese roll dice for 2 armour, 4 fighters and 2 infantry in Alaska, round 2 : 2/8 hits, 3.33 expected hits Americans roll dice for 3 armour in Alaska, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Japanese and 2 armour owned by the Americans lost in Alaska Japanese roll dice for 2 armour and 4 fighters in Alaska, round 3 : 5/6 hits, 3.00 expected hits Americans roll dice for 1 armour in Alaska, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 armour and 4 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 1 armour and 2 infantry Casualties for Americans: 3 armour Non Combat Move - Japanese 1 fighter moved from Alaska to 55 Sea Zone 1 fighter moved from Alaska to 55 Sea Zone 1 fighter moved from Alaska to 55 Sea Zone 1 fighter moved from Alaska to 55 Sea Zone 1 fighter moved from 6 Sea Zone to Norway Place Units - Japanese 5 fighters placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans : 1.00 Japanese : 1.17 -
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 14 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,1 for Heavy Bomber and gets 1 hit Americans discover Heavy Bomber Purchase Units - Americans Americans buy 1 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Western Canada to Alaska 1 infantry moved from Western Canada to Alaska 1 armour moved from Western United States to Alaska 1 infantry moved from Western Canada to Alaska 1 armour moved from Eastern Canada to Alaska 1 armour moved from Eastern United States to Western United States 1 infantry moved from Eastern Canada to Western Canada 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern Canada to Western Canada 1 infantry moved from Eastern United States to Eastern Canada Combat - Americans Battle in Alaska Americans attack with 3 armour and 2 infantry Japanese defend with 1 armour Americans roll dice for 3 armour and 2 infantry in Alaska, round 2 : 3/5 hits, 1.83 expected hits Japanese roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 3 armour and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Americans 1 fighter moved from Australia to 47 Sea Zone 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 destroyer moved from 12 Sea Zone to 7 Sea Zone 1 destroyer moved from 7 Sea Zone to 8 Sea Zone 1 fighter moved from 47 Sea Zone to Australia 1 fighter moved from Australia to New Zealand Place Units - Americans 1 armour and 3 infantry placed in Eastern United States 1 bomber placed in Western United States Activate Technology - Americans Americans activating Heavy Bomber Turn Complete - Americans Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Americans : 1.17 Japanese : -0.50 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15 Purchase Units - Germans Germans buy 8 armour and 3 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Southern Europe to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 1 infantry moved from Germany to Western Europe 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom 1 fighter moved from Norway to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 7 armour and 7 fighters British defend with 1 aaGun, 23 armour, 2 artilleries, 1 factory and 14 infantry AA fire in United Kingdom : 0/7 hits, 1.17 expected hits Germans roll dice for 7 armour and 7 fighters in United Kingdom, round 2 : 7/14 hits, 7.00 expected hits British roll dice for 23 armour, 2 artilleries and 14 infantry in United Kingdom, round 2 : 16/39 hits, 16.83 expected hits 7 fighters owned by the Germans, 7 armour owned by the Germans and 7 infantry owned by the British lost in United Kingdom British win with 23 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is -84 Casualties for Germans: 7 armour and 7 fighters Casualties for British: 7 infantry Non Combat Move - Germans Place Units - Germans 8 armour placed in Germany 2 transports placed in 5 Sea Zone 1 transport placed in 14 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : 0.00 British : -0.83 AA fire in United Kingdom : : -1.17 -
TripleA Turn Summary: British round 15
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 aaGun and 1 armour; Remaining resources: 2 PUs; Non Combat Move - British 1 destroyer moved from 9 Sea Zone to 2 Sea Zone Place Units - British 1 aaGun and 1 armour placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 19 PUsCombat Hit Differential Summary :
British rolls : : 0.00 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 factory and 3 fighters; Remaining resources: 3 PUs; Combat Move - Japanese 1 infantry and 1 transport moved from 57 Sea Zone to 55 Sea Zone 1 fighter moved from 55 Sea Zone to Western United States 1 fighter moved from 55 Sea Zone to Western United States 1 fighter moved from 55 Sea Zone to Western United States 1 fighter moved from 55 Sea Zone to Western United States 1 fighter moved from Midway to Western United States 1 fighter moved from Midway to Western United States 1 fighter moved from Midway to Western United States 1 infantry moved from 55 Sea Zone to Western United States 1 fighter moved from Japan to 56 Sea Zone 1 fighter moved from Japan to Midway 1 fighter moved from 56 Sea Zone to Midway 1 fighter moved from Japan to Midway 1 fighter moved from Japan to Midway 1 fighter moved from Japan to Midway 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 infantry moved from Manchuria to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone Combat - Japanese Battle in Western United States Japanese attack with 7 fighters and 1 infantry Americans defend with 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 8 infantry AA fire in Western United States : 0/7 hits, 1.17 expected hits Japanese roll dice for 4 battleships in Western United States, round 2 : 3/4 hits, 2.67 expected hits 3 infantry owned by the Americans lost in Western United States Japanese roll dice for 7 fighters and 1 infantry in Western United States, round 2 : 5/8 hits, 3.67 expected hits Americans roll dice for 3 armour, 1 artillery, 1 bomber, 1 fighter and 5 infantry in Western United States, round 2 : 2/12 hits, 4.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 5 infantry owned by the Americans lost in Western United States Japanese roll dice for 6 fighters in Western United States, round 3 : 3/6 hits, 3.00 expected hits Americans roll dice for 3 armour, 1 artillery, 1 bomber and 1 fighter in Western United States, round 3 : 3/7 hits, 3.00 expected hits 3 fighters owned by the Japanese, 1 armour owned by the Americans, 1 bomber owned by the Americans and 1 artillery owned by the Americans lost in Western United States Japanese roll dice for 3 fighters in Western United States, round 4 : 0/3 hits, 1.50 expected hits Americans roll dice for 2 armour and 1 fighter in Western United States, round 4 : 2/3 hits, 1.83 expected hits 2 fighters owned by the Japanese lost in Western United States Japanese roll dice for 1 fighter in Western United States, round 5 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 armour and 1 fighter in Western United States, round 5 : 3/3 hits, 1.83 expected hits 1 fighter owned by the Japanese and 1 armour owned by the Americans lost in Western United States Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -20 Casualties for Americans: 2 armour, 1 artillery, 1 bomber and 8 infantry Casualties for Japanese: 7 fighters and 1 infantry Non Combat Move - Japanese Place Units - Japanese 1 factory placed in India 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 49 PUsCombat Hit Differential Summary :
AA fire in Western United States : : -1.17 Americans : -1.33 Japanese : 0.67 -
TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 15 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 8 Sea Zone to 6 Sea Zone 1 armour moved from Central United States to Western United States 1 bomber moved from Eastern United States to 55 Sea Zone 1 bomber moved from Mexico to 56 Sea Zone 1 armour moved from Eastern United States to Western United States Combat - Americans Battle in 56 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport Americans roll dice for 1 bomber in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese lost in 56 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 destroyer Germans defend with 1 destroyer, 2 submarines and 7 transports Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Germans win with 1 destroyer, 2 submarines and 7 transports remaining. Battle score for attacker is -12 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber Japanese defend with 4 battleships, 4 carriers, 3 destroyers, 2 submarines and 1 transport Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 4 battleships, 4 carriers, 3 destroyers and 1 transport in 55 Sea Zone, round 2 : 8/12 hits, 6.33 expected hits 1 transport owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone Japanese win with 4 battleships, 4 carriers, 3 destroyers and 2 submarines remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 56 Sea Zone to Western Canada Place Units - Americans 1 armour, 1 fighter and 2 infantry placed in Western United States 1 destroyer placed in 55 Sea Zone Americans undo move 2. 1 destroyer placed in 54 Sea Zone Americans undo move 2. 1 destroyer placed in 54 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans rolls : : 0.00 Americans : -0.17 Japanese : 1.50 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 16 Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 16 Purchase Units - Germans Germans buy 8 armour and 3 transports; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Germany to Southern Europe 1 armour moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe Combat - Germans Battle in United Kingdom Germans attack with 9 armour British defend with 2 aaGuns, 24 armour, 2 artilleries, 1 factory and 7 infantry Germans roll dice for 9 armour in United Kingdom, round 2 : 6/9 hits, 4.50 expected hits British roll dice for 24 armour, 2 artilleries and 7 infantry in United Kingdom, round 2 : 14/33 hits, 15.00 expected hits 9 armour owned by the Germans and 6 infantry owned by the British lost in United Kingdom British win with 24 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is -27 Casualties for Germans: 9 armour Casualties for British: 6 infantry Non Combat Move - Germans Place Units - Germans 8 armour placed in Germany 2 transports placed in 5 Sea Zone 1 transport placed in 14 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : 1.50 British : -1.00 -
TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 16 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone Non Combat Move - British 1 destroyer moved from 2 Sea Zone to 7 Sea Zone Place Units - British 1 armour placed in United Kingdom 1 transport placed in 8 Sea Zone Turn Complete - British British collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
British rolls : : 0.00 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 armour, 2 fighters and 2 transports; Remaining resources: 3 PUs; Combat Move - Japanese 1 fighter moved from Japan to 55 Sea Zone 1 fighter moved from Japan to 55 Sea Zone 1 fighter moved from Japan to 55 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 64 Sea Zone to 57 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from Norway to 7 Sea Zone 1 fighter moved from Norway to 7 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 fighter moved from Midway to Alaska 1 fighter moved from Midway to Alaska 1 fighter moved from Midway to Alaska 1 fighter moved from Midway to Alaska 1 fighter moved from Midway to Alaska 1 infantry moved from 63 Sea Zone to Alaska 1 battleship moved from 55 Sea Zone to 64 Sea Zone 1 carrier moved from 55 Sea Zone to 64 Sea Zone 1 battleship moved from 55 Sea Zone to 64 Sea Zone 1 battleship moved from 55 Sea Zone to 64 Sea Zone 1 battleship moved from 55 Sea Zone to 64 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 2 destroyers and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 destroyers in 54 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win with 2 destroyers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 7 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer Japanese roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the British lost in 7 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Alaska Japanese attack with 5 fighters and 1 infantry Americans defend with 3 armour and 2 infantry Japanese roll dice for 5 fighters and 1 infantry in Alaska, round 2 : 1/6 hits, 2.67 expected hits Americans roll dice for 3 armour and 2 infantry in Alaska, round 2 : 2/5 hits, 2.17 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Japanese roll dice for 4 fighters in Alaska, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 3 armour and 1 infantry in Alaska, round 3 : 2/4 hits, 1.83 expected hits 2 fighters owned by the Japanese and 1 infantry owned by the Americans lost in Alaska Japanese roll dice for 2 fighters in Alaska, round 4 : 1/2 hits, 1.00 expected hits Americans roll dice for 3 armour in Alaska, round 4 : 0/3 hits, 1.50 expected hits 1 armour owned by the Americans lost in Alaska Japanese roll dice for 2 fighters in Alaska, round 5 : 1/2 hits, 1.00 expected hits Americans roll dice for 2 armour in Alaska, round 5 : 2/2 hits, 1.00 expected hits 2 fighters owned by the Japanese and 1 armour owned by the Americans lost in Alaska Americans win with 1 armour remaining. Battle score for attacker is -37 Casualties for Japanese: 5 fighters and 1 infantry Casualties for Americans: 2 armour and 2 infantry Non Combat Move - Japanese 1 destroyer moved from 55 Sea Zone to 20 Sea Zone 1 carrier moved from 55 Sea Zone to 20 Sea Zone 1 fighter moved from 7 Sea Zone to Western Europe 1 fighter moved from 7 Sea Zone to Western Europe Place Units - Japanese 2 armour and 2 fighters placed in Japan 2 transports were produced but were not placed Turn Complete - Japanese Japanese collect 46 PUs; end with 49 PUsCombat Hit Differential Summary :
British : -0.50 Americans : 0.00 Japanese : -2.00 -
TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 16 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 4 PUs; Combat Move - Americans 1 bomber moved from Western Canada to 55 Sea Zone 1 fighter moved from Western United States to 64 Sea Zone 1 infantry moved from Central United States to Western United States Combat - Americans Battle in 55 Sea Zone Americans attack with 1 bomber Japanese defend with 2 carriers, 3 fighters and 1 submarine Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 2 carriers and 3 fighters in 55 Sea Zone, round 2 : 3/5 hits, 3.50 expected hits 1 submarine owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone Japanese win with 2 carriers and 3 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 bomber Casualties for Japanese: 1 submarine Battle in 64 Sea Zone Americans attack with 1 fighter Japanese defend with 4 battleships and 1 carrier Americans roll dice for 1 fighter in 64 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 4 battleships and 1 carrier in 64 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits 1 fighter owned by the Americans lost in 64 Sea Zone Japanese win with 4 battleships and 1 carrier remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 1 infantry moved from Western Canada to Western United States 1 infantry moved from Western Canada to Alaska 1 infantry moved from Western Canada to Alaska 1 fighter moved from Eastern United States to Western United States 1 armour moved from Western United States to Alaska 1 infantry moved from Eastern Canada to Eastern United States 1 infantry moved from Eastern Canada to Western Canada 1 infantry moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone Place Units - Americans 2 armour, 1 fighter and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -0.33 Japanese : 0.33 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17 Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17 Purchase Units - Germans Germans buy 7 armour and 4 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 armour moved from Southern Europe to 14 Sea Zone 1 armour moved from 14 Sea Zone to Libya 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Western Europe to 6 Sea Zone 1 armour moved from Norway to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Norway to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Norway to 6 Sea Zone 1 armour moved from 6 Sea Zone to United Kingdom 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe Combat - Germans Battle in 8 Sea Zone Germans attack with 1 destroyer and 2 submarines British defend with 1 armour, 1 infantry and 1 transport; Americans defend with 1 transport Germans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 transport owned by the British lost in 8 Sea Zone Germans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 transport in 8 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans, 1 transport owned by the Americans, 1 infantry owned by the British and 1 armour owned by the British lost in 8 Sea Zone Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 16 Casualties for British: 1 armour, 1 infantry and 1 transport Casualties for Germans: 1 submarine Casualties for Americans: 1 transport Battle in United Kingdom Germans attack with 11 armour British defend with 2 aaGuns, 24 armour, 2 artilleries and 1 factory Germans roll dice for 11 armour in United Kingdom, round 2 : 6/11 hits, 5.50 expected hits British roll dice for 24 armour and 2 artilleries in United Kingdom, round 2 : 9/26 hits, 12.67 expected hits 9 armour owned by the Germans, 2 artilleries owned by the British and 4 armour owned by the British lost in United Kingdom Germans roll dice for 2 armour in United Kingdom, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 20 armour in United Kingdom, round 3 : 10/20 hits, 10.00 expected hits 2 armour owned by the Germans and 1 armour owned by the British lost in United Kingdom British win with 19 armour remaining. Battle score for attacker is -22 Casualties for Germans: 11 armour Casualties for British: 5 armour and 2 artilleries Non Combat Move - Germans Place Units - Germans 7 armour placed in Germany 3 transports placed in 5 Sea Zone 1 transport were produced but were not placed Turn Complete - Germans Germans collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Germans : 1.33 British : -2.83 -
TripleA Turn Summary: British round 17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Mexico to Panama 1 infantry moved from Central United States to Western Canada 1 submarine moved from 32 Sea Zone to 28 Sea Zone 1 fighter moved from French Madagascar to Kenya Combat - British Battle in Kenya British attack with 1 fighter Germans defend with 1 artillery and 1 infantry British roll dice for 1 fighter in Kenya, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Kenya British roll dice for 1 fighter in Kenya, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kenya, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in Kenya Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Germans: 1 infantry Casualties for British: 1 fighter Non Combat Move - British 1 fighter moved from Eastern Canada to United Kingdom Place Units - British 1 armour, 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 18 PUsCombat Hit Differential Summary :
British : 0.00 British rolls : : 0.00 Japanese : 0.00 -
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 17 Purchase Units - Japanese Japanese buy 6 armour and 2 transports; Remaining resources: 3 PUs; Combat Move - Japanese 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour moved from 63 Sea Zone to Alaska 1 fighter moved from Japan to 64 Sea Zone 1 fighter moved from Japan to 64 Sea Zone 1 fighter moved from 55 Sea Zone to Alaska 1 fighter moved from 55 Sea Zone to Alaska 1 fighter moved from 55 Sea Zone to Alaska 1 fighter moved from Western Europe to 18 Sea Zone 1 fighter moved from Western Europe to 18 Sea Zone 1 battleship moved from 64 Sea Zone to 63 Sea Zone 1 battleship moved from 64 Sea Zone to 63 Sea Zone 1 battleship moved from 64 Sea Zone to 63 Sea Zone 1 battleship moved from 64 Sea Zone to 63 Sea Zone Combat - Japanese Battle in 18 Sea Zone Japanese attack with 2 fighters Americans defend with 2 infantry and 1 transport Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 transport in 18 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 2 infantry owned by the Americans and 1 transport owned by the Americans lost in 18 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 2 infantry and 1 transport Battle in Alaska Japanese attack with 2 armour and 3 fighters Americans defend with 2 armour and 2 infantry Japanese roll dice for 4 battleships in Alaska, round 2 : 3/4 hits, 2.67 expected hits 1 armour owned by the Americans and 2 infantry owned by the Americans lost in Alaska Japanese roll dice for 2 armour and 3 fighters in Alaska, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 2 armour and 3 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 2 armour and 2 infantry Non Combat Move - Japanese 3 fighters could not land in Alaska and were removed 2 fighters could not land in 18 Sea Zone and were removed Place Units - Japanese 6 armour placed in Japan 2 transports placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 51 PUsCombat Hit Differential Summary :
Americans : -0.67 Japanese : 0.83





