@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 armour and 6 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Western Europe to Southern Europe
1 armour moved from Germany to Southern Europe
1 armour moved from Germany to Southern Europe
1 fighter moved from Germany to Southern Europe
1 fighter moved from Germany to Norway
1 armour moved from West Russia to Norway
1 armour moved from Caucasus to Karelia S.S.R.
1 artillery moved from Anglo Egypt to Libya
1 fighter moved from Novosibirsk to Balkans
1 fighter moved from Novosibirsk to Balkans
Combat - Germans
Battle in Libya
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Libya
Germans win, taking Libya from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
Place Units - Germans
3 armour and 3 fighters placed in Southern Europe
3 fighters placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : -0.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Norway
1 fighter moved from United Kingdom to Norway
Combat - British
Battle in Norway
British attack with 2 fighters
Germans defend with 1 armour and 1 fighter
British roll dice for 2 fighters in Norway, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 armour and 1 fighter in Norway, round 2 : 1/2 hits, 1.17 expected hits
1 fighter owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the British lost in Norway
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Germans: 1 armour and 1 fighter
Non Combat Move - British
1 fighter moved from Norway to United Kingdom
Place Units - British
1 armour and 1 infantry placed in United Kingdom
1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - British
British collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 1.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
1 bomber moved from Manchuria to Midway
1 fighter moved from Buryatia S.S.R. to Midway
1 fighter moved from Japan to Midway
1 fighter moved from Japan to Midway
1 destroyer moved from 60 Sea Zone to 56 Sea Zone
1 submarine moved from 60 Sea Zone to 56 Sea Zone
1 submarine moved from 60 Sea Zone to 56 Sea Zone
1 transport moved from 61 Sea Zone to 57 Sea Zone
1 fighter moved from Novosibirsk to Norway
1 fighter moved from Novosibirsk to Norway
1 armour moved from Evenki National Okrug to Archangel
1 submarine moved from 54 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 20 Sea Zone
1 armour moved from India to Trans-Jordan
1 armour moved from Kwantung to Sinkiang
1 armour moved from Kwantung to Sinkiang
1 armour moved from Kwantung to Sinkiang
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone
1 infantry moved from Caroline Islands to 50 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 battleship and 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 battleship in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 destroyers in 20 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 battleship in 20 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 submarine owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship and 1 submarine
Non Combat Move - Japanese
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 battleship moved from 56 Sea Zone to 55 Sea Zone
1 carrier moved from 56 Sea Zone to 55 Sea Zone
1 carrier moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
1 infantry moved from Midway to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone
1 infantry moved from Kwantung to China
Place Units - Japanese
1 fighter placed in Japan
1 carrier and 2 transports placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : -1.00
Japanese : 0.67
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
Non Combat Move - Americans
Place Units - Americans
2 armour and 4 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 destroyer and 1 transport placed in 10 Sea Zone
2 armour and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Germans
Germans buy 6 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Southern Europe to Algeria
1 fighter moved from Southern Europe to Algeria
1 fighter moved from Southern Europe to Algeria
1 fighter moved from Southern Europe to Algeria
1 armour moved from Southern Europe to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 armour moved from Germany to Western Europe
1 armour moved from Karelia S.S.R. to Norway
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 14 Sea Zone to 12 Sea Zone
1 transport moved from 14 Sea Zone to 12 Sea Zone
1 fighter moved from Balkans to Norway
1 fighter moved from Balkans to Norway
1 fighter moved from Germany to Western Europe
1 fighter moved from Germany to Western Europe
1 fighter moved from Germany to Norway
1 infantry moved from Libya to Anglo Egypt
1 artillery moved from Libya to Anglo Egypt
1 armour moved from Caucasus to Eastern Europe
1 armour moved from Russia to Karelia S.S.R.
1 armour moved from Caucasus to Eastern Europe
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 2 transports
Americans defend with 1 transport
Americans roll dice for 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 7 : 1/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in 12 Sea Zone
Americans roll dice for 1 transport in 12 Sea Zone, round 8 : 1/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in 12 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -16
Casualties for Germans: 2 transports
Battle in 6 Sea Zone
Germans attack with 1 destroyer, 2 submarines and 2 transports
British defend with 1 submarine and 1 transport
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 transport owned by the British lost in 6 Sea Zone
Germans roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 submarines in 6 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
British roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 6 Sea Zone
Germans win with 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 16
Casualties for British: 1 submarine and 1 transport
Battle in Algeria
Germans attack with 4 fighters
Americans defend with 2 fighters
Germans roll dice for 4 fighters in Algeria, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 2 fighters in Algeria, round 2 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Germans and 2 fighters owned by the Americans lost in Algeria
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for Americans: 2 fighters
Non Combat Move - Germans
1 fighter moved from Algeria to Libya
1 fighter moved from Algeria to Libya
Place Units - Germans
6 fighters placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -2.17
British : -1.67
Americans : 1.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
1 submarine moved from 40 Sea Zone to 47 Sea Zone
1 fighter moved from United Kingdom to 13 Sea Zone
Combat - British
Non Combat Move - British
1 fighter moved from 13 Sea Zone to Gibraltar
Place Units - British
1 armour and 1 fighter placed in United Kingdom
1 transport placed in 6 Sea Zone
Turn Complete - British
British collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 1,4 for Heavy Bomber and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier and 1 fighter; Remaining resources: 3 PUs;
Combat Move - Japanese
1 fighter moved from 55 Sea Zone to Western United States
1 fighter moved from Midway to Western United States
1 fighter moved from Midway to Western United States
1 fighter moved from Midway to Western United States
1 infantry moved from 55 Sea Zone to Western United States
1 infantry moved from 55 Sea Zone to Western United States
1 bomber moved from Midway to Western United States
1 destroyer moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 submarine moved from 56 Sea Zone to 55 Sea Zone
1 fighter moved from Japan to Midway
1 armour moved from Archangel to Norway
1 armour moved from Sinkiang to Caucasus
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Sinkiang to Caucasus
1 armour moved from Sinkiang to Caucasus
1 armour moved from Trans-Jordan to Belgian Congo
Japanese take Belgian Congo from British
2 infantry and 1 transport moved from 50 Sea Zone to 51 Sea Zone
Combat - Japanese
Strategic bombing raid in Western United States
AA fire in Western United States : 0/1 hits, 0.17 expected hits
Bombing raid in Western United States rolls: 1 and costs: 1 PU.
Bombing raid costs 1 PU
Battle in Western United States
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 5 infantry
AA fire in Western United States : 1/4 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Western United States
Japanese roll dice for 4 battleships in Western United States, round 2 : 3/4 hits, 2.67 expected hits
3 infantry owned by the Americans lost in Western United States
Japanese roll dice for 3 fighters and 2 infantry in Western United States, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 1 armour, 1 fighter and 2 infantry in Western United States, round 2 : 2/4 hits, 1.83 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 3 fighters in Western United States, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Western United States, round 3 : 1/3 hits, 1.50 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 2 fighters in Western United States, round 4 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 armour and 1 fighter in Western United States, round 4 : 2/2 hits, 1.17 expected hits
2 fighters owned by the Japanese and 1 armour owned by the Americans lost in Western United States
Americans win with 1 fighter remaining. Battle score for attacker is -26
Casualties for Japanese: 4 fighters and 2 infantry
Casualties for Americans: 1 armour and 5 infantry
Non Combat Move - Japanese
1 bomber moved from Western United States to Midway
Place Units - Japanese
1 carrier and 1 fighter placed in 60 Sea Zone
1 armour placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 47 PUs
Combat Hit Differential Summary :
AA fire in Western United States : : 0.17
Americans : 0.50
Japanese : -1.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Western United States to 55 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 fighter
Japanese defend with 4 battleships, 2 carriers, 1 destroyer, 2 submarines and 1 transport
Americans roll dice for 1 fighter in 55 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 4 battleships, 2 carriers, 1 destroyer and 1 transport in 55 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits
1 fighter owned by the Americans lost in 55 Sea Zone
Japanese win with 4 battleships, 2 carriers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 fighter moved from Eastern United States to Western United States
1 infantry moved from 10 Sea Zone to Eastern United States
1 infantry moved from Eastern United States to Central United States
Place Units - Americans
1 armour, 1 artillery and 8 infantry placed in Western United States
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
1 unit repaired.
Combat Hit Differential Summary :
Americans : 0.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 4 fighters; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Karelia S.S.R. to Norway
1 armour moved from Eastern Europe to Norway
1 armour moved from Eastern Europe to Norway
1 armour moved from Libya to Italian East Africa
Germans take Italian East Africa from British
1 infantry moved from Anglo Egypt to Italian East Africa
1 artillery moved from Anglo Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
1 fighter moved from Western Europe to Gibraltar
1 fighter moved from Western Europe to Gibraltar
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 armour moved from Southern Europe to Western Europe
1 transport moved from 14 Sea Zone to 12 Sea Zone
1 fighter moved from Germany to Norway
1 armour moved from Southern Europe to Western Europe
1 armour moved from Southern Europe to Western Europe
1 armour moved from Southern Europe to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Balkans to Germany
1 infantry moved from Archangel to Karelia S.S.R.
1 fighter moved from Libya to 35 Sea Zone
1 fighter moved from Libya to 35 Sea Zone
Combat - Germans
Germans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Germans attack with 1 destroyer, 2 submarines and 2 transports
British defend with 1 transport
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 transport owned by the British lost in 6 Sea Zone
Germans win with 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in 12 Sea Zone
Germans attack with 1 transport
Americans defend with 1 transport
Americans roll dice for 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 transport owned by the Germans lost in 12 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -8
Casualties for Germans: 1 transport
Battle in Gibraltar
Germans attack with 2 fighters
British defend with 1 fighter
Germans roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in Gibraltar
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter
Battle in 35 Sea Zone
Germans attack with 2 fighters
British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Germans roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 2 fighters owned by the Germans lost in 35 Sea Zone
British win with 1 carrier and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 fighters
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Germans
1 fighter moved from Gibraltar to Western Europe
Place Units - Germans
1 armour, 1 bomber and 4 fighters placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 3.33
British : 1.50
Americans : 0.67
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Norway
1 battleship moved from 2 Sea Zone to 6 Sea Zone
Combat - British
Battle in 6 Sea Zone
British attack with 1 battleship
Germans defend with 1 destroyer, 2 submarines and 2 transports
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 6 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits
1 transport owned by the Germans lost in 6 Sea Zone
Germans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 1 battleship in 6 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
1 transport owned by the Germans lost in 6 Sea Zone
2 submarines owned by the Germans Submerged
British roll dice for 1 battleship in 6 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 battleship owned by the British lost in 6 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Germans: 2 transports
Casualties for British: 1 battleship
Battle in Norway
British attack with 1 fighter
Germans defend with 4 armour and 9 fighters; Japanese defend with 1 armour and 2 fighters
British roll dice for 1 fighter in Norway, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 5 armour and 11 fighters in Norway, round 2 : 8/16 hits, 9.83 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Norway
Germans win with 4 armour and 11 fighters remaining. Battle score for attacker is -5
Casualties for British: 1 fighter
Casualties for Germans: 1 armour
Non Combat Move - British
Place Units - British
1 armour, 1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -3.17
British : 0.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 armour and 3 transports; Remaining resources: 3 PUs;
Combat Move - Japanese
1 carrier moved from 60 Sea Zone to 56 Sea Zone
1 carrier moved from 60 Sea Zone to 56 Sea Zone
1 fighter moved from 60 Sea Zone to 56 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 transport moved from 57 Sea Zone to 62 Sea Zone
1 armour moved from Soviet Far East to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from Midway to Alaska
1 transport moved from 60 Sea Zone to 62 Sea Zone
1 artillery moved from Soviet Far East to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to Alaska
1 armour moved from 63 Sea Zone to Alaska
1 armour moved from 63 Sea Zone to Alaska
1 bomber moved from Midway to Western United States
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 armour moved from Caucasus to Karelia S.S.R.
1 armour moved from Caucasus to Karelia S.S.R.
1 armour moved from Caucasus to Karelia S.S.R.
2 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Alaska
1 infantry moved from 63 Sea Zone to Alaska
1 armour moved from Belgian Congo to Kenya
Japanese take Kenya from British
1 armour moved from Kenya to Union of South Africa
Combat - Japanese
Strategic bombing raid in Western United States
AA fire in Western United States : 0/1 hits, 0.17 expected hits
Bombing raid in Western United States rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Union of South Africa
Japanese attack with 1 armour
British defend with 1 infantry
Japanese roll dice for 1 armour in Union of South Africa, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Union of South Africa
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Battle in Alaska
Japanese attack with 2 armour, 1 artillery, 1 fighter and 2 infantry
Americans defend with 2 armour and 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Alaska, round 2 : 3/6 hits, 2.33 expected hits
Americans roll dice for 2 armour and 1 infantry in Alaska, round 2 : 0/3 hits, 1.33 expected hits
2 armour owned by the Americans and 1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 2 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 13
Casualties for Americans: 2 armour and 1 infantry
Non Combat Move - Japanese
1 fighter could not land in 63 Sea Zone and was removed
1 fighter moved from Alaska to 63 Sea Zone
1 bomber moved from Western United States to 56 Sea Zone
1 bomber moved from 56 Sea Zone to Midway
1 fighter moved from 56 Sea Zone to Midway
Place Units - Japanese
3 transports placed in 60 Sea Zone
4 armour placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : 0.67
AA fire in Western United States : : -0.17
Americans : -1.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 9
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 2,6 for Jet Power and gets 1 hit
Americans discover Jet Power
Purchase Units - Americans
Americans buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Western Canada to Alaska
1 armour moved from Western Canada to Alaska
1 infantry moved from Western Canada to Alaska
1 fighter moved from Eastern Canada to Alaska
1 armour moved from Central United States to Alaska
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Eastern Canada
1 fighter moved from Eastern United States to Alaska
Combat - Americans
Battle in Alaska
Americans attack with 2 armour, 2 fighters and 2 infantry
Japanese defend with 2 armour, 1 artillery and 2 infantry
Americans roll dice for 2 armour, 2 fighters and 2 infantry in Alaska, round 2 : 2/6 hits, 2.33 expected hits
Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Alaska, round 2 : 1/5 hits, 2.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans roll dice for 2 armour, 2 fighters and 1 infantry in Alaska, round 3 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 2 armour and 1 artillery in Alaska, round 3 : 2/3 hits, 1.33 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 armour and 2 fighters in Alaska, round 4 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 2 armour in Alaska, round 4 : 1/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 armour owned by the Americans lost in Alaska
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 2 armour and 2 infantry
Casualties for Japanese: 2 armour, 1 artillery and 2 infantry
Non Combat Move - Americans
1 fighter moved from Alaska to Western Canada
1 fighter moved from Alaska to Western Canada
1 armour moved from Eastern United States to Western Canada
1 armour moved from Eastern Canada to Western Canada
1 armour moved from Eastern United States to Eastern Canada
Place Units - Americans
1 armour, 1 fighter and 3 infantry placed in Eastern United States
Activate Technology - Americans
Americans activating Jet Power
Turn Complete - Americans
Americans collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 1,4,3 for Heavy Bomber and gets 0 hits
Purchase Units - Germans
Germans buy 2 bombers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to United Kingdom
1 fighter moved from Western Europe to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 armour moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Italian East Africa to Union of South Africa
1 infantry moved from Italian East Africa to Kenya
1 artillery moved from French Equatorial Africa to Belgian Congo
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Union of South Africa
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Union of South Africa, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Union of South Africa, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Union of South Africa, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Union of South Africa
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Non Combat Move - Germans
1 bomber moved from United Kingdom to Germany
Place Units - Germans
2 bombers and 2 fighters placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.33
AA fire in United Kingdom : : -0.17
Test summary from TripleA, engine version: 1.9, time: 3:15:22 AM
Savegame
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Research Technology - Germans
Germans spend 15 on tech rolls
Germans roll 1,4,3 for Heavy Bomber and gets 0 hits
Purchase Units - Germans
Germans buy 2 bombers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to United Kingdom
1 fighter moved from Western Europe to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 fighter moved from Germany to Norway
1 armour moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 armour moved from Italian East Africa to Union of South Africa
1 infantry moved from Italian East Africa to Kenya
1 artillery moved from French Equatorial Africa to Belgian Congo
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 4 and costs: 4 PUs.
Bombing raid costs 4 PUs
Battle in Union of South Africa
Germans attack with 1 armour
British defend with 1 infantry
Germans roll dice for 1 armour in Union of South Africa, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Union of South Africa, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in Union of South Africa, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Union of South Africa
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Non Combat Move - Germans
1 bomber moved from United Kingdom to Germany
Place Units - Germans
2 bombers and 2 fighters placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.33
AA fire in United Kingdom : : -0.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Purchase Units - British
British buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Norway
Combat - British
Battle in Norway
British attack with 1 bomber
Germans defend with 3 armour and 14 fighters; Japanese defend with 1 armour and 2 fighters
British roll dice for 1 bomber in Norway, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 4 armour and 16 fighters in Norway, round 2 : 15/20 hits, 12.67 expected hits
1 armour owned by the Japanese and 1 bomber owned by the British lost in Norway
Germans win with 3 armour and 16 fighters remaining. Battle score for attacker is -10
Casualties for British: 1 bomber
Casualties for Japanese: 1 armour
Non Combat Move - British
Place Units - British
1 bomber and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : 2.33
British : 0.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 10
Research Technology - Japanese
Japanese spend 20 on tech rolls
Japanese roll 6,5,3,2 for Jet Power and gets 1 hit
Japanese discover Jet Power
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - Japanese
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
2 armour and 2 transports moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 armour moved from 63 Sea Zone to Alaska
1 armour moved from 63 Sea Zone to Alaska
1 fighter moved from Midway to Alaska
1 bomber moved from Midway to Alaska
1 armour moved from Karelia S.S.R. to Norway
1 armour moved from Karelia S.S.R. to Norway
1 armour moved from Karelia S.S.R. to Norway
1 destroyer moved from 20 Sea Zone to 55 Sea Zone
1 transport moved from 55 Sea Zone to 57 Sea Zone
1 carrier moved from 55 Sea Zone to 57 Sea Zone
1 carrier moved from 55 Sea Zone to 57 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
3 fighters placed in Japan
Activate Technology - Japanese
Japanese activating Jet Power
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :