@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20
Purchase Units - Germans
Germans buy 2 armour, 7 infantry and 4 transports; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour moved from Western Europe to 7 Sea Zone
1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone
1 armour moved from 9 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone
1 armour moved from 9 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone
1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone
1 transport moved from 12 Sea Zone to 17 Sea Zone
1 armour moved from French West Africa to 17 Sea Zone
1 armour and 1 transport moved from 17 Sea Zone to 18 Sea Zone
1 armour moved from 18 Sea Zone to Brazil
Germans take Brazil from Americans
1 armour moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 bomber moved from Germany to Eastern Canada
1 destroyer moved from 12 Sea Zone to 9 Sea Zone
1 submarine moved from 12 Sea Zone to 1 Sea Zone
1 transport moved from 12 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
2 armour and 7 infantry placed in Germany
1 transport placed in 5 Sea Zone
3 transports placed in 14 Sea Zone
Turn Complete - Germans
Germans collect 72 PUs; end with 74 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20
Research Technology - British
British spend 5 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
Germans lost 5 PUs to rocket attack by British
Rockets in United Kingdom roll: 5
1 fighter moved from United Kingdom to Norway
Combat - British
Battle in Norway
British attack with 1 fighter
Germans defend with 1 infantry
British roll dice for 1 fighter in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in Norway, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Norway
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 fighter moved from Norway to United Kingdom
Place Units - British
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 0.00
British rolls : : 0.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 5 fighters; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour moved from 1 Sea Zone to Eastern Canada
1 armour moved from 9 Sea Zone to Eastern Canada
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to Alaska
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 fighter moved from Japan to Alaska
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 battleship moved from 64 Sea Zone to 55 Sea Zone
1 battleship moved from 64 Sea Zone to 55 Sea Zone
Non Combat Move - Japanese
Place Units - Japanese
5 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :