@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 4 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sinkiang to China
1 infantry moved from Sinkiang to China
1 fighter moved from Caucasus to China
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 fighter moved from Russia to West Russia
1 armour moved from Russia to West Russia
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Combat - Russians
Battle in China
Russians attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in China, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in China, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in China
Russians roll dice for 1 fighter and 1 infantry in China, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in China, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in China
Russians roll dice for 1 fighter in China, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in China, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Russians lost in China
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 armour moved from Caucasus to Sinkiang
Place Units - Russians
1 armour and 3 infantry placed in Caucasus
3 armour placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Russians : 0.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Germany to Southern Europe
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 armour moved from Western Europe to 13 Sea Zone
1 armour moved from 13 Sea Zone to Algeria
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 fighter moved from Germany to Libya
1 battleship moved from 13 Sea Zone to 14 Sea Zone
1 infantry moved from Algeria to Libya
1 artillery moved from Algeria to Libya
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Belorussia
1 fighter moved from Eastern Europe to Belorussia
1 infantry moved from Germany to Eastern Europe
1 armour moved from Western Europe to 5 Sea Zone
1 armour moved from 5 Sea Zone to Norway
Combat - Germans
Battle in Libya
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 battleship in Libya, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the British lost in Libya
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Libya, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 armour in Libya, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Libya
Germans win, taking Libya from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Germans
1 artillery moved from Southern Europe to Balkans
1 fighter moved from Libya to Algeria
Place Units - Germans
1 armour and 1 infantry placed in Southern Europe
3 armour, 1 fighter and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -0.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - British
British buy 3 armour and 5 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Algeria
1 fighter moved from United Kingdom to Russia
1 infantry moved from Western Canada to Alaska
Combat - British
Battle in Algeria
British attack with 1 bomber
Germans defend with 1 armour and 1 fighter
British roll dice for 1 bomber in Algeria, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 armour and 1 fighter in Algeria, round 2 : 1/2 hits, 1.17 expected hits
1 armour owned by the Germans and 1 bomber owned by the British lost in Algeria
Germans win with 1 fighter remaining. Battle score for attacker is -10
Casualties for British: 1 bomber
Casualties for Germans: 1 armour
Non Combat Move - British
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to United Kingdom
Place Units - British
3 armour and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 0.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 60 Sea Zone to 63 Sea Zone
1 battleship and 1 destroyer moved from 60 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 carrier moved from 50 Sea Zone to 60 Sea Zone
1 battleship moved from 50 Sea Zone to 60 Sea Zone
1 fighter moved from 50 Sea Zone to French Indochina
1 infantry moved from Manchuria to China
1 infantry moved from Manchuria to China
1 fighter moved from 50 Sea Zone to China
1 fighter moved from 50 Sea Zone to China
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 factory placed in Kwantung
1 transport placed in 60 Sea Zone
Japanese undo move 2.
1 transport placed in 61 Sea Zone
1 armour and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 2
Purchase Units - Americans
Americans buy 4 armour and 7 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Central United States to Mexico
1 fighter moved from Eastern United States to Mexico
1 infantry moved from Eastern United States to Central United States
1 bomber moved from Eastern United States to Algeria
Combat - Americans
Battle in Algeria
Americans attack with 1 bomber
Germans defend with 1 fighter
Americans roll dice for 1 bomber in Algeria, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 fighter in Algeria, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Algeria
Americans win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Non Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 bomber moved from Algeria to Gibraltar
Place Units - Americans
2 armour and 5 infantry placed in Eastern United States
2 armour and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : 0.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 armour moved from Russia to Archangel
1 armour moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 armour
Germans defend with 2 infantry
Russians roll dice for 2 armour in Archangel, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 armour in Archangel, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour
Non Combat Move - Russians
1 infantry moved from West Russia to Archangel
1 armour moved from Russia to Archangel
Place Units - Russians
2 armour and 2 infantry placed in Russia
1 armour and 1 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 1.00
My money is on Dad.
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Germans
1 battleship moved from 14 Sea Zone to 12 Sea Zone
1 transport moved from 13 Sea Zone to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 armour moved from 14 Sea Zone to Libya
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 armour moved from Belorussia to Caucasus
1 armour moved from Belorussia to Caucasus
1 armour moved from Belorussia to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Germany to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 armour moved from Southern Europe to Ukraine S.S.R.
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Norway
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 1 battleship
Americans defend with 1 armour, 1 infantry and 1 transport
Germans roll dice for 1 battleship in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 armour owned by the Americans, 1 infantry owned by the Americans and 1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 1 battleship remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 1 infantry and 1 transport
Battle in Caucasus
Germans attack with 6 armour, 3 fighters and 2 infantry
Russians defend with 1 aaGun, 3 armour, 1 artillery, 1 factory and 4 infantry
AA fire in Caucasus : 0/3 hits, 0.50 expected hits
Germans roll dice for 6 armour, 3 fighters and 2 infantry in Caucasus, round 2 : 6/11 hits, 4.83 expected hits
Russians roll dice for 3 armour, 1 artillery and 4 infantry in Caucasus, round 2 : 5/8 hits, 3.17 expected hits
4 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians, 2 infantry owned by the Germans and 3 armour owned by the Germans lost in Caucasus
Germans roll dice for 3 armour and 3 fighters in Caucasus, round 3 : 4/6 hits, 3.00 expected hits
Russians roll dice for 2 armour in Caucasus, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour and 2 infantry
Casualties for Russians: 3 armour, 1 artillery and 4 infantry
Non Combat Move - Germans
1 fighter moved from Caucasus to Belorussia
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 artillery moved from Balkans to Ukraine S.S.R.
Place Units - Germans
3 armour and 3 infantry placed in Germany
2 transports placed in 14 Sea Zone
Turn Complete - Germans
Germans collect 44 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 2.50
Americans : -0.17
Russians : 0.83
AA fire in Caucasus : : -0.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - British
British buy 4 armour and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
Combat - British
Battle in Norway
British attack with 1 armour and 3 infantry
Germans defend with 1 armour and 2 infantry
British roll dice for 1 armour and 3 infantry in Norway, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 2 infantry in Norway, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 armour and 3 infantry in Norway, round 3 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 armour and 2 infantry in Norway, round 3 : 2/3 hits, 1.17 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
British roll dice for 1 armour and 1 infantry in Norway, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Norway, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in Norway
British roll dice for 1 armour in Norway, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in Norway, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Norway
Germans win with no units remaining. Battle score for attacker is -3
Casualties for British: 1 armour and 3 infantry
Casualties for Germans: 1 armour and 2 infantry
Non Combat Move - British
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
Place Units - British
4 armour and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : -0.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 battleship and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Alaska
1 infantry moved from 63 Sea Zone to Alaska
1 battleship moved from 62 Sea Zone to 56 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 63 Sea Zone to 55 Sea Zone
1 battleship moved from 60 Sea Zone to 56 Sea Zone
1 destroyer moved from 61 Sea Zone to 60 Sea Zone
1 submarine moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from China to Sinkiang
1 infantry moved from China to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 armour moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 armour moved from Japan to 61 Sea Zone
1 armour moved from 61 Sea Zone to Manchuria
1 fighter moved from China to Sinkiang
1 fighter moved from China to Sinkiang
1 fighter moved from Manchuria to India
1 fighter moved from Manchuria to India
1 fighter moved from French Indochina to India
1 fighter moved from French Indochina to India
1 infantry moved from French Indochina to India
1 bomber moved from Manchuria to Sinkiang
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in 55 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in 55 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in 55 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 transport in 55 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
1 transport owned by the Americans lost in 55 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 transport
Battle in Alaska
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Alaska, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 4 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Alaska, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Alaska, round 5 : 2/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Alaska, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alaska
Japanese win, taking Alaska from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Sinkiang
Japanese attack with 2 armour, 1 bomber, 2 fighters and 2 infantry
Americans defend with 2 infantry; Russians defend with 1 armour and 2 infantry
Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Sinkiang, round 2 : 1/7 hits, 3.00 expected hits
Americans roll dice for 1 armour and 4 infantry in Sinkiang, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 1 infantry in Sinkiang, round 3 : 4/6 hits, 2.83 expected hits
Americans roll dice for 1 armour and 3 infantry in Sinkiang, round 3 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 armour owned by the Russians, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 2 infantry
Casualties for Americans: 2 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in India
Japanese attack with 4 fighters and 1 infantry
British defend with 1 aaGun and 3 infantry
AA fire in India : 1/4 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 3 fighters and 1 infantry in India, round 2 : 3/4 hits, 1.67 expected hits
British roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese win with 2 fighters remaining. Battle score for attacker is -14
Casualties for Japanese: 2 fighters and 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
2 fighters moved from India to Manchuria
1 fighter moved from Sinkiang to Manchuria
1 fighter moved from Sinkiang to Manchuria
1 bomber moved from Sinkiang to Manchuria
Place Units - Japanese
1 armour and 1 infantry placed in Kwantung
1 battleship placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
British : 1.00
Americans : -2.50
AA fire in India : : 0.33
Japanese : 0.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
Combat - Americans
Battle in 12 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 battleship
Americans roll dice for 2 destroyers in 12 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 battleship in 12 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 destroyer owned by the Americans lost in 12 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 battleship
Non Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from Western United States to Western Canada
1 armour moved from Western United States to Western Canada
1 infantry moved from Western United States to Western Canada
1 armour moved from Eastern United States to Western Canada
Place Units - Americans
2 armour, 1 fighter and 3 infantry placed in Eastern United States
1 armour and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.33
Americans : 1.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 aaGun, 2 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Sinkiang
1 armour moved from Russia to Sinkiang
Combat - Russians
Battle in Sinkiang
Russians attack with 2 armour
Japanese defend with 1 armour
Russians roll dice for 2 armour in Sinkiang, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Japanese: 1 armour
Non Combat Move - Russians
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Archangel
Place Units - Russians
1 aaGun, 2 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Russians : 0.00
Japanese : 0.50
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Libya to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
1 artillery moved from Libya to Anglo Egypt
1 armour moved from Libya to Anglo Egypt
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 transport moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from Western Europe to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Algeria
1 infantry moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Southern Europe
1 infantry moved from Belorussia to West Russia
1 infantry moved from Belorussia to West Russia
1 armour moved from Caucasus to West Russia
1 armour moved from Caucasus to West Russia
1 armour moved from Caucasus to West Russia
1 artillery moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 fighter moved from Belorussia to West Russia
1 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Archangel
1 armour moved from Karelia S.S.R. to Archangel
1 fighter moved from West Russia to Archangel
1 armour moved from Ukraine S.S.R. to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 2 transports
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 transport owned by the British lost in 6 Sea Zone
Germans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 transport in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 2 submarines in 6 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 transport in 6 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 transport owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 2 transports
Casualties for Germans: 1 submarine
Battle in West Russia
Germans attack with 4 armour, 1 artillery, 2 fighters and 2 infantry
Russians defend with 4 armour, 1 fighter and 2 infantry
Germans roll dice for 4 armour, 1 artillery, 2 fighters and 2 infantry in West Russia, round 2 : 5/9 hits, 3.83 expected hits
Russians roll dice for 4 armour, 1 fighter and 2 infantry in West Russia, round 2 : 2/7 hits, 3.33 expected hits
2 infantry owned by the Russians, 3 armour owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Germans roll dice for 4 armour, 1 artillery and 2 fighters in West Russia, round 3 : 1/7 hits, 3.33 expected hits
Russians roll dice for 1 armour and 1 fighter in West Russia, round 3 : 1/2 hits, 1.17 expected hits
1 armour owned by the Russians and 1 artillery owned by the Germans lost in West Russia
Germans roll dice for 4 armour and 2 fighters in West Russia, round 4 : 2/6 hits, 3.00 expected hits
Russians roll dice for 1 fighter in West Russia, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 3 armour and 2 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 armour, 1 fighter and 2 infantry
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 fighter and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Anglo Egypt, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 fighter and 1 infantry in Anglo Egypt, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo Egypt
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Anglo Egypt, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 1 fighter in Anglo Egypt, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in Archangel
Germans attack with 2 armour, 1 fighter and 1 infantry
Russians defend with 2 armour and 2 infantry
Germans roll dice for 2 armour, 1 fighter and 1 infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 2 armour and 2 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 armour and 1 fighter in Archangel, round 3 : 1/3 hits, 1.50 expected hits
Russians roll dice for 2 armour in Archangel, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 fighter in Archangel, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Archangel, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 2 armour and 2 infantry
Non Combat Move - Germans
1 infantry moved from Germany to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Norway
1 fighter moved from Archangel to Caucasus
1 fighter moved from West Russia to Caucasus
1 fighter moved from West Russia to Caucasus
1 infantry moved from 14 Sea Zone to Libya
1 infantry moved from Germany to Western Europe
1 armour moved from Germany to Ukraine S.S.R.
Place Units - Germans
2 armour and 1 infantry placed in Germany
4 armour placed in Caucasus
1 destroyer placed in 14 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -3.67
British : 0.83
Russians : -2.33
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 5 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Norway
Combat - British
Battle in Norway
British attack with 1 fighter
Germans defend with 1 infantry
British roll dice for 1 fighter in Norway, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in Norway, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in Norway, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in Norway, round 5 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Norway, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Norway
Germans win with no units remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Germans: 1 infantry
Non Combat Move - British
1 infantry moved from 54 Sea Zone to Mexico
1 infantry moved from 54 Sea Zone to Mexico
1 infantry moved from Persia to India
Place Units - British
1 transport placed in 6 Sea Zone
1 armour and 5 infantry placed in United Kingdom
British undo move 1.
1 transport placed in 6 Sea Zone
Turn Complete - British
British collect 28 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -1.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Japanese
1 armour moved from Kwantung to India
1 fighter moved from Manchuria to India
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 fighter moved from Manchuria to Sinkiang
1 infantry moved from Kwantung to Manchuria
1 artillery moved from Japan to 61 Sea Zone
1 artillery moved from 61 Sea Zone to Manchuria
1 infantry moved from Japan to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Manchuria
1 battleship moved from 60 Sea Zone to 56 Sea Zone
1 submarine moved from 60 Sea Zone to 56 Sea Zone
1 destroyer moved from 60 Sea Zone to 56 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
1 carrier moved from 60 Sea Zone to 56 Sea Zone
1 carrier moved from 60 Sea Zone to 56 Sea Zone
1 fighter moved from Manchuria to 56 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 battleship moved from 56 Sea Zone to 52 Sea Zone
Combat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship and 1 destroyer in 52 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
1 submarine owned by the Americans lost in 52 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Battle in Sinkiang
Japanese attack with 2 armour and 1 fighter
Russians defend with 1 armour
Japanese roll dice for 2 armour and 1 fighter in Sinkiang, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armour
Battle in India
Japanese attack with 1 armour and 1 fighter
British defend with 1 aaGun and 1 infantry
AA fire in India : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour and 1 fighter in India, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in India
Japanese roll dice for 1 fighter in India, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 infantry in India, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in India
British win with no units remaining. Battle score for attacker is -12
Casualties for Japanese: 1 armour and 1 fighter
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Sinkiang to China
Place Units - Japanese
1 armour and 1 fighter placed in Kwantung
1 destroyer and 1 submarine placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : 1.00
Americans : 0.17
AA fire in India : : -0.17
Japanese : -2.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western Canada to Alaska
1 infantry moved from Western Canada to Alaska
1 armour moved from Western Canada to Alaska
1 infantry moved from Western Canada to Alaska
1 armour moved from Western Canada to Alaska
Combat - Americans
Battle in Alaska
Americans attack with 2 armour and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 2 armour and 3 infantry in Alaska, round 2 : 1/5 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Alaska, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Alaska
Americans roll dice for 2 armour and 1 infantry in Alaska, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 infantry moved from Western United States to Western Canada
1 armour moved from Western United States to Western Canada
1 infantry moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Central United States
Place Units - Americans
4 armour and 3 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Russia to Archangel
1 armour moved from Russia to Archangel
1 infantry moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 2 armour and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 armour in Archangel, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour and 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 infantry moved from Russia to Archangel
Place Units - Russians
2 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : -0.17
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 1 submarine and 1 transport; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Ukraine S.S.R. to Archangel
1 armour moved from West Russia to Archangel
1 fighter moved from Caucasus to Archangel
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Caucasus to Russia
1 fighter moved from Caucasus to Russia
1 armour moved from West Russia to Russia
1 armour moved from West Russia to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
1 armour moved from Kazakh S.S.R. to Russia
1 artillery moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Anglo Egypt to Persia
Germans take Persia from British
1 infantry moved from Anglo Egypt to Trans-Jordan
1 armour moved from Germany to Western Europe
1 armour moved from Germany to Western Europe
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 14 Sea Zone to 12 Sea Zone
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 transport
British defend with 1 transport
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the British lost in 6 Sea Zone
Germans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 2 armour and 1 fighter
Russians defend with 1 armour and 1 infantry
Germans roll dice for 2 armour and 1 fighter in Archangel, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 armour and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 fighter in Archangel, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Archangel
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour
Casualties for Russians: 1 armour and 1 infantry
Battle in 12 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 destroyer, 2 infantry and 1 transport
Germans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Germans lost in 12 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 1 destroyer
Battle in Russia
Germans attack with 7 armour and 2 fighters
British defend with 1 fighter; Russians defend with 2 aaGuns, 2 armour, 1 artillery, 1 factory and 4 infantry
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 7 armour and 1 fighter in Russia, round 2 : 3/8 hits, 4.00 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 4 infantry in Russia, round 2 : 3/8 hits, 3.33 expected hits
3 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans roll dice for 4 armour and 1 fighter in Russia, round 3 : 3/5 hits, 2.50 expected hits
Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Russia, round 3 : 4/5 hits, 2.33 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 4 armour owned by the Germans lost in Russia
Germans roll dice for 1 fighter in Russia, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour and 1 fighter in Russia, round 4 : 1/2 hits, 1.17 expected hits
1 armour owned by the Russians and 1 fighter owned by the Germans lost in Russia
Russians win with 1 fighter remaining. Battle score for attacker is -29
Casualties for Germans: 7 armour and 2 fighters
Casualties for Russians: 2 armour, 1 artillery and 4 infantry
Non Combat Move - Germans
1 armour moved from Southern Europe to Ukraine S.S.R.
1 armour moved from Western Europe to Eastern Europe
1 infantry moved from Western Europe to Germany
1 fighter moved from Archangel to Caucasus
1 infantry moved from Germany to Balkans
Place Units - Germans
3 armour and 1 fighter placed in Caucasus
1 submarine and 1 transport placed in 5 Sea Zone
1 fighter placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 0.67
AA fire in Russia : : 0.67
Americans : 0.33
Russians : 1.83
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 15 Sea Zone to 16 Sea Zone
Non Combat Move - British
1 transport moved from 54 Sea Zone to 19 Sea Zone
Place Units - British
2 armour, 1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 battleship and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 battleship moved from 52 Sea Zone to 56 Sea Zone
1 submarine moved from 52 Sea Zone to 56 Sea Zone
1 destroyer moved from 52 Sea Zone to 56 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
2 infantry and 1 transport moved from 51 Sea Zone to 57 Sea Zone
1 transport moved from 61 Sea Zone to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 infantry moved from Philipine Islands to 49 Sea Zone
1 armour moved from Sinkiang to Novosibirsk
1 fighter moved from China to Novosibirsk
1 armour moved from Kwantung to Buryatia S.S.R.
1 fighter moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 artillery, 1 bomber and 2 infantry moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Kwantung to Buryatia S.S.R.
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Russians defend with 1 fighter and 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry in Buryatia S.S.R., round 2 : 1/8 hits, 3.17 expected hits
Russians roll dice for 1 fighter and 4 infantry in Buryatia S.S.R., round 2 : 2/5 hits, 2.00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Buryatia S.S.R., round 3 : 4/6 hits, 2.83 expected hits
Russians roll dice for 1 fighter and 3 infantry in Buryatia S.S.R., round 3 : 0/4 hits, 1.67 expected hits
3 infantry owned by the Russians and 1 fighter owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 fighter and 4 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Novosibirsk to China
1 bomber moved from Buryatia S.S.R. to Manchuria
1 fighter moved from Buryatia S.S.R. to Manchuria
1 fighter moved from Buryatia S.S.R. to Manchuria
Place Units - Japanese
2 armour and 1 infantry placed in Kwantung
1 battleship placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Russians : -2.00
Japanese : 0.00