@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsDad vs Son All Out War
-
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20 Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20 Purchase Units - Germans Germans buy 2 armour, 7 infantry and 4 transports; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 armour moved from 9 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 armour moved from 9 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 transport moved from 12 Sea Zone to 17 Sea Zone 1 armour moved from French West Africa to 17 Sea Zone 1 armour and 1 transport moved from 17 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to Brazil Germans take Brazil from Americans 1 armour moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 bomber moved from Germany to Eastern Canada 1 destroyer moved from 12 Sea Zone to 9 Sea Zone 1 submarine moved from 12 Sea Zone to 1 Sea Zone 1 transport moved from 12 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone Combat - Germans Non Combat Move - Germans Place Units - Germans 2 armour and 7 infantry placed in Germany 1 transport placed in 5 Sea Zone 3 transports placed in 14 Sea Zone Turn Complete - Germans Germans collect 72 PUs; end with 74 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: British round 20
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour and 1 infantry; Remaining resources: 2 PUs; Combat Move - British Germans lost 5 PUs to rocket attack by British Rockets in United Kingdom roll: 5 1 fighter moved from United Kingdom to Norway Combat - British Battle in Norway British attack with 1 fighter Germans defend with 1 infantry British roll dice for 1 fighter in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in Norway, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Norway to United Kingdom Place Units - British 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 13 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 0.00 British rolls : : 0.00 -
TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20 Purchase Units - Japanese Japanese buy 5 fighters; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour moved from 9 Sea Zone to Eastern Canada 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 fighter moved from Japan to Alaska 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 battleship moved from 64 Sea Zone to 55 Sea Zone 1 battleship moved from 64 Sea Zone to 55 Sea Zone Non Combat Move - Japanese Place Units - Japanese 5 fighters placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :





