@The_Good_Captain It looks like you are using an older module than Eric. Otherwise, you would not have missing unit images. The module version is specified in the game notes.
Dad vs Son All Out War
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18 Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18 Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 1 submarine moved from 8 Sea Zone to 7 Sea Zone 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Libya to French Equatorial Africa Non Combat Move - Germans Place Units - Germans 6 armour, 1 bomber and 1 infantry placed in Germany 2 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 66 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 18
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18 Research Technology - British British spend 5 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British discover Rockets Advance Purchase Units - British British buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 7 Sea Zone Combat - British Battle in 7 Sea Zone British attack with 1 fighter Germans defend with 7 armour, 1 destroyer, 1 submarine and 7 transports British roll dice for 1 fighter in 7 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer and 7 transports in 7 Sea Zone, round 2 : 0/8 hits, 1.67 expected hits 1 armour owned by the Germans and 1 transport owned by the Germans lost in 7 Sea Zone British roll dice for 1 fighter in 7 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer and 6 transports in 7 Sea Zone, round 3 : 4/7 hits, 1.50 expected hits 1 fighter owned by the British lost in 7 Sea Zone Germans win with 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour and 1 transport Casualties for British: 1 fighter Non Combat Move - British 1 submarine moved from 28 Sea Zone to 24 Sea Zone Place Units - British 1 aaGun, 1 armour and 1 infantry placed in United Kingdom Activate Technology - British British activating Rockets Advance Turn Complete - British British collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Germans : 0.83 British : 0.00 British rolls : : 1.00 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18 Purchase Units - Japanese Japanese buy 5 armour, 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 fighter moved from 55 Sea Zone to Alaska 1 fighter moved from 55 Sea Zone to Alaska 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 transport moved from 57 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 57 Sea Zone 1 armour moved from Norway to 6 Sea Zone 1 armour moved from Norway to 6 Sea Zone 1 armour moved from Norway to 6 Sea Zone Combat - Japanese Battle in Alaska Japanese attack with 4 armour and 2 fighters Americans defend with 1 armour and 1 infantry Japanese roll dice for 4 battleships in Alaska, round 2 : 4/4 hits, 2.67 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 4 armour and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Japanese 1 fighter moved from Alaska to 55 Sea Zone 1 fighter moved from Alaska to 55 Sea Zone Place Units - Japanese 5 armour and 1 fighter placed in Japan 2 transports placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Japanese : 1.33 -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 18 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 6 PUs; Combat Move - Americans 1 fighter moved from Mexico to Alaska 1 armour moved from Western United States to Alaska 1 armour moved from Western United States to Alaska 1 infantry moved from Western Canada to Alaska Combat - Americans Battle in Alaska Americans attack with 2 armour, 1 fighter and 1 infantry Japanese defend with 4 armour Americans roll dice for 2 armour, 1 fighter and 1 infantry in Alaska, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 4 armour in Alaska, round 2 : 3/4 hits, 2.00 expected hits 1 armour owned by the Japanese, 2 armour owned by the Americans and 1 infantry owned by the Americans lost in Alaska Americans roll dice for 1 fighter in Alaska, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 3 armour in Alaska, round 3 : 1/3 hits, 1.50 expected hits 1 fighter owned by the Americans lost in Alaska Japanese win with 3 armour remaining. Battle score for attacker is -18 Casualties for Americans: 2 armour, 1 fighter and 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 1 armour moved from Western United States to Western Canada 1 armour moved from Western United States to Western Canada 1 infantry moved from Eastern Canada to Western Canada 1 artillery moved from Central United States to Western Canada 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Central United States to Western Canada 1 infantry moved from Eastern United States to Central United States 1 fighter moved from Western United States to Western Canada 1 fighter moved from New Zealand to Australia 1 fighter moved from Australia to French Madagascar Place Units - Americans 1 armour and 1 infantry placed in Western United States 1 bomber and 1 infantry placed in Eastern United States 1 destroyer were produced but were not placed Turn Complete - Americans Americans collect 36 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans rolls : : 0.00 Americans : -1.17 Japanese : 0.50 -
TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19 Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19 Purchase Units - Germans Germans buy 5 armour and 5 transports; Remaining resources: 1 PUs; Combat Move - Germans 6 armour and 6 transports moved from 7 Sea Zone to 9 Sea Zone 1 destroyer moved from 7 Sea Zone to 12 Sea Zone 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 transport moved from 14 Sea Zone to 12 Sea Zone 1 transport moved from 14 Sea Zone to 12 Sea Zone 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 1 armour moved from Germany to Western Europe 2 transports moved from 5 Sea Zone to 7 Sea Zone 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 7 Sea Zone 3 transports moved from 6 Sea Zone to 7 Sea Zone 1 armour moved from French Equatorial Africa to French West Africa Germans take French West Africa from British 6 armour moved from 9 Sea Zone to Eastern Canada Combat - Germans Battle in 12 Sea Zone Germans attack with 1 destroyer, 1 submarine and 2 transports Americans defend with 1 transport Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 2 transports in 12 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 transport in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Battle in Eastern Canada Germans attack with 6 armour Americans defend with 3 infantry Germans roll dice for 6 armour in Eastern Canada, round 2 : 3/6 hits, 3.00 expected hits British roll dice for 3 infantry in Eastern Canada, round 2 : 2/3 hits, 1.00 expected hits 2 armour owned by the Germans and 3 infantry owned by the Americans lost in Eastern Canada Germans win, taking Eastern Canada from British with 4 armour remaining. Battle score for attacker is -1 Casualties for Germans: 2 armour Casualties for Americans: 3 infantry Non Combat Move - Germans Place Units - Germans 5 armour placed in Germany 5 transports placed in 5 Sea Zone Turn Complete - Germans Germans collect 69 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 0.17 British : 1.00 Americans : -0.17 -
TripleA Turn Summary: British round 19
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 fighter; Remaining resources: 2 PUs; Combat Move - British Germans lost 5 PUs to rocket attack by British Rockets in United Kingdom roll: 5 1 infantry moved from Western Canada to Alaska Combat - British Battle in Alaska British attack with 1 infantry Japanese defend with 3 armour British roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 3 armour in Alaska, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the British lost in Alaska Japanese win with 3 armour remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British Place Units - British 1 fighter placed in United Kingdom Turn Complete - British British collect 13 PUs; end with 15 PUsCombat Hit Differential Summary :
British : -0.17 British rolls : : 0.00 Japanese : -0.50 -
TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19 Purchase Units - Japanese Japanese buy 4 armour, 1 fighter and 2 transports; Remaining resources: 2 PUs; Combat Move - Japanese 1 armour and 1 transport moved from 57 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour moved from Alaska to Western Canada 1 armour moved from Alaska to Western Canada 1 armour moved from Alaska to Western Canada 1 fighter moved from Japan to Alaska 1 fighter moved from 55 Sea Zone to Western Canada 1 fighter moved from 55 Sea Zone to Western Canada 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 battleship moved from 63 Sea Zone to 64 Sea Zone 1 battleship moved from 63 Sea Zone to 64 Sea Zone 1 battleship moved from 63 Sea Zone to 64 Sea Zone 1 battleship moved from 63 Sea Zone to 64 Sea Zone Combat - Japanese Battle in Western Canada Japanese attack with 3 armour and 2 fighters Americans defend with 2 armour, 1 artillery, 1 fighter and 6 infantry Japanese roll dice for 3 armour and 2 fighters in Western Canada, round 2 : 3/5 hits, 2.50 expected hits British roll dice for 2 armour, 1 artillery, 1 fighter and 6 infantry in Western Canada, round 2 : 4/10 hits, 4.17 expected hits 1 fighter owned by the Japanese, 3 armour owned by the Japanese and 3 infantry owned by the Americans lost in Western Canada Japanese roll dice for 1 fighter in Western Canada, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Western Canada, round 3 : 2/7 hits, 3.17 expected hits 1 fighter owned by the Japanese lost in Western Canada British win with 2 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is -26 Casualties for Japanese: 3 armour and 2 fighters Casualties for Americans: 3 infantry Non Combat Move - Japanese Place Units - Japanese 4 armour and 1 fighter placed in Japan 2 transports placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 50 PUsCombat Hit Differential Summary :
British : -1.33 Japanese : 0.00 -
TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 19 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans discover Long Range Aircraft Purchase Units - Americans Americans buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 9 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to Eastern Canada 1 armour moved from Western Canada to Eastern Canada 1 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Western Canada to Alaska 1 fighter moved from Western United States to Alaska 1 artillery moved from Western Canada to Alaska 1 infantry moved from Western United States to Western Canada 1 infantry moved from Western Canada to Alaska 1 armour moved from Western United States to Alaska 1 armour moved from Western United States to Western Canada 1 fighter moved from Western United States to Western Canada 1 infantry moved from Eastern United States to Eastern Canada Combat - Americans Battle in Alaska Americans attack with 2 armour, 1 artillery, 1 fighter and 1 infantry Japanese defend with 4 armour and 1 fighter Americans roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Alaska, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 4 armour and 1 fighter in Alaska, round 2 : 5/5 hits, 2.83 expected hits 2 armour owned by the Japanese, 2 armour owned by the Americans, 1 infantry owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Alaska Japanese win with 2 armour and 1 fighter remaining. Battle score for attacker is -17 Casualties for Americans: 2 armour, 1 artillery, 1 fighter and 1 infantry Casualties for Japanese: 2 armour Battle in Eastern Canada Americans attack with 1 armour, 1 bomber and 2 infantry Germans defend with 4 armour Americans roll dice for 1 armour, 1 bomber and 2 infantry in Eastern Canada, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 4 armour in Eastern Canada, round 2 : 4/4 hits, 2.00 expected hits 1 armour owned by the Germans, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 bomber owned by the Americans lost in Eastern Canada Germans win with 3 armour remaining. Battle score for attacker is -21 Casualties for Americans: 1 armour, 1 bomber and 2 infantry Casualties for Germans: 1 armour Non Combat Move - Americans 1 armour moved from Western United States to Western Canada 1 infantry moved from Central United States to Eastern United States 1 armour moved from Western United States to Eastern United States 1 armour moved from Mexico to Central United States 1 infantry moved from Western United States to Western Canada 1 infantry moved from Central United States to Eastern United States 1 infantry moved from Central United States to Western Canada 1 aaGun and 8 infantry moved from Western United States to Western Canada 1 infantry moved from Western Canada to Western United States 1 infantry moved from Western Canada to Western United States Place Units - Americans 1 armour and 1 fighter placed in Western United States 1 fighter and 1 infantry placed in Eastern United States Activate Technology - Americans Americans activating Long Range Aircraft Turn Complete - Americans Americans collect 36 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 2.00 Americans rolls : : 1.00 Americans : -0.83 Japanese : 2.17 -
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20 Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20 Purchase Units - Germans Germans buy 2 armour, 7 infantry and 4 transports; Remaining resources: 2 PUs; Combat Move - Germans 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour moved from Western Europe to 7 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 armour moved from 9 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 armour moved from 9 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 9 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 1 Sea Zone 1 transport moved from 12 Sea Zone to 17 Sea Zone 1 armour moved from French West Africa to 17 Sea Zone 1 armour and 1 transport moved from 17 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to Brazil Germans take Brazil from Americans 1 armour moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 bomber moved from Germany to Eastern Canada 1 destroyer moved from 12 Sea Zone to 9 Sea Zone 1 submarine moved from 12 Sea Zone to 1 Sea Zone 1 transport moved from 12 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 armour and 1 transport moved from 5 Sea Zone to 7 Sea Zone Combat - Germans Non Combat Move - Germans Place Units - Germans 2 armour and 7 infantry placed in Germany 1 transport placed in 5 Sea Zone 3 transports placed in 14 Sea Zone Turn Complete - Germans Germans collect 72 PUs; end with 74 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 20
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour and 1 infantry; Remaining resources: 2 PUs; Combat Move - British Germans lost 5 PUs to rocket attack by British Rockets in United Kingdom roll: 5 1 fighter moved from United Kingdom to Norway Combat - British Battle in Norway British attack with 1 fighter Germans defend with 1 infantry British roll dice for 1 fighter in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in Norway, round 3 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Norway British win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Norway to United Kingdom Place Units - British 1 armour and 1 infantry placed in United Kingdom Turn Complete - British British collect 13 PUs; end with 15 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 0.00 British rolls : : 0.00 -
TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1
Game History
Round: 20 Purchase Units - Japanese Japanese buy 5 fighters; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour moved from 1 Sea Zone to Eastern Canada 1 armour moved from 9 Sea Zone to Eastern Canada 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 armour and 1 transport moved from 60 Sea Zone to 63 Sea Zone 1 armour moved from 63 Sea Zone to Alaska 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 fighter moved from Japan to Alaska 1 transport moved from 63 Sea Zone to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 battleship moved from 64 Sea Zone to 55 Sea Zone 1 battleship moved from 64 Sea Zone to 55 Sea Zone Non Combat Move - Japanese Place Units - Japanese 5 fighters placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :





