Toyls vs Maxi G40 Balance mod 2\. game


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Combat Move - French
                1 fighter moved from United Kingdom to Gibraltar
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_42734_Fre3.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 5x factory_major; Remaining resources: 44 PUs;
                Germans buy 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                2 artilleries and 8 infantry moved from Karelia to Novgorod
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 infantry moved from Baltic States to Belarus
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,50 expected hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns, 9 armour, 5 artilleries, 23 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                6 artilleries and 4 infantry moved from Poland to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
                1 tactical_bomber moved from Western Germany to Western Ukraine
                13 infantry moved from Germany to Poland
                1 transport moved from 114 Sea Zone to 113 Sea Zone
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 armour moved from Western Germany to Poland
                1 fighter moved from Western Germany to Western Ukraine
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Eastern Poland

    Place Units - Germans
                1 bomber and 8 mech_infantrys placed in Western Germany
                Germans undo move 1.
                8 mech_infantrys placed in Germany
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Combat Hit Differential Summary :

    Germans : -0,83
        Russians : 0,33

    triplea_42734_Ger4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                3 infantry moved from Ulaanbaatar to Buryatia

    Combat - Russians
                Battle in Buryatia
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Buryatia, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Buryatia
                    Russians win, taking Buryatia from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 12 infantry moved from Ulaanbaatar to Dzavhan
                1 fighter moved from Kansu to Bryansk
                6 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber moved from Russia to Bryansk

    Place Units - Russians
                10 infantry placed in Russia
                1 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs

    triplea_42734_Rus4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 carrier, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Hunan to Szechwan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                5 infantry moved from Manchuria to Amur
                2 fighters and 2 tactical_bombers moved from Jehol to Szechwan
                1 artillery and 1 mech_infantry moved from Chahar to Hopei
                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                2 mech_infantrys moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
                3 fighters and 3 tactical_bombers moved from Shantung to Szechwan
                1 infantry moved from French Indo China to Siam
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Siam
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery moved from French Indo China to Siam
                2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry moved from French Indo China to Yunnan
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 bomber moved from Jehol to Buryatia
                1 infantry moved from Sakha to Buryatia
                1 fighter moved from 6 Sea Zone to Buryatia
                1 submarine moved from 37 Sea Zone to 74 Sea Zone

    Combat - Japanese
                Battle in Buryatia
                    Japanese attack with 1 bomber, 1 fighter and 1 infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits, 1,33 expected hits
                        Russians roll dice for 3 infantry in Buryatia, round 2 : 0/3 hits, 1,00 expected hits
                        1 infantry owned by the Russians lost in Buryatia
                        Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Buryatia, round 3 : 1/3 hits, 1,33 expected hits
                        Russians roll dice for 2 infantry in Buryatia, round 3 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the Russians lost in Buryatia
                        Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Buryatia, round 4 : 2/3 hits, 1,33 expected hits
                        Russians roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Siam
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 4/4 hits, 1,83 expected hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Siam
                    Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Szechwan
                    Japanese attack with 5 fighters, 2 mech_infantrys and 5 tactical_bombers
                    Chinese defend with 1 artillery and 4 infantry
                        Japanese roll dice for 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Szechwan, round 2 : 7/12 hits, 6,17 expected hits
                        Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 2 : 2/5 hits, 1,67 expected hits
                        2 mech_infantrys owned by the Japanese, 4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
                    Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 artillery and 4 infantry
                Battle in Amur
                    Japanese attack with 5 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 5 infantry in Amur, round 2 : 1/5 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                5 fighters and 5 tactical_bombers moved from Szechwan to Kweichow
                1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
                1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
                1 infantry moved from Okinawa to 19 Sea Zone
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                4 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from Buryatia to Sakha
                1 bomber moved from Buryatia to Jehol
                1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 carrier moved from 42 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 aaGun moved from Jehol to Anhwe
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Japanese
                3 infantry placed in French Indo China
                1 factory_minor placed in Malaya
                3 mech_infantrys placed in Kiangsu
                1 carrier and 1 submarine placed in 6 Sea Zone
                1 bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 66 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

    Combat Hit Differential Summary :

    Chinese : -0,67
        UK_Pacific : -0,33
        Russians : -1,33
        Japanese : 2,83

    triplea_42734_Jap4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 10 infantry, 2 submarines and 5 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour and 3 mech_infantrys moved from French West Africa to French Equatorial Africa
                6 infantry moved from French West Africa to 87 Sea Zone
                6 infantry and 5 transports moved from 87 Sea Zone to 91 Sea Zone
                6 infantry moved from 91 Sea Zone to Morocco
                4 bombers moved from United Kingdom to Western Germany
                1 artillery moved from French Central Africa to French Equatorial Africa
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from Hawaiian Islands to 16 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 63 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to Caroline Islands

    Combat - Americans
                Battle in Morocco
                Battle in Western Germany
                    Americans attack with 4 bombers
                    Germans defend with 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
                        AA fire in Western Germany :  1/4 hits
                        1 bomber owned by the Americans lost in Western Germany
                        Americans roll dice for 3 bombers in Western Germany, round 2 :  1/3 hits
                        Germans roll dice for 3 aaGuns and 3 bombers in Western Germany, round 2 :  1/3 hits
                        1 aaGun owned by the Germans and 1 bomber owned by the Americans lost in Western Germany
                        Americans roll dice for 2 bombers in Western Germany, round 3 :  2/2 hits
                        Germans roll dice for 2 aaGuns and 3 bombers in Western Germany, round 3 :  0/3 hits
                        2 aaGuns owned by the Germans lost in Western Germany
                        Americans roll dice for 2 bombers in Western Germany, round 4 :  1/2 hits
                        Germans roll dice for 3 bombers in Western Germany, round 4 :  0/3 hits
                        1 bomber owned by the Germans lost in Western Germany
                        Americans roll dice for 2 bombers in Western Germany, round 5 :  1/2 hits
                        Germans roll dice for 2 bombers in Western Germany, round 5 :  1/2 hits
                        1 bomber owned by the Germans and 1 bomber owned by the Americans lost in Western Germany
                        Americans roll dice for 1 bomber in Western Germany, round 6 :  1/1 hits
                        Germans roll dice for 1 bomber in Western Germany, round 6 :  0/1 hits
                        1 bomber owned by the Germans lost in Western Germany
                    Americans win, taking Morocco from Neutral_Axis with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 aaGuns and 3 bombers
                    Casualties for Americans: 3 bombers
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA fire in Caroline Islands :  0/1 hits
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  3/3 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  2/2 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 16 Sea Zone to 26 Sea Zone
                1 carrier and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
                1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 tactical_bomber moved from Gibraltar to Malta
                1 bomber moved from Western Germany to Malta

    Place Units - Americans
                10 infantry placed in Eastern United States
                5 transports placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs

    triplea_42734_Ame4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Chinese creates battle in territory Hunan
                Chinese creates battle in territory Chahar

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    triplea_42734_Chi4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 factory_minor, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
                2 artilleries moved from Egypt to Alexandria
                3 infantry moved from Egypt to Alexandria
                1 bomber moved from Malta to Northern Italy
                3 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Burma to Yunnan
                2 fighters moved from India to Yunnan

    Combat - British
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 3 damage total.
                Battle in Yunnan
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 2 fighters and 1 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    retreated to Yunnan
                    Japanese win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters moved from Yunnan to India
                2 infantry moved from French Madagascar to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 armour moved from Syria to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 infantry moved from Syria to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Alexandria
                1 fighter and 1 tactical_bomber moved from Egypt to Persia
                1 fighter and 1 tactical_bomber moved from Malta to Iraq
                1 tactical_bomber moved from French West Africa to Egypt
                1 bomber moved from Northern Italy to Malta
                1 fighter moved from Gibraltar to Malta

    Place Units - British
                1 factory_minor placed in Iraq
                3 submarines placed in 98 Sea Zone
                1 fighter and 2 infantry placed in Persia

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Some Units in India change ownership: 3 infantry

    triplea_42734_UK_4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Italians
                Italians repair damage of 3x factory_major; Remaining resources: 16 PUs;
                Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Rostov
                      Italians take Rostov from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Romania to Western Ukraine
                2 aaGuns, 2 artilleries and 1 infantry moved from Bessarabia to Western Ukraine
                1 fighter moved from Libya to Southern Italy
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Algeria to Tunisia

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,4,5,3
                Italians collect 13 PUs (8 lost to blockades); end with 13 PUs

    Combat Hit Differential Summary :

    triplea_42734_Ita4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                2 submarines moved from 62 Sea Zone to 33 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from New South Wales to 33 Sea Zone
                2 fighters moved from New South Wales to 62 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_42734_ANZ4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Combat Move - French
                1 fighter moved from Gibraltar to Malta

    Non Combat Move - French

    Turn Complete - French

    triplea_42734_Fre4.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 bomber, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia

    Combat - Germans
                Battle in Nenetsia

    Non Combat Move - Germans
                1 infantry moved from Novgorod to Belarus
                2 artilleries and 7 infantry moved from Novgorod to Archangel
                1 fighter moved from Eastern Poland to 112 Sea Zone
                1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
                3 fighters moved from Western Ukraine to Western Germany
                6 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
                1 armour moved from Poland to Western Ukraine
                13 infantry moved from Poland to Eastern Poland
                8 mech_infantrys moved from Germany to Eastern Poland
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Denmark to Western Germany

    Place Units - Germans
                1 bomber placed in Western Germany
                2 infantry and 4 mech_infantrys placed in Western Germany
                3 armour placed in Novgorod
                1 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,3,6,4
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Combat Hit Differential Summary :

    triplea_42734_Ger5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Rostov
                1 armour moved from Volgograd to Caucasus
                1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Smolensk
                1 fighter moved from Bryansk to Smolensk
                1 fighter moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 :  0/3 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    retreated to Rostov
                    Italians win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 armour
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    retreated to Smolensk
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Russia
                1 fighter moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                4 aaGuns, 11 armour, 10 artilleries, 26 infantry and 2 mech_infantrys moved from Bryansk to Russia
                1 submarine moved from 92 Sea Zone to 105 Sea Zone
                2 aaGuns and 12 infantry moved from Dzavhan to Olgiy

    Place Units - Russians
                5 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs

    triplea_42734_Rus5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kwangsi to Hunan
                1 artillery and 1 infantry moved from Shensi to Sikang
                1 mech_infantry moved from Kweichow to Shensi
                1 mech_infantry moved from Shensi to Sikang
                1 mech_infantry moved from Anhwe to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Anhwe to Chahar
                1 artillery and 1 mech_infantry moved from Hopei to Suiyuyan
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                5 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Siberia to Amur
                1 artillery moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
                3 fighters and 3 tactical_bombers moved from Kweichow to Sikang
                1 bomber moved from Jehol to Sikang
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 bomber moved from Japan to Suiyuyan
                1 fighter moved from Sakha to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to Chahar
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 battleship and 2 cruisers moved from 42 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 battleship moved from 42 Sea Zone to 45 Sea Zone
                1 mech_infantry moved from Kiangsu to Chahar
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Chahar

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 2 battleships, 2 cruisers, 1 destroyer and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 2 battleships, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1,50 expected hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 0/3 hits, 1,33 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 artillery and 1 bomber in Suiyuyan, round 3 : 2/2 hits, 1,00 expected hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win with 1 bomber remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/5 hits, 1,67 expected hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1,33 expected hits
                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 1 fighter and 6 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Sikang, round 2 : 4/10 hits, 5,00 expected hits
                        Chinese roll dice for 1 fighter and 6 infantry in Sikang, round 2 : 5/7 hits, 2,67 expected hits
                        1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang
                    retreated to Sikang
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -20
                    Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                1 armour moved from Malaya to Yunnan
                6 infantry moved from French Indo China to 36 Sea Zone
                6 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                6 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from French Indo China to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 fighter moved from 37 Sea Zone to 6 Sea Zone
                1 aaGun moved from Anhwe to Kweichow
                1 bomber moved from Suiyuyan to Anhwe
                1 bomber moved from Sikang to Kweichow
                1 infantry moved from French Indo China to Shan State
                1 carrier moved from 37 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
                2 fighters and 2 tactical_bombers moved from Sikang to Kweichow
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                3 infantry placed in French Indo China
                3 armour placed in Malaya

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,33
        Chinese : 4,00
        Japanese : 0,17

    triplea_42734_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 10 Sea Zone to 25 Sea Zone
                6 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 bomber moved from Malta to Northern Italy

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Northern Italy causes 0 damage total.
                Battle in 25 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                10 infantry moved from Eastern United States to 101 Sea Zone
                5 transports moved from 91 Sea Zone to 90 Sea Zone
                10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                10 infantry moved from 91 Sea Zone to Gibraltar
                5 transports moved from 90 Sea Zone to 101 Sea Zone
                1 tactical_bomber moved from Malta to Iraq
                1 armour and 3 mech_infantrys moved from French Equatorial Africa to Egypt
                1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 submarine moved from 16 Sea Zone to 31 Sea Zone
                2 transports moved from 33 Sea Zone to 27 Sea Zone
                1 carrier, 2 fighters and 6 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 54 Sea Zone

    Place Units - Americans
                10 infantry placed in Eastern United States
                1 carrier and 2 destroyers placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_42734_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                2 infantry moved from Sikang to Tsinghai
                1 fighter moved from Sikang to Tsinghai

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Kansu
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Anhwe
                Battle in Kweichow
                    Chinese attack with 1 infantry
                    Japanese defend with 1 aaGun, 1 bomber, 3 fighters and 3 tactical_bombers
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 aaGun, 1 bomber, 3 fighters and 3 tactical_bombers in Kweichow, round 2 :  4/7 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Shensi from Japanese, taking Kansu from Japanese, taking Hopei from Japanese with 1 aaGun, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 infantry
                    Japanese defend with 1 bomber
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in Anhwe, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber in Anhwe, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 4 :  0/1 hits
                        Japanese roll dice for 1 bomber in Anhwe, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Tsinghai, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu
                1 fighter moved from Kansu to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs

    triplea_42734_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 armour, 2 artilleries, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from India to Burma
                2 fighters moved from India to Burma
                1 armour moved from Northwest Persia to Rostov
                1 tactical_bomber moved from Iraq to Rostov

    Combat - British
                Battle in Rostov
                    British attack with 1 armour and 1 tactical_bomber
                    Italians defend with 1 armour
                        British roll dice for 1 armour and 1 tactical_bomber in Rostov, round 2 :  2/2 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Italians lost in Rostov
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 armour
                Battle in Burma
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 2 fighters and 2 infantry in Burma, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery in Burma, round 2 :  0/1 hits
                        British roll dice for 2 fighters and 2 infantry in Burma, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery in Burma, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 fighters moved from Burma to India
                1 tactical_bomber moved from Rostov to Caucasus
                1 submarine moved from 98 Sea Zone to 93 Sea Zone
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                1 infantry moved from Egypt to 98 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 fighter moved from Malta to Algeria
                1 bomber moved from Malta to Persia
                1 fighter moved from Persia to Egypt
                1 tactical_bomber moved from Egypt to Persia
                1 fighter moved from Iraq to Persia

    Place Units - British
                3 armour placed in Persia
                2 artilleries and 1 infantry placed in Iraq
                1 infantry placed in Egypt
                2 submarines placed in 98 Sea Zone

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
                Some Units in India change ownership: 1 infantry

    triplea_42734_UK_5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Western Ukraine to Belarus
                      Italians take Bryansk from Russians
                1 mech_infantry moved from Romania to Belarus

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 aaGuns, 2 artilleries and 1 infantry moved from Western Ukraine to Bryansk

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,3,5,5,2,6,3,2
                Italians collect 9 PUs (13 lost to blockades); end with 9 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 armour, 1 infantry and 1 mech_infantry
                EDIT: Adding units owned by Italians to Southern Italy: 1 armour, 1 infantry and 1 mech_infantry
                EDIT: Removing units owned by Italians from Tunisia: 1 infantry
                EDIT: Adding units owned by Italians to Libya: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Italians : 0,17
        Russians : 0,67

    triplea_42734_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from 54 Sea Zone to Queensland
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                2 submarines moved from 33 Sea Zone to 54 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Iraq to Northwest Persia

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_42734_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 5

    Combat Move - French
                1 fighter moved from Malta to Egypt

    Non Combat Move - French

    Turn Complete - French

    triplea_42734_Fre5.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Southern Italy to Russia
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 submarine moved from 112 Sea Zone to 119 Sea Zone
                1 submarine moved from 119 Sea Zone to 123 Sea Zone
                1 bomber moved from Western Germany to Russia

    Combat Hit Differential Summary :

    triplea_42734_Ger6.tsvg

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